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Map Jam & Challenge #3

Forum Index > SC2 Maps & Custom Games
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Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-01-14 21:32:13
January 09 2013 20:47 GMT
#1
Map Jam & Challenge #3


From
Saturday, Jan 12 3:00pm GMT (GMT+00:00)
To
Sunday, Jan 13 3:00pm GMT (GMT+00:00)


Rules: [*]All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'. Combine the two randomly selected topics (tba) in one map. Post your map overview and relevant details in this thread and have your map uploaded to EU/NA within the next 24 hours. Poll decides on winner with participants having one additional vote.

Winner is determined
Tuesday, Jan 15 4:00pm GMT (GMT+00:00)

Submissions
+ Show Spoiler +

Gfire - Lunar Crusade
[image loading]

NewSunshine - Wormhole
[image loading]

EatThePath - Halflight Byways
[image loading]

Veloh15 - Treesk
[image loading]

Fatam - Gr33n
[image loading]







Poll: What map is the best in combining the two topics?

Fatam - Gr33n (17)
 
47%

Gfire - Lunar Crusade (11)
 
31%

NewSunshine - Wormhole (4)
 
11%

EatThePath - Halflight Byways (2)
 
6%

Veloh15 - Treesk (1)
 
3%

Duvon - Purple Teats Lover (1)
 
3%

36 total votes

Your vote: What map is the best in combining the two topics?

(Vote): Gfire - Lunar Crusade
(Vote): NewSunshine - Wormhole
(Vote): EatThePath - Halflight Byways
(Vote): Veloh15 - Treesk
(Vote): Fatam - Gr33n
(Vote): Duvon - Purple Teats Lover





Note

Make sure to place your vote in the public poll. Participants of the event can place an additional vote by sending a private message to Samro225am containing the author and map name that their additional vote goes to.


Topic
1# 3-player + Show Spoiler +
Coppermantis: So this is how I submit a topic for the Map Jam? In that case, I propose the idea of 3-player melee maps.

2# Multiple Xel'Naga Towers + Show Spoiler +
ScorpSCII: Multiple Xel'Naga Towers




Process
Send your idea for an interesting topic to the event's administrator via a private message to Samro225am. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.

Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.



What is the Map Jam & Challenge?
The Map Jam & Challenge is a format by and for the community.
The Map Jam & Challenge is a regular map making competition.
The Map Jam & Challenge wants you to be creative and quick.
The Map Jam & Challenge provokes thinking outside the box.

This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.

Why do this?
It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no give aways, no tshirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.

I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.

How does it work?
  • Runs monthly.
  • 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
  • Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
  • Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can post their choice in the thread to have a double-vote.
  • Win = Fun & Fame


Map Jam & Challenge #3
The Map Jam & Challenge starts Saturday, January 12th, 10:00EDT 15:00EST and runs 24 hours. Topics need to be send to Samro225am via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.

Topics will be announced in this thread.

The previous events were administrated by Scorp and Samro. In future events, other community members may administrate as well.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 09 2013 21:03 GMT
#2
I hope hope hope I'm not busy this wknd, would love to actually compete in one of these challenges! Either way, looking forward to the creations people come up with. My random ideas have been sent in! :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-01-09 21:11:56
January 09 2013 21:11 GMT
#3
On January 10 2013 06:03 SidianTheBard wrote:
I hope hope hope I'm not busy this wknd, would love to actually compete in one of these challenges! Either way, looking forward to the creations people come up with. My random ideas have been sent in! :D


I will accept your first idea.

Coordinator: Crucifixion?
Prisoner: Yes.
Coordinator: Good. Out of the door, line on the left, one cross each.
[Next prisoner]
Coordinator: Crucifixion?
Mr. Cheeky: Er, no, freedom actually.
Coordinator: What?
Mr. Cheeky: Yeah, they said I hadn't done anything and I could go and live on an island somewhere.
Coordinator: Oh I say, that's very nice. Well, off you go then.
Mr. Cheeky: No, I'm just pulling your leg, it's crucifixion really.
Coordinator: [laughing] Oh yes, very good. Well...
Mr. Cheeky: Yes I know, out of the door, one cross each, line on the left.


