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(4) impregnable fortress 철옹성 1.5v

Forum Index > SC2 Maps & Custom Games
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ATTx
Profile Joined February 2012
Korea (South)178 Posts
December 30 2014 03:26 GMT
#1
[image loading]

[image loading]

Hello ! I'm ATTx

size : 160 x 160

new center logo!
5one2heal@gmail.com
Ej_
Profile Blog Joined January 2013
47656 Posts
December 30 2014 11:16 GMT
#2
why rotational symmetry instead of mirror?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2014-12-30 16:16:29
December 30 2014 11:28 GMT
#3
Very standard layout and aesthetics seem rushed. Would work though.

edit: this area in particular
[image loading]
Mapmaker | Author of Atlas, Rao Mesa & Paralda
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-01-02 18:50:00
December 30 2014 11:29 GMT
#4


Author of Coda and Eastwatch.
Ej_
Profile Blog Joined January 2013
47656 Posts
December 30 2014 11:52 GMT
#5
On December 30 2014 20:28 ScorpSCII wrote:
Show nested quote +
On December 30 2014 20:16 Ej_ wrote:
why rotational symmetry instead of mirror?

It is mirror symmetry.

nope, look closely, every main-nat-3rd-4th setup is the same piece and they are all rotated
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Meerel
Profile Joined March 2012
Germany713 Posts
December 30 2014 11:53 GMT
#6
one of the most boring standard and ugly map getting gsl and ladder again because a korean made it....gratz

just let me explain some things here: the idea of a equally far away third on a 4 player map and even on 2 player maps is used on almost every map that is posted on TL or elsewhere and was and is used in every single mappool since sc2 launched, so why do we need another one of those?
i wouldnt even consider making such a map becasue its just so fucking boring and non-creative, not even for 1 second.

the whole color scheme is weird, i mean grey works with everything but it still looks weird, the texture job is questionable, the choice to use natural textures on highgrounds with metalcliffs reminds me of those *hey i made map for the first time* guys.

the warcraft symbol is cool but totally out of context. i know you koreans think its all shiny and skillfull to make so ofc the mapmaker will be praised or whatever. Its really not hard to do if you can just use the doodad thats in the game, rescale it and paint underneath you know...

and the icing on the cake, xel naga in the middle, thats just the most obvious point that shows how much thought was put into this one. it screams 'fuck you western scene, you dont even exist, lawl'

i seriously could make this map in 20 minutes, looking better both in layout and design but hey lets reward the korean semi-good mapmakers for they glorious skills and ignore the western scene forever......fuck yeah

SDMF
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 30 2014 12:02 GMT
#7
The watchtower sort of does seem useless to be fair, unless it covers more area than it looks like.
Why is it rotational instead of mirrored? Like 90% of the map is mirrored so you might as well make the whole thing mirrored. Could also make it a little more interesting if you did that.
Moderatorshe/her
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
December 30 2014 12:07 GMT
#8
On December 30 2014 21:02 The_Templar wrote:
The watchtower sort of does seem useless to be fair, unless it covers more area than it looks like.
Why is it rotational instead of mirrored? Like 90% of the map is mirrored so you might as well make the whole thing mirrored. Could also make it a little more interesting if you did that.


I like the choice of rotational to balance out air rush distance.
"Not you."
Keeemy
Profile Joined November 2012
Finland7855 Posts
December 30 2014 12:51 GMT
#9
On December 30 2014 20:53 Meerel wrote:
one of the most boring standard and ugly map getting gsl and ladder again because a korean made it....gratz

just let me explain some things here: the idea of a equally far away third on a 4 player map and even on 2 player maps is used on almost every map that is posted on TL or elsewhere and was and is used in every single mappool since sc2 launched, so why do we need another one of those?
i wouldnt even consider making such a map becasue its just so fucking boring and non-creative, not even for 1 second.

the whole color scheme is weird, i mean grey works with everything but it still looks weird, the texture job is questionable, the choice to use natural textures on highgrounds with metalcliffs reminds me of those *hey i made map for the first time* guys.

the warcraft symbol is cool but totally out of context. i know you koreans think its all shiny and skillfull to make so ofc the mapmaker will be praised or whatever. Its really not hard to do if you can just use the doodad thats in the game, rescale it and paint underneath you know...

