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Active: 817 users

Mapmaking Contest 'Map-ximum' by Team Crux

Forum Index > SC2 Maps & Custom Games
134 CommentsPost a Reply
Normal
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2014-09-02 05:41:23
August 04 2014 12:45 GMT
#1
[image loading]


Thanks to the Proleague Mapper Jacky for helping to create the poster!


Team Crux is a mapmaking team that made the maps for the GSL from the inception, as well as maps for Proleague.


Sorry for the late post! It was actually announced yesterday in Korean Forums.


- Mapximum entry -

algue - (2) Expeditio_n Lost

An Le - (2) Outpost

And G - (4) Crusader

Asindee - (2) Space Othello

Caustic - (2) Crystal Cavern

chuky - (2) join2 Kulas

ConCentrat_e (2) Mar Sara's Canyon

eTcetra - (2) Ember Fortress

Fanatic-Te_mplar - (2) Insulation

GeneralSez_me - (2) The Dark Moon

HuRoMa_p - (2) Bel'shi_r Narrow Path

IeZaeL - (2) AEM Countdown

Kantuva (2) KTV Muj_Gardens

Koektromme_I - (2) Desert Fortress

lefix - (4) Red Rock Ridge

Lorestarcr_aft - (2) Verdant Mountain

Meavis - (4) Resonan_ce

moskonia - (2) Golan Heights

Namrufus - (2) Epimetheus

NegativeZe_ro - (2) Catalys_t

NemRaC - (5) CJ Biome

neobowman - (2) White Storm

NotAPlexaS_murf (2) Stomping Ground

OvO - (2) 뒷골목

Quidios - (3) Shrouded Harbor

Rife - (2) Dylar IV

Scorp - (2) Stale Winter

setaGeulB - (2) T Island Lab

SidianTheB_ard (2) Moonlight Madness

sTY_leZerG - (4) Pergramino

The_Templa_r (2) Heart of winter

TheFish - (2) Joust TF

Timetwiste_r22 - (2) Ion

Wargirl - (2) Char Platform

귀여운 트로리 - (2) TL연구소

로하 - (2) 얼음계곡

생각중 - (2) 노다지

Thank you for participating!
Facebook Twitter Reddit
Mapmaker of Frost, Fruitland and Bridgehead
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 04 2014 12:48 GMT
#2
Good stuff Semmo! Will be sure to submit.
Retired Mapmaker™
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 04 2014 12:56 GMT
#3
This is good news!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
lefix
Profile Joined February 2011
Germany1082 Posts
August 04 2014 13:04 GMT
#4
cool stuff
Map of the Month | The Planetary Workshop | SC2Melee.net
algue
Profile Joined July 2011
France1436 Posts
August 04 2014 13:13 GMT
#5
Nice, i'll submit a map :p
How many map can one map maker submit ?
rly ?
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 04 2014 13:15 GMT
#6
Pretty good stuff , have a virtual beer .
+ Show Spoiler +
[image loading]
Author of Coda and Eastwatch.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 04 2014 13:24 GMT
#7
On August 04 2014 22:13 algue wrote:
Nice, i'll submit a map :p
How many map can one map maker submit ?


One map per person!
Mapmaker of Frost, Fruitland and Bridgehead
algue
Profile Joined July 2011
France1436 Posts
August 04 2014 14:01 GMT
#8
Gotta choose wisely then. Do koreans like crazy maps or do they prefer the more standard kind of maps ?
rly ?
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 04 2014 14:16 GMT
#9
On August 04 2014 23:01 algue wrote:
Gotta choose wisely then. Do koreans like crazy maps or do they prefer the more standard kind of maps ?



The only answer to that is: Yes. Both.
Retired Mapmaker™
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 04 2014 14:58 GMT
#10
Expected atleast 2map/person. Will be hard to choose.
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-08-04 15:00:45
August 04 2014 15:00 GMT
#11
On August 04 2014 23:58 IeZaeL wrote:
Expected atleast 2map/person. Will be hard to choose.

I was too. I've made a lot better maps recently and I really don't want to pick one :\
Is 144x144 an acceptable size for a 2 player map?
Moderatorshe/her
TL+ Member
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 04 2014 15:19 GMT
#12
On August 05 2014 00:00 The_Templar wrote:
Show nested quote +
On August 04 2014 23:58 IeZaeL wrote:
Expected atleast 2map/person. Will be hard to choose.

I was too. I've made a lot better maps recently and I really don't want to pick one :\
Is 144x144 an acceptable size for a 2 player map?


They are general guidelines.
Mapmaker of Frost, Fruitland and Bridgehead
purakushi
Profile Joined August 2012
United States3300 Posts
August 04 2014 15:56 GMT
#13
Would be nice if the 8m/2g was less of a requirement. Change it up!
T P Z sagi
Olli
Profile Blog Joined February 2012
Austria24417 Posts
August 04 2014 16:45 GMT
#14
Nice, make sure to post the results of the contest here as well! Always really interested in new maps
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
LongShot27
Profile Joined May 2013
United States2084 Posts
August 04 2014 16:45 GMT
#15
mapmakers getting a chance to win is always a good thing
If all men were created equal there would be no reason to declare it.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
August 04 2014 16:48 GMT
#16
Totally awesome! New maps are what keeps the game interesting! :D
HoZBlooddrop
Profile Blog Joined December 2013
Italy324 Posts
August 04 2014 16:49 GMT
#17
iezael got this ez
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 04 2014 17:02 GMT
#18
Thanks for the heads up semmo! This is sick
Comprehensive strategic intention: DNE
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 04 2014 17:30 GMT
#19
I also think you should spread the prize pool a little bit , i never liked the " winner takes all" and im sure none does. Except for the winner ofc.
Author of Coda and Eastwatch.
Garnet
Profile Blog Joined February 2006
Vietnam9022 Posts
August 04 2014 17:33 GMT
#20
Nice. We need more map contests for sure.
vult
Profile Blog Joined February 2012
United States9400 Posts
August 04 2014 17:59 GMT
#21
This is pretty cool :D
I used to play random, but for you I play very specifically.
Adept
Profile Joined December 2009
United States472 Posts
August 04 2014 18:12 GMT
#22
Always love to see the maps that result from things like this!
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
TL+ Member
Gammkrabb
Profile Joined October 2010
Sweden42 Posts
August 04 2014 18:22 GMT
#23
Yeah well done every single mapmaper out there and every mapmakingteam

you are the reason why the game is still alive from the BW days, without mapmakers spending so much time learning and perfecting the maps with the metagame. The game would never become as epic as it became BW that is.