Remember guys, one topic each!
Veloh15
Profile Joined January 2012
United States161 Posts
January 09 2013 21:46 GMT
#4
Super excited for this!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 09 2013 22:07 GMT
#5
On January 10 2013 06:11 Samro225am wrote:
Show nested quote +
On January 10 2013 06:03 SidianTheBard wrote:
I hope hope hope I'm not busy this wknd, would love to actually compete in one of these challenges! Either way, looking forward to the creations people come up with. My random ideas have been sent in! :D


I will accept your first idea.
Show nested quote +

Coordinator: Crucifixion?
Prisoner: Yes.
Coordinator: Good. Out of the door, line on the left, one cross each.
[Next prisoner]
Coordinator: Crucifixion?
Mr. Cheeky: Er, no, freedom actually.
Coordinator: What?
Mr. Cheeky: Yeah, they said I hadn't done anything and I could go and live on an island somewhere.
Coordinator: Oh I say, that's very nice. Well, off you go then.
Mr. Cheeky: No, I'm just pulling your leg, it's crucifixion really.
Coordinator: [laughing] Oh yes, very good. Well...
Mr. Cheeky: Yes I know, out of the door, one cross each, line on the left.


Remember guys, one topic each!

AHAHAHA, sending in my topic shortly once I think of one =]
Comprehensive strategic intention: DNE
moskonia
Profile Joined January 2011
Israel1448 Posts
January 09 2013 22:15 GMT
#6
Going to send same topic as before probably, really wants to see how the community uses it!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 09 2013 22:16 GMT
#7
On January 10 2013 07:15 moskonia wrote:
Going to send same topic as before probably, really wants to see how the community uses it!

This is what I would do too. ;D
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 09 2013 22:57 GMT
#8
I'm going to come up with a completely crazy one and submit it each time, hoping it eventually gets selected.
Moderatorshe/her
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
January 09 2013 23:00 GMT
#9
Don't rock the boat now
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Samro225am
Profile Joined August 2010
Germany982 Posts
January 10 2013 20:45 GMT
#10
BUMP

^^ i need to get more PMs and topic send in! and i hope many more have a chance to contribute!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 10 2013 22:15 GMT
#11
calling all mappers, newbs and pros alike ^^
Comprehensive strategic intention: DNE
Ruinsteel
Profile Joined April 2012
United States43 Posts
January 10 2013 22:32 GMT
#12
My map didn't do too great last time, but I had fun doing it. Will probably participate in this if I'm not too busy .

Looking forward to this!
moskonia
Profile Joined January 2011
Israel1448 Posts
January 11 2013 15:54 GMT
#13
Bumping this so more people will see last time was really fun and hope this time we will get cool topics!
RFDaemoniac
Profile Joined September 2011
United States544 Posts
January 11 2013 19:02 GMT
#14
I really hope that these topics are legit enough to create playable maps, but weird enough to make us do something that we haven't before
Coppermantis
Profile Joined June 2012
United States845 Posts
January 12 2013 01:51 GMT
#15
Sent in my topic. I hope it gets chosen, could be interesting.

Samro225am
Profile Joined August 2010
Germany982 Posts
January 12 2013 12:42 GMT
#16
one more hour to submit your topic!

Two randomly selected topics will be published 4PM CET
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-01-12 14:52:23
January 12 2013 14:38 GMT
#17

Topics
1# 3-player + Show Spoiler +
Coppermantis: So this is how I submit a topic for the Map Jam? In that case, I propose the idea of 3-player melee maps.

2# Multiple Xel'Naga Towers + Show Spoiler +
ScorpSCII: Multiple Xel'Naga Towers


BOTH TOPICS NEED TO BE COMBINED. RULES IN THE OP

The two topics might not be crazy or sound fun on first sight, but i am sure this will provide input for some interesting and playable maps that could be the basis for more serious competitive maps!


Both topics combined create quite some challenge and I hope no one is put off from the very challenging task!