and the icing on the cake, xel naga in the middle, thats just the most obvious point that shows how much thought was put into this one. it screams 'fuck you western scene, you dont even exist, lawl'

i seriously could make this map in 20 minutes, looking better both in layout and design but hey lets reward the korean semi-good mapmakers for they glorious skills and ignore the western scene forever......fuck yeah


Wow you're pretty mad.
Hello
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-12-30 13:47:37
December 30 2014 13:40 GMT
#10
--- Nuked ---
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 30 2014 13:49 GMT
#11
ANother map with bright grey creep and strange tileset design? Please, no
Timetwister22
Profile Joined March 2011
United States538 Posts
December 30 2014 18:57 GMT
#12
This is an ok map, and I'm fine with seeing it in GSL. I'd like it if it actually looked nice though. The aesthetics are pretty bad >.>
Former ESV Mapmaker | @Timetwister22
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 30 2014 18:59 GMT
#13
I'm not sure how it will play, but this map is an eyesore. I hope some aesthetically improvements can be made.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
[PkF] Wire
Profile Joined March 2013
France24192 Posts
December 30 2014 22:09 GMT
#14
The aesthetics of the map are disappointing and I'm fed up with huge maps. I don't like that one very much.
Kazahk
Profile Blog Joined April 2012
United States385 Posts
December 31 2014 01:25 GMT
#15
I read it as impregnateable O.o
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
Xenotolerance
Profile Joined November 2012
United States464 Posts
December 31 2014 01:31 GMT
#16
That is most likely where the word comes from
www.alonetone.com/xenotolerance
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
December 31 2014 06:19 GMT
#17
Meerel, i dont understand what you mean by far away 3rd. the 3rd/4ths seem easy enough to take and it doesnt really make it too difficult.

the map is a bit too big for my personal taste, i dont really know how to go about critiquing this one.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Meerel
Profile Joined March 2012
Germany713 Posts
December 31 2014 10:07 GMT
#18
On December 31 2014 15:19 FlaShFTW wrote:
Meerel, i dont understand what you mean by far away 3rd. the 3rd/4ths seem easy enough to take and it doesnt really make it too difficult.

the map is a bit too big for my personal taste, i dont really know how to go about critiquing this one.

i dont think i mentioned anything like that
SDMF
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
December 31 2014 10:15 GMT
#19
On December 31 2014 15:19 FlaShFTW wrote:
Meerel, i dont understand what you mean by far away 3rd. the 3rd/4ths seem easy enough to take and it doesnt really make it too difficult.

the map is a bit too big for my personal taste, i dont really know how to go about critiquing this one.

I think he meant the counterclockwise and clockwise 3rds are equally far away aka equidistant, allowing you to expand in either direction based on spawns.
vibeo gane,
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
December 31 2014 10:33 GMT
#20
New Code S map? This means the GSL wont follow the standard pool anymore aka reverting back to having exclusive map(s)? You guys should cheer to this wonderful news instead of judging the quality (which is still way better than, say, Inferno Pools)
Phaenoman
Profile Joined February 2013
568 Posts
December 31 2014 10:34 GMT
#21
I have to agree with Meerel here to a certain extend. Like a lot of other praised maps, this is very poorly done in terms of creativity and execution. Lotsa ppl here look at the creator's name rather than the work itself, including blizzard. That's a shame.
Random is hard work dude...
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
December 31 2014 11:06 GMT
#22
On December 31 2014 19:33 Arceus wrote:
New Code S map? This means the GSL wont follow the standard pool anymore aka reverting back to having exclusive map(s)? You guys should cheer to this wonderful news instead of judging the quality (which is still way better than, say, Inferno Pools)


It's not completely terrible, and at least it's a different map in whats going to be all ladder pool tournaments again.
for that reason I won't put to much criticism on it.

the only problems with this map is that it's a better deadwing, in a map pool that still has deadwing

On December 31 2014 19:34 Phaenoman wrote:
I have to agree with Meerel here to a certain extend. Like a lot of other praised maps, this is very poorly done in terms of creativity and execution. Lotsa ppl here look at the creator's name rather than the work itself, including blizzard. That's a shame.


