• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:29
CET 10:29
KST 18:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains3Weekly Cups (March 2-8): ByuN overcomes PvT block3GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Weekly Cups (March 2-8): ByuN overcomes PvT block Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Recent recommended BW games ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1867 users

[M] (2) KTV Samarra Mines

Forum Index > SC2 Maps & Custom Games
Post a Reply
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-07-29 21:56:08
July 24 2014 21:46 GMT
#1
[image loading]




This one is a bit of an oldie, i made this layout before the TLMC#4 and from this layout came the idea that i would re-use later in Foxtrot Labs, many other interesting ideas are used here too like the buildable terrain behind the natural bases or the bushes where units can be hidden in the middle of the map.

The layout is quite open compared to other of my newer maps, but it makes for great positional games.

Again i hope you guys enjoy the map! hfhf!


Map is published in:
[AM],[EU],[KR],[SEA]


This map does not has GameHeart yet.


[image loading]


Overview:


[image loading]

90º Overview

+ Show Spoiler +

[image loading]


Old Overviews

+ Show Spoiler +
♦ Version 1.0
[image loading]

90º Overview

+ Show Spoiler +

[image loading]





Information/Analyser:

+ Show Spoiler +

[image loading]

[image loading]
+ Show Spoiler [Old Version 1.0] +

[image loading]
[image loading]




Eye Candy:

+ Show Spoiler [slightly outdated] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Small info about the map:


+ Show Spoiler +


◙ Wide open map.
◙ Pathable/buildable area behind natural bases where buildings can be placed (Nydus anyone?)
◙ No Xel'naga Towers.
◙ Forward Third/Four base has rocks behind the mineral line, <7 range units can't reach the mineral line.
◙ Main base has two reaper/Smart Blink paths.



Changelog

+ Show Spoiler +
♦ Version 1.1
Reduced the open area around the clockwise third bases.+ Show Spoiler [New third base] +
.
[image loading]

Small pathing improvements.

♦ Version 1.0
Published.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
July 24 2014 22:07 GMT
#2
Those aesthetics. So good bro. Layout is pretty bland , but i suppose its me being obsessed with a lot of ramps in my maps :|. Overall still great map , you are definitely the better mapmaker this summer !
Author of Coda and Eastwatch.
L3monsta
Profile Joined May 2012
New Zealand149 Posts
July 24 2014 22:43 GMT
#3
Its beautiful o.o
The bottom left corner is cut off by the way.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-07-25 00:02:31
July 24 2014 22:55 GMT
#4
On July 25 2014 07:07 IeZaeL wrote:
Those aesthetics. So good bro. Layout is pretty bland , but i suppose its me being obsessed with a lot of ramps in my maps :|. Overall still great map , you are definitely the better mapmaker this summer !

Yeah i have been moving forward to complex maps lately, well not lately, i have always been fond of complex maps, but it is always nice to go back to more simpler layouts :3

Also is winter, not summer you liar! ^^


On July 25 2014 07:43 L3monsta wrote:
Its beautiful o.o
The bottom left corner is cut off by the way.

That's an perspective/angle thingy since i use 70º overviews, the editor cuts off the bottom corner, check the 90º if that bothers you
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
L3monsta
Profile Joined May 2012
New Zealand149 Posts
July 25 2014 01:33 GMT
#5
On July 25 2014 07:55 Uvantak wrote:That's an perspective/angle thingy since i use 70º overviews, the editor cuts off the bottom corner, check the 90º if that bothers you

Oh no I just wanted to make sure it wasn't an accident
MrBarryObama
Profile Joined August 2010
Korea (South)141 Posts
July 25 2014 07:46 GMT
#6
Really digging the layout. The choice of having a lot of space behind the main mineral line is interesting. I guess if you play terran, a lot of your units will stream past your CC. Makes things easier to defend, I suppose. Cool!
opisska
Profile Blog Joined February 2011
Poland8852 Posts
July 25 2014 08:08 GMT
#7
I won't call the layout "bland" in the slightest. This wuld be a pretty revolutionary map for today's SC2. As the players take more than 2 bases each, they find themselves on a level and very open plateu - there is not a lot of positions to get positional advantage - and the highgrounds behind the side bases are outright vicious. On one hand, this is something that current SC2 needs, on the other it would probably lead to a lot of 2 base allins in any Protoss matchups at least.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
subtlerevolution
Profile Joined June 2014
France37 Posts
July 25 2014 10:44 GMT
#8
<3 the visuals
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 25 2014 13:58 GMT
#9
Visuals are just wow Any fresh look will be great today in sc2
FlaShFTW
Profile Blog Joined February 2010
United States10332 Posts
July 25 2014 15:47 GMT
#10
while a beautiful map, only expect a lot of 2 base play because the bases outside your natural are really damn hard to take.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 25 2014 16:07 GMT
#11
This is a really good example of aesthetics making a map appealing when it otherwise wouldn't be. Which isn't a complaint, just an observation. Imagine if this was posted in wip with just cliffs and monodirt. XD