EDIT: multiple is >1. If you find a way to make sense of two towers on a 3p map you are very welcome to only have two towers, yet you could have six or more as well.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 12 2013 15:00 GMT
#18
KEKEKEKEKEKEKEKE
This is exactly what I wanted, apart from my own topic, of course.
Moderatorshe/her
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 12 2013 18:04 GMT
#19
oooooooh what a spicy map challenge from such "basic" topics, now back to watching EPL from the couch for brainstorming!
Comprehensive strategic intention: DNE
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
January 12 2013 18:30 GMT
#20
Scorp linked me to this useful guide on how to make 3p maps

http://www.teamliquid.net/forum/viewmessage.php?topic_id=193415
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 12 2013 19:02 GMT
#21
Do I get bonus points if I have 10+ watch towers?
Moderatorshe/her
TL+ Member
Ruinsteel
Profile Joined April 2012
United States43 Posts
January 12 2013 19:16 GMT
#22
After attempting to make a map concept in GIMP, I can safely say I'm sitting out for this one. All it did was give me a headache with terrible results, haha. Looking forward to everyone's submissions though! Turns out 3-player maps are harder than I thought .
Veloh15
Profile Joined January 2012
United States161 Posts
January 12 2013 20:33 GMT
#23
I suspect I will be up late with this one
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 12 2013 23:48 GMT
#24
Aw I don't think I'll have time to participate this go around. Will be watching for sure tho, 3player maps are such an underused format, can't wait to see what you all come up with.
~ ~ <°)))><~ ~ ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 13 2013 00:05 GMT
#25
This is tricky >_<
Moderatorshe/her
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 13 2013 00:12 GMT
#26
On January 13 2013 09:05 The_Templar wrote:
This is tricky >_<

^_^
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 13 2013 00:19 GMT
#27
On January 13 2013 09:12 EatThePath wrote:
Show nested quote +
On January 13 2013 09:05 The_Templar wrote:
This is tricky >_<

^_^

I'm going to go with the crazy asymmetrical map I suppose. -_-
Moderatorshe/her
TL+ Member
Veloh15
Profile Joined January 2012
United States161 Posts
January 13 2013 01:47 GMT
#28
Well I've been trying to make a semi-symmetrical map, but not sure if I'm going to be able to finish by the end of the day O.O
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 13 2013 03:08 GMT
#29
I should be able to put something out, but only because it's been a bit of fun trying it out so far.

Expect something along the lines of Testbug
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Coppermantis
Profile Joined June 2012
United States845 Posts
January 13 2013 03:15 GMT
#30
I'm actually going to be away for the duration of this challenge, so I won't even be able to do my own map theme. Oh well, hope you guys have fun with it. Looks like it's a doozy already.
Gfire
Profile Joined March 2011
United States1699 Posts
January 13 2013 06:17 GMT
#31
Lunar Crusade

[image loading]

Published on NA.

Notes: The black lined are not pathable. Each watchtower has three accessible sides, and each reveals one side of each of the other towers. Size is 148x148.
all's fair in love and melodies
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-01-13 06:28:03
January 13 2013 06:22 GMT
#32
Wormhole
Published - WoL NA

[image loading]

156x158 playable
4 Xel'Naga Towers

Detail pictures:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-01-13 07:57:44
January 13 2013 07:52 GMT
#33
[image loading]
yes I made a banner


Halflight Byways (wip)
not yet published

[image loading]
still summoning the courage to finish the aesthetics


something like 172x156 playable (lots of corner airspace yuck)
4 XNT

+ Show Spoiler [features] +

  • Center high ground pods can be used (drop tanks, cliffwalk to tower, etc); all other high ground terrain is unpathable.
  • Shortest route crosses tower vision but you must deviate to touch tower. Can also sneak past along center high ground.
  • Center tower initially blocked by 3 extra-large rocks; can be cleared one by one to giver yourself advantageous access or open the extra route. However, is accessible via drop or cliffwalk (changelings, reapers, warp prism!)

Comprehensive strategic intention: DNE
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 13 2013 08:04 GMT
#34
Damn you guys do nice work on short notice. Testbug got a run for its money there. ;D

I like how we have different approaches to the 3rd so far. Need more guys!
Comprehensive strategic intention: DNE
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
Last Edited: 2013-01-13 08:10:13
January 13 2013 08:09 GMT
#35
Well, with tomorrow being my actual birthday, I'm not as far along as I was planning to be right now so I doubt I'll make the deadline. Even if I can't make the competition deadline, in the spirit of participation, I'll post the resulting image when I finish in the next day or so. GL guys!

