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Hello ! I'm ATTx

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Forum Index > SC2 Maps & Custom Games |
ATTx
Korea (South)178 Posts
![]() ![]() Hello ! I'm ATTx ![]() size : 160 x 160 new center logo! | ||
Ej_
47656 Posts
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ScorpSCII
Denmark499 Posts
edit: this area in particular ![]() | ||
IeZaeL
Italy991 Posts
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Ej_
47656 Posts
On December 30 2014 20:28 ScorpSCII wrote: It is mirror symmetry. nope, look closely, every main-nat-3rd-4th setup is the same piece and they are all rotated | ||
Meerel
Germany713 Posts
just let me explain some things here: the idea of a equally far away third on a 4 player map and even on 2 player maps is used on almost every map that is posted on TL or elsewhere and was and is used in every single mappool since sc2 launched, so why do we need another one of those? i wouldnt even consider making such a map becasue its just so fucking boring and non-creative, not even for 1 second. the whole color scheme is weird, i mean grey works with everything but it still looks weird, the texture job is questionable, the choice to use natural textures on highgrounds with metalcliffs reminds me of those *hey i made map for the first time* guys. the warcraft symbol is cool but totally out of context. i know you koreans think its all shiny and skillfull to make so ofc the mapmaker will be praised or whatever. Its really not hard to do if you can just use the doodad thats in the game, rescale it and paint underneath you know... and the icing on the cake, xel naga in the middle, thats just the most obvious point that shows how much thought was put into this one. it screams 'fuck you western scene, you dont even exist, lawl' i seriously could make this map in 20 minutes, looking better both in layout and design but hey lets reward the korean semi-good mapmakers for they glorious skills and ignore the western scene forever......fuck yeah | ||
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The_Templar
your Country52797 Posts
Why is it rotational instead of mirrored? Like 90% of the map is mirrored so you might as well make the whole thing mirrored. Could also make it a little more interesting if you did that. | ||
Meavis
Netherlands1300 Posts
On December 30 2014 21:02 The_Templar wrote: The watchtower sort of does seem useless to be fair, unless it covers more area than it looks like. Why is it rotational instead of mirrored? Like 90% of the map is mirrored so you might as well make the whole thing mirrored. Could also make it a little more interesting if you did that. I like the choice of rotational to balance out air rush distance. | ||
Keeemy
Finland7855 Posts
On December 30 2014 20:53 Meerel wrote: one of the most boring standard and ugly map getting gsl and ladder again because a korean made it....gratz just let me explain some things here: the idea of a equally far away third on a 4 player map and even on 2 player maps is used on almost every map that is posted on TL or elsewhere and was and is used in every single mappool since sc2 launched, so why do we need another one of those? i wouldnt even consider making such a map becasue its just so fucking boring and non-creative, not even for 1 second. the whole color scheme is weird, i mean grey works with everything but it still looks weird, the texture job is questionable, the choice to use natural textures on highgrounds with metalcliffs reminds me of those *hey i made map for the first time* guys. the warcraft symbol is cool but totally out of context. i know you koreans think its all shiny and skillfull to make so ofc the mapmaker will be praised or whatever. Its really not hard to do if you can just use the doodad thats in the game, rescale it and paint underneath you know... and the icing on the cake, xel naga in the middle, thats just the most obvious point that shows how much thought was put into this one. it screams 'fuck you western scene, you dont even exist, lawl' i seriously could make this map in 20 minutes, looking better both in layout and design but hey lets reward the korean semi-good mapmakers for they glorious skills and ignore the western scene forever......fuck yeah Wow you're pretty mad. | ||
SatedSC2
England3012 Posts
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Existor
Russian Federation4295 Posts
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Timetwister22
United States538 Posts
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SetGuitarsToKill
Canada28396 Posts
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[PkF] Wire
France24192 Posts
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Kazahk
United States385 Posts
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Xenotolerance
United States464 Posts
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FlaShFTW
United States10095 Posts
the map is a bit too big for my personal taste, i dont really know how to go about critiquing this one. | ||
Meerel
Germany713 Posts
On December 31 2014 15:19 FlaShFTW wrote: Meerel, i dont understand what you mean by far away 3rd. the 3rd/4ths seem easy enough to take and it doesnt really make it too difficult. the map is a bit too big for my personal taste, i dont really know how to go about critiquing this one. i dont think i mentioned anything like that | ||
-NegativeZero-
United States2141 Posts
