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[M] [2] Pirite

Forum Index > SC2 Maps & Custom Games
Post a Reply
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 18 2013 16:47 GMT
#1
Pirite


Map created by: IeZaeL
Version 0.2
Uploaded to: [EU] - [NA] only - for now.


[image loading]

Map Info:
Size: 150x160
Base Number : 12
Xel Naga : 2
Lighting : Starship - No changes.
Textures used :

  • Phaeton Tileset
  • Korhal City's Rocks textures


Aesthetics:

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]


Tried to fix issues present in my precedent map Ardesia XIV , ended up making something that is a copy of CK :| Anyway , i like it !

Glhf !

- Looking for a map making team ! -
Author of Coda and Eastwatch.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 18 2013 17:02 GMT
#2
Is this your first map? If so, this is actually very well done. The idea and concept behind it all is very clean.

However... the proportions are the only major problem. This map is monstrous for 12 bases. An ideal 2-player, 6-base map would be between 136 and 144 max in terms of map bounds. Anything beyond that is ideal for 4-spawn maps.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 18 2013 17:11 GMT
#3
Layout is what I would call inspired. Execution could be better (size).
SC2 Mapmaker
-IeZaeL-
Profile Joined December 2007
Spain327 Posts
April 18 2013 18:18 GMT
#4
Maybe one day u can tell me why u copy a name that i invented randomly. Can u?
aka:Wizards-> FnaticMSI ->IImg.IeZaeL ->MYM.IeZaeL . Actually teamless,Top40-80 GM Europe.Twitter: @IeZaeL_7
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-04-18 18:41:55
April 18 2013 18:41 GMT
#5
What the... there are two Lazael Oo
rly ?
Timetwister22
Profile Joined March 2011
United States538 Posts
April 18 2013 18:46 GMT
#6
The proportions of this map could really use some work. Try playing on it, and you should notice that many bases are bigger than they need to be, the chokey areas are too chokey, and the open areas are too open. The map is also huge. There are 4p rotational maps that are a bit smaller. At minimum, a 1v1 map can maybe be something like 120x120 or 14,400 in total area. At max, your map should be 140x140, or 19,600 in total area.

The layout itself though is really neat. How you designed the third, and the areas needed to hold your third is a really cool idea. Not sure if I like having a base behind the natural like that. It very well could work, but since TDA I've been reluctant to put pathable ground behind the natural. In this case, you can do something like Cloud Kingdom with a cliff behind the natural. Would also create an overlord spot for zvp.
Former ESV Mapmaker | @Timetwister22
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 18 2013 19:55 GMT
#7
On April 19 2013 03:18 -IeZaeL- wrote:
Maybe one day u can tell me why u copy a name that i invented randomly. Can u?


https://www.google.ca/search?q=lezeal&aq=f&oq=lezeal&aqs=chrome.0.57j60l3j61j0.816j0&sourceid=chrome&ie=UTF-8

"Invented"
Cereal
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 18 2013 20:16 GMT
#8
On April 19 2013 03:18 -IeZaeL- wrote:
Maybe one day u can tell me why u copy a name that i invented randomly. Can u?


I'm an avid Bible Reader and , while browsing through google , i found this page written in Italian : http://spazioinwind.libero.it/angelistellari/IEZAEL.htm

So i obvious that i didn't copy You. Dind't ever know there was another IeZ :D


Btw , to all others : Yep , I agree the main problem is the map size. I'll try to fix it next time ! Thx ^^.
What about texturin ? Is it nice ?
Author of Coda and Eastwatch.
KingCorwin
Profile Joined February 2013
United States134 Posts
April 18 2013 23:09 GMT
#9
Very interesting layout. I'm a huge fan of all the winding little paths. Will definitly play a few games on this.
As for the texturing, I feel like its hard to discern what is what from the textures. They are well blended, but just lack anything unique.
Corwin#12780
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
April 18 2013 23:45 GMT
#10
I like htis. the part surrounding the third kinda reminds me of medusa
FOOL! Pain is my friend! Now let me introduce you to it!
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 19 2013 01:00 GMT
#11
As far as texturing goes, try to differentiate the levels a little and show the cliff edges clearly. It isnt bad on this tileset but some manmade tilesets are difficult to look at when it is all the same.
Retired Mapmaker™
zokj
Profile Joined July 2010
Canada136 Posts
Last Edited: 2013-04-19 01:21:45
April 19 2013 01:20 GMT
#12
As people have mentioned I think the textures need to vary a bit.

The layout looks great.

Think of when people are playing fast and only look at their army quickly before changing their vision, the ground needs to help out so you can (sub) consciously notice where you are on the map
zokj
Profile Joined July 2010
Canada136 Posts
Last Edited: 2013-04-19 01:21:30
April 19 2013 01:20 GMT
#13
(double post)
FrozenProbe
Profile Joined March 2012
Italy276 Posts
April 19 2013 10:41 GMT
#14
too big for a 2 spawns map!
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 25 2013 15:20 GMT
#15
Guys ! Good news! I completely remade this map to adrres the issues presents there. Here is some aestethics .http://imgur.com/a/Fk74P

Hope you enjoy , ll submit it in the contest.
Author of Coda and Eastwatch.
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