• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:17
CEST 04:17
KST 11:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers15Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed ASL21 Strategy, Pimpest Plays Discussions ASL21 General Discussion Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Total Annihilation Server - TAForever Diablo IV Dawn of War IV Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1497 users

[M] (2) KTV Samarra Mines

Forum Index > SC2 Maps & Custom Games
Post a Reply
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-07-29 21:56:08
July 24 2014 21:46 GMT
#1
[image loading]




This one is a bit of an oldie, i made this layout before the TLMC#4 and from this layout came the idea that i would re-use later in Foxtrot Labs, many other interesting ideas are used here too like the buildable terrain behind the natural bases or the bushes where units can be hidden in the middle of the map.

The layout is quite open compared to other of my newer maps, but it makes for great positional games.

Again i hope you guys enjoy the map! hfhf!


Map is published in:
[AM],[EU],[KR],[SEA]


This map does not has GameHeart yet.


[image loading]


Overview:


[image loading]

90º Overview

+ Show Spoiler +

[image loading]


Old Overviews

+ Show Spoiler +
♦ Version 1.0
[image loading]

90º Overview

+ Show Spoiler +

[image loading]





Information/Analyser:

+ Show Spoiler +

[image loading]

[image loading]
+ Show Spoiler [Old Version 1.0] +

[image loading]
[image loading]




Eye Candy:

+ Show Spoiler [slightly outdated] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Small info about the map:


+ Show Spoiler +


◙ Wide open map.
◙ Pathable/buildable area behind natural bases where buildings can be placed (Nydus anyone?)
◙ No Xel'naga Towers.
◙ Forward Third/Four base has rocks behind the mineral line, <7 range units can't reach the mineral line.
◙ Main base has two reaper/Smart Blink paths.



Changelog

+ Show Spoiler +
♦ Version 1.1
Reduced the open area around the clockwise third bases.+ Show Spoiler [New third base] +
.
[image loading]

Small pathing improvements.

♦ Version 1.0
Published.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
July 24 2014 22:07 GMT
#2
Those aesthetics. So good bro. Layout is pretty bland , but i suppose its me being obsessed with a lot of ramps in my maps :|. Overall still great map , you are definitely the better mapmaker this summer !
Author of Coda and Eastwatch.
L3monsta
Profile Joined May 2012
New Zealand149 Posts
July 24 2014 22:43 GMT
#3
Its beautiful o.o
The bottom left corner is cut off by the way.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-07-25 00:02:31
July 24 2014 22:55 GMT
#4
On July 25 2014 07:07 IeZaeL wrote:
Those aesthetics. So good bro. Layout is pretty bland , but i suppose its me being obsessed with a lot of ramps in my maps :|. Overall still great map , you are definitely the better mapmaker this summer !

Yeah i have been moving forward to complex maps lately, well not lately, i have always been fond of complex maps, but it is always nice to go back to more simpler layouts :3

Also is winter, not summer you liar! ^^


On July 25 2014 07:43 L3monsta wrote:
Its beautiful o.o
The bottom left corner is cut off by the way.

That's an perspective/angle thingy since i use 70º overviews, the editor cuts off the bottom corner, check the 90º if that bothers you
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
L3monsta
Profile Joined May 2012
New Zealand149 Posts
July 25 2014 01:33 GMT
#5
On July 25 2014 07:55 Uvantak wrote:That's an perspective/angle thingy since i use 70º overviews, the editor cuts off the bottom corner, check the 90º if that bothers you