I think a bigger problem is how gom seems to be just randomly taking in korean maps without much thought.
"Not you."
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
December 31 2014 11:28 GMT
#23
Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2014-12-31 12:03:26
December 31 2014 11:54 GMT
#24
On December 31 2014 20:28 Arceus wrote:
Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps


The thing is that on the custom maps section of teamliquid.net, all the regular posters were praising Foxtrot while hating on DeadWing and having mixed feelings about Nimbus and Catallena. However we were vastly outnumbered during the TLMC by those who never opened the map editor and voted for a map just because the textures looked cool or it was a 3p map or "lmao 20 bases, I love me some more bases. DAE Alterzim stronghold ? xDD"
Sure foreign map aren't auto awesome but "our" TLMC and other map making contests are open to koreans while we can't even try to get our maps in the GSL (and let's not talk about trying to get them into Pro League)

"Vote results of TLMC said everything:you guys just simply dont like interesting maps"
This sentence would be true if you posted it on the "New WCS 2015 Season 1 maps" thread in the Sc2 general forum or on reddit.
rly ?
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2014-12-31 12:05:32
December 31 2014 12:04 GMT
#25
On December 31 2014 20:28 Arceus wrote:
Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps


No, u are absolutely correct. And unfortunately that's our main issue with all those maps and ppl/ blizzard judging.
Random is hard work dude...
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
December 31 2014 12:07 GMT
#26
On December 31 2014 20:54 algue wrote:
Show nested quote +
On December 31 2014 20:28 Arceus wrote:
Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps


The thing is that on the custom maps section of teamliquid.net, all the regular posters were praising Foxtrot while hating on DeadWing and having mixed feelings about Nimbus and Catallena. However we were vastly outnumbered during the TLMC by those who never opened the map editor and voted for a map just because the textures looked cool or it was a 3p map or "lmao 20 bases, I love me some more bases. DAE Alterzim stornghold ? xDD"

Sure foreign map aren't auto awesome but "our" TLMC and other map making contests are open to koreans while we can't even try to get our maps in the GSL (and let's not talk about trying to get them into Pro League)


as algue said, the foreign mapmaking scene isn't anything like what you say, there is an insane communication gap between the ones that make maps and the ones that play them.

the last TLMC was almost to be considered a joke.
"Not you."
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 31 2014 14:58 GMT
#27
On December 31 2014 20:28 Arceus wrote:
Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps

There are tons of really good foreign maps, but the wrong ones are usually picked ;;
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 31 2014 16:14 GMT
#28
On December 31 2014 20:28 Arceus wrote:
Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps


Even as someone who doesn't browse the map forums often, I really really like Foxtrot and don't like Deadwing at all. At least of a casual low level player like me, I don't understand the mentality of wanting to play the same thing over and over again. Might as well just play a MOBA if you want only one map

For pros its a bit different, because they need to have near perfect understanding of a map nearly instantly or they're career suffers, but at the lower level I'm into trying new things. Not bad maps, but different ones.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 31 2014 22:02 GMT
#29
On January 01 2015 01:14 SetGuitarsToKill wrote:
Show nested quote +
On December 31 2014 20:28 Arceus wrote:
Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps


Even as someone who doesn't browse the map forums often, I really really like Foxtrot and don't like Deadwing at all. At least of a casual low level player like me, I don't understand the mentality of wanting to play the same thing over and over again. Might as well just play a MOBA if you want only one map

For pros its a bit different, because they need to have near perfect understanding of a map nearly instantly or they're career suffers, but at the lower level I'm into trying new things. Not bad maps, but different ones.

Honestly, I think this is the wrong attitude. They should be able to put in time into understanding completely how a map works and, by doing so, gain a slight advantage. Although I don't believe that one should be required to completely relearn strategy to play a map too often (see (Wiki)Monty Hall).
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 31 2014 22:04 GMT
#30
I agree Templar, but from a pros perspective that's a waste of time I think.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
January 01 2015 01:22 GMT
#31
Name sucks, what does the horde logo have to do with the map as well?
RIP SPOR 11/24/11 NEVAR FORGET
FlaShFTW
Profile Blog Joined February 2010
United States10126 Posts
January 01 2015 02:16 GMT
#32
On January 01 2015 07:02 The_Templar wrote:
Show nested quote +
On January 01 2015 01:14 SetGuitarsToKill wrote:
On December 31 2014 20:28 Arceus wrote:
Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps


Even as someone who doesn't browse the map forums often, I really really like Foxtrot and don't like Deadwing at all. At least of a casual low level player like me, I don't understand the mentality of wanting to play the same thing over and over again. Might as well just play a MOBA if you want only one map

For pros its a bit different, because they need to have near perfect understanding of a map nearly instantly or they're career suffers, but at the lower level I'm into trying new things. Not bad maps, but different ones.

