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(4) impregnable fortress 철옹성 1.5v

Forum Index > SC2 Maps & Custom Games
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1 2 3 4 Next All
ATTx
Profile Joined February 2012
Korea (South)178 Posts
December 30 2014 03:26 GMT
#1
[image loading]

[image loading]

Hello ! I'm ATTx

size : 160 x 160

new center logo!
5one2heal@gmail.com
Ej_
Profile Blog Joined January 2013
47656 Posts
December 30 2014 11:16 GMT
#2
why rotational symmetry instead of mirror?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2014-12-30 16:16:29
December 30 2014 11:28 GMT
#3
Very standard layout and aesthetics seem rushed. Would work though.

edit: this area in particular
[image loading]
Mapmaker | Author of Atlas, Rao Mesa & Paralda
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-01-02 18:50:00
December 30 2014 11:29 GMT
#4


Author of Coda and Eastwatch.
Ej_
Profile Blog Joined January 2013
47656 Posts
December 30 2014 11:52 GMT
#5
On December 30 2014 20:28 ScorpSCII wrote:
Show nested quote +
On December 30 2014 20:16 Ej_ wrote:
why rotational symmetry instead of mirror?

It is mirror symmetry.

nope, look closely, every main-nat-3rd-4th setup is the same piece and they are all rotated
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Meerel
Profile Joined March 2012
Germany713 Posts
December 30 2014 11:53 GMT
#6
one of the most boring standard and ugly map getting gsl and ladder again because a korean made it....gratz

just let me explain some things here: the idea of a equally far away third on a 4 player map and even on 2 player maps is used on almost every map that is posted on TL or elsewhere and was and is used in every single mappool since sc2 launched, so why do we need another one of those?
i wouldnt even consider making such a map becasue its just so fucking boring and non-creative, not even for 1 second.

the whole color scheme is weird, i mean grey works with everything but it still looks weird, the texture job is questionable, the choice to use natural textures on highgrounds with metalcliffs reminds me of those *hey i made map for the first time* guys.

the warcraft symbol is cool but totally out of context. i know you koreans think its all shiny and skillfull to make so ofc the mapmaker will be praised or whatever. Its really not hard to do if you can just use the doodad thats in the game, rescale it and paint underneath you know...

and the icing on the cake, xel naga in the middle, thats just the most obvious point that shows how much thought was put into this one. it screams 'fuck you western scene, you dont even exist, lawl'

i seriously could make this map in 20 minutes, looking better both in layout and design but hey lets reward the korean semi-good mapmakers for they glorious skills and ignore the western scene forever......fuck yeah

SDMF
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 30 2014 12:02 GMT
#7
The watchtower sort of does seem useless to be fair, unless it covers more area than it looks like.
Why is it rotational instead of mirrored? Like 90% of the map is mirrored so you might as well make the whole thing mirrored. Could also make it a little more interesting if you did that.
Moderatorshe/her
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
December 30 2014 12:07 GMT
#8
On December 30 2014 21:02 The_Templar wrote:
The watchtower sort of does seem useless to be fair, unless it covers more area than it looks like.
Why is it rotational instead of mirrored? Like 90% of the map is mirrored so you might as well make the whole thing mirrored. Could also make it a little more interesting if you did that.


I like the choice of rotational to balance out air rush distance.
"Not you."
Keeemy
Profile Joined November 2012
Finland7855 Posts
December 30 2014 12:51 GMT
#9
On December 30 2014 20:53 Meerel wrote:
one of the most boring standard and ugly map getting gsl and ladder again because a korean made it....gratz

just let me explain some things here: the idea of a equally far away third on a 4 player map and even on 2 player maps is used on almost every map that is posted on TL or elsewhere and was and is used in every single mappool since sc2 launched, so why do we need another one of those?
i wouldnt even consider making such a map becasue its just so fucking boring and non-creative, not even for 1 second.

the whole color scheme is weird, i mean grey works with everything but it still looks weird, the texture job is questionable, the choice to use natural textures on highgrounds with metalcliffs reminds me of those *hey i made map for the first time* guys.

the warcraft symbol is cool but totally out of context. i know you koreans think its all shiny and skillfull to make so ofc the mapmaker will be praised or whatever. Its really not hard to do if you can just use the doodad thats in the game, rescale it and paint underneath you know...

and the icing on the cake, xel naga in the middle, thats just the most obvious point that shows how much thought was put into this one. it screams 'fuck you western scene, you dont even exist, lawl'

i seriously could make this map in 20 minutes, looking better both in layout and design but hey lets reward the korean semi-good mapmakers for they glorious skills and ignore the western scene forever......fuck yeah


Wow you're pretty mad.
Hello
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-12-30 13:47:37
December 30 2014 13:40 GMT
#10
--- Nuked ---
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 30 2014 13:49 GMT
#11
ANother map with bright grey creep and strange tileset design? Please, no
Timetwister22
Profile Joined March 2011
United States538 Posts
December 30 2014 18:57 GMT
#12
This is an ok map, and I'm fine with seeing it in GSL. I'd like it if it actually looked nice though. The aesthetics are pretty bad >.>
Former ESV Mapmaker | @Timetwister22
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 30 2014 18:59 GMT
#13
I'm not sure how it will play, but this map is an eyesore. I hope some aesthetically improvements can be made.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
[PkF] Wire
Profile Joined March 2013
France24234 Posts
December 30 2014 22:09 GMT
#14
The aesthetics of the map are disappointing and I'm fed up with huge maps. I don't like that one very much.
Kazahk
Profile Blog Joined April 2012
United States385 Posts
December 31 2014 01:25 GMT
#15
I read it as impregnateable O.o
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
Xenotolerance
Profile Joined November 2012
United States464 Posts
December 31 2014 01:31 GMT
#16
That is most likely where the word comes from
www.alonetone.com/xenotolerance
FlaShFTW
Profile Blog Joined February 2010
United States10232 Posts
December 31 2014 06:19 GMT
#17
Meerel, i dont understand what you mean by far away 3rd. the 3rd/4ths seem easy enough to take and it doesnt really make it too difficult.

the map is a bit too big for my personal taste, i dont really know how to go about critiquing this one.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Meerel
Profile Joined March 2012
Germany713 Posts
December 31 2014 10:07 GMT
#18
On December 31 2014 15:19 FlaShFTW wrote:
Meerel, i dont understand what you mean by far away 3rd. the 3rd/4ths seem easy enough to take and it doesnt really make it too difficult.

the map is a bit too big for my personal taste, i dont really know how to go about critiquing this one.

i dont think i mentioned anything like that
SDMF
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
December 31 2014 10:15 GMT
#19
On December 31 2014 15:19 FlaShFTW wrote:
Meerel, i dont understand what you mean by far away 3rd. the 3rd/4ths seem easy enough to take and it doesnt really make it too difficult.

the map is a bit too big for my personal taste, i dont really know how to go about critiquing this one.

I think he meant the counterclockwise and clockwise 3rds are equally far away aka equidistant, allowing you to expand in either direction based on spawns.
vibeo gane,
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
December 31 2014 10:33 GMT
#20
New Code S map? This means the GSL wont follow the standard pool anymore aka reverting back to having exclusive map(s)? You guys should cheer to this wonderful news instead of judging the quality (which is still way better than, say, Inferno Pools)
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