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[CSL] Community Map-Making Contest - Page 7

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 5 6 7 All
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 28 2013 22:58 GMT
#121
Where were the winners announced?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 28 2013 23:50 GMT
#122
Nowhere it seems, their FB has nothing, nor their twitter account and there's nothing on their website either. So as Timmay say it seems that they actually forgot to announce the winners.

Also Eureka is that 4p desert mpa that is posted here on TL right? because that one doesn't look bad at all i must say, it may have some inefficient mineral patches and a vespene geiser or two here and there, but that is nothing really game breaking.

Also can you guys link me to the Vod's? i can't seem to find them.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 29 2013 00:26 GMT
#123
Well, this has certainly been a bastion of professionalism.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
August 29 2013 00:50 GMT
#124
On August 29 2013 08:50 Uvantak wrote:
Nowhere it seems, their FB has nothing, nor their twitter account and there's nothing on their website either. So as Timmay say it seems that they actually forgot to announce the winners.

Also Eureka is that 4p desert mpa that is posted here on TL right? because that one doesn't look bad at all i must say, it may have some inefficient mineral patches and a vespene geiser or two here and there, but that is nothing really game breaking.

Also can you guys link me to the Vod's? i can't seem to find them.


On one of the bases, the minerals are misplaced so that there's a massive mining deficiency on that base compared to the others, and it's a main base. T T Also the lighting isn't great, but it's bearable.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
CollegiateStarleague
Profile Blog Joined May 2011
United States577 Posts
August 29 2013 01:02 GMT
#125
Apologies for the wait! Our winners are:

Ravage
Eureka
Derelict Colony
Illumination
Panwa

(As Timmay helpfully pointed out )

One map will enter the fall season map pool! Watch the games this summer to see how they play out. Thanks for participating and hope to see some awesome games!
Collegiate Starleague - cstarleague.com
Quidios
Profile Joined June 2013
Sweden74 Posts
August 29 2013 02:43 GMT
#126
On August 29 2013 09:50 Yonnua wrote:
Show nested quote +
On August 29 2013 08:50 Uvantak wrote:
Nowhere it seems, their FB has nothing, nor their twitter account and there's nothing on their website either. So as Timmay say it seems that they actually forgot to announce the winners.

Also Eureka is that 4p desert mpa that is posted here on TL right? because that one doesn't look bad at all i must say, it may have some inefficient mineral patches and a vespene geiser or two here and there, but that is nothing really game breaking.

Also can you guys link me to the Vod's? i can't seem to find them.


On one of the bases, the minerals are misplaced so that there's a massive mining deficiency on that base compared to the others, and it's a main base. T T Also the lighting isn't great, but it's bearable.

All mineral lines on Eureka are equal (4 close patches and 4 one hex further) as are the gases. The different formations with 2 "further away" patches next to each other may give the optical illusion of it being inequal, but I assure you it is not.
As for the lighting I think you'll get used to if you play 2-3 games longer than 10 minutes.

I skimmed through the games and every game on every map was an allin basically, which is understandable with new maps and short prep time. Also there are new laddermaps so just bad timing there. Hopefully we'll get to see some longer games aswell so we can make real judgements on the maps. I'm really excited about this
Fatam
Profile Joined June 2012
1986 Posts
August 29 2013 05:56 GMT
#127
The choices are pretty vanilla - there's not really any feature on any of the maps that is all that interesting or outside the norm. Was hoping since CSL seems a bit more "grassroots" that they would be willing to mix in a few experimental maps.

That said, the maps are all solid (if a bit on the safe side), so grats winners. Also for the most part the aesthetics are cool, so props on that as well.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2013-08-29 09:02:28
August 29 2013 09:01 GMT
#128
New community maps get on a tournament map pool...somebody has to bitch. Fatam, I love you bro, but stfu. <3

although........none of them are my maps? wtf...rigged. shit map pool.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 29 2013 14:01 GMT
#129
Fatam is right tho, pretty vanilla picks - Illumination and Panwa maybe have some chocolate sprinkles but that's about it. Not that that is bad, just uninspiring. If the meta game on "new" maps is exactly the same as on the old maps, why even bother creating the new ones?
~ ~ <°)))><~ ~ ~
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 29 2013 15:02 GMT
#130
On August 29 2013 23:01 TheFish7 wrote:
Fatam is right tho, pretty vanilla picks - Illumination and Panwa maybe have some chocolate sprinkles but that's about it. Not that that is bad, just uninspiring. If the meta game on "new" maps is exactly the same as on the old maps, why even bother creating the new ones?
So people can get the dubious honour of their maps being in tournaments which is apparently what it's all about for people.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 29 2013 15:27 GMT
#131
On August 29 2013 18:01 SidianTheBard wrote:
New community maps get on a tournament map pool...somebody has to bitch. Fatam, I love you bro, but stfu. <3

although........none of them are my maps? wtf...rigged. shit map pool.

