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[M] (8) Sun Cross

Forum Index > SC2 Maps & Custom Games
Post a Reply
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2014-12-12 16:50:07
November 15 2014 13:53 GMT
#1
[image loading]

Sun Cross
by lefix
Size: 162x162
Available on all Servers

So I finally finished this map. It was heavily inspired by Korhal Carnage Knockout by SidianTheBard.
The interesting part is that it basically a 1v1 map with 8 spawns. The opponent will always spawn in one of the 3 locations across the map, which means the 2 closest spawns are disabled.
This image might explain it a bit better:
+ Show Spoiler +
[image loading]


Anyway, I loved this idea and thought that it could actually work really well. So I was trying to figure out how to make this concept compatible with more standard builds. I am really curious how this will play out.

Screenshots
[image loading]
[image loading]
[image loading]
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
Superouman
Profile Blog Joined August 2007
France2195 Posts
November 15 2014 14:05 GMT
#2
BRIDGES
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
IeZaeL
Profile Joined July 2012
Italy991 Posts
November 15 2014 14:09 GMT
#3
LITTLE BRIDGES
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 15 2014 14:15 GMT
#4
There's not a really good spot to have a maxed out fight where you need to spread your units IMO.
Also
On November 15 2014 23:05 Superouman wrote:
BRIDGES

Moderatorshe/her
TL+ Member
lefix
Profile Joined February 2011
Germany1082 Posts
November 15 2014 14:38 GMT
#5
On November 15 2014 23:15 The_Templar wrote:
There's not a really good spot to have a maxed out fight where you need to spread your units IMO.
Also
Show nested quote +
On November 15 2014 23:05 Superouman wrote:
BRIDGES



Hmm, I think you might underestimate the proportions of the map, there's plenty of open areas as well.
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
eTcetRa
Profile Joined November 2010
Australia822 Posts
November 15 2014 15:22 GMT
#6
Glad to finally see this finished.
Retired Mapmaker™
Samro225am
Profile Joined August 2010
Germany982 Posts
November 15 2014 15:29 GMT
#7
strong concept. lovely execution. i am happy that we still get such maps from time to time.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
November 16 2014 08:25 GMT
#8
Wow that might be the first map with not all spawns enabled that makes me enthusiastic. Great job
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fenix404
Profile Joined May 2011
United States305 Posts
November 16 2014 08:48 GMT
#9
i totally want to 8 player ffa on this tho. get this goin at the lan center yeaaa.
"think for yourself, question authority"
FlaShFTW
Profile Blog Joined February 2010
United States10189 Posts
November 17 2014 09:36 GMT
#10
On November 16 2014 17:48 fenix404 wrote:
i totally want to 8 player ffa on this tho. get this goin at the lan center yeaaa.

if you want to ffa this map, you're going to have a bad time. it will degenerate into a massive "who can 6 pool their neighbor".
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
eTcetRa
Profile Joined November 2010
Australia822 Posts
November 17 2014 09:47 GMT
#11
On November 17 2014 18:36 FlaShFTW wrote:
Show nested quote +
On November 16 2014 17:48 fenix404 wrote:
i totally want to 8 player ffa on this tho. get this goin at the lan center yeaaa.

if you want to ffa this map, you're going to have a bad time. it will degenerate into a massive "who can 6 pool their neighbor".


I am okay with this :3
Retired Mapmaker™
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
December 08 2014 23:43 GMT
#12
This would make for a good 2v2 map as well! Great execution of this concept.
~ ~ <°)))><~ ~ ~
Superbanana
Profile Joined May 2014
2369 Posts
December 09 2014 02:08 GMT
#13
The maps looks small because the main base is so spacious, but its actually big.
Super safe natural with a backdoor on the main can produce some crazy games.
Early push to break the enemy debree and lock him in the main base. XD
Bridges.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
ChaseTheSun
Profile Joined May 2014
United States61 Posts
December 15 2014 11:37 GMT
#14
This map looks like blink city O:
lefix
Profile Joined February 2011
Germany1082 Posts
December 16 2014 08:31 GMT
#15
Blink City sounds like a great name for a F-Zero Racetrack
Map of the Month | The Planetary Workshop | SC2Melee.net
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