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[CSL] Community Map-Making Contest - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 Next All
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 18 2013 10:51 GMT
#101
Unsure of how the rules will bork my submission, so I'm just putting them out there. If they don't take, then that's that.

Chimaera-
[image loading]
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Matrix Jumper-
[image loading]
+ Show Spoiler +
[image loading]

[image loading]

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 18 2013 10:58 GMT
#102
Yeah, an interesting thing about the 'Only two per team' submission rule is that, what happens if several team members just 'break the rule' and submit stuff? so you end up with 6? It's not like teams can stop them so what happens then?

Honestly, that rule seems to have been founded on ignorance how mapping teams operate. I think the CSL lives in the idea that mapping teams collaborate on maps rather than being loose unions at best.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Aircooled
Profile Joined July 2012
United States79 Posts
Last Edited: 2013-08-19 00:53:01
August 18 2013 11:43 GMT
#103
Update
X Marks The Spot
[image loading]
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 18 2013 12:06 GMT
#104
On August 18 2013 19:58 SiskosGoatee wrote:
Yeah, an interesting thing about the 'Only two per team' submission rule is that, what happens if several team members just 'break the rule' and submit stuff? so you end up with 6? It's not like teams can stop them so what happens then?
I would assume CSL just picked the first two submissions from that team.

On August 18 2013 19:58 SiskosGoatee wrote:
Honestly, that rule seems to have been founded on ignorance how mapping teams operate. I think the CSL lives in the idea that mapping teams collaborate on maps rather than being loose unions at best.
Unfortunately, I think this is the case.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Elche
Profile Joined June 2011
Finland170 Posts
Last Edited: 2013-08-18 12:35:14
August 18 2013 12:34 GMT
#105
My submission.
Djurgården
[image loading]
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 18 2013 13:20 GMT
#106
On August 18 2013 21:06 ScorpSCII wrote:
Show nested quote +
On August 18 2013 19:58 SiskosGoatee wrote:
Yeah, an interesting thing about the 'Only two per team' submission rule is that, what happens if several team members just 'break the rule' and submit stuff? so you end up with 6? It's not like teams can stop them so what happens then?
I would assume CSL just picked the first two submissions from that team.

Show nested quote +
On August 18 2013 19:58 SiskosGoatee wrote:
Honestly, that rule seems to have been founded on ignorance how mapping teams operate. I think the CSL lives in the idea that mapping teams collaborate on maps rather than being loose unions at best.
Unfortunately, I think this is the case.
So newsunshine just ruined it for everyone in ESV?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Coppermantis
Profile Joined June 2012
United States845 Posts
August 18 2013 18:23 GMT
#107
Submitting these two:

Peregrine Tower

[image loading]


Mara's Reach

[image loading]
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-08-18 21:03:28
August 18 2013 21:03 GMT
#108
On August 18 2013 22:20 SiskosGoatee wrote:
Show nested quote +
On August 18 2013 21:06 ScorpSCII wrote:
On August 18 2013 19:58 SiskosGoatee wrote:
Yeah, an interesting thing about the 'Only two per team' submission rule is that, what happens if several team members just 'break the rule' and submit stuff? so you end up with 6? It's not like teams can stop them so what happens then?
I would assume CSL just picked the first two submissions from that team.

On August 18 2013 19:58 SiskosGoatee wrote:
Honestly, that rule seems to have been founded on ignorance how mapping teams operate. I think the CSL lives in the idea that mapping teams collaborate on maps rather than being loose unions at best.
Unfortunately, I think this is the case.
So newsunshine just ruined it for everyone in ESV?

Or IronMan, or potentially Timetwister. Basically whoever emailed them first. Of which I'm not sure.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
CollegiateStarleague
Profile Blog Joined May 2011
United States577 Posts
August 18 2013 22:00 GMT
#109
Last day for submissions! Thanks for all of the maps so far!
Collegiate Starleague - cstarleague.com
And G
Profile Joined May 2012
Germany491 Posts
August 18 2013 23:39 GMT
#110
Anthem

Published on EU, NA, KR

[image loading]

Description: + Show Spoiler +
[image loading]

This was originally supposed to be a small map inspired by Scrap Station and Jungle Basin, but I experimented with the main/nat/third layout a lot until I found something that worked, and then I had to enlarge the map because while small maps can be fun, this led to some problems with the in-base natural. Here's an image of a very early version that had many obvious problems; as you can see it's quite different now.

Apart from the lack of watchtowers (which I feel really aren't needed on this map) the most notable features are the in-base expansions with 6 minerals and 1 gas (like Crevasse) and the rocks with 1000 hp and 1 armor (also like Crevasse). This setup looks like it might handicap Z, but holding off 1.5-base pressure on 2.5 bases is easier than holding off 2-base pressure on 3 bases, so it somewhat cancels out. If you play Z, you should have a good plan before going into a game on this map, though, because standard play might not get you very far. Creep spread is paramount.

An idea that I try to implement in all my maps is the lack of a clear expansion pattern. Here, this even extends to the natural, as in some cases it might be well worth to prolong expanding until you see your opponent expand to the in-base natural, then take the third instead straight away. You can even try to then expand to the bottom of the map and stay half a base ahead.