On December 31 2014 15:19 FlaShFTW wrote: Meerel, i dont understand what you mean by far away 3rd. the 3rd/4ths seem easy enough to take and it doesnt really make it too difficult. the map is a bit too big for my personal taste, i dont really know how to go about critiquing this one. I think he meant the counterclockwise and clockwise 3rds are equally far away aka equidistant, allowing you to expand in either direction based on spawns. | ||
Arceus
Vietnam8332 Posts
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Phaenoman
568 Posts
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Meavis
Netherlands1300 Posts
On December 31 2014 19:33 Arceus wrote: New Code S map? This means the GSL wont follow the standard pool anymore aka reverting back to having exclusive map(s)? You guys should cheer to this wonderful news instead of judging the quality (which is still way better than, say, Inferno Pools) It's not completely terrible, and at least it's a different map in whats going to be all ladder pool tournaments again. for that reason I won't put to much criticism on it. the only problems with this map is that it's a better deadwing, in a map pool that still has deadwing On December 31 2014 19:34 Phaenoman wrote: I have to agree with Meerel here to a certain extend. Like a lot of other praised maps, this is very poorly done in terms of creativity and execution. Lotsa ppl here look at the creator's name rather than the work itself, including blizzard. That's a shame. I think a bigger problem is how gom seems to be just randomly taking in korean maps without much thought. | ||
Arceus
Vietnam8332 Posts
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algue
France1436 Posts
On December 31 2014 20:28 Arceus wrote: Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps The thing is that on the custom maps section of teamliquid.net, all the regular posters were praising Foxtrot while hating on DeadWing and having mixed feelings about Nimbus and Catallena. However we were vastly outnumbered during the TLMC by those who never opened the map editor and voted for a map just because the textures looked cool or it was a 3p map or "lmao 20 bases, I love me some more bases. DAE Alterzim stronghold ? xDD" Sure foreign map aren't auto awesome but "our" TLMC and other map making contests are open to koreans while we can't even try to get our maps in the GSL (and let's not talk about trying to get them into Pro League) "Vote results of TLMC said everything:you guys just simply dont like interesting maps" This sentence would be true if you posted it on the "New WCS 2015 Season 1 maps" thread in the Sc2 general forum or on reddit. | ||
Phaenoman
568 Posts
On December 31 2014 20:28 Arceus wrote: Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps No, u are absolutely correct. And unfortunately that's our main issue with all those maps and ppl/ blizzard judging. | ||
Meavis
Netherlands1300 Posts
On December 31 2014 20:54 algue wrote: Show nested quote + On December 31 2014 20:28 Arceus wrote: Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps The thing is that on the custom maps section of teamliquid.net, all the regular posters were praising Foxtrot while hating on DeadWing and having mixed feelings about Nimbus and Catallena. However we were vastly outnumbered during the TLMC by those who never opened the map editor and voted for a map just because the textures looked cool or it was a 3p map or "lmao 20 bases, I love me some more bases. DAE Alterzim stornghold ? xDD" Sure foreign map aren't auto awesome but "our" TLMC and other map making contests are open to koreans while we can't even try to get our maps in the GSL (and let's not talk about trying to get them into Pro League) as algue said, the foreign mapmaking scene isn't anything like what you say, there is an insane communication gap between the ones that make maps and the ones that play them. the last TLMC was almost to be considered a joke. | ||
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The_Templar
your Country52797 Posts
On December 31 2014 20:28 Arceus wrote: Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps There are tons of really good foreign maps, but the wrong ones are usually picked ;; | ||
SetGuitarsToKill
Canada28396 Posts
On December 31 2014 20:28 Arceus wrote: Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps Even as someone who doesn't browse the map forums often, I really really like Foxtrot and don't like Deadwing at all. At least of a casual low level player like me, I don't understand the mentality of wanting to play the same thing over and over again. Might as well just play a MOBA if you want only one map ![]() For pros its a bit different, because they need to have near perfect understanding of a map nearly instantly or they're career suffers, but at the lower level I'm into trying new things. Not bad maps, but different ones. | ||
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The_Templar
your Country52797 Posts
On January 01 2015 01:14 SetGuitarsToKill wrote: Show nested quote + On December 31 2014 20:28 Arceus wrote: Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps Even as someone who doesn't browse the map forums often, I really really like Foxtrot and don't like Deadwing at all. At least of a casual low level player like me, I don't understand the mentality of wanting to play the same thing over and over again. Might as well just play a MOBA if you want only one map ![]() For pros its a bit different, because they need to have near perfect understanding of a map nearly instantly or they're career suffers, but at the lower level I'm into trying new things. Not bad maps, but different ones. Honestly, I think this is the wrong attitude. They should be able to put in time into understanding completely how a map works and, by doing so, gain a slight advantage. Although I don't believe that one should be required to completely relearn strategy to play a map too often (see ![]() | ||
