• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:51
CEST 18:51
KST 01:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou7Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? The Lose More Card BW General Discussion BSL Season 21 OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues
Strategy
[I] TvZ Strategies and Builds [I] TvP Strategies and Build Roaring Currents ASL final Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine The Chess Thread US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1200 users

[M] (2) Temple of Void

Forum Index > SC2 Maps & Custom Games
Post a Reply
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2013-05-30 16:43:09
May 29 2013 17:44 GMT
#1
[image loading]

"Random voidy quote goes here... !"
Released on: Global - UNLOCKED

Here's my go on the Immortal Forge tileset, which was pretty fun to work with. Always interresting to try combine the xel'naga'ish texture work into the natural looking stuff. Here's a hint: Paint the natural layer first!
The mineral wall located in the middle of the map is inspired by monitor's TWP Koprulu. It used to be a contested high yeild expansion, but I later decided to scoop in a normal base for each side there. Does the idea work? No idea, but found it interresting enough to try.

Map details:
Temple of Void is a 140x140 playable map.
Map contain 11 expansions (Mains incl.)
High yeild mineral wall located at the middle, with 500 resources in each cluster (6x = 3000 resources total)
One Xel'naga Watchtower, found at top-right area of the map.
Distance between mains is roughly 56 seconds (ingame)
Foggy

Update log:
~0.2
Extended main base area more towards the natural, eliminating the safe fly zone.
Small ramps leading down the the middle expansions has been enlarged slightly. A nifty rock placed ontop of them
Minor aesthetic changes
~0.1
Map Release.

Screenshots
+ Show Spoiler [Screenshots & Overview] +
Overview:
[image loading]
Leftside Bases
[image loading] [image loading]
[image loading] [image loading]
[image loading] [image loading]
Details
[image loading] [image loading]
[image loading]



Fun times ahead! ~
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-05-29 17:57:03
May 29 2013 17:55 GMT
#2
This map rocks. Your mineral wall actually works and doesn't break the map, unlike Monitor's map, so good job. The expansion path is interesting enough and it seems the whole map will get used.

Only thing I'm kind of up in the air about is the little pocket of air space behind the main & natural. It'd be so easy to park a flying unit there and easily be able to harass either or depending which isn't defended as well. Although that could be fixed by extending the terrain by the natural out a little farther.

I also think the single wide ramp from the middle to the forward 3rds/gold base should be bigger, I feel like they might be better if you make them 2 or 3x wide but just put rocks to make it down to a single wide.

Too bad you created this map after TLMC, I think it would have stood a great chance of being in the top.

Great work!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 29 2013 18:18 GMT
#3
I think the map looks great. You really used Immortal Forge to its fullest extent, imo.
SC2 Mapmaker
LoveTool
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2013-05-29 21:36:13
May 29 2013 21:34 GMT
#4
That main is super close to the enemy main, which makes for very fast and powerful medivac drops. The third is even closer. Combine this with the fact that the third and main are close by air and a lot longer by ground, which makes elevator play between these bases very powerful.

Just one of these three issues would have made it arguably imbalanced in X vs terran matchup. With all three?

The primary concept of this map seems to be the close by air mains. With such a design I think your only choice is to accompany this idea with expansions away from the opponent's main. That third has to go.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-05-29 22:36:59
May 29 2013 22:36 GMT
#5
To be fair, there is another base you can take as your third.

The very first version of Cradle (before a billion changes, and well before release) had a 4 base layout that was scarily close to the first 4 bases here, practically identical. Same rocks and everything. Crazy how people independently come up with the same combination of ideas when there are so many possibilities.

I do think it's backwards that now that air/drops are really strong / borderline OP in HOTS, we're NOW seeing all these air maps, when really it made a lot more sense to make them in WOL to encourage/incentivize air play (because it was sort of scarce back then). That's kind of a map philosophy discussion though, so hopefully I won't derail the thread too much :-P

Anyway, map seems pretty nice, it is nice to see someone use a different method of dealing with close rush distances for mirror symmetry other than just rocks.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 30 2013 02:29 GMT
#6
Wait, so those are standard 1500 capacity gold patches? TvZ imba.

I know it's part of the map's "heritage". But if it were me I would just make a small gap there and put some overlapping small mineral patches to block it. I think the map would work just fine with no connection there anyway.

I like the expansion layout a lot. I would much rather play this than newkirk. And I'm 100% certain games would be way more interesting to watch as well.
Comprehensive strategic intention: DNE
Ferisii
Profile Joined February 2011
Denmark199 Posts
May 30 2013 16:46 GMT
#7
Thanks for all comments! Map has jumped from v 0.1 to 0.2.

And no, the high yeild minerals aren't 1500, but 500.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Please log in or register to reply.
Live Events Refresh
Wardi Open
14:30
October Qualifier #2
WardiTV1120
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 79
BRAT_OK 62
MindelVK 15
StarCraft: Brood War
Britney 35708
Calm 3909
Rain 2076
Jaedong 1037
Horang2 810
Bisu 793
Light 599
Mini 560
EffOrt 523
Larva 454
[ Show more ]
firebathero 437
Shuttle 388
Soma 353
ZerO 297
actioN 213
Snow 207
Soulkey 137
Pusan 132
Free 85
ggaemo 78
Rush 77
sSak 74
Killer 34
Shinee 23
Movie 22
sorry 21
Dewaltoss 18
Bale 15
scan(afreeca) 14
Sacsri 13
Aegong 10
NaDa 5
Hm[arnc] 4
Noble 4
Mong 1
Dota 2
Gorgc6286
qojqva3910
Dendi1446
Fuzer 267
canceldota86
Counter-Strike
fl0m853
byalli366
FunKaTv 49
Other Games
singsing2330
FrodaN847
ceh9587
Lowko397
Skadoodle134
ArmadaUGS108
C9.Mang087
KnowMe82
QueenE60
Mew2King57
Trikslyr49
B2W.Neo40
ZerO(Twitch)23
Organizations
Counter-Strike
PGL402
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Reevou 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen28
League of Legends
• Jankos3104
• TFBlade846
Other Games
• Shiphtur119
Upcoming Events
PiGosaur Monday
7h 9m
Replay Cast
17h 9m
OSC
23h 9m
Tenacious Turtle Tussle
1d 6h
The PondCast
1d 17h
OSC
1d 19h
WardiTV Invitational
2 days
Online Event
2 days
RSL Revival
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Invitational
3 days
Afreeca Starleague
4 days
Snow vs Soma
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
RSL Revival
5 days
Wardi Open
5 days
CrankTV Team League
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.