L2map bro.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SidianTheBard
Profile Joined October 2010
United States2475 Posts
August 29 2013 16:40 GMT
#132
I need to stop posting when I've been drinking, I come off kind of like an asshole lol. Seriously though I think any tournament that brings in new community maps is pretty awesome though, standard or not.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 29 2013 18:01 GMT
#133
On August 30 2013 00:02 SiskosGoatee wrote:
Show nested quote +
On August 29 2013 23:01 TheFish7 wrote:
Fatam is right tho, pretty vanilla picks - Illumination and Panwa maybe have some chocolate sprinkles but that's about it. Not that that is bad, just uninspiring. If the meta game on "new" maps is exactly the same as on the old maps, why even bother creating the new ones?
So people can get the dubious honour of their maps being in tournaments which is apparently what it's all about for people.

What!? Do you mean that i won't get a parade when my maps start getting into tournaments?? wft man!?


I have to agree here with you Sidian, ANY map pool cycling is welcome, and this may give that small push that some other tournament organizers are needing to cycle out their map pools too.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 29 2013 18:07 GMT
#134
no pictures/posts of the maps?
starleague forever
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 29 2013 18:29 GMT
#135
Winners;

+ Show Spoiler +
Ravage

[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=409287


Eureka

[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=412398


Derelict Colony

[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=423212

Illumination

[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=399728


Panwa

[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=409918


I really like Panwa, but i'm not sure how Illumination will play out in HotS with those chokes at the middle of the map :/.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Fatam
Profile Joined June 2012
1986 Posts
August 29 2013 20:07 GMT
#136
Yeah i'm glad/grateful they are running a competition at all, for sure. Community maps finally getting at least a little attention is great.

I just can't shake the feeling that at this rate in LotV we will still be playing on maps that are interchangeable w/ most 2012 ladder/tourney maps. For me that is a "yikes", for some people that is fine. Just depends on what you like.

<3
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 29 2013 22:06 GMT
#137
Looking forward to some games on panwa :D
Comprehensive strategic intention: DNE
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 29 2013 22:36 GMT
#138
On August 30 2013 05:07 Fatam wrote:
Yeah i'm glad/grateful they are running a competition at all, for sure. Community maps finally getting at least a little attention is great.

I just can't shake the feeling that at this rate in LotV we will still be playing on maps that are interchangeable w/ most 2012 ladder/tourney maps. For me that is a "yikes", for some people that is fine. Just depends on what you like.

<3
That's because we don't have an organization like KeSPA to lay down the law and force people to practice on maps they may or may not like.

This was by the way the map pool in the GSL in the last season before CK was introduced (the one Jjakji won)

Antiga Shipyard, Bel'shir Beach (not winter), Calm Before the Storm, Crossfire SE, Daybreak, Dual Site, Tal'Darim Altar.

Notice something? Each of these maps had a completely different setup and required very different strategies. We had maps which had conservative naturals in Antiga and Daybreak, we had maps with more open naturals such as Dual Site and Bel'shir Beach, we had two maps without a ramp in TDA and Bel'shir Beach, we had one map with an indoor natural, Calm Before the Storm, and we had Crossfire which basically had a third so far away that most strategies revolved around 2basing and 1-1-1 all ins. People actually picked their strat for the map back then.

Enter Cloud Kingdom, it was such a huge success and it did a couple of things, a conservative natural and virtually no airspace and almsot every map after it aped it wanting to be the next CK that people forgot how to play otherwise. Many protoss players tell you you can't expand on an open natural while protoss players used to be able to that just fine, without the mothership core no less, you cannot possibly convince me that something in the metagame stops you from now expanding on it while Z has gotten no early game tools to punish it and P has gotten the mothership core.

Also notice the lack of airspace, something I've never been a fan of. At the beginning of CK many casters commented on that mutas were bad on CK and infestors were the way to go when the infestor rage was about starting because there was no airspace for mutas to use. This was back when infestors vs mutas was still a choice based on the map and the infestor-style was still known as some-what gimmicky and people doubted it would be viable forever, many people were saying Stephano would disappear once people figured infestors out..

Well, most maps after CK did away with airspace behind bases and so went the mutalisk. Most maps after CK also made really conservative thirds that Z could never break with broods, the maps were so chocked up that Z had no other choice but going infestor/BL, what happened next is history.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
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