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[M] (2) Monty's Island - Page 2

Forum Index > SC2 Maps & Custom Games
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MarcusRife
Profile Joined March 2011
343 Posts
April 30 2013 00:53 GMT
#21
On April 30 2013 00:57 -NegativeZero- wrote:
Show nested quote +
On April 29 2013 23:31 MarcusRife wrote:
On April 27 2013 14:20 KingCorwin wrote:
Also +1 for BW style of map description.


Cool points to whomever can tell me why I chose the name Monty.

Based on the KeSPA BW map Monty Hall?


Cool points to you! When I decided to make three separate paths it reminded me of Monty Hall.
MarcusRife
Profile Joined March 2011
343 Posts
April 30 2013 00:54 GMT
#22
On April 30 2013 06:27 monitor wrote:
Very good work, its my favorite map of yours. My suggestion would be to consider and mess around with connecting the middle to the outer paths via a small pathway or ramp to highground. The map just feels huge for a 2p map and the paths are very small/disconnected, so connecting the middle to outer paths between the middle expos may be an improvement.


I will consider it. It will be easy enough to add in. Now I need to figure out the implications.
MarcusRife
Profile Joined March 2011
343 Posts
April 30 2013 01:27 GMT
#23
On April 30 2013 00:35 onewaystyx wrote:
Really, really good map. All maps should have the concept of easy fast 3 bases but then map control is needed for more bases. That way most skill is needed to actually win games. In my opinion the ladder maps at the moment are a no go and should be replaced with maps like these. +1

Ps: can i find this in the custom games section?


Yes you can on NA. If you need other regions I could work that out.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2013-04-30 08:38:56
April 30 2013 08:37 GMT
#24
Seems like a map that would hurt zerg a lot and benefit terran the most (but also help protoss, hence the hurt zerg.

Force fields and siege tanks.


Aside from that issue, I don't like it because it seems way too formulaic and straightforward of a macro game.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
onewaystyx
Profile Joined September 2011
Switzerland46 Posts
April 30 2013 14:03 GMT
#25
On April 30 2013 10:27 MarcusRife wrote:
Show nested quote +
On April 30 2013 00:35 onewaystyx wrote:
Really, really good map. All maps should have the concept of easy fast 3 bases but then map control is needed for more bases. That way most skill is needed to actually win games. In my opinion the ladder maps at the moment are a no go and should be replaced with maps like these. +1

Ps: can i find this in the custom games section?


Yes you can on NA. If you need other regions I could work that out.


please do id really really love to try it out and i play on EU
:D
MarcusRife
Profile Joined March 2011
343 Posts
April 30 2013 20:47 GMT
#26
So I thought about monitor's suggestion and I decided that since it was easy to fit a connection between the side paths and the middle and more strategic options are always better, I added the side paths. As a result a also widened the side paths.
Also it should be uploaded to EU now.
MarcusRife
Profile Joined March 2011
343 Posts
May 07 2013 06:45 GMT
#27
Changed middle to open it up more and make it so that it is harder for siege tanks and collosi to attack the island bases from the center of the map.
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