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Map of the Month - July 2014 Voting

Forum Index > SC2 Maps & Custom Games
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lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2014-07-31 22:28:26
July 29 2014 09:29 GMT
#1
[image loading]

It is time again to decide on the winners for July 2014! The members of the Map Cave (skype group with 50+ mapmakers from this community) have picked their favorites. The following 5 maps have gotten the most support and will be voted on!
Here they are (in no particular order!)


[image loading]

Oasis by NewSunshine
+ Show Spoiler +
[image loading]

Map thread

Isomer by -NegativeZero-
+ Show Spoiler +
[image loading]

Map thread

Mockingbird by lefix
+ Show Spoiler +
[image loading]

Map thread

Samarra Mines by Uvantak
+ Show Spoiler +
[image loading]

Map thread

Parrot Cay by ScorpSCII
+ Show Spoiler +
[image loading]

Map thread



Please also check the map threads for more information about these maps!


[image loading]


Voting has now closed!
Map of the Month | The Planetary Workshop | SC2Melee.net
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 29 2014 09:34 GMT
#2
Hmmm.
Oasis is perfect, Isomer is less solid and standard than people seem to think but still very good, Mockingbird is incredibly standard, Samarra Mines is an Uvantak map so it obviously places in the top 3 at least, and we need more maps like Parrot Cay.

Voted for Oasis.
Moderatorshe/her
TL+ Member
IeZaeL
Profile Joined July 2012
Italy991 Posts
July 29 2014 10:39 GMT
#3
Voted for Parrot cay.
Author of Coda and Eastwatch.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
July 29 2014 11:00 GMT
#4
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
July 29 2014 13:43 GMT
#5
Oasis is a tiny bit too choky+turtle for my liking. Makes it really hard to have a good lategame balance imo.
Isomer is great, apart from the supertiny chokes at the front of the natural. Makes it a little too much of a tunnel map.
I think the Mockingbird natural setup simply hasn't provided any interesting games yet. Icarus, Jungle Basin come to mind. Roach and Protoss timings are incredibly strong against these kinds of bases.
Smarra Mines is very beautiful and I'd vote for it, if we wouldn't have a bunch of those really open third base maps already.
I like Parrot Cay the most from the first glance comparisons. It's very standard, very Daybreakesque - and we didn't have this kind of map for quite some time. Biggest problem of the map is probably how easy it could be to protect the third and 4th simultanously.
Knatterking
Profile Joined April 2014
Germany405 Posts
July 29 2014 14:19 GMT
#6
Can I have 5 votes please?
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2014-07-29 14:49:33
July 29 2014 14:49 GMT
#7
Voting is rigged if Isomer doesn't win!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
subtlerevolution
Profile Joined June 2014
France37 Posts
July 29 2014 16:02 GMT
#8
Samara mines was too cute, I had to vote for it

again, ty to all MotM organizers and participants
JessicaSc2
Profile Joined February 2014
Poland123 Posts
July 29 2014 17:45 GMT
#9
Samara mines
moskonia
Profile Joined January 2011
Israel1448 Posts
July 29 2014 18:11 GMT
#10
On July 29 2014 18:34 The_Templar wrote:
Hmmm.
Oasis is perfect, Isomer is less solid and standard than people seem to think but still very good, Mockingbird is incredibly standard, Samarra Mines is an Uvantak map so it obviously places in the top 3 at least, and we need more maps like Parrot Cay.

Voted for Oasis.

How is Mockingbird standard? While that format was used before, it is certainly not the standard, and it certainly will produce at least some non-standard games.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 29 2014 18:24 GMT
#11
On July 30 2014 03:11 moskonia wrote:
Show nested quote +
On July 29 2014 18:34 The_Templar wrote:
Hmmm.
Oasis is perfect, Isomer is less solid and standard than people seem to think but still very good, Mockingbird is incredibly standard, Samarra Mines is an Uvantak map so it obviously places in the top 3 at least, and we need more maps like Parrot Cay.