Competative gaming was born in 1998 and you guys raised it.
And sc2 ppl (the lame ones) are the relatives who are fighting over who gets what from the will. BW dead (when kespa transfered in that sense)

User was warned for this post
My wife for hire
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
August 04 2014 18:37 GMT
#24
On August 05 2014 02:30 IeZaeL wrote:
I also think you should spread the prize pool a little bit , i never liked the " winner takes all" and im sure none does. Except for the winner ofc.

But it's only a hundred dollars...
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 04 2014 18:40 GMT
#25
Someone renamed the thread... who -.-

also, in response to the redditor who was complaining about the 8m2g aspect, this is what I said:

Please note it is a competition to give "amateur" mappers to get their maps tested, so it's not a "crazy" map competition per se. Also, it's a "guideline" so that people who are starting out can have an idea, and it's not a strict restriction. IF you have a great reason behind the custom mineral arrangement, the map will still be considered. However, maps that have custom mineral amounts but are not well-thought through will have a disadvantage.
eg. Icarus
Mapmaker of Frost, Fruitland and Bridgehead
tomastaz
Profile Joined January 2013
United States976 Posts
August 04 2014 19:12 GMT
#26
woot!
No church in the wild --- @tzhang0126
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
August 05 2014 00:28 GMT
#27
On August 05 2014 03:40 Semmo wrote:
Someone renamed the thread... who -.-

also, in response to the redditor who was complaining about the 8m2g aspect, this is what I said:

Please note it is a competition to give "amateur" mappers to get their maps tested, so it's not a "crazy" map competition per se. Also, it's a "guideline" so that people who are starting out can have an idea, and it's not a strict restriction. IF you have a great reason behind the custom mineral arrangement, the map will still be considered. However, maps that have custom mineral amounts but are not well-thought through will have a disadvantage.
eg. Icarus


Is there some received wisdom as to why that 2gold 4blue back door set up was not well thought out? I'm just curious.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
August 05 2014 00:29 GMT
#28
Oh and this is a great thing for Crux, or any organisation, to do. Great maps make a great game.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 05 2014 01:34 GMT
#29
On August 05 2014 09:28 Dapper_Cad wrote:
Show nested quote +
On August 05 2014 03:40 Semmo wrote:
Someone renamed the thread... who -.-

also, in response to the redditor who was complaining about the 8m2g aspect, this is what I said:

Please note it is a competition to give "amateur" mappers to get their maps tested, so it's not a "crazy" map competition per se. Also, it's a "guideline" so that people who are starting out can have an idea, and it's not a strict restriction. IF you have a great reason behind the custom mineral arrangement, the map will still be considered. However, maps that have custom mineral amounts but are not well-thought through will have a disadvantage.
eg. Icarus


Is there some received wisdom as to why that 2gold 4blue back door set up was not well thought out? I'm just curious.

He meant it the other way around tho, that the 2g4b is a nice and interesting set up not a bad one.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
August 05 2014 01:49 GMT
#30
Dammit, now I actually have to open up the map editor and try to design something new. Although, knowing me, I'll attempt to design something new for ~10minutes, get annoyed, close the editor, open it back up ~3 days before deadline, modify an existing map...

Haha, this should be fun! Good luck all.

Post your submissions in this thread plz, it's fun to see what people submit!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2014-08-05 03:33:51
August 05 2014 03:33 GMT
#31
On August 05 2014 10:34 Uvantak wrote:
Show nested quote +
On August 05 2014 09:28 Dapper_Cad wrote:
On August 05 2014 03:40 Semmo wrote:
Someone renamed the thread... who -.-

also, in response to the redditor who was complaining about the 8m2g aspect, this is what I said:

Please note it is a competition to give "amateur" mappers to get their maps tested, so it's not a "crazy" map competition per se. Also, it's a "guideline" so that people who are starting out can have an idea, and it's not a strict restriction. IF you have a great reason behind the custom mineral arrangement, the map will still be considered. However, maps that have custom mineral amounts but are not well-thought through will have a disadvantage.
eg. Icarus


Is there some received wisdom as to why that 2gold 4blue back door set up was not well thought out? I'm just curious.

He meant it the other way around tho, that the 2g4b is a nice and interesting set up not a bad one.

Did he though? oO

On August 05 2014 10:49 SidianTheBard wrote:
Dammit, now I actually have to open up the map editor and try to design something new. Although, knowing me, I'll attempt to design something new for ~10minutes, get annoyed, close the editor, open it back up ~3 days before deadline, modify an existing map...

Haha, this should be fun! Good luck all.

Post your submissions in this thread plz, it's fun to see what people submit!

Do you want one of my many frankenstein's experiments?

On August 05 2014 02:30 IeZaeL wrote:
I also think you should spread the prize pool a little bit , i never liked the " winner takes all" and im sure none does. Except for the winner ofc.

If I win it's going straight to motm prizepool. And a chocolate shake.
Comprehensive strategic intention: DNE
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 05 2014 03:41 GMT
#32
Are we allowed to submit maps we've made in the past?
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2014-08-05 04:18:10
August 05 2014 04:16 GMT
#33
On August 05 2014 12:33 EatThePath wrote:
Show nested quote +
On August 05 2014 10:34 Uvantak wrote:
On August 05 2014 09:28 Dapper_Cad wrote:
On August 05 2014 03:40 Semmo wrote:
Someone renamed the thread... who -.-

also, in response to the redditor who was complaining about the 8m2g aspect, this is what I said:

Please note it is a competition to give "amateur" mappers to get their maps tested, so it's not a "crazy" map competition per se. Also, it's a "guideline" so that people who are starting out can have an idea, and it's not a strict restriction. IF you have a great reason behind the custom mineral arrangement, the map will still be considered. However, maps that have custom mineral amounts but are not well-thought through will have a disadvantage.
eg. Icarus


Is there some received wisdom as to why that 2gold 4blue back door set up was not well thought out? I'm just curious.

He meant it the other way around tho, that the 2g4b is a nice and interesting set up not a bad one.

