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[M] (2) Between The Lines

Forum Index > SC2 Maps & Custom Games
Post a Reply
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2014-10-16 13:22:41
October 15 2014 16:17 GMT
#1

It's crystal time!

[image loading]

1v1
144 x 144
10 regular bases
3 gold bases

EU | NA | KR


Another weird map; I hope you like weird. No backdoors this time because I don't need no backdoors to make maps weird. Rocks still rock though.

As you can see from the overview, the entire middle area is pretty much out of the way of army movements until any of the rocks are broken down, and there are only two main attack paths along the borders of the map. This means that map control in the early game works a lot different than on standard maps. Natural to natural distance is 60 seconds, and other than that there's only one point of interest to note that isn't immediately obvious from the overview, which is that creep from a hatchery at the top right gold base will not extend so far that it would be seen from a unit passing by the ramp. It's a pretty straightforward map overall.

GLHF!


(Edit: I made a few changes; here's the v1.0 overview.)
not a community mapmaker
algue
Profile Joined July 2011
France1436 Posts
October 15 2014 16:27 GMT
#2
Seriously, what's with the cristals ?
rly ?
ArgusDreamer
Profile Joined May 2011
Canada63 Posts
October 15 2014 16:39 GMT
#3
i leik cristalz. I like the flow of the map, it seems to have a lot of interesting paths. Also kudos for 3 gold bases.
The cure for boredom is curiosity. There is no cure for curiosity.
Xenotolerance
Profile Joined November 2012
United States464 Posts
October 15 2014 16:45 GMT
#4
You on a streak. These maps are rad as hell

Only thing I see is the horizontal ramps there in the bottom left corner work just as well as diagonal ramps.
www.alonetone.com/xenotolerance
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 15 2014 17:05 GMT
#5
Very good map name once again :D
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Spect8rCraft
Profile Joined December 2012
649 Posts
October 15 2014 18:23 GMT
#6
On October 16 2014 01:45 Xenotolerance wrote:
You on a streak. These maps are rad as hell red as hell

And G
Profile Joined May 2012
Germany491 Posts
October 16 2014 13:32 GMT
#7
On October 16 2014 01:27 algue wrote:
Seriously, what's with the cristals ?

They're red rad.


On October 16 2014 01:45 Xenotolerance wrote:
Only thing I see is the horizontal ramps there in the bottom left corner work just as well as diagonal ramps.

I had diagonal ramps there previously, but they were a little squished and it was difficult to get a proper concave at the top. I don't like the cardinal ramps much either, so I raised the gold base one level and exchanged the ramps for a flat pathway that is about as wide as a 4-width ramp. I think it's better when the gold base isn't on the low ground anyway. (Overview is updated.)


On October 16 2014 02:05 OtherWorld wrote:
Very good map name once again :D

I know, right?
not a community mapmaker
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 16 2014 15:07 GMT
#8
Sweet map dude!
~ ~ <°)))><~ ~ ~
Xenotolerance
Profile Joined November 2012
United States464 Posts
October 16 2014 15:59 GMT
#9
I see what you mean about diagonal ramps there. The new layout looks real good. I love the opening pathways. All the bases have interesting elements for each matchup. And if the middle rocks open up the army movements get really really interesting. too good
www.alonetone.com/xenotolerance
brickrd
Profile Blog Joined March 2014
United States4894 Posts
October 16 2014 17:40 GMT
#10
in an odd way the big main, high ground above the pocket third base and narrow pathways along the sides of the map kinda remind me of frost. the middle is interesting and spreading out the gold bases is genius because there's nothing i hate more than when maps have two gold bases right next to each other in the middle and securing one means securing or at least threatening the other
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