• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:37
CEST 23:37
KST 06:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7563 users

[M] (2) Monty's Island

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2013-05-07 18:58:02
April 25 2013 20:18 GMT
#1
Monty's Island v 0.1

Uploaded to [NA] [EU]

By: Rife

Battle it out on the infamous pirate Monty's installation.

[image loading]

Old Version
+ Show Spoiler +
[image loading]


click for angled view
+ Show Spoiler +
[image loading]


Stats:
Spawns: 2
Playable Map Bounds: 140 x 136
Main to Main: 72 seconds (Town hall to town hall).
Natural to Natural: 60 seconds (Town hall to town hall).
Main to Main: 65 seconds (Ramp to ramp).
Natural to Natural: 50 seconds (Ramp to ramp).
12 Bases
2 XNT


Concept:
+ Show Spoiler +
This map was conceived as an "island" map for SC2. The first three bases are intentionally easily defended from ground attacks. Air play and dropping is the style of play best suited for this map. I also wanted the first three bases to be relatively easy to take because after that you are heavily exposed if you don't have map control. If you want to secure a 4th, 5th, or 6th base you will need to control parts of the middle of the map


Screenshots:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Changelog:
+ Show Spoiler +
Widened entrance to third/natural area.
Connected the side paths with the middle and widened the side paths.
Changed middle to open it up more and make it so that it is harder for siege tanks and collosi to attack the island bases from the center of the map.


I would love to hear your comments and feedback!
sevia
Profile Joined May 2010
United States954 Posts
April 26 2013 05:31 GMT
#2
I'm really impressed. It's so completely non-standard, but it looks like a ton of fun to play on.

The third looks maybe a bit too easy to defend, which is really hard to deal with in a couple of matchups. Maybe remove that hop-up and widen the low-ground path instead? Just an idea.

Anyways, interesting idea and good execution.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 26 2013 05:50 GMT
#3
On April 26 2013 14:31 sevia wrote:
I'm really impressed. It's so completely non-standard, but it looks like a ton of fun to play on.

The third looks maybe a bit too easy to defend, which is really hard to deal with in a couple of matchups. Maybe remove that hop-up and widen the low-ground path instead? Just an idea.

Anyways, interesting idea and good execution.

Agreed - right now it looks like you could probably FFE in front of the 3rd.
vibeo gane,
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 26 2013 06:46 GMT
#4
Easy fix if you dent in the corner of the main and fill in the ground up to the cliff (much more open area between nat and 3rd and middle).
Comprehensive strategic intention: DNE
gronnelg
Profile Joined December 2010
Norway354 Posts
April 26 2013 08:45 GMT
#5
Seems like a pretty cool map actually. I was a bit skeptical at first, but the more I look at it, the more I like it.
We'll just have to see how it turns out. If it's possible for all races to reliable get past 3 bases, this map should be quite fun.
Lulzez || My stream: http://www.twitch.tv/gronnelg
Callynn
Profile Joined December 2010
Netherlands917 Posts
April 26 2013 10:23 GMT
#6
Great layout, a shame you used this tileset (I personally dislike the space tileset except the hots protoss one).

One concern: The middle four expansions are easier, faster and safer to take as Terran with rocks blocking the ramp and not the expansion itself. This might promote fast 3 base Terran openings that ramp up to very deadly timings as opposed to zerg and toss unable to do the same.

Things you could do to reduce this possible problem (only pick one):

- Reduce the health of the rocks blocking those ramps.
- Add a creep tumor to the expansion.
- Move the ramps to all face inwards, making the position harder to defend (aim the ramps to the center of the map).
- Widen the ramp by 50%.
- Make it a collapsable rock tower instead of the blocking rocks.

Other than that, awesome layout, very unorthodox
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 26 2013 15:03 GMT
#7
I think you do quite a good job of encouraging air play without making ground armies unusable or disallowing "ground-based" strategies. Terran being strong might be a valid criticism but its hard to say for sure since there are pretty much 0 island maps out there. Nice!
~ ~ <°)))><~ ~ ~
KingCorwin
Profile Joined February 2013
United States134 Posts
April 27 2013 05:20 GMT
#8
On April 27 2013 00:03 TheFish7 wrote:
I think you do quite a good job of encouraging air play without making ground armies unusable or disallowing "ground-based" strategies. Terran being strong might be a valid criticism but its hard to say for sure since there are pretty much 0 island maps out there. Nice!

I agree with this post completely. The reason I would predict terran to have more strength on this map is the setup of the third. Once again, very good job of promoting air play in this map. Also +1 for BW style of map description.
Corwin#12780
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2013-04-27 08:40:37
April 27 2013 08:40 GMT
#9
On April 26 2013 14:31 sevia wrote:
I'm really impressed. It's so completely non-standard, but it looks like a ton of fun to play on.

