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(2) August Flood - Page 2

Forum Index > SC2 Maps & Custom Games
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monitor
Profile Blog Joined June 2010
United States2408 Posts
August 18 2014 22:16 GMT
#21
Thanks for the comments! I'm considering raising the main. I have no personal attachment to the flat choke. I wanted the map to be one where ramps never got "in the way" because of their size so I went with flat. I used horizontal ramps to use less space too.

Raising main, extending rush distances a bit (by making the bridges longer) and adjusting the area outside the fourth (aka backdoor third).
https://liquipedia.net/starcraft2/Monitor
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
August 19 2014 10:55 GMT
#22
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2014-08-19 22:45:11
August 19 2014 22:44 GMT
#23
This map is definitely sweet but I wish it had another base on it somewhere and/or a little more choice in expansion path. Nevertheless it does everything it's trying to do very well and we don't see nearly enough maps like this. My proclivity is to add mineral wall bases on a map like this given the narrow dividers between lanes. I dunno if this is appealing at all to you.

+ Show Spoiler [for example] +

Also helps with neobowman's request, which I agree with in intention but not sure if it works well on this map.

[image loading]

Of course the resource density is questionable but maintaining that base would be very difficult unless you dedicate to it.


Oh also, it should totally be September Flood, so much more musical. Or if not that then Autumn Flood. ^^
Comprehensive strategic intention: DNE
L3monsta
Profile Joined May 2012
New Zealand149 Posts
August 20 2014 01:29 GMT
#24
On August 18 2014 21:19 Quidios wrote:
Great job! As for the Main Choke, I recommend doing it like I've done on my map (3) Shrouded Harbor

I have used panel doodads on the ground to indicate the unbuildable area and to make it intuitiv for the players.

I like the backdoor path and the map is a good variation of the "go around the middle"- type of maps.

Wow that's a really cool idea.
GeneralSezme
Profile Joined July 2014
United States58 Posts
August 20 2014 16:07 GMT
#25
Layout looks good, try trimming the edges of the map to give it a more natural feel, I don't like how square it is.
Melee map maker
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