Honestly, I think this is the wrong attitude. They should be able to put in time into understanding completely how a map works and, by doing so, gain a slight advantage. Although I don't believe that one should be required to completely relearn strategy to play a map too often (see (Wiki)Monty Hall).

hey man dont hate on monty hall. that map was the shit. legit best map ever for cheesing.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 01 2015 14:31 GMT
#33
I sent some suggestions to ATTx on skype , not sure if he did read them though. Anyway , tried some basic texturing in 1hour , map looks already pretty. If you people like it i might finish it and send the file to the creator.
[image loading]

[image loading]
Author of Coda and Eastwatch.
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-01-01 20:48:08
January 01 2015 19:46 GMT
#34
Natural and third's vespene geysers are all wrongly placed.
EDIT : I updated lighting , ingame looks amazing.

[image loading]

+ Show Spoiler +
[image loading]
Author of Coda and Eastwatch.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 01 2015 19:55 GMT
#35
Fuck, it looks way better already! Good job dude.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 01 2015 21:25 GMT
#36
Now that's some awesome aesthetics
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
ATTx
Profile Joined February 2012
Korea (South)178 Posts
January 02 2015 03:02 GMT
#37
hahaha

good design lol

5one2heal@gmail.com
Timetwister22
Profile Joined March 2011
United States538 Posts
January 02 2015 03:50 GMT
#38
Very nice Iezael. Simple but clean and pretty.
Former ESV Mapmaker | @Timetwister22
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
January 02 2015 04:38 GMT
#39
On January 02 2015 12:02 ATTx wrote:
hahaha

good design lol


Would you be able to get iezael's version used as the official GSL map? No offense but I think it looks a lot better than the original.
vibeo gane,
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2015-01-02 05:35:53
January 02 2015 05:34 GMT
#40
I'm sorry, but if they are going to do the whole "equal" distance 3rds, I'd rather them just bring Whirlwind back. Congrats on getting in the GSL map pool, but unfortunately I just don't really like this map at all. :\

The layout overall is pretty boring. The Back paths by the 3rds aren't that interesting and the middle is boring.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2015-01-02 05:38:28
January 02 2015 05:37 GMT
#41
On January 02 2015 14:34 SidianTheBard wrote:
I'm sorry, but if they are going to do the whole "equal" distance 3rds, I'd rather then just bring Whirlwind back. Congrats on getting in the GSL map pool, but unfortunately I just don't really like this map at all. :\

I agree that it's boring, but it's not just equal distance, that's actually perfectly fine and a solid pillar of 4p maps. The problem is the designs of both 3rds are also the same, there's no difference in the considerations you have to make for either one. You can have substantially different 3rd bases that are equally far away, no problem. It's Siamese 3rd's like this that are the problem.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2015-01-02 08:42:27
January 02 2015 08:40 GMT
#42
Tho the same map, at least it looks very clean. Here is a suggestion @ IeZaeL:

+ Show Spoiler +
[image loading]
Make the path behind the bases (12, 3, 6, 9 o'clock) have natural cliffs (not manmade) and adjust the texturing there a little.
Random is hard work dude...
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 02 2015 10:07 GMT
#43
On January 02 2015 12:02 ATTx wrote:
hahaha

good design lol


haha thanks , just let me do some polishing changes ( falling towers leave a hole where units can pass btw ) and I'll send you everything.

On January 02 2015 17:40 Phaenoman wrote:
Tho the same map, at least it looks very clean. Here is a suggestion @ IeZaeL:

+ Show Spoiler +
[image loading]
Make the path behind the bases (12, 3, 6, 9 o'clock) have natural cliffs (not manmade) and adjust the texturing there a little.


Yep on it
Author of Coda and Eastwatch.
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
January 02 2015 18:54 GMT
#44
On December 31 2014 20:54 algue wrote:
Show nested quote +
On December 31 2014 20:28 Arceus wrote:
Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps


The thing is that on the custom maps section of teamliquid.net, all the regular posters were praising Foxtrot while hating on DeadWing and having mixed feelings about Nimbus and Catallena. However we were vastly outnumbered during the TLMC by those who never opened the map editor and voted for a map just because the textures looked cool or it was a 3p map or "lmao 20 bases, I love me some more bases. DAE Alterzim stronghold ? xDD"
Sure foreign map aren't auto awesome but "our" TLMC and other map making contests are open to koreans while we can't even try to get our maps in the GSL (and let's not talk about trying to get them into Pro League)

"Vote results of TLMC said everything:you guys just simply dont like interesting maps"
This sentence would be true if you posted it on the "New WCS 2015 Season 1 maps" thread in the Sc2 general forum or on reddit.