Did he though? oO

Show nested quote +
On August 05 2014 10:49 SidianTheBard wrote:
Dammit, now I actually have to open up the map editor and try to design something new. Although, knowing me, I'll attempt to design something new for ~10minutes, get annoyed, close the editor, open it back up ~3 days before deadline, modify an existing map...

Haha, this should be fun! Good luck all.

Post your submissions in this thread plz, it's fun to see what people submit!

Do you want one of my many frankenstein's experiments?

Show nested quote +
On August 05 2014 02:30 IeZaeL wrote:
I also think you should spread the prize pool a little bit , i never liked the " winner takes all" and im sure none does. Except for the winner ofc.

If I win it's going straight to motm prizepool. And a chocolate shake.


I did. I meant that Icarus was interesting.

On August 05 2014 12:41 neobowman wrote:
Are we allowed to submit maps we've made in the past?


I guess you can as long as it wasn't used anywhere, but it's boring . May be you oculd change it up a little bit before you submit it then.
Mapmaker of Frost, Fruitland and Bridgehead
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2014-08-05 04:45:57
August 05 2014 04:33 GMT
#34
On August 05 2014 13:16 Semmo wrote:
Show nested quote +
On August 05 2014 12:33 EatThePath wrote:
On August 05 2014 10:34 Uvantak wrote:
On August 05 2014 09:28 Dapper_Cad wrote:
On August 05 2014 03:40 Semmo wrote:
Someone renamed the thread... who -.-

also, in response to the redditor who was complaining about the 8m2g aspect, this is what I said:

Please note it is a competition to give "amateur" mappers to get their maps tested, so it's not a "crazy" map competition per se. Also, it's a "guideline" so that people who are starting out can have an idea, and it's not a strict restriction. IF you have a great reason behind the custom mineral arrangement, the map will still be considered. However, maps that have custom mineral amounts but are not well-thought through will have a disadvantage.
eg. Icarus


Is there some received wisdom as to why that 2gold 4blue back door set up was not well thought out? I'm just curious.

He meant it the other way around tho, that the 2g4b is a nice and interesting set up not a bad one.

Did he though? oO

On August 05 2014 10:49 SidianTheBard wrote:
Dammit, now I actually have to open up the map editor and try to design something new. Although, knowing me, I'll attempt to design something new for ~10minutes, get annoyed, close the editor, open it back up ~3 days before deadline, modify an existing map...

Haha, this should be fun! Good luck all.

Post your submissions in this thread plz, it's fun to see what people submit!

Do you want one of my many frankenstein's experiments?

On August 05 2014 02:30 IeZaeL wrote:
I also think you should spread the prize pool a little bit , i never liked the " winner takes all" and im sure none does. Except for the winner ofc.

If I win it's going straight to motm prizepool. And a chocolate shake.


I did. I meant that Icarus was interesting.

Show nested quote +
On August 05 2014 12:41 neobowman wrote:
Are we allowed to submit maps we've made in the past?


I guess you can as long as it wasn't used anywhere, but it's boring . May be you oculd change it up a little bit before you submit it then.


Quite frankly, I understand that it could be boring, but considering that if they didn't win, it didn't get attention, I'm inclined to submit my old maps. I feel that they're good enough competitions but just didn't manage to win in the past. If I get a chance, I will look into improving them or making new maps though.

On August 05 2014 12:33 EatThePath wrote:
Show nested quote +
On August 05 2014 02:30 IeZaeL wrote:
I also think you should spread the prize pool a little bit , i never liked the " winner takes all" and im sure none does. Except for the winner ofc.

If I win it's going straight to motm prizepool. And a chocolate shake.

And now you have me craving a chocolate shake =(.
Big J
Profile Joined March 2011
Austria16289 Posts
August 05 2014 09:12 GMT
#35
Hm, 1map to choose and work on. But which one?
+ Show Spoiler +

http://i.imgur.com/0sZG2Ug.jpg

http://i.imgur.com/pOIJtLm.jpg

http://i.imgur.com/L8UKWFv.jpg
ATTx
Profile Joined February 2012
Korea (South)178 Posts
August 05 2014 10:50 GMT
#36
Cool!!
5one2heal@gmail.com
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 05 2014 14:25 GMT
#37
On August 05 2014 18:12 Big J wrote:
Hm, 1map to choose and work on. But which one?
+ Show Spoiler +

http://i.imgur.com/0sZG2Ug.jpg

http://i.imgur.com/pOIJtLm.jpg

http://i.imgur.com/L8UKWFv.jpg

I'd go for the 3rd one.
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 05 2014 14:45 GMT
#38
On August 05 2014 18:12 Big J wrote:
Hm, 1map to choose and work on. But which one?
+ Show Spoiler +

http://i.imgur.com/0sZG2Ug.jpg

http://i.imgur.com/pOIJtLm.jpg

http://i.imgur.com/L8UKWFv.jpg


Work on the third one. Perhaps a bit on the aesthetics (which are good but hard to differentiate height) and some general proportion work. I like that one.
Retired Mapmaker™
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 05 2014 17:09 GMT
#39
Probably gonna pick this , since i cant imagine making a better map this month. Holidays too stronk. But who knows.


[image loading]

Author of Coda and Eastwatch.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 05 2014 17:41 GMT
#40
Just to clarify, it is or is not limit 1 map per author?
Comprehensive strategic intention: DNE
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
August 05 2014 17:48 GMT
#41
@Big J: I agree with the others, the 3rd one is the best, maybe try adding a couple wider paths through the center though.

@IeZaeL: It's a great choice, I'd enjoy seeing a map with a 2 entrance nat tested in a tournament
vibeo gane,
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 05 2014 18:03 GMT
#42
On August 06 2014 02:41 EatThePath wrote:
Just to clarify, it is or is not limit 1 map per author?

Yep only 1 map per mapmaker.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
tomastaz
Profile Joined January 2013
United States976 Posts
August 06 2014 06:20 GMT
#43
We need mo' crazy maps!
No church in the wild --- @tzhang0126
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2014-08-06 08:07:54
August 06 2014 08:07 GMT
#44
On August 06 2014 15:20 tomastaz wrote:
We need mo' crazy maps!

on it

[edit] WHO'S WITH ME??
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 06 2014 09:15 GMT
#45
On August 06 2014 17:07 EatThePath wrote:
Show nested quote +
On August 06 2014 15:20 tomastaz wrote:
We need mo' crazy maps!

on it

[edit] WHO'S WITH ME??

