Chimaera-
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Forum Index > SC2 Maps & Custom Games |
NewSunshine
United States5938 Posts
Chimaera- ![]() + Show Spoiler + Matrix Jumper- ![]() + Show Spoiler + | ||
SiskosGoatee
Albania1482 Posts
Honestly, that rule seems to have been founded on ignorance how mapping teams operate. I think the CSL lives in the idea that mapping teams collaborate on maps rather than being loose unions at best. | ||
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ScorpSCII
Denmark499 Posts
On August 18 2013 19:58 SiskosGoatee wrote: I would assume CSL just picked the first two submissions from that team.Yeah, an interesting thing about the 'Only two per team' submission rule is that, what happens if several team members just 'break the rule' and submit stuff? so you end up with 6? It's not like teams can stop them so what happens then? On August 18 2013 19:58 SiskosGoatee wrote: Unfortunately, I think this is the case.Honestly, that rule seems to have been founded on ignorance how mapping teams operate. I think the CSL lives in the idea that mapping teams collaborate on maps rather than being loose unions at best. | ||
Elche
Finland170 Posts
Djurgården ![]() | ||
SiskosGoatee
Albania1482 Posts
On August 18 2013 21:06 ScorpSCII wrote: So newsunshine just ruined it for everyone in ESV?Show nested quote + I would assume CSL just picked the first two submissions from that team.On August 18 2013 19:58 SiskosGoatee wrote: Yeah, an interesting thing about the 'Only two per team' submission rule is that, what happens if several team members just 'break the rule' and submit stuff? so you end up with 6? It's not like teams can stop them so what happens then? Show nested quote + Unfortunately, I think this is the case.On August 18 2013 19:58 SiskosGoatee wrote: Honestly, that rule seems to have been founded on ignorance how mapping teams operate. I think the CSL lives in the idea that mapping teams collaborate on maps rather than being loose unions at best. | ||
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NewSunshine
United States5938 Posts
On August 18 2013 22:20 SiskosGoatee wrote: Show nested quote + So newsunshine just ruined it for everyone in ESV?On August 18 2013 21:06 ScorpSCII wrote: On August 18 2013 19:58 SiskosGoatee wrote: I would assume CSL just picked the first two submissions from that team.Yeah, an interesting thing about the 'Only two per team' submission rule is that, what happens if several team members just 'break the rule' and submit stuff? so you end up with 6? It's not like teams can stop them so what happens then? On August 18 2013 19:58 SiskosGoatee wrote: Unfortunately, I think this is the case.Honestly, that rule seems to have been founded on ignorance how mapping teams operate. I think the CSL lives in the idea that mapping teams collaborate on maps rather than being loose unions at best. Or IronMan, or potentially Timetwister. Basically whoever emailed them first. Of which I'm not sure. | ||
CollegiateStarleague
United States577 Posts
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And G
Germany491 Posts
Anthem Published on EU, NA, KR ![]() Description: + Show Spoiler + ![]() This was originally supposed to be a small map inspired by Scrap Station and Jungle Basin, but I experimented with the main/nat/third layout a lot until I found something that worked, and then I had to enlarge the map because while small maps can be fun, this led to some problems with the in-base natural. Here's an image of a very early version that had many obvious problems; as you can see it's quite different now. Apart from the lack of watchtowers (which I feel really aren't needed on this map) the most notable features are the in-base expansions with 6 minerals and 1 gas (like Crevasse) and the rocks with 1000 hp and 1 armor (also like Crevasse). This setup looks like it might handicap Z, but holding off 1.5-base pressure on 2.5 bases is easier than holding off 2-base pressure on 3 bases, so it somewhat cancels out. If you play Z, you should have a good plan before going into a game on this map, though, because standard play might not get you very far. Creep spread is paramount. An idea that I try to implement in all my maps is the lack of a clear expansion pattern. Here, this even extends to the natural, as in some cases it might be well worth to prolong expanding until you see your opponent expand to the in-base natural, then take the third instead straight away. You can even try to then expand to the bottom of the map and stay half a base ahead. (Additional information: You can't target the in-base natural from the low ground with tanks, but you can target the geyser. You can't warp in across the rocks. Blinking across