• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:08
CET 13:08
KST 21:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
What are former legends up to these days? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Has Anyone Tried Kamagra Chewable for ED? 12 Days of Starcraft The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1194 users

[CSL] Community Map-Making Contest - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 Next All
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 18 2013 10:51 GMT
#101
Unsure of how the rules will bork my submission, so I'm just putting them out there. If they don't take, then that's that.

Chimaera-
[image loading]
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Matrix Jumper-
[image loading]
+ Show Spoiler +
[image loading]

[image loading]

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 18 2013 10:58 GMT
#102
Yeah, an interesting thing about the 'Only two per team' submission rule is that, what happens if several team members just 'break the rule' and submit stuff? so you end up with 6? It's not like teams can stop them so what happens then?

Honestly, that rule seems to have been founded on ignorance how mapping teams operate. I think the CSL lives in the idea that mapping teams collaborate on maps rather than being loose unions at best.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Aircooled
Profile Joined July 2012
United States79 Posts
Last Edited: 2013-08-19 00:53:01
August 18 2013 11:43 GMT
#103
Update
X Marks The Spot
[image loading]
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 18 2013 12:06 GMT
#104
On August 18 2013 19:58 SiskosGoatee wrote:
Yeah, an interesting thing about the 'Only two per team' submission rule is that, what happens if several team members just 'break the rule' and submit stuff? so you end up with 6? It's not like teams can stop them so what happens then?
I would assume CSL just picked the first two submissions from that team.

On August 18 2013 19:58 SiskosGoatee wrote:
Honestly, that rule seems to have been founded on ignorance how mapping teams operate. I think the CSL lives in the idea that mapping teams collaborate on maps rather than being loose unions at best.
Unfortunately, I think this is the case.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Elche
Profile Joined June 2011
Finland170 Posts
Last Edited: 2013-08-18 12:35:14
August 18 2013 12:34 GMT
#105
My submission.
Djurgården
[image loading]
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 18 2013 13:20 GMT
#106
On August 18 2013 21:06 ScorpSCII wrote:
Show nested quote +
On August 18 2013 19:58 SiskosGoatee wrote:
Yeah, an interesting thing about the 'Only two per team' submission rule is that, what happens if several team members just 'break the rule' and submit stuff? so you end up with 6? It's not like teams can stop them so what happens then?
I would assume CSL just picked the first two submissions from that team.

Show nested quote +
On August 18 2013 19:58 SiskosGoatee wrote:
Honestly, that rule seems to have been founded on ignorance how mapping teams operate. I think the CSL lives in the idea that mapping teams collaborate on maps rather than being loose unions at best.
Unfortunately, I think this is the case.
So newsunshine just ruined it for everyone in ESV?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Coppermantis
Profile Joined June 2012
United States845 Posts
August 18 2013 18:23 GMT
#107
Submitting these two:

Peregrine Tower

[image loading]


Mara's Reach

[image loading]
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-08-18 21:03:28
August 18 2013 21:03 GMT
#108
On August 18 2013 22:20 SiskosGoatee wrote:
Show nested quote +
On August 18 2013 21:06 ScorpSCII wrote:
On August 18 2013 19:58 SiskosGoatee wrote:
Yeah, an interesting thing about the 'Only two per team' submission rule is that, what happens if several team members just 'break the rule' and submit stuff? so you end up with 6? It's not like teams can stop them so what happens then?
I would assume CSL just picked the first two submissions from that team.

On August 18 2013 19:58 SiskosGoatee wrote:
Honestly, that rule seems to have been founded on ignorance how mapping teams operate. I think the CSL lives in the idea that mapping teams collaborate on maps rather than being loose unions at best.
Unfortunately, I think this is the case.
So newsunshine just ruined it for everyone in ESV?