I am.
Moderatorshe/her
TL+ Member
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
August 06 2014 22:31 GMT
#46
Nice il get something done just 4 this
10%
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 06 2014 23:01 GMT
#47
Really great to see Crux reaching out to the global community to produce new maps. I'm on holidays right now so my submissions will have to wait until the second half of August.
Twitter: @iamcaustic
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
August 07 2014 01:49 GMT
#48
On August 06 2014 17:07 EatThePath wrote:
Show nested quote +
On August 06 2014 15:20 tomastaz wrote:
We need mo' crazy maps!

on it

[edit] WHO'S WITH ME??


I am. I've had a theory of island maps that I want to try out.

Unfortunately, I have no experience at all at making melee maps, so even without the crazy concept, failure is expected .
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2014-08-07 07:06:31
August 07 2014 07:06 GMT
#49
On August 07 2014 10:49 Fanatic-Templar wrote:
Show nested quote +
On August 06 2014 17:07 EatThePath wrote:
On August 06 2014 15:20 tomastaz wrote:
We need mo' crazy maps!

on it

[edit] WHO'S WITH ME??


I am. I've had a theory of island maps that I want to try out.

Unfortunately, I have no experience at all at making melee maps, so even without the crazy concept, failure is expected .

Post it in the wip thread!


apparenly there's a theme for crazy map people, either ETPs or templars
Comprehensive strategic intention: DNE
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
August 07 2014 11:19 GMT
#50
On August 05 2014 13:16 Semmo wrote:
Show nested quote +
On August 05 2014 12:33 EatThePath wrote:
On August 05 2014 10:34 Uvantak wrote:
On August 05 2014 09:28 Dapper_Cad wrote:
On August 05 2014 03:40 Semmo wrote:
Someone renamed the thread... who -.-

also, in response to the redditor who was complaining about the 8m2g aspect, this is what I said:

Please note it is a competition to give "amateur" mappers to get their maps tested, so it's not a "crazy" map competition per se. Also, it's a "guideline" so that people who are starting out can have an idea, and it's not a strict restriction. IF you have a great reason behind the custom mineral arrangement, the map will still be considered. However, maps that have custom mineral amounts but are not well-thought through will have a disadvantage.
eg. Icarus


Is there some received wisdom as to why that 2gold 4blue back door set up was not well thought out? I'm just curious.

He meant it the other way around tho, that the 2g4b is a nice and interesting set up not a bad one.

Did he though? oO

On August 05 2014 10:49 SidianTheBard wrote:
Dammit, now I actually have to open up the map editor and try to design something new. Although, knowing me, I'll attempt to design something new for ~10minutes, get annoyed, close the editor, open it back up ~3 days before deadline, modify an existing map...

Haha, this should be fun! Good luck all.

Post your submissions in this thread plz, it's fun to see what people submit!

Do you want one of my many frankenstein's experiments?

On August 05 2014 02:30 IeZaeL wrote:
I also think you should spread the prize pool a little bit , i never liked the " winner takes all" and im sure none does. Except for the winner ofc.

If I win it's going straight to motm prizepool. And a chocolate shake.


I did. I meant that Icarus was interesting.

Show nested quote +
On August 05 2014 12:41 neobowman wrote:
Are we allowed to submit maps we've made in the past?


I guess you can as long as it wasn't used anywhere, but it's boring . May be you oculd change it up a little bit before you submit it then.


That's great thanks.

Again, I think it's great that Team Crux is reaching out to TL like this. For full disclosure, I'm not a mapper, but I am interested in maps and their potential so if my questions are dumb please forgive me everyone .

On August 05 2014 13:33 neobowman wrote:
Show nested quote +
On August 05 2014 13:16 Semmo wrote:
On August 05 2014 12:33 EatThePath wrote:
On August 05 2014 10:34 Uvantak wrote:
On August 05 2014 09:28 Dapper_Cad wrote:
On August 05 2014 03:40 Semmo wrote:
Someone renamed the thread... who -.-

also, in response to the redditor who was complaining about the 8m2g aspect, this is what I said:

Please note it is a competition to give "amateur" mappers to get their maps tested, so it's not a "crazy" map competition per se. Also, it's a "guideline" so that people who are starting out can have an idea, and it's not a strict restriction. IF you have a great reason behind the custom mineral arrangement, the map will still be considered. However, maps that have custom mineral amounts but are not well-thought through will have a disadvantage.
eg. Icarus


Is there some received wisdom as to why that 2gold 4blue back door set up was not well thought out? I'm just curious.

He meant it the other way around tho, that the 2g4b is a nice and interesting set up not a bad one.

Did he though? oO

On August 05 2014 10:49 SidianTheBard wrote:
Dammit, now I actually have to open up the map editor and try to design something new. Although, knowing me, I'll attempt to design something new for ~10minutes, get annoyed, close the editor, open it back up ~3 days before deadline, modify an existing map...

Haha, this should be fun! Good luck all.

Post your submissions in this thread plz, it's fun to see what people submit!

Do you want one of my many frankenstein's experiments?

On August 05 2014 02:30 IeZaeL wrote:
I also think you should spread the prize pool a little bit , i never liked the " winner takes all" and im sure none does. Except for the winner ofc.

If I win it's going straight to motm prizepool. And a chocolate shake.


I did. I meant that Icarus was interesting.

On August 05 2014 12:41 neobowman wrote:
Are we allowed to submit maps we've made in the past?


I guess you can as long as it wasn't used anywhere, but it's boring . May be you oculd change it up a little bit before you submit it then.


Quite frankly, I understand that it could be boring, but considering that if they didn't win, it didn't get attention, I'm inclined to submit my old maps. I feel that they're good enough competitions but just didn't manage to win in the past. If I get a chance, I will look into improving them or making new maps though.

Show nested quote +
On August 05 2014 12:33 EatThePath wrote:
On August 05 2014 02:30 IeZaeL wrote:
I also think you should spread the prize pool a little bit , i never liked the " winner takes all" and im sure none does. Except for the winner ofc.

If I win it's going straight to motm prizepool. And a chocolate shake.

