[CSL] Community Map-Making Contest - Page 7
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IronManSC
United States2119 Posts
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Uvantak
Uruguay1381 Posts
Also Eureka is that 4p desert mpa that is posted here on TL right? because that one doesn't look bad at all i must say, it may have some inefficient mineral patches and a vespene geiser or two here and there, but that is nothing really game breaking. Also can you guys link me to the Vod's? i can't seem to find them. | ||
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SiskosGoatee
Albania1482 Posts
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Yonnua
United Kingdom2331 Posts
On August 29 2013 08:50 Uvantak wrote: Nowhere it seems, their FB has nothing, nor their twitter account and there's nothing on their website either. So as Timmay say it seems that they actually forgot to announce the winners. Also Eureka is that 4p desert mpa that is posted here on TL right? because that one doesn't look bad at all i must say, it may have some inefficient mineral patches and a vespene geiser or two here and there, but that is nothing really game breaking. Also can you guys link me to the Vod's? i can't seem to find them. On one of the bases, the minerals are misplaced so that there's a massive mining deficiency on that base compared to the others, and it's a main base. T T Also the lighting isn't great, but it's bearable. | ||
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CollegiateStarleague
United States577 Posts
Ravage Eureka Derelict Colony Illumination Panwa (As Timmay helpfully pointed out )One map will enter the fall season map pool! Watch the games this summer to see how they play out. Thanks for participating and hope to see some awesome games! | ||
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Quidios
Sweden74 Posts
On August 29 2013 09:50 Yonnua wrote: On one of the bases, the minerals are misplaced so that there's a massive mining deficiency on that base compared to the others, and it's a main base. T T Also the lighting isn't great, but it's bearable. All mineral lines on Eureka are equal (4 close patches and 4 one hex further) as are the gases. The different formations with 2 "further away" patches next to each other may give the optical illusion of it being inequal, but I assure you it is not. As for the lighting I think you'll get used to if you play 2-3 games longer than 10 minutes. I skimmed through the games and every game on every map was an allin basically, which is understandable with new maps and short prep time. Also there are new laddermaps so just bad timing there. Hopefully we'll get to see some longer games aswell so we can make real judgements on the maps. I'm really excited about this ![]() | ||
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Fatam
1986 Posts
That said, the maps are all solid (if a bit on the safe side), so grats winners. Also for the most part the aesthetics are cool, so props on that as well. | ||
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SidianTheBard
United States2474 Posts
although........none of them are my maps? wtf...rigged. shit map pool. | ||
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TheFish7
United States2824 Posts
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SiskosGoatee
Albania1482 Posts
On August 29 2013 23:01 TheFish7 wrote: So people can get the dubious honour of their maps being in tournaments which is apparently what it's all about for people.Fatam is right tho, pretty vanilla picks - Illumination and Panwa maybe have some chocolate sprinkles but that's about it. Not that that is bad, just uninspiring. If the meta game on "new" maps is exactly the same as on the old maps, why even bother creating the new ones? | ||
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NewSunshine
United States5938 Posts
On August 29 2013 18:01 SidianTheBard wrote: New community maps get on a tournament map pool...somebody has to bitch. Fatam, I love you bro, but stfu. <3 although........none of them are my maps? wtf...rigged. shit map pool. L2map bro. | ||
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SidianTheBard
United States2474 Posts
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Uvantak
Uruguay1381 Posts
On August 30 2013 00:02 SiskosGoatee wrote: So people can get the dubious honour of their maps being in tournaments which is apparently what it's all about for people. What!? Do you mean that i won't get a parade when my maps start getting into tournaments?? wft man!? I have to agree here with you Sidian, ANY map pool cycling is welcome, and this may give that small push that some other tournament organizers are needing to cycle out their map pools too. | ||
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a176
Canada6688 Posts
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Uvantak
Uruguay1381 Posts
+ Show Spoiler + Ravage ![]() http://www.teamliquid.net/forum/viewmessage.php?topic_id=409287 Eureka ![]() http://www.teamliquid.net/forum/viewmessage.php?topic_id=412398 Derelict Colony ![]() http://www.teamliquid.net/forum/viewmessage.php?topic_id=423212 Illumination ![]() http://www.teamliquid.net/forum/viewmessage.php?topic_id=399728 Panwa ![]() http://www.teamliquid.net/forum/viewmessage.php?topic_id=409918 I really like Panwa, but i'm not sure how Illumination will play out in HotS with those chokes at the middle of the map :/. | ||
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Fatam
1986 Posts
I just can't shake the feeling that at this rate in LotV we will still be playing on maps that are interchangeable w/ most 2012 ladder/tourney maps. For me that is a "yikes", for some people that is fine. Just depends on what you like. <3 | ||
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EatThePath
United States3943 Posts
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SiskosGoatee
Albania1482 Posts
On August 30 2013 05:07 Fatam wrote: That's because we don't have an organization like KeSPA to lay down the law and force people to practice on maps they may or may not like.Yeah i'm glad/grateful they are running a competition at all, for sure. Community maps finally getting at least a little attention is great. I just can't shake the feeling that at this rate in LotV we will still be playing on maps that are interchangeable w/ most 2012 ladder/tourney maps. For me that is a "yikes", for some people that is fine. Just depends on what you like. <3 This was by the way the map pool in the GSL in the last season before CK was introduced (the one Jjakji won) Antiga Shipyard, Bel'shir Beach (not winter), Calm Before the Storm, Crossfire SE, Daybreak, Dual Site, Tal'Darim Altar. Notice something? Each of these maps had a completely different setup and required very different strategies. We had maps which had conservative naturals in Antiga and Daybreak, we had maps with more open naturals such as Dual Site and Bel'shir Beach, we had two maps without a ramp in TDA and Bel'shir Beach, we had one map with an indoor natural, Calm Before the Storm, and we had Crossfire which basically had a third so far away that most strategies revolved around 2basing and 1-1-1 all ins. People actually picked their strat for the map back then. Enter Cloud Kingdom, it was such a huge success and it did a couple of things, a conservative natural and virtually no airspace and almsot every map after it aped it wanting to be the next CK that people forgot how to play otherwise. Many protoss players tell you you can't expand on an open natural while protoss players used to be able to that just fine, without the mothership core no less, you cannot possibly convince me that something in the metagame stops you from now expanding on it while Z has gotten no early game tools to punish it and P has gotten the mothership core. Also notice the lack of airspace, something I've never been a fan of. At the beginning of CK many casters commented on that mutas were bad on CK and infestors were the way to go when the infestor rage was about starting because there was no airspace for mutas to use. This was back when infestors vs mutas was still a choice based on the map and the infestor-style was still known as some-what gimmicky and people doubted it would be viable forever, many people were saying Stephano would disappear once people figured infestors out.. Well, most maps after CK did away with airspace behind bases and so went the mutalisk. Most maps after CK also made really conservative thirds that Z could never break with broods, the maps were so chocked up that Z had no other choice but going infestor/BL, what happened next is history. | ||
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