Another weird map; I hope you like weird. No backdoors this time because I don't need no backdoors to make maps weird. Rocks still rock though.
As you can see from the overview, the entire middle area is pretty much out of the way of army movements until any of the rocks are broken down, and there are only two main attack paths along the borders of the map. This means that map control in the early game works a lot different than on standard maps. Natural to natural distance is 60 seconds, and other than that there's only one point of interest to note that isn't immediately obvious from the overview, which is that creep from a hatchery at the top right gold base will not extend so far that it would be seen from a unit passing by the ramp. It's a pretty straightforward map overall.
GLHF!
(Edit: I made a few changes; here's the v1.0 overview.)