And now you have me craving a chocolate shake =(.


The prize for 2nd through 7th is "Will be used to play in PlayXP GongSL Master, Grand Master League". Isn't Korean GMs playing your map pretty cool? If that's what that is...

Does anyone know anything about these leagues? I couldn't find any English information on them. Players? Prizepool? Will any portion of them be broadcast? Will the replays be available anywhere?
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 07 2014 13:30 GMT
#51
Since Quoting would make it soo confusing:

@Dapper_Cad:
Yeah, one of the main thing about this tournament is that afterwards you can get KR Master/GM Replays on your maps as well as constructive feedback. I don't think there will be any English information on this though, because it's such a small league.
Mapmaker of Frost, Fruitland and Bridgehead
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
August 08 2014 02:25 GMT
#52
Can u submit more than 1 of your maps?
10%
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 08 2014 02:29 GMT
#53
On August 08 2014 11:25 sTYleZerG-eX wrote:
Can u submit more than 1 of your maps?

On August 06 2014 02:41 EatThePath wrote:
Just to clarify, it is or is not limit 1 map per author?

On August 06 2014 03:03 Uvantak wrote:
Show nested quote +
On August 06 2014 02:41 EatThePath wrote:
Just to clarify, it is or is not limit 1 map per author?

Yep only 1 map per mapmaker.

On August 04 2014 22:24 Semmo wrote:
Show nested quote +
On August 04 2014 22:13 algue wrote:
Nice, i'll submit a map :p
How many map can one map maker submit ?


One map per person!


No
Moderatorshe/her
TL+ Member
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 08 2014 06:02 GMT
#54
On August 08 2014 11:25 sTYleZerG-eX wrote:
Can u submit more than 1 of your maps?

Huh, you're making SC2 maps now? Looking forward to it.
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
August 08 2014 09:52 GMT
#55
On August 07 2014 22:30 Semmo wrote:
Since Quoting would make it soo confusing:

@Dapper_Cad:
Yeah, one of the main thing about this tournament is that afterwards you can get KR Master/GM Replays on your maps as well as constructive feedback. I don't think there will be any English information on this though, because it's such a small league.


That strikes me as pretty awesome.

I don't want to be a pedant or overly demanding but, how will foreign map makers access the replays and feedback? Will you post links to the replays here? Will the feedback be posted here or elsewhere? Will the feedback in English or will the TL community need to rustle up some translators? Will the feedback be from players or Crux's mappers?

I don't mean to harangue you, I just enjoy reading expert map analysis and would love watching aspiring Korean pros play on new maps.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 09 2014 23:19 GMT
#56
Great to see more and more support around here! good luck to all you mappers, let your work shine
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 10 2014 20:23 GMT
#57
I submitted! Super excited for the feedback!
SC2 Mapmaker
SidianTheBard
Profile Joined October 2010
United States2474 Posts
August 10 2014 20:31 GMT
#58
On August 11 2014 05:23 lorestarcraft wrote:
I submitted! Super excited for the feedback!


Well come on, post what you submitted!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2014-08-11 00:23:39
August 11 2014 00:23 GMT
#59
On August 11 2014 05:31 SidianTheBard wrote:
Show nested quote +
On August 11 2014 05:23 lorestarcraft wrote:
I submitted! Super excited for the feedback!


Well come on, post what you submitted!

+ Show Spoiler +
[image loading]

I redesigned one of my older maps.
SC2 Mapmaker
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 11 2014 11:03 GMT
#60
Mail sent :D
Author of Coda and Eastwatch.
GeneralSezme
Profile Joined July 2014
United States58 Posts
August 16 2014 17:53 GMT
#61
Is that the playable size or full size?
Melee map maker
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 16 2014 18:50 GMT
#62
On August 17 2014 02:53 GeneralSezme wrote:
Is that the playable size or full size?

Seeing as the full map size doesn't affect gameplay, it's always the playable bounds that is refered to.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 16 2014 19:07 GMT
#63
On August 17 2014 03:50 ScorpSCII wrote:
Show nested quote +
On August 17 2014 02:53 GeneralSezme wrote:
Is that the playable size or full size?

Seeing as the full map size doesn't affect gameplay, it's always the playable bounds that is refered to.

Yes.
Mapmaker of Frost, Fruitland and Bridgehead
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 16 2014 19:45 GMT
#64
I'm also assuming the rush distances are determined the same way as the TLMC, or does Crux use a different method of measurement?
Twitter: @iamcaustic
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 16 2014 20:02 GMT
#65
On August 17 2014 04:45 iamcaustic wrote:
I'm also assuming the rush distances are determined the same way as the TLMC, or does Crux use a different method of measurement?


Same, worker seconds (in game time).

Also guys, a description will bolster your claim of using different features.
Mapmaker of Frost, Fruitland and Bridgehead
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2014-08-17 03:10:39
August 17 2014 03:10 GMT
#66
Submitted. White Storm with a couple of fixes and aesthetic changes.

+ Show Spoiler +
[image loading]
algue
Profile Joined July 2011
France1436 Posts
August 18 2014 17:14 GMT
#67
Map sent. I hope I didn't fuck up anything in the mail.
rly ?
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-08-18 19:18:45
August 18 2014 19:18 GMT
#68
No map pic algue?

Also i really need to get working in my map, i'm running out of time :eek:
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 18 2014 19:52 GMT
#69
Basically I have saturday morning to make my map. I will probably submit an edited Ultimatum.
Moderatorshe/her
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2474 Posts
August 18 2014 23:06 GMT
#70
On August 19 2014 04:18 Uvantak wrote:
No map pic algue?

Also i really need to get working in my map, i'm running out of time :eek:


Yeah, wtf algue? I'm in the same boat as you Uvantak, although I'm pretty sure I've got my layout completed, just need to give it aesthetics. Unfortunately I have no clue what type of setting I want to use.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ATTx
Profile Joined February 2012
Korea (South)178 Posts
August 21 2014 02:17 GMT
#71
Ten days left until the deadline!

We will wait for you! (google translation)
5one2heal@gmail.com
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 21 2014 02:34 GMT
#72
On August 21 2014 11:17 ATTx wrote:
Ten days left until the deadline!