Oh no I just wanted to make sure it wasn't an accident
MrBarryObama
Profile Joined August 2010
Korea (South)141 Posts
July 25 2014 07:46 GMT
#6
Really digging the layout. The choice of having a lot of space behind the main mineral line is interesting. I guess if you play terran, a lot of your units will stream past your CC. Makes things easier to defend, I suppose. Cool!
opisska
Profile Blog Joined February 2011
Poland8852 Posts
July 25 2014 08:08 GMT
#7
I won't call the layout "bland" in the slightest. This wuld be a pretty revolutionary map for today's SC2. As the players take more than 2 bases each, they find themselves on a level and very open plateu - there is not a lot of positions to get positional advantage - and the highgrounds behind the side bases are outright vicious. On one hand, this is something that current SC2 needs, on the other it would probably lead to a lot of 2 base allins in any Protoss matchups at least.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
subtlerevolution
Profile Joined June 2014
France37 Posts
July 25 2014 10:44 GMT
#8
<3 the visuals
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 25 2014 13:58 GMT
#9
Visuals are just wow Any fresh look will be great today in sc2
FlaShFTW
Profile Blog Joined February 2010
United States10381 Posts
July 25 2014 15:47 GMT
#10
while a beautiful map, only expect a lot of 2 base play because the bases outside your natural are really damn hard to take.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 25 2014 16:07 GMT
#11
This is a really good example of aesthetics making a map appealing when it otherwise wouldn't be. Which isn't a complaint, just an observation. Imagine if this was posted in wip with just cliffs and monodirt. XD

The eye gets tricked by all the padding of different colors into thinking the spaces aren't quite so big as they really are, and the ridges in the center appear very important because they're visually distinct where in actual games I don't think they'd be used that often.

I really like this take on bw-style open middle, though. And great texture work, obv.
Comprehensive strategic intention: DNE
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 25 2014 18:26 GMT
#12
I like this map, it seems like a World War 1 styled "trench" map? where there are various terrain features in an otherwise open map. Reminds me of an EW map as well. I think third should be more defensive, so that it gives the defender a bit of an edge even if u have to make it further away. the EW map had this problem as well.
Mapmaker of Frost, Fruitland and Bridgehead
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 25 2014 20:18 GMT
#13
Regarding the thirds, yeah this is one of the things that make me a bit uneasy about the map, the thing is that i can't tug them more into the main base otherwise blinkstalkers and main space become a concern, what i think i'll do is to expand the area where the pipes/solar panels are so the area around the diagonal rocks becomes more of a narrow pathway, i'm also thinking of moving/removing the small doodads in front of the nat while expanding a bit the terrain in front of the third base where the ramps are located, attacks to the third would still be pretty strong in ZvP but not so much. This

Other option as you say Semmo would be to move the diagonal rocks to the other side of the path likes this, add a set of diagonal rocks blocking the ramp leading to the third and move the mineral line a bit farther, the thing with this fix is that the distance is just far too long and with the current layout/flow of the map i'm not sure it would work as well, none the less making a third like that sounds pretty interesting, so i'll try to mess around with it a bit for future maps.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
July 25 2014 21:29 GMT
#14
This looks very very nice and interesting
10%
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 28 2014 01:39 GMT
#15
Update time!
♦ Reduced the area around the third base, not as much as i said i would because the slightly harder third still makes for fun gameplay, but enough so it should not cause as many problems as it had before.
+ Show Spoiler [pic] +
[image loading]


♦ Fixed small pathing issues around the edges of the map.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
jamesapjoyce
Profile Joined August 2012
61 Posts
Last Edited: 2014-07-30 17:32:10
July 30 2014 17:29 GMT
#16
I think this is a great effort, in particular I think it has a new and interesting layout of the mineral lines
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup LATAM #6
CranKy Ducklings111
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 200
ROOTCatZ 63
Nina 46
StarCraft: Brood War
GuemChi 5796
ggaemo 37
Dota 2
monkeys_forever711
NeuroSwarm435
League of Legends
Doublelift3971
Counter-Strike
fl0m1371
taco 553
m0e_tv306
Other Games
tarik_tv5472
Artosis549
C9.Mang0482
JimRising 418
Maynarde105
Trikslyr94
ViBE71
Mew2King35
Organizations
Other Games
gamesdonequick1009
BasetradeTV259
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 94
• EnkiAlexander 12
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt166
Other Games
• Scarra981
Upcoming Events
Escore
7h 44m
RSL Revival
14h 44m
Big Brain Bouts
14h 44m
PiG vs DeMusliM
Reynor vs Bunny
Replay Cast
21h 44m
WardiTV Map Contest Tou…
1d 8h
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
1d 12h
uThermal 2v2 Circuit
1d 12h
BSL
1d 16h
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Ladder Legends
2 days
BSL
2 days
CranKy Ducklings
2 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Soma vs hero
Monday Night Weeklies
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Leta vs YSC
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W4
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.