the gaps in front of the third is possible but requires precision. The narrow lanes can be walled off with a single 3x3 building at their diagonal sections. The bastions aren't cliffable, in case it wasn't obvious. Also, there's a rare (and old) SC2 bug where units don't always take the shortest route; on this map it can happen that when you send a scout to the opponent's main, it may travel through the small ramps in the middle of the map instead of following the pink line. Won't waste more than one or two seconds, just don't be surprised if it happens.) Mean Streak Published on EU, NA, KR ![]() Description: + Show Spoiler + ![]() I chose to display the pathing mesh instead of doodads for the overview image as it might be slightly confusing from a top-down perspective. The yellow squares are LOS blockers. The map was inspired by Blue Storm, or rather by the idea behind it. The most notable feature of course is the narrow path through the middle that in the beginning can only be avoided by taking much longer routes, so you can spot pushes early. Later on, most of the action will happen along the somewhat more open side paths, so choose your third carefully. The watchtowers provide full air coverage, it is impossible to squeeze units between their vision and the border. Take advantage of an opponent that neglects them, but don't over prioritize them when your forces are spread thin. I'm not sure I'm entirely happy with the dimensions of the paths along the middle lane, but we'll see. (Also the map was supposed to be called Fault Line, but the name was unavailable.) | ||
SiskosGoatee
Albania1482 Posts
Stahl ![]() D'Autres Mondes ![]() | ||
TheFish7
United States2824 Posts
Basilisk NA, EU, & KR 154x140 ![]() + Show Spoiler + | ||
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The_Templar
your Country52797 Posts
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CollegiateStarleague
United States577 Posts
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And G
Germany491 Posts
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RFDaemoniac
United States544 Posts
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And G
Germany491 Posts
On August 01 2013 04:10 CollegiateStarleague wrote: Maps will be used in the our summer individual tournament, the Summer Collegiate Champions, and then one map from the Summer Collegiate Champions will be selected to be used in the teamleague map pool. Surely that means the summer tournament will (at least from the Ro16 onwards) be played on maps submitted to the map contest, or at least on those that pass the preselections, no? | ||
Timmay
United States112 Posts
Ravage Eureka Derelict Colony Illumination Panwa This may not be a complete list, as not all maps may have been used yesterday in their tournament. Illumination and Panwa may not have been picked as winners, and instead may have been included as part of the Dream Forge partnership. I can't say I expected CSL to have good picks, but you would think there would be some quality control to prevent maps like Eureka from getting in the tournament before anyone looks at it in game. | ||
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The_Templar
your Country52797 Posts
On August 29 2013 06:57 Timmay wrote: It looks like CSL forgot to announce the winners, so I'll do it for them: Ravage Eureka Derelict Colony Illumination Panwa This may not be a complete list, as not all maps may have been used yesterday in their tournament. Illumination and Panwa may not have been picked as winners, and instead may have been included as part of the Dream Forge partnership. I can't say I expected CSL to have good picks, but you would think there would be some quality control to prevent maps like Eureka from getting in the tournament before anyone looks at it in game. still no templar victory, it will be amazing if it ever occurs ![]() | ||
Yonnua
United Kingdom2331 Posts
On August 29 2013 06:57 Timmay wrote: It looks like CSL forgot to announce the winners, so I'll do it for them: Ravage Eureka Derelict Colony Illumination Panwa This may not be a complete list, as not all maps may have been used yesterday in their tournament. Illumination and Panwa may not have been picked as winners, and instead may have been included as part of the Dream Forge partnership. I can't say I expected CSL to have good picks, but you would think there would be some quality control to prevent maps like Eureka from getting in the tournament before anyone looks at it in game. I dunno, those picks seem reasonable on paper. What's the issue with Eureka? EDIT: Holy fucking shit, I've just looked at the VOD and those mineral placements are ridiculous. | ||
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