Or IronMan, or potentially Timetwister. Basically whoever emailed them first. Of which I'm not sure.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
CollegiateStarleague
Profile Blog Joined May 2011
United States577 Posts
August 18 2013 22:00 GMT
#109
Last day for submissions! Thanks for all of the maps so far!
Collegiate Starleague - cstarleague.com
And G
Profile Joined May 2012
Germany491 Posts
August 18 2013 23:39 GMT
#110
Anthem

Published on EU, NA, KR

[image loading]

Description: + Show Spoiler +
[image loading]

This was originally supposed to be a small map inspired by Scrap Station and Jungle Basin, but I experimented with the main/nat/third layout a lot until I found something that worked, and then I had to enlarge the map because while small maps can be fun, this led to some problems with the in-base natural. Here's an image of a very early version that had many obvious problems; as you can see it's quite different now.

Apart from the lack of watchtowers (which I feel really aren't needed on this map) the most notable features are the in-base expansions with 6 minerals and 1 gas (like Crevasse) and the rocks with 1000 hp and 1 armor (also like Crevasse). This setup looks like it might handicap Z, but holding off 1.5-base pressure on 2.5 bases is easier than holding off 2-base pressure on 3 bases, so it somewhat cancels out. If you play Z, you should have a good plan before going into a game on this map, though, because standard play might not get you very far. Creep spread is paramount.

An idea that I try to implement in all my maps is the lack of a clear expansion pattern. Here, this even extends to the natural, as in some cases it might be well worth to prolong expanding until you see your opponent expand to the in-base natural, then take the third instead straight away. You can even try to then expand to the bottom of the map and stay half a base ahead.

(Additional information: You can't target the in-base natural from the low ground with tanks, but you can target the geyser. You can't warp in across the rocks. Blinking across the gaps in front of the third is possible but requires precision. The narrow lanes can be walled off with a single 3x3 building at their diagonal sections. The bastions aren't cliffable, in case it wasn't obvious. Also, there's a rare (and old) SC2 bug where units don't always take the shortest route; on this map it can happen that when you send a scout to the opponent's main, it may travel through the small ramps in the middle of the map instead of following the pink line. Won't waste more than one or two seconds, just don't be surprised if it happens.)




Mean Streak

Published on EU, NA, KR

[image loading]

Description: + Show Spoiler +
[image loading]

I chose to display the pathing mesh instead of doodads for the overview image as it might be slightly confusing from a top-down perspective. The yellow squares are LOS blockers.

The map was inspired by Blue Storm, or rather by the idea behind it. The most notable feature of course is the narrow path through the middle that in the beginning can only be avoided by taking much longer routes, so you can spot pushes early. Later on, most of the action will happen along the somewhat more open side paths, so choose your third carefully.

The watchtowers provide full air coverage, it is impossible to squeeze units between their vision and the border. Take advantage of an opponent that neglects them, but don't over prioritize them when your forces are spread thin.

I'm not sure I'm entirely happy with the dimensions of the paths along the middle lane, but we'll see.

(Also the map was supposed to be called Fault Line, but the name was unavailable.)
not a community mapmaker
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 19 2013 00:44 GMT
#111
Ah, last day, well, since D'Autres Mondes and Stahl did win I am going to take a risk and put in the neutral time warp one, these two it is:


Stahl
[image loading]



D'Autres Mondes
[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 19 2013 02:47 GMT
#112
Here is mine

Basilisk
NA, EU, & KR
154x140

[image loading]

+ Show Spoiler +
[image loading]

[image loading]
~ ~ <°)))><~ ~ ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 20 2013 17:26 GMT
#113
How many winners will there be? They'll be announced by the 24th/25th right?
Moderatorshe/her
TL+ Member
CollegiateStarleague
Profile Blog Joined May 2011
United States577 Posts
August 21 2013 14:49 GMT
#114
Our tournament admins set no hard limit (although the map pool, total with community and existing Blizzard maps, is typically 7-8) for winners. The winners will be announced in the next few days. Thanks for your patience!
Collegiate Starleague - cstarleague.com
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2013-08-21 15:56:25
August 21 2013 15:55 GMT
#115
I thought the winners would be announced after the finals in mid-September, or are the maps only used for the Ro16 games? Because even with only the ~20 maps posted on the last few pages, that's like 3 games per map, and I guess you got at least 30 submissions, right?
not a community mapmaker
RFDaemoniac
Profile Joined September 2011
United States544 Posts
August 22 2013 18:57 GMT
#116
They're not playing games on every map. The judging is done by the admins of CSL and they will chose 1 or maybe more maps to use for the entire season.
And G
Profile Joined May 2012
Germany491 Posts
August 22 2013 19:43 GMT
#117
On August 01 2013 04:10 CollegiateStarleague wrote:
Maps will be used in the our summer individual tournament, the Summer Collegiate Champions, and then one map from the Summer Collegiate Champions will be selected to be used in the teamleague map pool.

