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Hello ! I'm ATTx

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ATTx
Korea (South)178 Posts
![]() ![]() Hello ! I'm ATTx ![]() size : 160 x 160 new center logo! | ||
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Ej_
47656 Posts
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ScorpSCII
Denmark499 Posts
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IeZaeL
Italy991 Posts
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Ej_
47656 Posts
On December 30 2014 20:28 ScorpSCII wrote: It is mirror symmetry. nope, look closely, every main-nat-3rd-4th setup is the same piece and they are all rotated | ||
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Meerel
Germany713 Posts
just let me explain some things here: the idea of a equally far away third on a 4 player map and even on 2 player maps is used on almost every map that is posted on TL or elsewhere and was and is used in every single mappool since sc2 launched, so why do we need another one of those? i wouldnt even consider making such a map becasue its just so fucking boring and non-creative, not even for 1 second. the whole color scheme is weird, i mean grey works with everything but it still looks weird, the texture job is questionable, the choice to use natural textures on highgrounds with metalcliffs reminds me of those *hey i made map for the first time* guys. the warcraft symbol is cool but totally out of context. i know you koreans think its all shiny and skillfull to make so ofc the mapmaker will be praised or whatever. Its really not hard to do if you can just use the doodad thats in the game, rescale it and paint underneath you know... and the icing on the cake, xel naga in the middle, thats just the most obvious point that shows how much thought was put into this one. it screams 'fuck you western scene, you dont even exist, lawl' i seriously could make this map in 20 minutes, looking better both in layout and design but hey lets reward the korean semi-good mapmakers for they glorious skills and ignore the western scene forever......fuck yeah | ||
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The_Templar
your Country52798 Posts
Why is it rotational instead of mirrored? Like 90% of the map is mirrored so you might as well make the whole thing mirrored. Could also make it a little more interesting if you did that. | ||
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Meavis
Netherlands1300 Posts
On December 30 2014 21:02 The_Templar wrote: The watchtower sort of does seem useless to be fair, unless it covers more area than it looks like. Why is it rotational instead of mirrored? Like 90% of the map is mirrored so you might as well make the whole thing mirrored. Could also make it a little more interesting if you did that. I like the choice of rotational to balance out air rush distance. | ||
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Keeemy
Finland7855 Posts
On December 30 2014 20:53 Meerel wrote: one of the most boring standard and ugly map getting gsl and ladder again because a korean made it....gratz just let me explain some things here: the idea of a equally far away third on a 4 player map and even on 2 player maps is used on almost every map that is posted on TL or elsewhere and was and is used in every single mappool since sc2 launched, so why do we need another one of those? i wouldnt even consider making such a map becasue its just so fucking boring and non-creative, not even for 1 second. the whole color scheme is weird, i mean grey works with everything but it still looks weird, the texture job is questionable, the choice to use natural textures on highgrounds with metalcliffs reminds me of those *hey i made map for the first time* guys. the warcraft symbol is cool but totally out of context. i know you koreans think its all shiny and skillfull to make so ofc the mapmaker will be praised or whatever. Its really not hard to do if you can just use the doodad thats in the game, rescale it and paint underneath you know... and the icing on the cake, xel naga in the middle, thats just the most obvious point that shows how much thought was put into this one. it screams 'fuck you western scene, you dont even exist, lawl' i seriously could make this map in 20 minutes, looking better both in layout and design but hey lets reward the korean semi-good mapmakers for they glorious skills and ignore the western scene forever......fuck yeah Wow you're pretty mad. | ||
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SatedSC2
England3012 Posts
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Existor
Russian Federation4295 Posts
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Timetwister22
United States538 Posts
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SetGuitarsToKill
Canada28396 Posts
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[PkF] Wire
France24239 Posts
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Kazahk
United States385 Posts
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Xenotolerance
United States464 Posts
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FlaShFTW
United States10483 Posts
the map is a bit too big for my personal taste, i dont really know how to go about critiquing this one. | ||
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Meerel
Germany713 Posts
On December 31 2014 15:19 FlaShFTW wrote: Meerel, i dont understand what you mean by far away 3rd. the 3rd/4ths seem easy enough to take and it doesnt really make it too difficult. the map is a bit too big for my personal taste, i dont really know how to go about critiquing this one. i dont think i mentioned anything like that | ||
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-NegativeZero-
United States2142 Posts
On December 31 2014 15:19 FlaShFTW wrote: Meerel, i dont understand what you mean by far away 3rd. the 3rd/4ths seem easy enough to take and it doesnt really make it too difficult. the map is a bit too big for my personal taste, i dont really know how to go about critiquing this one. I think he meant the counterclockwise and clockwise 3rds are equally far away aka equidistant, allowing you to expand in either direction based on spawns. | ||
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Arceus
Vietnam8333 Posts
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