EDIT: by tomorrow I mean right now... I don't count my days until I get sleep. XD speaking of......
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Veloh15
Profile Joined January 2012
United States161 Posts
January 13 2013 10:45 GMT
#36
Treesk
[image loading]

151X147
There are 4 towers in the middle, and only 3 spawning locations.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-01-13 11:03:19
January 13 2013 10:55 GMT
#37
[image loading]

Gr33n
published NA
144x146

Don't laugh at my super-rushed aesthetics! I didn't have as much time today as I usually do when I do these challenges (and on top of that, 3p map takes twice as long lol).

White things near the 4ths are ulnar LOS blockers in case that isn't obvious.

(overview where fog refuses to show up) + Show Spoiler +
[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Semmo
Profile Joined June 2011
Korea (South)627 Posts
January 13 2013 11:01 GMT
#38
On January 13 2013 19:55 Fatam wrote:
[image loading]

Gr33n
published NA
144x146

Fog not showing up on overview (sometimes it does, sometimes it doesn't.. still a mystery to me) but w/e. It's not as obnoxiously green on the outsides when you can see the fog because it's whitish.
Don't laugh at my super-rushed aesthetics! I didn't have as much time today as I usually do when I do these challenges (and on top of that, 3p map takes twice as long lol).

White things near the 4ths are ulnar LOS blockers in case that isn't obvious.


If you increase the fog starting level or intensity or something, you can make it appear in the overview.

Btw the map looks surprisingly good O_o
Mapmaker of Frost, Fruitland and Bridgehead
Fatam
Profile Joined June 2012
1986 Posts
January 13 2013 11:04 GMT
#39
I got it to show up in the angled lol

thanks i'll try that
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
January 13 2013 12:18 GMT
#40
I did make a map but the editor crashed as I was saving and lost it T_T 3p maps are a complete bitch!
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
moskonia
Profile Joined January 2011
Israel1448 Posts
January 13 2013 13:42 GMT
#41
How much more time is there to make a map?
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-01-13 13:59:23
January 13 2013 13:45 GMT
#42
4PM CET. timezones are displayed top right corner of this site.

just do it!


edit: my map will be late, too. i started a few minutes ago ^^
Duvon
Profile Joined October 2011
Sweden2360 Posts
January 13 2013 13:48 GMT
#43
Nice maps.
My idea:+ Show Spoiler +
Thought up a concept. The middle xelnagas would be close enough to cliff that roaches could defend them easily.
[image loading]
Warpgates you tell me? :E
Nothing is impossible, only some things for some people.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 13 2013 15:03 GMT
#44
yeah, I'm going to give up. TT
These maps are too good.
Moderatorshe/her
TL+ Member
Samro225am
Profile Joined August 2010
Germany982 Posts
January 13 2013 15:08 GMT
#45
time is up guys, quickly get your overviews posted rigth now!
moskonia
Profile Joined January 2011
Israel1448 Posts
January 13 2013 15:38 GMT
#46
Sadly I started too late so I won't finish it in time, but my idea for a 3 player map was to not use ramps for the main bases, but to make a pathway like bifrost - a small choke that can be blocked by 1 force field, but you can't build a pylon near it to bypass the force field. I have a nice layout right now but I can't get the multiple watch towers to work, its a very hard concept to work with 3 player maps, unless you just stick them randomly.

I think its a shame that there weren't crazier concepts like last time, but this time it turned up pretty hard, even though both are pretty normal ideas. Maybe I will submit my map after the tournament is finished just to show what I meant here , cause I think without ramps for the mains, better symmetry can be achieved (even though its still impossible to get perfect symmetry).
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
January 13 2013 16:02 GMT
#47
On January 13 2013 21:18 OxyGenesis wrote:
I did make a map but the editor crashed as I was saving and lost it T_T 3p maps are a complete bitch!