We will wait for you! (google translation)

Wait for me baby
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 21 2014 07:33 GMT
#73
argh only 10 days and I still don't know what to submit or make from scratch ;_;
"Not you."
ATTx
Profile Joined February 2012
Korea (South)178 Posts
August 21 2014 07:52 GMT
#74
NewSunshine//Okay
5one2heal@gmail.com
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 21 2014 08:38 GMT
#75
Gogogo! Pretty excited to see the submissions !

aTTx , after contest is over , will you release all the submissions overview ? Would be nice to see !
Author of Coda and Eastwatch.
ATTx
Profile Joined February 2012
Korea (South)178 Posts
August 21 2014 09:11 GMT
#76
leZaeL // The list of all the participating public.
But the map only entered the top 10 comments. (google translation)
5one2heal@gmail.com
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 21 2014 15:40 GMT
#77
--- Nuked ---
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 21 2014 17:43 GMT
#78
If Back To Back doesn't win, this contest is rigged yo
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
algue
Profile Joined July 2011
France1436 Posts
August 21 2014 18:27 GMT
#79
Here is the map I submited for those who missed it : http://www.teamliquid.net/forum/sc2-maps/465166-2-expedition-lost
rly ?
SidianTheBard
Profile Joined October 2010
United States2474 Posts
August 22 2014 19:05 GMT
#80
Finished my map up. I'll make a map thread sometime soon.


Moonlight Madness

[image loading]

Overview Labels:
+ Show Spoiler +

[image loading]


Random Shots:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 22 2014 19:27 GMT
#81
^I thought the mains were in the other corners at first :D
Moderatorshe/her
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 22 2014 21:58 GMT
#82
On August 23 2014 04:05 SidianTheBard wrote:
+ Show Spoiler +
Finished my map up. I'll make a map thread sometime soon.


Moonlight Madness

[image loading]

Overview Labels:
+ Show Spoiler +

[image loading]


Random Shots:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]



That's gonna be a top map for sure. I like the complex pathing, and I particularly like the watchtower placement, its vision range covers a very precisely controlled area, offering complete vision over certain paths but nothing more. Nice one.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 22 2014 22:10 GMT
#83
On August 23 2014 06:58 NewSunshine wrote:
Show nested quote +
On August 23 2014 04:05 SidianTheBard wrote:
+ Show Spoiler +
Finished my map up. I'll make a map thread sometime soon.


Moonlight Madness

[image loading]

Overview Labels:
+ Show Spoiler +

[image loading]


Random Shots:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]



That's gonna be a top map for sure. I like the complex pathing, and I particularly like the watchtower placement, its vision range covers a very precisely controlled area, offering complete vision over certain paths but nothing more. Nice one.

I'd wanna play some games on it, personally. My gut feeling right now is that the early game will be awesome, but then the design degrades into frustration come mid/late game. As a Terran, I'm looking particularly at the third base options; either the gold or the back door. A terran sitting on that high ground pod has easy access to both drop/siege the gold and walk right down to the back door.

I also think taking that back door for a third will have some Blistering Sands syndrome, where the attacker can move around in mid to hit either the nat or backdoor, while the defender has to take an extended trip through the main and its tight chokes to get from one side to the other.

Basically, I think defensive positioning beyond early game is going to be a nightmare.
Twitter: @iamcaustic
Timetwister22
Profile Joined March 2011
United States538 Posts
August 22 2014 23:16 GMT
#84
On August 23 2014 07:10 iamcaustic wrote:
Show nested quote +
On August 23 2014 06:58 NewSunshine wrote:
On August 23 2014 04:05 SidianTheBard wrote:
+ Show Spoiler +
Finished my map up. I'll make a map thread sometime soon.


Moonlight Madness

[image loading]

Overview Labels:
+ Show Spoiler +

[image loading]


Random Shots:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]



That's gonna be a top map for sure. I like the complex pathing, and I particularly like the watchtower placement, its vision range covers a very precisely controlled area, offering complete vision over certain paths but nothing more. Nice one.

I'd wanna play some games on it, personally. My gut feeling right now is that the early game will be awesome, but then the design degrades into frustration come mid/late game. As a Terran, I'm looking particularly at the third base options; either the gold or the back door. A terran sitting on that high ground pod has easy access to both drop/siege the gold and walk right down to the back door.

I also think taking that back door for a third will have some Blistering Sands syndrome, where the attacker can move around in mid to hit either the nat or backdoor, while the defender has to take an extended trip through the main and its tight chokes to get from one side to the other.

Basically, I think defensive positioning beyond early game is going to be a nightmare.


I am going to have to agree with Caustic, but even say that the early game will be tricky. Early to mid game on this map vs Terran just seems like a nightmare, as drops and hellions will have serious mobility. At the same time, Protoss can't really utilize blink to get around and Zerg will have a tough time spreading creep. As a result, I think the best thirds is not the back door, but rather the golds. They are a lot more centered and easier to control positioning wise than the backdoor.
Former ESV Mapmaker | @Timetwister22
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 23 2014 01:36 GMT
#85
On second examining, it is pretty rough how you have to go to the dead center of the map or all the way to the back in order to go from one base to another, if it were my map some big changes would happen in that regard. Will probably still make top 7 though, depending on who submits what.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 24 2014 22:06 GMT
#86
I submitted Crystal Cavern. Would love to see what the Crux folks think of that map.

Best of luck, gents!
Twitter: @iamcaustic
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 25 2014 00:39 GMT
#87
My map for Mapximum ^^ (pretty obvious that it would be this one :b)


Mujo Gardens

[image loading]

glgl!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2014-08-27 02:11:49
August 27 2014 02:10 GMT
#88
classic sidian amirite

@caustic glgl! I want games on that guy

@uvantak you are such a beauty queen
Comprehensive strategic intention: DNE
SidianTheBard
Profile Joined October 2010
United States2474 Posts
August 27 2014 04:04 GMT
#89
Okay, updated Moonlight Madness, here's the overview again just with the few changes I did. This is the version I'm going to go ahead and submit.

GL all!