The third looks maybe a bit too easy to defend, which is really hard to deal with in a couple of matchups. Maybe remove that hop-up and widen the low-ground path instead? Just an idea.

Anyways, interesting idea and good execution.


I was already thinking about that. I widened the entrance to the third/natural area.
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
April 27 2013 10:14 GMT
#10
The only thing I really can say I dislike about this map is the idea of being blink all in'd on this map as mech scares me quite a lot.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 27 2013 13:17 GMT
#11
I really like what you have achieved with the tileset. Looks cool.
Retired Mapmaker™
FlaShFTW
Profile Blog Joined February 2010
United States10471 Posts
April 27 2013 15:14 GMT
#12
6 islands. you know what that means? 6 CC before rax.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 27 2013 15:46 GMT
#13
On April 28 2013 00:14 FlaShFTW wrote:
6 islands. you know what that means? 6 CC before rax.

sure, if flash plays on it
I like the 3 easy bases -> island hop layout
ModeratorI am still alive, somehow
TL+ Member
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2013-04-27 18:25:11
April 27 2013 17:01 GMT
#14
On April 27 2013 19:14 Qikz wrote:
The only thing I really can say I dislike about this map is the idea of being blink all in'd on this map as mech scares me quite a lot.


Blink all in is definitely a concern. If a decent Protoss player wants to test it with me that would be great. My current feeling is that the best analog for this first three base setup is Antiga Shipyard. Antiga was in competitive play for a long time and although it had many issues I don't remember blink all-ins being broken. Since this is hots though who knows.
Goldfish
Profile Blog Joined August 2010
2230 Posts
April 27 2013 19:36 GMT
#15
On April 27 2013 14:20 KingCorwin wrote:
Show nested quote +
On April 27 2013 00:03 TheFish7 wrote:
I think you do quite a good job of encouraging air play without making ground armies unusable or disallowing "ground-based" strategies. Terran being strong might be a valid criticism but its hard to say for sure since there are pretty much 0 island maps out there. Nice!

Also +1 for BW style of map description.


I agree. I actually forgot about this but I liked how BW maps had a map description that revealed some story or something regarding the map.

I haven't checked but most of the official SC2 maps do not have this anymore sadly (unlike BW maps where nearly every single map by Blizzard had it, which was neat).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
MarcusRife
Profile Joined March 2011
343 Posts
April 29 2013 14:31 GMT
#16
On April 27 2013 14:20 KingCorwin wrote:
Also +1 for BW style of map description.


Cool points to whomever can tell me why I chose the name Monty.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 29 2013 15:15 GMT
#17
I don't know about balance, but it looks really fun. The 4th seems like a nightmare to take.
SC2 Mapmaker
onewaystyx
Profile Joined September 2011
Switzerland46 Posts
April 29 2013 15:35 GMT
#18
Really, really good map. All maps should have the concept of easy fast 3 bases but then map control is needed for more bases. That way most skill is needed to actually win games. In my opinion the ladder maps at the moment are a no go and should be replaced with maps like these. +1

Ps: can i find this in the custom games section?
:D
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 29 2013 15:57 GMT
#19
On April 29 2013 23:31 MarcusRife wrote:
Show nested quote +
On April 27 2013 14:20 KingCorwin wrote:
Also +1 for BW style of map description.


Cool points to whomever can tell me why I chose the name Monty.

Based on the KeSPA BW map Monty Hall?
vibeo gane,
monitor
Profile Blog Joined June 2010
United States2409 Posts
April 29 2013 21:27 GMT
#20
Very good work, its my favorite map of yours. My suggestion would be to consider and mess around with connecting the middle to the outer paths via a small pathway or ramp to highground. The map just feels huge for a 2p map and the paths are very small/disconnected, so connecting the middle to outer paths between the middle expos may be an improvement.
https://liquipedia.net/starcraft2/Monitor
1 2 Next All
Please log in or register to reply.
Live Events Refresh
BSL22 NKC (BSL vs China)
19:00
Group Stage - Day 1
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
ZZZero.O285
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 528
JuggernautJason117
StarCraft: Brood War
Britney 5917
ZZZero.O 285
Dota 2
LuMiX0
League of Legends
Doublelift5230
JimRising 363
Counter-Strike
fl0m8452
byalli600
Heroes of the Storm
Liquid`Hasu374
Other Games
summit1g8974
Grubby3964
Mlord1078
crisheroes281
Livibee59
Trikslyr34
Tefel17
Organizations
Other Games
EGCTV1433
gamesdonequick825
BasetradeTV170
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• musti20045 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur224
• tFFMrPink 12
Upcoming Events
Sparkling Tuna Cup
12h 23m
uThermal 2v2 Circuit
17h 23m
BSL22 NKC (BSL vs China)
21h 23m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d 13h
OSC
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
5 days
OSC
5 days
CranKy Ducklings
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.