SetGuitarsToKill
Canada28396 Posts
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MarlieChurphy
United States2063 Posts
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FlaShFTW
United States10095 Posts
On January 01 2015 07:02 The_Templar wrote: Show nested quote + On January 01 2015 01:14 SetGuitarsToKill wrote: On December 31 2014 20:28 Arceus wrote: Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps Even as someone who doesn't browse the map forums often, I really really like Foxtrot and don't like Deadwing at all. At least of a casual low level player like me, I don't understand the mentality of wanting to play the same thing over and over again. Might as well just play a MOBA if you want only one map ![]() For pros its a bit different, because they need to have near perfect understanding of a map nearly instantly or they're career suffers, but at the lower level I'm into trying new things. Not bad maps, but different ones. Honestly, I think this is the wrong attitude. They should be able to put in time into understanding completely how a map works and, by doing so, gain a slight advantage. Although I don't believe that one should be required to completely relearn strategy to play a map too often (see ![]() hey man dont hate on monty hall. that map was the shit. legit best map ever for cheesing. | ||
IeZaeL
Italy991 Posts
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IeZaeL
Italy991 Posts
EDIT : I updated lighting , ingame looks amazing. ![]() + Show Spoiler + | ||
SetGuitarsToKill
Canada28396 Posts
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OtherWorld
France17333 Posts
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ATTx
Korea (South)178 Posts
good design lol | ||
Timetwister22
United States538 Posts
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-NegativeZero-
United States2141 Posts
On January 02 2015 12:02 ATTx wrote: hahaha good design lol Would you be able to get iezael's version used as the official GSL map? No offense but I think it looks a lot better than the original. | ||
SidianTheBard
United States2474 Posts
The layout overall is pretty boring. The Back paths by the 3rds aren't that interesting and the middle is boring. | ||
NewSunshine
United States5938 Posts
On January 02 2015 14:34 SidianTheBard wrote: I'm sorry, but if they are going to do the whole "equal" distance 3rds, I'd rather then just bring Whirlwind back. Congrats on getting in the GSL map pool, but unfortunately I just don't really like this map at all. :\ I agree that it's boring, but it's not just equal distance, that's actually perfectly fine and a solid pillar of 4p maps. The problem is the designs of both 3rds are also the same, there's no difference in the considerations you have to make for either one. You can have substantially different 3rd bases that are equally far away, no problem. It's Siamese 3rd's like this that are the problem. | ||
Phaenoman
568 Posts
+ Show Spoiler + | ||
IeZaeL
Italy991 Posts
On January 02 2015 12:02 ATTx wrote: hahaha good design lol haha thanks , just let me do some polishing changes ( falling towers leave a hole where units can pass btw ) and I'll send you everything. On January 02 2015 17:40 Phaenoman wrote: Tho the same map, at least it looks very clean. Here is a suggestion @ IeZaeL: + Show Spoiler + Yep on it | ||
Dapper_Cad
United Kingdom964 Posts
On December 31 2014 20:54 algue wrote: Show nested quote + On December 31 2014 20:28 Arceus wrote: Sure Korean maps are not always auto-awesome, but are foreign representatives aka Deadwing, Nimbus, Catallena, any better though? Same free n easy bases everywhere + huge huge layout recipe. Meanwhile the remotely different map in Foxtrot is despised and vetoed everywhere. Vote results of TLMC said everything:you guys just simply dont like interesting maps The thing is that on the custom maps section of teamliquid.net, all the regular posters were praising Foxtrot while hating on DeadWing and having mixed feelings about Nimbus and Catallena. However we were vastly outnumbered during the TLMC by those who never opened the map editor and voted for a map just because the textures looked cool or it was a 3p map or "lmao 20 bases, I love me some more bases. DAE Alterzim stronghold ? xDD" Sure foreign map aren't auto awesome but "our" TLMC and other map making contests are open to koreans while we can't even try to get our maps in the GSL (and let's not talk about trying to get them into Pro League) "Vote results of TLMC said everything:you guys just simply dont like interesting maps" This sentence would be true if you posted it on the "New WCS 2015 Season 1 maps" thread in the Sc2 general forum or on reddit. I remember reading about the process that was used in BW to decide on maps. It seemed to be a congress of stakeholders getting together and debating until a choice was made. KeSPA, teams, players, map makers etc. There's no doubt that mistakes-were-made™ but there's also no doubt that the map pool was much more varied even using a much more restrictive tool. Honestly I think it would be great to have an alternative set of maps being pushed by a concerned group of TL map makers. Maybe you need to have made a map of a certain quality to have your vote count or something... I dunno, but I really like the idea of more creative map possibilities. | ||
