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Active: 2004 users

Map Jam & Challenge #12

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-07-26 16:40:29
July 15 2014 04:06 GMT
#1
Map Jam & Challenge #12


From
Saturday, Jul 19 4:00pm GMT (GMT+00:00)
To
Sunday, Jul 20 4:00pm GMT (GMT+00:00)



Rules:

  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • Combine the two randomly selected topics (tba) in one map.
  • Post your map overview and relevant details in this thread and have your map uploaded to EU/NA within the next 24 hours.
  • Poll decides on winner with participants having one additional vote.


Winner is determined
Saturday, Jul 26 4:00pm GMT (GMT+00:00)

+ Show Spoiler [Submissions] +

Lord Randal by laZaeL
[image loading]

Monkey Temple by moskonia
[image loading]

Instigator by NewSunshine
[image loading]

Lunar Refuge by Uvantak
[image loading]

Correct Horse Battery Staple by -NegativeZero-
[image loading]

MJ12 Mountain by Homonuncnunc
[image loading]

Courtyard by The_Templar
[image loading]



First place is Instigator with 8 votes.
Second place is Lunar Refuge with 5 votes.
Third place is Correct Horse Battery Staple with 4 votes (2 by PM).


Previous Topics

                                                                              + Show Spoiler +

  • Map Jam #1
    • 2v2
    • Desert Oasis Style Mains

  • Map Jam #2
    • Extreme chokes and open spaces
    • Use of hostile units

  • Map Jam #3
    • 3 player
    • multiple Xel'Naga Towers

  • Map Jam #4
    • Area < 16900
    • Forward high ground

  • Map Jam #5
    • No ramps
    • Maximum playable width of 116

  • Map Jam #6
    • Gold Bases
    • Contains at least 11 ramps per player

  • Map Jam #7
    • Based on a Magic the Gathering card
    • Xel'Naga tower in main

  • Map Jam #8
    • 3 player map
    • Asymmetric

  • Map Jam #9
    • 2 Central bases separated by rocks with two ramps leading to each expansion
    • Nonlinear terrain

  • Map Jam #10
    • No elevation levels
    • At least half of the expansions on the map must be farther away from your opponent's main base than your main base is.

  • Map Jam #11
    • At least a portion of the main base must border a cliff higher than it which is accessible from the outside.
    • The map must have a single watch tower that gives vision of the 3rd base hatch/nexus/CC of all spawn points.






Topics:


  • Low Main
  • 1/4 or more of all bases must be islands




    Process
    Send your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.

    Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.



    FAQ:


    What is the Map Jam & Challenge?
    The Map Jam & Challenge is a format by and for the community.
    The Map Jam & Challenge is a regular map making competition.
    The Map Jam & Challenge wants you to be creative and quick.
    The Map Jam & Challenge provokes thinking outside the box.

    This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.

    Why do this?
    It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no give aways, no tshirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.

    I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.

    How does it work?
    • Runs monthly.
    • 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
    • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
    • By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
    • Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
    • Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
    • Win = Fun & Fame


Map Jam & Challenge #12
The Map Jam & Challenge starts Saturday, Jul 19 4:00pm GMT (GMT+00:00) and runs 24 hours. Topics need to be sent to The_Templar via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.

Topics will be announced in this thread.

The previous events were administrated by The_Templar, Scorp, Samro, and RFDaemoniac. In future events, other community members may administrate as well. If you are interested in administration please notify the admin of the most recent map jam.
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 15 2014 04:06 GMT
#2
This is late because I was at red bull battlegrounds all weekend, sorry
Moderatorshe/her
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 15 2014 05:14 GMT
#3
On July 15 2014 13:06 The_Templar wrote:
This is late because I was at red bull battlegrounds all weekend, sorry

How dare you esports...

Topic sent ^^
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 15 2014 05:17 GMT
#4
On July 15 2014 14:14 NewSunshine wrote:
Show nested quote +
On July 15 2014 13:06 The_Templar wrote:
This is late because I was at red bull battlegrounds all weekend, sorry

How dare you esports...