Aw, that sucks really hard!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
lefix
Profile Joined February 2011
Germany1082 Posts
January 13 2013 16:32 GMT
#48
It's kinda funny that most of the submissions here would have been finalists in the 3p motm month we did way back then :D
Map of the Month | The Planetary Workshop | SC2Melee.net
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
January 13 2013 18:53 GMT
#49
On January 14 2013 01:32 lefix wrote:
It's kinda funny that most of the submissions here would have been finalists in the 3p motm month we did way back then :D

Considering all of these maps are done in one day, that is something to be proud of!
Hopefully we will see some of the submissions worked on further and released later on
Mapmaker | Author of Atlas, Rao Mesa & Paralda
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 13 2013 22:32 GMT
#50
On January 14 2013 01:02 ScorpSCII wrote:
Show nested quote +
On January 13 2013 21:18 OxyGenesis wrote:
I did make a map but the editor crashed as I was saving and lost it T_T 3p maps are a complete bitch!


Aw, that sucks really hard!

You have all my sympathy t_t


On January 14 2013 00:38 moskonia wrote:
cause I think without ramps for the mains, better symmetry can be achieved (even though its still impossible to get perfect symmetry).

I agree this is a great concept, I tried it once a looong time ago.
From the original motm 3p competition.
Comprehensive strategic intention: DNE
Coppermantis
Profile Joined June 2012
United States845 Posts
January 14 2013 02:58 GMT
#51
The entries look really great!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 14 2013 03:08 GMT
#52
On January 14 2013 11:58 Coppermantis wrote:
The entries look really great!

In order to make maps like those look good, you need a trio of watchful people.
Moderatorshe/her
TL+ Member
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-01-14 21:31:29
January 14 2013 21:21 GMT
#53
Thanks everyone who contributed a map! The two topics both provided some difficulties on their own and i think for most of us it was hard to copme up with a meaningfull concept that uses both topics in a good way.

Yet five brave map makers did it! Congratulations to you guys.


Submissions

Gfire - Lunar Crusade
[image loading]

NewSunshine - Wormhole
[image loading]

EatThePath - Halflight Byways
[image loading]

Veloh15 - Treesk
[image loading]

Fatam - Gr33n
[image loading]




not much more than a concept sketch, but i liked the happy small guy in a field of purple teats.
On January 13 2013 22:48 Duvon wrote:
Nice maps.
My idea:+ Show Spoiler +
Thought up a concept. The middle xelnagas would be close enough to cliff that roaches could defend them easily.
[image loading]
Warpgates you tell me? :E





POLL AT OP
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-01-14 21:39:03
January 14 2013 21:38 GMT
#54
I actually think Devon's concept is pretty cool. Might have to be super big, though. Maybe with some adjustments it could be a really cool map.

It's not exactly symmetrical, though... Would it be better just as a 2p map with only the bottom two spawns available, and something else at the top? Or maybe it's doable as a 3p map with some odd asymmetrical play.
all's fair in love and melodies
Duvon
Profile Joined October 2011
Sweden2360 Posts
January 14 2013 22:01 GMT
#55
Alas my sc2 (and editor) are borked right now, and I cba fixing it until I get a new OS and some more memory, so I can't illustrate in firmer print what I am thinking.
:/
I'd think you would have to decrease tower radius, to 16 or 17, or it indeed would get very large. A 2-player change could be making more entrances to the top base, and put the "main" on low ground instead.

PS. When I painted it, it felt a bit like purple sharts... The boobies came last.
Nothing is impossible, only some things for some people.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-01-14 22:21:32
January 14 2013 22:20 GMT
#56
Maps are all pretty damn solid. Idk if any of them are particularly outstanding or inspired this time around but this was a tough topic w/ not much time so kudos for working well with tough circumstances.

This is slightly OT but has to do w/ map challenges.. I was thinking you should keep a text file of all the PM'd topics you've received in the past that way people don't have to submit the same ones each time but instead our pool of possible topics grows. Also what if 5 people submitted a topic for the previous challenge but aren't around for the next one? You lose those topics.

(Of course, you would take topics out of the file once they've been used)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-01-14 22:29:09
January 14 2013 22:23 GMT
#57
On January 15 2013 06:38 Gfire wrote:
I actually think Devon's concept is pretty cool. Might have to be super big, though. Maybe with some adjustments it could be a really cool map.