IeZaeL
Italy991 Posts
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SetGuitarsToKill
Canada28396 Posts
On January 03 2015 05:32 IeZaeL wrote: I present you the very first 3-man made starcraft2 map , by the mighty trio ATTx , IeZaeL , Uvantak That looks much better and now has a better name! I'm glad this became a team effort. | ||
Hadronsbecrazy
United Kingdom551 Posts
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Semmo
Korea (South)627 Posts
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The_Templar
your Country52797 Posts
On January 03 2015 06:18 Semmo wrote: Wait, GSL agreed on using your version? Not yet. | ||
IeZaeL
Italy991 Posts
On January 03 2015 06:18 Semmo wrote: Wait, GSL agreed on using your version? Well not really as I cant find a way to contact them ![]() | ||
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Liquid`Ret
Netherlands4511 Posts
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Semmo
Korea (South)627 Posts
On January 03 2015 07:32 Liquid`Ret wrote: IS this cross only? nope | ||
LongShot27
United States2084 Posts
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magnaflow
Canada1521 Posts
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-NegativeZero-
United States2141 Posts
On January 03 2015 09:33 magnaflow wrote: IF this is being used in WCS can we expect to see it on the ladder? Hopefully it replaces one of the planned blizz maps, it's better than all 3 of them. Edit: On January 03 2015 05:32 IeZaeL wrote: I present you the very first 3-man made starcraft2 map , by the mighty trio ATTx , IeZaeL , Uvantak Are you so sure about that? In fact you of all people should know, lol. Also I present to you a 5-man starcraft 2 map, by the mighty quintet NullCurrent, Johanaz, Meltage, Mereel, and Lefix. | ||
vult
United States9400 Posts
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Xenotolerance
United States464 Posts
brandiiing | ||
IeZaeL
Italy991 Posts
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algue
France1436 Posts
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IeZaeL
Italy991 Posts
On January 03 2015 21:45 algue wrote: I'm surprised no one complained about this : the thirds can be sieged from the other side of the gap between the pods. It seems that it's a big deal since it was one of the reasons why close position was removed on Deadwing. I guess it has to do with the fact that the bases are pretty close and the ramps are much closer to what they are on deadwing. Plus deadwing had rocks to abuse that lowground path. | ||
Ej_
47656 Posts
On January 03 2015 22:00 IeZaeL wrote: Show nested quote + On January 03 2015 21:45 algue wrote: I'm surprised no one complained about this : the thirds can be sieged from the other side of the gap between the pods. It seems that it's a big deal since it was one of the reasons why close position was removed on Deadwing. I guess it has to do with the fact that the bases are pretty close and the ramps are much closer to what they are on deadwing. Plus deadwing had rocks to abuse that lowground path. also if it's close spawns here, you can just expand away from your opponent | ||
SuperHofmann
Italy1741 Posts
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FlopTurnReaver
Switzerland1980 Posts
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The_Templar
your Country52797 Posts
On January 04 2015 01:59 FlopTurnReaver wrote: Wow, this is the innovation we get after 4½ years of SC2. Tremendous. We have failed you in your absence ;; Unless this isn't sarcasm, in which case I respectfully disagree. | ||
Uvantak
Uruguay1381 Posts
On January 03 2015 09:45 -NegativeZero- wrote: Show nested quote + On January 03 2015 09:33 magnaflow wrote: IF this is being used in WCS can we expect to see it on the ladder? Hopefully it replaces one of the planned blizz maps, it's better than all 3 of them. Edit: Show nested quote + On January 03 2015 05:32 IeZaeL wrote: I present you the very first 3-man made starcraft2 map , by the mighty trio ATTx , IeZaeL , Uvantak Are you so sure about that? In fact you of all people should know, lol. Also I present to you a 5-man starcraft 2 map, by the mighty quintet NullCurrent, Johanaz, Meltage, Mereel, and Lefix. Everytime that Concrete Dreams gets bring up i remember that awesome billboard they did for it and then never used again on any TPW map. wtf guys. On January 04 2015 01:59 FlopTurnReaver wrote: Wow, this is the innovation we get after 4½ years of SC2. Tremendous. Srsly? So you want every map to be a Shrieking Breeze, Maze or Hangar 18 or otherwise you will complain? Nice. | ||
Meerel
Germany713 Posts
On January 04 2015 01:59 FlopTurnReaver wrote: Wow, this is the innovation we get after 4½ years of SC2. Tremendous. lol you are back :D | ||
Meavis
Netherlands1300 Posts
On January 03 2015 21:45 algue wrote: I'm surprised no one complained about this : the thirds can be sieged from the other side of the gap between the pods. It seems that it's a big deal since it was one of the reasons why close position was removed on Deadwing. because unlike deadwing, the other 3rd is in fact an option | ||
IeZaeL
Italy991 Posts
Oh well. | ||
OtherWorld
France17333 Posts
On January 05 2015 01:07 IeZaeL wrote: Sorry boys gsl said its too late to update the map , gsl starts in 3 days and you know pros need to prepare... old version will be played as a result. Oh well. Damn that's a shame | ||
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