The eye gets tricked by all the padding of different colors into thinking the spaces aren't quite so big as they really are, and the ridges in the center appear very important because they're visually distinct where in actual games I don't think they'd be used that often.

I really like this take on bw-style open middle, though. And great texture work, obv.
Comprehensive strategic intention: DNE
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 25 2014 18:26 GMT
#12
I like this map, it seems like a World War 1 styled "trench" map? where there are various terrain features in an otherwise open map. Reminds me of an EW map as well. I think third should be more defensive, so that it gives the defender a bit of an edge even if u have to make it further away. the EW map had this problem as well.
Mapmaker of Frost, Fruitland and Bridgehead
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 25 2014 20:18 GMT
#13
Regarding the thirds, yeah this is one of the things that make me a bit uneasy about the map, the thing is that i can't tug them more into the main base otherwise blinkstalkers and main space become a concern, what i think i'll do is to expand the area where the pipes/solar panels are so the area around the diagonal rocks becomes more of a narrow pathway, i'm also thinking of moving/removing the small doodads in front of the nat while expanding a bit the terrain in front of the third base where the ramps are located, attacks to the third would still be pretty strong in ZvP but not so much. This

Other option as you say Semmo would be to move the diagonal rocks to the other side of the path likes this, add a set of diagonal rocks blocking the ramp leading to the third and move the mineral line a bit farther, the thing with this fix is that the distance is just far too long and with the current layout/flow of the map i'm not sure it would work as well, none the less making a third like that sounds pretty interesting, so i'll try to mess around with it a bit for future maps.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
July 25 2014 21:29 GMT
#14
This looks very very nice and interesting
10%
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 28 2014 01:39 GMT
#15
Update time!
♦ Reduced the area around the third base, not as much as i said i would because the slightly harder third still makes for fun gameplay, but enough so it should not cause as many problems as it had before.
+ Show Spoiler [pic] +
[image loading]


♦ Fixed small pathing issues around the edges of the map.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
jamesapjoyce
Profile Joined August 2012
61 Posts
Last Edited: 2014-07-30 17:32:10
July 30 2014 17:29 GMT
#16
I think this is a great effort, in particular I think it has a new and interesting layout of the mineral lines
Please log in or register to reply.
Live Events Refresh
Next event in 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech52
Rex 14
StarCraft: Brood War
Britney 14994
Horang2 4392
Hyuk 1131
Jaedong 588
actioN 540
Flash 497
Shuttle 232
Leta 128
Mong 127
Rush 113
[ Show more ]
Pusan 112
Dewaltoss 111
Hyun 109
EffOrt 103
Soma 98
ZerO 91
Killer 73
ToSsGirL 56
Sharp 53
Nal_rA 44
JYJ 37
Barracks 30
sSak 27
NaDa 24
Backho 23
NotJumperer 22
yabsab 14
sorry 10
Dota 2
XaKoH 311
febbydoto13
League of Legends
KnowMe40
Counter-Strike
shoxiejesuss636
olofmeister635
m0e_tv457
Super Smash Bros
Mew2King66
Other Games
ceh9521
crisheroes119
ToD79
Fuzer 59
ZerO(Twitch)4
Organizations
Dota 2
PGL Dota 2 - Main Stream10761
Other Games
gamesdonequick1019
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH267
• LUISG 24
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1595
• Jankos1235
• Stunt550
• HappyZerGling142
Upcoming Events
GSL
32m
WardiTV Team League
2h 32m
The PondCast
1d
WardiTV Team League
1d 2h
Replay Cast
1d 14h
Replay Cast
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.