+ Show Spoiler +

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 27 2014 11:32 GMT
#90
oh man it's so tough to choose what to submit and so little time left as well ;_;
"Not you."
GeneralSezme
Profile Joined July 2014
United States58 Posts
August 30 2014 01:26 GMT
#91
Finally sent mine, hype!
Melee map maker
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-08-30 03:04:01
August 30 2014 03:03 GMT
#92
On August 27 2014 11:10 EatThePath wrote:
@uvantak you are such a beauty queen

Stahp! you'll make me blush :3

GLGL everyone! ^^!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 30 2014 04:21 GMT
#93
Had a great time at IEM Toronto. Finally got Jaedong and Flash's autographs. Wish I could've met Scarlett too but we'll save that for next time.+ Show Spoiler +
[image loading][image loading]
Life goal fulfilled.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 30 2014 04:22 GMT
#94
On August 30 2014 13:21 neobowman wrote:
Had a great time at IEM Toronto. Finally got Jaedong and Flash's autographs. Wish I could've met Scarlett too but we'll save that for next time.+ Show Spoiler +
[image loading][image loading]
Life goal fulfilled.

This is the right thread
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 30 2014 04:24 GMT
#95
OMG IS JAEDONG SQUEEEEEEEEEEEE!!!!!!!!!!!!!!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 30 2014 04:25 GMT
#96
Right thread =D.
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 30 2014 08:52 GMT
#97
Definitely right thread.

I am jealous.
Retired Mapmaker™
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 30 2014 09:26 GMT
#98
I'm probs gonna get destroyed again but here's my entry
[image loading]
"Not you."
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 30 2014 14:41 GMT
#99
So how many maps you got guys?
Author of Coda and Eastwatch.
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 30 2014 19:30 GMT
#100
Annnndddddd submitted.

Good luck everyone
Retired Mapmaker™
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-09-01 03:12:24
August 30 2014 20:41 GMT
#101
My entry for posterity and badness:
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
August 31 2014 03:01 GMT
#102
Submitted.

Will not be winning .
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 31 2014 04:31 GMT
#103
On August 31 2014 12:01 Fanatic-Templar wrote:
Submitted.

Will not be winning .

I didn't submit a map yet. May do so in the next 24 hours (I still have time right?)
Moderatorshe/her
TL+ Member
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 31 2014 04:48 GMT
#104
On August 31 2014 13:31 The_Templar wrote:
Show nested quote +
On August 31 2014 12:01 Fanatic-Templar wrote:
Submitted.

Will not be winning .

I didn't submit a map yet. May do so in the next 24 hours (I still have time right?)

Better hurry! You have until the end of September 1st, and that's KST.
Twitter: @iamcaustic
ConCentrate405
Profile Joined November 2013
Brazil71 Posts
August 31 2014 11:38 GMT
#105
6 months of complete mental block so I submitted my canyon map with some minor changes.
I look like someone's uncle after a hard life
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 31 2014 11:53 GMT
#106
Only 3 hours left. Negative you better hurry up
Author of Coda and Eastwatch.
And G
Profile Joined May 2012
Germany491 Posts
August 31 2014 13:18 GMT
#107
On August 31 2014 20:53 IeZaeL wrote:
Only 3 hours left. Negative you better hurry up

It says "September 1st, 11:59 p.m. KST" which would be in a little over 24 hours, right?
not a community mapmaker
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2014-08-31 14:02:24
August 31 2014 13:29 GMT
#108
On August 31 2014 22:18 And G wrote:
Show nested quote +
On August 31 2014 20:53 IeZaeL wrote:
Only 3 hours left. Negative you better hurry up

It says "September 1st, 11:59 p.m. KST" which would be in a little over 24 hours, right?

Not entirely sure - I'm just going to be safe/paranoid and rush this thing out in the next 90 minutes, lol...

Edit: submitted Catalyst.
vibeo gane,
And G
Profile Joined May 2012
Germany491 Posts
August 31 2014 14:57 GMT
#109
I just submitted my map (Crusader) too, just in case...

Third time's the charm, right?
not a community mapmaker
Koektrommel
Profile Joined December 2012
Netherlands47 Posts
August 31 2014 20:55 GMT
#110
Help, map making beginner here. How do you guys actually make a good screenshot of the map? :/
Lots of thanks to anyone who answers quickly!
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 31 2014 21:15 GMT
#111
On September 01 2014 05:55 Koektrommel wrote:
Help, map making beginner here. How do you guys actually make a good screenshot of the map? :/
Lots of thanks to anyone who answers quickly!

For future reference, we have a simple questions/answers thread for these types of things.

The quick answer for you though: go to Data -> Export Map Image. Cheers!
Twitter: @iamcaustic
lefix
Profile Joined February 2011
Germany1082 Posts
August 31 2014 21:31 GMT
#112
Submitted Red Rock Ridge

[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
Koektrommel
Profile Joined December 2012
Netherlands47 Posts
August 31 2014 21:39 GMT
#113
On September 01 2014 06:15 iamcaustic wrote:
Show nested quote +
On September 01 2014 05:55 Koektrommel wrote:
Help, map making beginner here. How do you guys actually make a good screenshot of the map? :/
Lots of thanks to anyone who answers quickly!

For future reference, we have a simple questions/answers thread for these types of things.

The quick answer for you though: go to Data -> Export Map Image. Cheers!


Thanks, I'll use that next time sorry. And derp, how could I have missed something as obvious as that!
Here's my very rectangular first ever attempt at a map, Desert Fortress:
+ Show Spoiler +
[image loading]

Why are the rest of you guys so good at this!
Semmo
Profile Joined June 2011
Korea (South)627 Posts
September 01 2014 01:21 GMT
#114
Remember guys, today is the last day to submit! (11:59PM KST, It's around 10:00AM right now)
Mapmaker of Frost, Fruitland and Bridgehead
lorestarcraft
Profile Joined April 2011
United States1049 Posts
September 01 2014 01:35 GMT
#115
On September 01 2014 10:21 Semmo wrote:
Remember guys, today is the last day to submit! (11:59PM KST, It's around 10:00AM right now)

Is it possible to change an entry?
SC2 Mapmaker
lorestarcraft
Profile Joined April 2011
United States1049 Posts
September 01 2014 02:40 GMT
#116
On September 01 2014 10:35 lorestarcraft wrote:
Show nested quote +
On September 01 2014 10:21 Semmo wrote:
Remember guys, today is the last day to submit! (11:59PM KST, It's around 10:00AM right now)

Is it possible to change an entry?

