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Pirite
Map created by: IeZaeL Version 0.2 Uploaded to: [EU] - [NA] only - for now.
Map Info: Size: 150x160 Base Number : 12 Xel Naga : 2 Lighting : Starship - No changes. Textures used :
- Phaeton Tileset
- Korhal City's Rocks textures
Aesthetics:
+ Show Spoiler +
Tried to fix issues present in my precedent map Ardesia XIV , ended up making something that is a copy of CK :| Anyway , i like it !
Glhf !
- Looking for a map making team ! -
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Is this your first map? If so, this is actually very well done. The idea and concept behind it all is very clean.
However... the proportions are the only major problem. This map is monstrous for 12 bases. An ideal 2-player, 6-base map would be between 136 and 144 max in terms of map bounds. Anything beyond that is ideal for 4-spawn maps.
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Layout is what I would call inspired. Execution could be better (size).
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Maybe one day u can tell me why u copy a name that i invented randomly. Can u?
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What the... there are two Lazael Oo
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The proportions of this map could really use some work. Try playing on it, and you should notice that many bases are bigger than they need to be, the chokey areas are too chokey, and the open areas are too open. The map is also huge. There are 4p rotational maps that are a bit smaller. At minimum, a 1v1 map can maybe be something like 120x120 or 14,400 in total area. At max, your map should be 140x140, or 19,600 in total area.
The layout itself though is really neat. How you designed the third, and the areas needed to hold your third is a really cool idea. Not sure if I like having a base behind the natural like that. It very well could work, but since TDA I've been reluctant to put pathable ground behind the natural. In this case, you can do something like Cloud Kingdom with a cliff behind the natural. Would also create an overlord spot for zvp.
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On April 19 2013 03:18 -IeZaeL- wrote: Maybe one day u can tell me why u copy a name that i invented randomly. Can u?
I'm an avid Bible Reader and , while browsing through google , i found this page written in Italian : http://spazioinwind.libero.it/angelistellari/IEZAEL.htm
So i obvious that i didn't copy You. Dind't ever know there was another IeZ :D
Btw , to all others : Yep , I agree the main problem is the map size. I'll try to fix it next time ! Thx ^^. What about texturin ? Is it nice ?
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Very interesting layout. I'm a huge fan of all the winding little paths. Will definitly play a few games on this. As for the texturing, I feel like its hard to discern what is what from the textures. They are well blended, but just lack anything unique.
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I like htis. the part surrounding the third kinda reminds me of medusa
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As far as texturing goes, try to differentiate the levels a little and show the cliff edges clearly. It isnt bad on this tileset but some manmade tilesets are difficult to look at when it is all the same.
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As people have mentioned I think the textures need to vary a bit.
The layout looks great.
Think of when people are playing fast and only look at their army quickly before changing their vision, the ground needs to help out so you can (sub) consciously notice where you are on the map
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too big for a 2 spawns map!
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Guys ! Good news! I completely remade this map to adrres the issues presents there. Here is some aestethics .http://imgur.com/a/Fk74P
Hope you enjoy , ll submit it in the contest.
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