Aside from that it is pretty gorgeous and could be quite interesting in cross and possibly verticals.
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Big J
Austria16289 Posts
Aside from that it is pretty gorgeous and could be quite interesting in cross and possibly verticals. | ||
IeZaeL
Italy991 Posts
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FlaShFTW
United States10022 Posts
On December 16 2014 05:06 IeZaeL wrote: Yea i will definitely remove close - horizontal spawns. Not sure about vertical spawns though. i dont see your reasoning for allowing vertical spawns. you have a closer 3rd base, while still closer to your enemy, is still a good base to take, especially if you can get map control. as terran who might mech and go tanks, an old SCBW style was to expand toward your opponent using tanks as a WWI-esque trench line and slowly push your way up. the point is, even if it didnt impact balance, it should still be cross spawn only simply due to asymmetry. all maps follow this principle unless it is clear there is 0 impact on balance. | ||
EatThePath
United States3943 Posts
That that said said, I love the concept of the map but I think you need better [short-and-narrow] vs [long-and-open-and-circuitous] differentiability for the horizontal spawns, they're a little too close imo and even klontas mire offered a better chokepoint. But I think this can be something with tweaking. | ||
IeZaeL
Italy991 Posts
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FrozenProbe
Italy276 Posts
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kakalxlax
49 Posts
-brood war maps (this one) didn't have "free space" at the limits. -gold mines shouldn't be there as they benefit 2 of the locations over the others. -the bot and top middle mines have a platform that can be used to defend/harass and wasn't put in the new map. -the center mines are supposed to be gasless. - it'd be cool to have a 1 gas per mine version (like in bw) with those corrections it'd be a cool map i'd surely use. | ||
Uvantak
Uruguay1381 Posts
If IeZael did the map the way you say it should be done then the map would be broken by sc2 standards, as i said many mechanics that existed in bw behave differently or simply don't exist on sc2. | ||
NewSunshine
United States5938 Posts
On December 18 2014 07:53 Uvantak wrote: Your whole post suggest that you want this map to be a copy of the bw one. It should be noted that this map aspires to be a sc2 map inspired by a bw map altered to work well on sc2, and not a carbon copy of a bw map that's meant to work with broodwar units and mechanics that don't exist in sc2. You mean that single line? On December 15 2014 01:38 IeZaeL wrote: Based on this Brood war map Mereel's maps were also based on BW maps, half the time they ended up nothing like the original. I'm gonna leave that there because I deserve it, but feel free to ignore it anyway. | ||
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