(Additional information: You can't target the in-base natural from the low ground with tanks, but you can target the geyser. You can't warp in across the rocks. Blinking across the gaps in front of the third is possible but requires precision. The narrow lanes can be walled off with a single 3x3 building at their diagonal sections. The bastions aren't cliffable, in case it wasn't obvious. Also, there's a rare (and old) SC2 bug where units don't always take the shortest route; on this map it can happen that when you send a scout to the opponent's main, it may travel through the small ramps in the middle of the map instead of following the pink line. Won't waste more than one or two seconds, just don't be surprised if it happens.)




Mean Streak

Published on EU, NA, KR

[image loading]

Description: + Show Spoiler +
[image loading]

I chose to display the pathing mesh instead of doodads for the overview image as it might be slightly confusing from a top-down perspective. The yellow squares are LOS blockers.

The map was inspired by Blue Storm, or rather by the idea behind it. The most notable feature of course is the narrow path through the middle that in the beginning can only be avoided by taking much longer routes, so you can spot pushes early. Later on, most of the action will happen along the somewhat more open side paths, so choose your third carefully.

The watchtowers provide full air coverage, it is impossible to squeeze units between their vision and the border. Take advantage of an opponent that neglects them, but don't over prioritize them when your forces are spread thin.

I'm not sure I'm entirely happy with the dimensions of the paths along the middle lane, but we'll see.

(Also the map was supposed to be called Fault Line, but the name was unavailable.)
not a community mapmaker
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 19 2013 00:44 GMT
#111
Ah, last day, well, since D'Autres Mondes and Stahl did win I am going to take a risk and put in the neutral time warp one, these two it is:


Stahl
[image loading]



D'Autres Mondes
[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 19 2013 02:47 GMT
#112
Here is mine

Basilisk
NA, EU, & KR
154x140

[image loading]

+ Show Spoiler +
[image loading]

[image loading]
~ ~ <°)))><~ ~ ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 20 2013 17:26 GMT
#113
How many winners will there be? They'll be announced by the 24th/25th right?
Moderatorshe/her
TL+ Member
CollegiateStarleague
Profile Blog Joined May 2011
United States577 Posts
August 21 2013 14:49 GMT
#114
Our tournament admins set no hard limit (although the map pool, total with community and existing Blizzard maps, is typically 7-8) for winners. The winners will be announced in the next few days. Thanks for your patience!
Collegiate Starleague - cstarleague.com
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2013-08-21 15:56:25
August 21 2013 15:55 GMT
#115
I thought the winners would be announced after the finals in mid-September, or are the maps only used for the Ro16 games? Because even with only the ~20 maps posted on the last few pages, that's like 3 games per map, and I guess you got at least 30 submissions, right?
not a community mapmaker
RFDaemoniac
Profile Joined September 2011
United States544 Posts
August 22 2013 18:57 GMT
#116
They're not playing games on every map. The judging is done by the admins of CSL and they will chose 1 or maybe more maps to use for the entire season.
And G
Profile Joined May 2012
Germany491 Posts
August 22 2013 19:43 GMT
#117
On August 01 2013 04:10 CollegiateStarleague wrote:
Maps will be used in the our summer individual tournament, the Summer Collegiate Champions, and then one map from the Summer Collegiate Champions will be selected to be used in the teamleague map pool.

Surely that means the summer tournament will (at least from the Ro16 onwards) be played on maps submitted to the map contest, or at least on those that pass the preselections, no?
not a community mapmaker
Timmay
Profile Joined April 2005
United States112 Posts
August 28 2013 21:57 GMT
#118
It looks like CSL forgot to announce the winners, so I'll do it for them:

Ravage
Eureka
Derelict Colony
Illumination
Panwa

This may not be a complete list, as not all maps may have been used yesterday in their tournament. Illumination and Panwa may not have been picked as winners, and instead may have been included as part of the Dream Forge partnership.

I can't say I expected CSL to have good picks, but you would think there would be some quality control to prevent maps like Eureka from getting in the tournament before anyone looks at it in game.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 28 2013 22:41 GMT
#119
On August 29 2013 06:57 Timmay wrote:
It looks like CSL forgot to announce the winners, so I'll do it for them:

Ravage
Eureka
Derelict Colony
Illumination
Panwa

This may not be a complete list, as not all maps may have been used yesterday in their tournament. Illumination and Panwa may not have been picked as winners, and instead may have been included as part of the Dream Forge partnership.

I can't say I expected CSL to have good picks, but you would think there would be some quality control to prevent maps like Eureka from getting in the tournament before anyone looks at it in game.

still no templar victory, it will be amazing if it ever occurs
Moderatorshe/her
TL+ Member
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
Last Edited: 2013-08-28 22:54:20
August 28 2013 22:49 GMT
#120
On August 29 2013 06:57 Timmay wrote:
It looks like CSL forgot to announce the winners, so I'll do it for them:

Ravage
Eureka
Derelict Colony
Illumination
Panwa

This may not be a complete list, as not all maps may have been used yesterday in their tournament. Illumination and Panwa may not have been picked as winners, and instead may have been included as part of the Dream Forge partnership.

I can't say I expected CSL to have good picks, but you would think there would be some quality control to prevent maps like Eureka from getting in the tournament before anyone looks at it in game.


I dunno, those picks seem reasonable on paper. What's the issue with Eureka?

EDIT: Holy fucking shit, I've just looked at the VOD and those mineral placements are ridiculous.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
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