Bounds: 144x124
Bases: 10x 8m2g
XNT: 0
Forum Index > SC2 Maps & Custom Games |
ScorpSCII
Denmark499 Posts
Bounds: 144x124 Bases: 10x 8m2g XNT: 0 | ||
IeZaeL
Italy991 Posts
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Circumstance
United States11403 Posts
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The_Templar
your Country52797 Posts
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ScorpSCII
Denmark499 Posts
On July 20 2014 11:47 The_Templar wrote: I like this 10 base map. I think the rocks in the corner areas should be removed though. Although the scene is trending towards maps with 12+ bases, I do believe 10 base maps still have a place. I'll leave the rocks as is for now, though I may change that at some point. | ||
SatedSC2
England3012 Posts
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Big J
Austria16289 Posts
On July 21 2014 20:15 ScorpSCII wrote: Show nested quote + On July 20 2014 11:47 The_Templar wrote: I like this 10 base map. I think the rocks in the corner areas should be removed though. Although the scene is trending towards maps with 12+ bases, I do believe 10 base maps still have a place. I'll leave the rocks as is for now, though I may change that at some point. yeah, nothing wrong with having some nice mixture of maps. I'd go so far as to demand a TLMC or at least MotM that is devoted to 10base-or-less-maps after the last 3-5p TLMC. :D (seriously, a nice 8-9base map could actually work) On the map, I think your 4th base in the corner is too easy to defend though. It makes it easy to turtle on 3bases, take the 4th with only one small, shared chokepoint close to the third and then play for the mineout, e.g. with Mech against Zerg or maybe even Terran. Especially since the last remaining base on your side can be easily denied for the opponent, so its impossible to run into a 6vs4base scenario when you turtle, it's eventually going to come down to 5vs5. | ||
EatThePath
United States3943 Posts
This is very standard, with the exception of the droppable highground 4th. And it's solid. I think I'd rather see another ground path vulnerability there, or in addition to the highground pod. Also it'd be nice if the base below the side main cliff was more neutral so it could be taken by either player, adding a little more room to move (strategically) in the development through the midgame and in the lategame. + Show Spoiler [This is my thought about it] + ![]() The rocks are both defensive and offensive depending on the situation now. | ||
algue
France1436 Posts
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Semmo
Korea (South)627 Posts
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opisska
Poland8852 Posts
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