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The lowground third looks like it would be really easily sieged or lasered from above (even with the rocks), and the other third / 4th with the minerals right at the edge - how could you defend against air unit harass if you don't have air units of your own? Is it intentional? E.g. TvZ, marines won't be able to hit mutalisks in that dead zone while they attack SCVs.
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facing worlds!!! <3
this map is great :D
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The name is so perfect for the map
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looks awesome but I agree the 3rd would be hard to hold for a zerg
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Really enjoy the creative take on the gold bases.
Also liking the way the destructible rocks over look the optional third. Speaking of, I'd suggest playing around with widening those bases just a bit.
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