I remember reading about the process that was used in BW to decide on maps. It seemed to be a congress of stakeholders getting together and debating until a choice was made. KeSPA, teams, players, map makers etc. There's no doubt that mistakes-were-made™ but there's also no doubt that the map pool was much more varied even using a much more restrictive tool.

Honestly I think it would be great to have an alternative set of maps being pushed by a concerned group of TL map makers. Maybe you need to have made a map of a certain quality to have your vote count or something...

I dunno, but I really like the idea of more creative map possibilities.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 02 2015 20:32 GMT
#45
I present you the very first 3-man made starcraft2 map , by the mighty trio ATTx , IeZaeL , Uvantak

GSL New Iron Fortress
( Thats right , gsl changed the name )

[image loading]


+ Show Spoiler [aesthetics] +
[image loading]

[image loading]

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[image loading]
Author of Coda and Eastwatch.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2015-01-02 20:35:18
January 02 2015 20:34 GMT
#46
On January 03 2015 05:32 IeZaeL wrote:
I present you the very first 3-man made starcraft2 map , by the mighty trio ATTx , IeZaeL , Uvantak

GSL New Iron Fortress
( Thats right , gsl changed the name )

+ Show Spoiler +
[image loading]


+ Show Spoiler [aesthetics] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


That looks much better and now has a better name! I'm glad this became a team effort.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Hadronsbecrazy
Profile Joined September 2013
United Kingdom551 Posts
January 02 2015 20:52 GMT
#47
looks like modified version of outboxer?
No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO
Semmo
Profile Joined June 2011
Korea (South)627 Posts
January 02 2015 21:18 GMT
#48
Wait, GSL agreed on using your version?
Mapmaker of Frost, Fruitland and Bridgehead
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 02 2015 21:23 GMT
#49
On January 03 2015 06:18 Semmo wrote:
Wait, GSL agreed on using your version?

Not yet.
Moderatorshe/her
TL+ Member
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 02 2015 21:26 GMT
#50
On January 03 2015 06:18 Semmo wrote:
Wait, GSL agreed on using your version?

Well not really as I cant find a way to contact them I just hope they will though.
Author of Coda and Eastwatch.
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
January 02 2015 22:32 GMT
#51
IS this cross only?
Team Liquid
Semmo
Profile Joined June 2011
Korea (South)627 Posts
January 02 2015 22:43 GMT
#52
On January 03 2015 07:32 Liquid`Ret wrote:
IS this cross only?


nope
Mapmaker of Frost, Fruitland and Bridgehead
LongShot27
Profile Joined May 2013
United States2084 Posts
Last Edited: 2015-01-02 23:44:54
January 02 2015 23:44 GMT
#53
I think it looks awesome.
If all men were created equal there would be no reason to declare it.
magnaflow
Profile Joined August 2011
Canada1521 Posts
January 03 2015 00:33 GMT
#54
IF this is being used in WCS can we expect to see it on the ladder?
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-01-03 06:41:35
January 03 2015 00:45 GMT
#55
On January 03 2015 09:33 magnaflow wrote:
IF this is being used in WCS can we expect to see it on the ladder?

Hopefully it replaces one of the planned blizz maps, it's better than all 3 of them.

Edit:
On January 03 2015 05:32 IeZaeL wrote:
I present you the very first 3-man made starcraft2 map , by the mighty trio ATTx , IeZaeL , Uvantak

Are you so sure about that? In fact you of all people should know, lol.