Voted for Oasis.

How is Mockingbird standard? While that format was used before, it is certainly not the standard, and it certainly will produce at least some non-standard games.

4 player rotational 16p map, with an easy 3 bases and an equal choice of fourth bases to reduce rotational imbalance. All of the bases are on high ground. There are multiple paths which lead into the center coming from the area in front of the natural and the low ground next to the third/fourth. In fact, I just almost exactly described whirlwind.
Just about every map occasionally leads to weird games. See whirlwind, cloud kingdom, and overgrowth.
Moderatorshe/her
TL+ Member
lefix
Profile Joined February 2011
Germany1082 Posts
July 29 2014 20:48 GMT
#12
Well, since most matches take place entirely around the main/nat and third base, my main goal was todo something different from the single ramp down to 3 building choke thing. The rest of the map wasn't supposed to be too crazy, since than main/nat setup already makes a big difference. But there's also a center xnt that cannot be reached by ground
Map of the Month | The Planetary Workshop | SC2Melee.net
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
July 29 2014 21:05 GMT
#13
Wow, Samara Mines looks like fun. Uvantak is op.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-07-29 23:24:04
July 29 2014 21:53 GMT
#14
I'm so thorn, idk which mapo to choose this month, Mockingbird and his lowgrounds in the middle is just far too interesting to pass by but parrot cay and Isomer are pretty fucking nice too.

Can i has more votes plox? ;_;
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Pino
Profile Joined June 2013
1032 Posts
July 29 2014 22:05 GMT
#15
The choice was tough! But I voted for mockingbird because it stands out as something really different imo
[PkF] Wire
Profile Joined March 2013
France24232 Posts
July 29 2014 22:25 GMT
#16
Voted Parrot Cay but all maps were awesome and deserve some attention.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 30 2014 04:27 GMT
#17
Oasis was not typical fare for me, my usual style is somehow absent from it, so I just am not feeling it this time. However, I'm back on form and making stuff that I feel more strongly about, you'll see it in the coming weeks.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 30 2014 05:20 GMT
#18
I surprised myself by voting for samarra mines over oasis, because oasis has so much stuff that I like, but samarra mines is the map with the best long game lategame play by far, which is what I think we should be designing for, and it is also innovating (by executing?) at the same time, so godspeed fair open center child. glhf to all the maps though
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 30 2014 05:50 GMT
#19
On July 30 2014 14:20 EatThePath wrote:
I surprised myself by voting for samarra mines over oasis, because oasis has so much stuff that I like, but samarra mines is the map with the best long game lategame play by far, which is what I think we should be designing for, and it is also innovating (by executing?) at the same time, so godspeed fair open center child. glhf to all the maps though

None of the maps have an open center. Samarra just hides that the best
Moderatorshe/her
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
July 30 2014 06:32 GMT
#20
On July 30 2014 14:50 The_Templar wrote:
Show nested quote +
On July 30 2014 14:20 EatThePath wrote:
I surprised myself by voting for samarra mines over oasis, because oasis has so much stuff that I like, but samarra mines is the map with the best long game lategame play by far, which is what I think we should be designing for, and it is also innovating (by executing?) at the same time, so godspeed fair open center child. glhf to all the maps though

None of the maps have an open center. Samarra just hides that the best


Sadly.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 30 2014 06:45 GMT
#21
Well, I did say child because it's more of a spiritual successor to the BW idea of a true open center, though it's true the center itself isn't that open. It has the most openness out of these 5 maps, though, and the most openness of any successful designs in a long while.
Comprehensive strategic intention: DNE
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-07-30 07:21:05
July 30 2014 07:20 GMT
#22
On July 30 2014 15:45 EatThePath wrote:
Well, I did say child because it's more of a spiritual successor to the BW idea of a true open center, though it's true the center itself isn't that open. It has the most openness out of these 5 maps, though, and the most openness of any successful designs in a long while.