Topic sent ^^

I even posted in SC2 tournaments by accident D:
Moderatorshe/her
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 15 2014 05:27 GMT
#5
"I was accidentally attending a tournament and not lurking teh forums, lul" ^^
Comprehensive strategic intention: DNE
Knatterking
Profile Joined April 2014
Germany405 Posts
July 16 2014 22:54 GMT
#6
Hooray!

I hope we get some cool topics and that I have time to participate and make my second map!
moskonia
Profile Joined January 2011
Israel1448 Posts
July 17 2014 02:38 GMT
#7
Last time I wasn't able to make a map due to time constraints, it will not happen this time! Hopefully we will see good topics as well this time around.
subtlerevolution
Profile Joined June 2014
France37 Posts
July 17 2014 11:06 GMT
#8
thank you for jam
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 19 2014 16:14 GMT
#9
Topics


  • Low Main
  • 1/4 or more of all bases must be islands
Moderatorshe/her
TL+ Member
Knatterking
Profile Joined April 2014
Germany405 Posts
July 19 2014 17:03 GMT
#10
meh, I don't like the topics.
Also I started something and then fucked it up.

gl to everybody else
Timetwister22
Profile Joined March 2011
United States538 Posts
July 19 2014 19:29 GMT
#11
These topics intrigue me.
Former ESV Mapmaker | @Timetwister22
IeZaeL
Profile Joined July 2012
Italy991 Posts
July 19 2014 19:46 GMT
#12
Found something on hdd that had the right requirement. Then i just added a little texture layer. Definitely need to update mineral lines , but you can already understand the map imo. Can provide download link if you want.

(2) Lord Randal


128*128

[image loading]
Author of Coda and Eastwatch.
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2014-07-19 20:36:18
July 19 2014 20:35 GMT
#13
Aesthetics started looking really good, but I cba finishing them for such a non serious map.

Monkey Temple:


[image loading]
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 19 2014 21:12 GMT
#14
Well i'm starting a little delayed, i just arrived from a exam in college, let's see what i can make up with the time left.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 19 2014 22:39 GMT
#15
(4) Instigator
144x144


[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 20 2014 01:52 GMT
#16
Love these maps. Love these map names.

Gonna start working on mine now!
Comprehensive strategic intention: DNE
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-07-20 02:56:01
July 20 2014 02:55 GMT
#17
A team map just to spice things up a bit!

(8) Lunar Refuge


[image loading]


+ Show Spoiler [Pretty?] +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Also! 700 for my first team map published in TL! :3
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-07-20 09:26:27
July 20 2014 08:14 GMT
#18
I really didn't have much spare time this weekend.

(2) Levitation Nation


[image loading]

Features:
-Completely original map concept/layout/art
-50% of bases are islands, including spawns
-T can float to the gold to finally be OP for once
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 20 2014 08:49 GMT
#19
On July 20 2014 17:14 -NegativeZero- wrote:
I really didn't have much spare time this weekend.

(2) Levitation Nation


&#91;image loading&#93;

Features:
-Completely original map concept/layout/art
-50% of bases are islands, including spawns
-T can float to the gold to finally be OP for once

Wait a second...
Moderatorshe/her
TL+ Member
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-07-20 09:30:26
July 20 2014 09:27 GMT
#20
On July 20 2014 17:49 The_Templar wrote:
Show nested quote +
On July 20 2014 17:14 -NegativeZero- wrote:
I really didn't have much spare time this weekend.

(2) Levitation Nation


[image loading]

Features:
-Completely original map concept/layout/art
-50% of bases are islands, including spawns
-T can float to the gold to finally be OP for once

Wait a second...

:D

I know it's a great map, but just in case you decide this one can't be used due to... reasons, then here's another thing.
+ Show Spoiler +
(2) Correct Horse Battery Staple


[image loading]
vibeo gane,
1 2 Next All
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