Also I present to you a 5-man starcraft 2 map, by the mighty quintet NullCurrent, Johanaz, Meltage, Mereel, and Lefix.
vibeo gane,
vult
Profile Blog Joined February 2012
United States9400 Posts
January 03 2015 04:08 GMT
#56
Sick I love the horde symbol in the center lol
I used to play random, but for you I play very specifically.
Xenotolerance
Profile Joined November 2012
United States464 Posts
January 03 2015 06:13 GMT
#57
Suddenly it's A+. The name change and the visual update make such a difference. Instead of feeling like a boring bland map, it's an elemental layout - sort of a new way to be standard.

brandiiing
www.alonetone.com/xenotolerance
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 03 2015 12:23 GMT
#58
Sent the map to ATTx. Now we cant do anything , just hope it will reach someone at GSL.
Author of Coda and Eastwatch.
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2015-01-03 12:54:30
January 03 2015 12:45 GMT
#59
I'm surprised no one complained about this : the thirds can be sieged from the other side of the gap between the pods. It seems that it's a big deal since it was one of the reasons why close position was removed on Deadwing.
rly ?
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 03 2015 13:00 GMT
#60
On January 03 2015 21:45 algue wrote:
I'm surprised no one complained about this : the thirds can be sieged from the other side of the gap between the pods. It seems that it's a big deal since it was one of the reasons why close position was removed on Deadwing.

I guess it has to do with the fact that the bases are pretty close and the ramps are much closer to what they are on deadwing. Plus deadwing had rocks to abuse that lowground path.
Author of Coda and Eastwatch.
Ej_
Profile Blog Joined January 2013
47656 Posts
January 03 2015 14:05 GMT
#61
On January 03 2015 22:00 IeZaeL wrote:
Show nested quote +
On January 03 2015 21:45 algue wrote:
I'm surprised no one complained about this : the thirds can be sieged from the other side of the gap between the pods. It seems that it's a big deal since it was one of the reasons why close position was removed on Deadwing.

I guess it has to do with the fact that the bases are pretty close and the ramps are much closer to what they are on deadwing. Plus deadwing had rocks to abuse that lowground path.

also if it's close spawns here, you can just expand away from your opponent
"Technically the dictionary has zero authority on the meaning or words" - Rodya
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
January 03 2015 14:13 GMT
#62
Very happy for this italian guy :D
Vasacast always in my <3
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
January 03 2015 16:59 GMT
#63
Wow, this is the innovation we get after 4½ years of SC2. Tremendous.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-01-03 17:08:21
January 03 2015 17:07 GMT
#64
On January 04 2015 01:59 FlopTurnReaver wrote:
Wow, this is the innovation we get after 4½ years of SC2. Tremendous.

We have failed you in your absence ;;
Unless this isn't sarcasm, in which case I respectfully disagree.
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 03 2015 17:26 GMT
#65
On January 03 2015 09:45 -NegativeZero- wrote:
Show nested quote +
On January 03 2015 09:33 magnaflow wrote:
IF this is being used in WCS can we expect to see it on the ladder?

Hopefully it replaces one of the planned blizz maps, it's better than all 3 of them.

Edit:
Show nested quote +
On January 03 2015 05:32 IeZaeL wrote:
I present you the very first 3-man made starcraft2 map , by the mighty trio ATTx , IeZaeL , Uvantak

Are you so sure about that? In fact you of all people should know, lol.

Also I present to you a 5-man starcraft 2 map, by the mighty quintet NullCurrent, Johanaz, Meltage, Mereel, and Lefix.

Everytime that Concrete Dreams gets bring up i remember that awesome billboard they did for it and then never used again on any TPW map. wtf guys.

On January 04 2015 01:59 FlopTurnReaver wrote:
Wow, this is the innovation we get after 4½ years of SC2. Tremendous.

Srsly? So you want every map to be a Shrieking Breeze, Maze or Hangar 18 or otherwise you will complain? Nice.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2015-01-03 18:32:20
January 03 2015 18:32 GMT
#66
On January 04 2015 01:59 FlopTurnReaver wrote:
Wow, this is the innovation we get after 4½ years of SC2. Tremendous.

lol you are back :D
SDMF
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 03 2015 19:08 GMT
#67
On January 03 2015 21:45 algue wrote:
I'm surprised no one complained about this : the thirds can be sieged from the other side of the gap between the pods. It seems that it's a big deal since it was one of the reasons why close position was removed on Deadwing.


because unlike deadwing, the other 3rd is in fact an option
"Not you."
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 04 2015 16:07 GMT
#68
Sorry boys gsl said its too late to update the map , gsl starts in 3 days and you know pros need to prepare... old version will be played as a result.
Oh well.
Author of Coda and Eastwatch.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 04 2015 16:57 GMT
#69
On January 05 2015 01:07 IeZaeL wrote:
Sorry boys gsl said its too late to update the map , gsl starts in 3 days and you know pros need to prepare... old version will be played as a result.
Oh well.

Damn that's a shame
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