I like really open maps. They play very differently in PvZ, while not being broken. Usually force long games, but prevent the total Swarm Host armaggeddon, while really making Ultralisk and longer roach/hydra play viable.
And most of our mappools only have 1 or none of them.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 30 2014 23:12 GMT
#23
On July 30 2014 15:32 Big J wrote:
Show nested quote +
On July 30 2014 14:50 The_Templar wrote:
On July 30 2014 14:20 EatThePath wrote:
I surprised myself by voting for samarra mines over oasis, because oasis has so much stuff that I like, but samarra mines is the map with the best long game lategame play by far, which is what I think we should be designing for, and it is also innovating (by executing?) at the same time, so godspeed fair open center child. glhf to all the maps though

None of the maps have an open center. Samarra just hides that the best


Sadly.

But i don't like maps with open centers as much as i like maps with a split center, i find split center maps to be more dynamic :b
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Big J
Profile Joined March 2011
Austria16289 Posts
July 31 2014 07:58 GMT
#24
On July 31 2014 08:12 Uvantak wrote:
Show nested quote +
On July 30 2014 15:32 Big J wrote:
On July 30 2014 14:50 The_Templar wrote:
On July 30 2014 14:20 EatThePath wrote:
I surprised myself by voting for samarra mines over oasis, because oasis has so much stuff that I like, but samarra mines is the map with the best long game lategame play by far, which is what I think we should be designing for, and it is also innovating (by executing?) at the same time, so godspeed fair open center child. glhf to all the maps though

None of the maps have an open center. Samarra just hides that the best


Sadly.

But i don't like maps with open centers as much as i like maps with a split center, i find split center maps to be more dynamic :b


if forcefields weren't in the game I might agree. Like it is, the moment a center is "dynamic", it is in reality just a forcefield paradise and always plays the same.
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
July 31 2014 16:52 GMT
#25
To me it was a really difficult toss-up between Mockingbird and Samarra Mines... in general, I like 4p maps better, but I had to go with the Mines. To me it felt just slightly more BW, and by that I mean willing to try just a little more "different".

I do really like the 4/10 areas of Oasis though...
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 31 2014 17:59 GMT
#26
On August 01 2014 01:52 HypertonicHydroponic wrote:
To me it was a really difficult toss-up between Mockingbird and Samarra Mines... in general, I like 4p maps better, but I had to go with the Mines. To me it felt just slightly more BW, and by that I mean willing to try just a little more "different".

I do really like the 4/10 areas of Oasis though...

Where have you been recently? >.>
Both maps are very similar but I agree, Samarra is much more refreshing to me than mockingbird.
Moderatorshe/her
TL+ Member
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
July 31 2014 19:06 GMT
#27
Not to veer off topic... but I've been heavily involved in the arcade map Kobold Tribes. Continually helping to beta test, work on balance/design suggestions, and trying to help grow the KT community takes a lot of my creative energy -- I only check back here every so often... usually after one of my IRL friends pulls me into some 2v2 ladder for funzies.

Also, Hearthstone. So GG SC2 map making for me, generally speaking. =/
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
LoveTool
Profile Joined April 2012
Sweden143 Posts
August 05 2014 13:10 GMT
#28
Wow, all these maps are amazing !

I'm sure there are weaknesses to them, but right now my first impression is that this month is the most awesome by far !
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2014-08-26 13:02:39
August 26 2014 13:00 GMT
#29
*bump*

No MotM this month ? + Show Spoiler +
sorry if I bumped the wrong thread...
rly ?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 26 2014 14:05 GMT
#30
Please judge us tt
Moderatorshe/her
TL+ Member
lefix
Profile Joined February 2011
Germany1082 Posts
August 26 2014 19:38 GMT
#31
There's a MotM
Poll coming up within the next days.
Map of the Month | The Planetary Workshop | SC2Melee.net
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