Nevermind
SC2 Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-09-01 05:43:43
September 01 2014 05:03 GMT
#117
I'm submitting (2) Heart of Winter
[image loading]
Moderatorshe/her
TL+ Member
Semmo
Profile Joined June 2011
Korea (South)627 Posts
September 01 2014 13:13 GMT
#118
Alright, 2 hours left till submissions close!
Mapmaker of Frost, Fruitland and Bridgehead
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 01 2014 21:22 GMT
#119
Submitted this one a couple weeks back:

(2) Joust
[image loading]
~ ~ <°)))><~ ~ ~
ATTx
Profile Joined February 2012
Korea (South)178 Posts
September 02 2014 05:24 GMT
#120
- Mapximum entry -

algue - (2) Expeditio_n Lost

An Le - (2) Outpost

And G - (4) Crusader

Asindee - (2) Space Othello

Caustic - (2) Crystal Cavern

chuky - (2) join2 Kulas

ConCentrat_e (2) Mar Sara's Canyon

eTcetra - (2) Ember Fortress

Fanatic-Te_mplar - (2) Insulation

GeneralSez_me - (2) The Dark Moon

HuRoMa_p - (2) Bel'shi_r Narrow Path

IeZaeL - (2) AEM Countdown

Kantuva (2) KTV Muj_Gardens

Koektromme_I - (2) Desert Fortress

lefix - (4) Red Rock Ridge

Lorestarcr_aft - (2) Verdant Mountain

Meavis - (4) Resonan_ce

moskonia - (2) Golan Heights

Namrufus - (2) Epimetheus

NegativeZe_ro - (2) Catalys_t

NemRaC - (5) CJ Biome

neobowman - (2) White Storm

NotAPlexaS_murf (2) Stomping Ground

OvO - (2) 뒷골목

Quidios - (3) Shrouded Harbor

Rife - (2) Dylar IV

Scorp - (2) Stale Winter

setaGeulB - (2) T Island Lab

SidianTheB_ard (2) Moonlight Madness

sTY_leZerG - (4) Pergramino

The_Templa_r (2) Heart of winter

TheFish - (2) Joust TF

Timetwiste_r22 - (2) Ion

Wargirl - (2) Char Platform

귀여운 트로리 - (2) TL연구소

로하 - (2) 얼음계곡

생각중 - (2) 노다지

Thank you for participating!
5one2heal@gmail.com
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 02 2014 09:58 GMT
#121
dayum thats a lot of 2p maps
"Not you."
IeZaeL
Profile Joined July 2012
Italy991 Posts
September 02 2014 10:40 GMT
#122
Really interested in the last 3 korean maps. I wanna see them so hard C:C
Author of Coda and Eastwatch.
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2014-09-02 13:31:16
September 02 2014 13:15 GMT
#123
@leZaeL, Uncle algue is here for you :

Here is 귀여운 트로리 - (2) TL연구소 (source)
+ Show Spoiler +
[image loading]


로하 - (2) 얼음계곡 is already on TL : http://www.teamliquid.net/forum/sc2-maps/464673-2ice-valley
The map has been updated though here is the last version posted on PlayXP (source) :
+ Show Spoiler +
[image loading]


And here is 생각중 - (2) 노다지 (source)
+ Show Spoiler +
[image loading]



(I really like the XNT placement on those maps ^_^)
rly ?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 02 2014 14:25 GMT
#124
Sick korean maps. First one particularly looks like it could be a contender.
Moderatorshe/her
TL+ Member
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2014-09-02 14:58:25
September 02 2014 14:56 GMT
#125
Third one is sick. Will 100% steal the center.
First one is a nimbus wannabee , i dont really like the splitty center and i wouldnt pick it to be honest.
Author of Coda and Eastwatch.
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 02 2014 15:59 GMT
#126
On September 02 2014 23:56 IeZaeL wrote:
Third one is sick. Will 100% steal the center.
First one is a nimbus wannabee , i dont really like the splitty center and i wouldnt pick it to be honest.

So the platform tileset makes maps into Nimbus now, that's interesting.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 02 2014 17:09 GMT
#127
On September 02 2014 23:56 IeZaeL wrote:
Third one is sick. Will 100% steal the center.
First one is a nimbus wannabee , i dont really like the splitty center and i wouldnt pick it to be honest.

First one is really far from being nimbus... It has chokes and islands.
Moderatorshe/her
TL+ Member
IeZaeL
Profile Joined July 2012
Italy991 Posts
September 02 2014 17:31 GMT
#128
I mean the tileset. Highground is the same just with the orange decals in the middle, and lowground has metallic roads.
Anyway its not the end of the world , looking forward for the top7
Author of Coda and Eastwatch.
And G
Profile Joined May 2012
Germany491 Posts
September 02 2014 18:45 GMT
#129
Is it only me or do the 12/6 o'clock bases on 노다지 have 9 mineral patches?
not a community mapmaker
Knatterking
Profile Joined April 2014
Germany405 Posts
Last Edited: 2014-09-02 20:37:10
September 02 2014 20:26 GMT
#130
On September 03 2014 03:45 And G wrote:
Is it only me or do the 12/6 o'clock bases on 노다지 have 9 mineral patches?

Not only you, they do have 9.

I don't like (2) TL연구소 though. There is too much visual variety crammed into too little space. It confuses me.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
September 02 2014 20:27 GMT
#131
Looks like a pretty awesome list of maps. Will be exciting to see which maps get picked and all the feedback that gets given. GL all!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
theworldofdustoerba
Profile Joined November 2012
51 Posts
Last Edited: 2014-09-03 04:25:12
September 03 2014 04:24 GMT
#132
@Semmo, @Attx i submitted my map one day late (yesterday), is it possible it can enter the contest? I thought it was USA time, not KST. sorry
ATTx
Profile Joined February 2012
Korea (South)178 Posts
September 03 2014 09:53 GMT
#133
@theworldfdustoerba

I've checked your e-mail and we had a meeting together.
I'm sorry to say this but rule is the rule.
We need to try to be fair to everyone so Unfortunately we've decided to fail.
we will keep making maps,In the future we'll try to make your effort not in vain.
I promise we're going to make better solutions.
thank you.
5one2heal@gmail.com
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
September 06 2014 02:31 GMT
#134
We need more new map out there more to chose.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 10 2014 09:31 GMT
#135
results hype
"Not you."
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