Mapmaking Contest 'Map-ximum' by Team Crux - Page 5
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The_Templar
your Country52797 Posts
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NewSunshine
United States5938 Posts
On August 23 2014 04:05 SidianTheBard wrote: + Show Spoiler + Finished my map up. I'll make a map thread sometime soon. That's gonna be a top map for sure. I like the complex pathing, and I particularly like the watchtower placement, its vision range covers a very precisely controlled area, offering complete vision over certain paths but nothing more. Nice one. | ||
iamcaustic
Canada1509 Posts
On August 23 2014 06:58 NewSunshine wrote: That's gonna be a top map for sure. I like the complex pathing, and I particularly like the watchtower placement, its vision range covers a very precisely controlled area, offering complete vision over certain paths but nothing more. Nice one. I'd wanna play some games on it, personally. My gut feeling right now is that the early game will be awesome, but then the design degrades into frustration come mid/late game. As a Terran, I'm looking particularly at the third base options; either the gold or the back door. A terran sitting on that high ground pod has easy access to both drop/siege the gold and walk right down to the back door. I also think taking that back door for a third will have some Blistering Sands syndrome, where the attacker can move around in mid to hit either the nat or backdoor, while the defender has to take an extended trip through the main and its tight chokes to get from one side to the other. Basically, I think defensive positioning beyond early game is going to be a nightmare. ![]() | ||
Timetwister22
United States538 Posts
On August 23 2014 07:10 iamcaustic wrote: I'd wanna play some games on it, personally. My gut feeling right now is that the early game will be awesome, but then the design degrades into frustration come mid/late game. As a Terran, I'm looking particularly at the third base options; either the gold or the back door. A terran sitting on that high ground pod has easy access to both drop/siege the gold and walk right down to the back door. I also think taking that back door for a third will have some Blistering Sands syndrome, where the attacker can move around in mid to hit either the nat or backdoor, while the defender has to take an extended trip through the main and its tight chokes to get from one side to the other. Basically, I think defensive positioning beyond early game is going to be a nightmare. ![]() I am going to have to agree with Caustic, but even say that the early game will be tricky. Early to mid game on this map vs Terran just seems like a nightmare, as drops and hellions will have serious mobility. At the same time, Protoss can't really utilize blink to get around and Zerg will have a tough time spreading creep. As a result, I think the best thirds is not the back door, but rather the golds. They are a lot more centered and easier to control positioning wise than the backdoor. | ||
NewSunshine
United States5938 Posts
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iamcaustic
Canada1509 Posts
![]() Best of luck, gents! | ||
Uvantak
Uruguay1381 Posts
Mujo Gardens ![]() glgl! | ||
EatThePath
United States3943 Posts
@caustic glgl! I want games on that guy @uvantak you are such a beauty queen | ||
SidianTheBard
United States2474 Posts
GL all! + Show Spoiler + | ||
Meavis
Netherlands1300 Posts
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GeneralSezme
United States58 Posts
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Uvantak
Uruguay1381 Posts
On August 27 2014 11:10 EatThePath wrote: @uvantak you are such a beauty queen Stahp! you'll make me blush :3 GLGL everyone! ^^! | ||
neobowman
Canada3324 Posts
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The_Templar
your Country52797 Posts
On August 30 2014 13:21 neobowman wrote: Had a great time at IEM Toronto. Finally got Jaedong and Flash's autographs. Wish I could've met Scarlett too but we'll save that for next time.+ Show Spoiler + Life goal fulfilled. This is the right thread ![]() | ||
Uvantak
Uruguay1381 Posts
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neobowman
Canada3324 Posts
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eTcetRa
Australia822 Posts
I am jealous. | ||
Meavis
Netherlands1300 Posts
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IeZaeL
Italy991 Posts
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eTcetRa
Australia822 Posts
Good luck everyone ![]() | ||
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