Surely that means the summer tournament will (at least from the Ro16 onwards) be played on maps submitted to the map contest, or at least on those that pass the preselections, no?
not a community mapmaker
Timmay
Profile Joined April 2005
United States112 Posts
August 28 2013 21:57 GMT
#118
It looks like CSL forgot to announce the winners, so I'll do it for them:

Ravage
Eureka
Derelict Colony
Illumination
Panwa

This may not be a complete list, as not all maps may have been used yesterday in their tournament. Illumination and Panwa may not have been picked as winners, and instead may have been included as part of the Dream Forge partnership.

I can't say I expected CSL to have good picks, but you would think there would be some quality control to prevent maps like Eureka from getting in the tournament before anyone looks at it in game.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 28 2013 22:41 GMT
#119
On August 29 2013 06:57 Timmay wrote:
It looks like CSL forgot to announce the winners, so I'll do it for them:

Ravage
Eureka
Derelict Colony
Illumination
Panwa

This may not be a complete list, as not all maps may have been used yesterday in their tournament. Illumination and Panwa may not have been picked as winners, and instead may have been included as part of the Dream Forge partnership.

I can't say I expected CSL to have good picks, but you would think there would be some quality control to prevent maps like Eureka from getting in the tournament before anyone looks at it in game.

still no templar victory, it will be amazing if it ever occurs
Moderatorshe/her
TL+ Member
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
Last Edited: 2013-08-28 22:54:20
August 28 2013 22:49 GMT
#120
On August 29 2013 06:57 Timmay wrote:
It looks like CSL forgot to announce the winners, so I'll do it for them:

Ravage
Eureka
Derelict Colony
Illumination
Panwa

This may not be a complete list, as not all maps may have been used yesterday in their tournament. Illumination and Panwa may not have been picked as winners, and instead may have been included as part of the Dream Forge partnership.

I can't say I expected CSL to have good picks, but you would think there would be some quality control to prevent maps like Eureka from getting in the tournament before anyone looks at it in game.


I dunno, those picks seem reasonable on paper. What's the issue with Eureka?

EDIT: Holy fucking shit, I've just looked at the VOD and those mineral placements are ridiculous.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#67
WardiTV222
Rex89
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 297
Rex 89
Lowko58
SKillous 4
IndyStarCraft 0
StarCraft: Brood War
Sea 6097
Jaedong 1229
Stork 594
Soma 525
Larva 415
Mini 349
Sharp 243
Hyuk 214
BeSt 199
Hyun 194
[ Show more ]
ZerO 180
EffOrt 178
Zeus 171
Snow 149
910 110
Rush 101
Barracks 84
JYJ 76
Pusan 74
Shuttle 73
Aegong 70
Leta 62
NotJumperer 53
Shine 52
soO 45
Mind 42
sorry 38
ToSsGirL 24
zelot 22
HiyA 16
ajuk12(nOOB) 14
Movie 13
GoRush 13
Noble 9
Bale 4
Icarus 1
Dota 2
Fuzer 259
Dendi213
XcaliburYe180
League of Legends
C9.Mang0409
JimRising 336
Counter-Strike
summit1g9631
olofmeister1935
shoxiejesuss879
x6flipin823
edward277
Other Games
B2W.Neo1211
Mew2King99
ZerO(Twitch)8
Organizations
Other Games
gamesdonequick657
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• naamasc245
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2187
Upcoming Events
OSC
23h 52m
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
4 days
Korean StarCraft League
4 days
OSC
4 days
OSC
5 days
OSC
5 days
uThermal 2v2 Circuit
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 19: Qualifier 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.