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[M] [2] Ardesia XIV

Forum Index > SC2 Maps & Custom Games
Post a Reply
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2013-04-16 18:04:50
April 15 2013 17:26 GMT
#1
Ardesia XIV


Map created by: IeZaeL
Version 0.2
Uploaded to: [EU] - [NA]only - for now
This is my first official Melee map !


A Prison Ship , recently turned into a Hybrid Laboratory after the Skygeirr's fall.


[image loading]


Map Info:
Size: 170x160
Base Number : 12
Xel Naga : 2
Lighting :: Hybrid Lab Inner - No change

Textures used :

  • Moros Tiles Large
  • Moros Panels Medium
  • Skygeirr Lab Inner Plates
  • Moros Panels Large
  • Skygeirr Lab Inner Grid Small
  • Skygeirr Lab Inner Grid Medium
  • Moros Tiles Small
  • Skygeirr Lab Inner Panels Dark


Aesthetics:

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Feel free to ask for anything !

Gl & Hf !!
Author of Coda and Eastwatch.
digmouse
Profile Blog Joined November 2010
China6330 Posts
April 15 2013 17:44 GMT
#2
I love the way the middle part span out, is the top left base 8m1hyg?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
FrozenProbe
Profile Joined March 2012
Italy276 Posts
April 15 2013 17:54 GMT
#3
don't like the gold expansions, just remove them and modify the highground to be used to attack the outer expansions and then add a normal base.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 15 2013 17:58 GMT
#4
those mineral formations are kinda strange. I think the mains probably needs to be a little bigger as well. I'm not really someone who likes big mains, but these are too small. I like the theme though.
SC2 Mapmaker
moskonia
Profile Joined January 2011
Israel1448 Posts
April 15 2013 18:15 GMT
#5
3rd's are a bit far no? Also the gold bases seems quite easy to take, you should add a cliff behind them or something if you want to keep them as gold. Another thing, although its personal, I think the map needs a bit more bases fro such a size, 1 or 2 more bases per player would do good.

The theme is awesome though, and it looks simply fabulous, really well done about it.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 15 2013 18:32 GMT
#6
You'll need to increase the main size. And also, it is not completely symmetrical - look at those unpathable spots outside the nat. The map size is also really big. Other than that, it looks pretty good. I like the aesthetics.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Meerel
Profile Joined March 2012
Germany713 Posts
April 15 2013 18:33 GMT
#7
i like the design, unfortunatly the third to fourth transition is kinda meh
SDMF
Fatam
Profile Joined June 2012
1986 Posts
April 15 2013 18:52 GMT
#8
Pretty far distance from nat to third, and the map in general is reeeally big for a 2p as well. Still some reasonably interesting stuff going on and the aesthetics are pretty sick especially considering it's your first map.

I think if the main was slightly bigger and everything except the nat was shrunk down to ~80% of the current size, it would probably improve the map a good bit.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 15 2013 20:10 GMT
#9
The general terrain and map proportions could use some work IMO (way too big for a 2-spawn map), but MAN those are some slick aesthetics. So beautifully done.
Twitter: @iamcaustic
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 15 2013 20:19 GMT
#10
Ok , thank you all for your feedback ! Especially ScorpSC , who created my favourite map Atlas !
So , I fixed Main size , some copy\paste bug and the minerals patches. Tomorrow I'll try to remake the Gold bases

Thx again guys ! You are fantastic.
Author of Coda and Eastwatch.
KingCorwin
Profile Joined February 2013
United States134 Posts
April 16 2013 13:58 GMT
#11
Great aesthetic work, I love the texturing especially. The main and natural are shaped in a way thats pretty neat to look at, while still offering enough space for buildings, defensive postures, and even sneaky drop play. Not sure if I really like the placement of the third, but the gold bases are the real gem of bases on this map; positioned very well and look awesome!
Corwin#12780
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 16 2013 18:04 GMT
#12
Ok so , just updated the map.

Remaked the entire Gold Base , making it more harassable and open. Also , changed them to normal base.

[image loading]

Updated to EU & NA !
Author of Coda and Eastwatch.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
April 16 2013 18:40 GMT
#13
On April 16 2013 03:52 Fatam wrote:
Pretty far distance from nat to third, and the map in general is reeeally big for a 2p as well. Still some reasonably interesting stuff going on and the aesthetics are pretty sick especially considering it's your first map.

I think if the main was slightly bigger and everything except the nat was shrunk down to ~80% of the current size, it would probably improve the map a good bit.


That's pretty fine, if you look at where the ramp to the second goes down and the fact there's a choke the other end of the third, you can defend it from just that middle area.
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