It's not exactly symmetrical, though... Would it be better just as a 2p map with only the bottom two spawns available, and something else at the top? Or maybe it's doable as a 3p map with some odd asymmetrical play.


On January 15 2013 07:01 Duvon wrote:
Alas my sc2 (and editor) are borked right now, and I cba fixing it until I get a new OS and some more memory, so I can't illustrate in firmer print what I am thinking.
:/
I'd think you would have to decrease tower radius, to 16 or 17, or it indeed would get very large. A 2-player change could be making more entrances to the top base, and put the "main" on low ground instead.

PS. When I painted it, it felt a bit like purple sharts... The boobies came last.


i did not mean to bash your concept or presentation, but there actually is a small happy face on that painting so i could not pass on fooling around with the purple things.

On January 15 2013 07:20 Fatam wrote:
Maps are all pretty damn solid. Idk if any of them are particularly outstanding or inspired this time around but this was a tough topic w/ not much time so kudos for working well with tough circumstances.

This is slightly OT but has to do w/ map challenges.. I was thinking you should keep a text file of all the PM'd topics you've received in the past that way people don't have to submit the same ones each time but instead our pool of possible topics grows. Also what if 5 people submitted a topic for the previous challenge but aren't around for the next one? You lose those topics.

(Of course, you would take topics out of the file once they've been used)


There always are more topics than maps submissions. Also such a list does not make sense because many ideas just come up multiple times each time.

last but not least i think when meta game and meta map mal´king changes the suggestes topics change as well, so i would like to keep it a frsh thing each time.

as a conclusion i just do not see enough arguments to keep such a list somewhere and keep it up to date. right now the person administrating the map jam & challenge can just count the number of submissions, start the randomizer and tehn count through the PMs to number x and y.

i agree on what you note about the maps. nothing really outstanding and inspired, yet the quality is really good for the tough challenge we had here.
Duvon
Profile Joined October 2011
Sweden2360 Posts
January 14 2013 23:17 GMT
#58
Oh did I come off as defensive? not what I wanted.

I love whacky maps so this is just pure gold for me!
Nothing is impossible, only some things for some people.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 15 2013 05:02 GMT
#59
i agree on what you note about the maps. nothing really outstanding and inspired, yet the quality is really good for the tough challenge we had here.

Indeed, for 24hour maps these are not shabby at all.

@veloh: The more I look at your map the more awesome it seems. Definitely consider tuning it up to its potential!

@gfire: Did you consider using mineral blocks on the backdoor ramps instead of rocks? Or both?
Comprehensive strategic intention: DNE
Gfire
Profile Joined March 2011
United States1699 Posts
January 15 2013 05:11 GMT
#60
I'd consider mineral blocks. Somehow it didn't cross my mind. It might be better though. TBH it's hard to say exactly how it with play with either rocks or minerals, since both are pretty uncommon in SC2. Minerals, though, you might be able to get through more quickly as the defender, which seems like it could be a good thing.
all's fair in love and melodies
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
Last Edited: 2013-01-15 05:46:51
January 15 2013 05:44 GMT
#61
On January 13 2013 17:09 HypertonicHydroponic wrote:
Well, with tomorrow being my actual birthday, I'm not as far along as I was planning to be right now so I doubt I'll make the deadline. Even if I can't make the competition deadline, in the spirit of participation, I'll post the resulting image when I finish in the next day or so. GL guys!

EDIT: by tomorrow I mean right now... I don't count my days until I get sleep. XD speaking of......

So yeah, birthday day was shot as far as mapping goes... not that I minded. XD So here's my late entry which is late, so I don't expect to be added to the pool. It has not yet been published and I think my working title is "Three Of Hearts", but I am open to suggestion. I decided to try a different kind of symmetry here... XD

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]


As per usual the aesthetics are 1/10 @$5ed mainly just to denote the differences in land masses and ramps, and doodading is non-existant with the exception of LOS blockers and other game play functional things (there are a few pathing blockers here and there like in-between the halves of the island). Since it is not completely asymmetrical, it only adds one different game to the possible spawns, but I thought it would be a fun concept nonetheless.

It is probably not too clear from the screenshots since they are pretty low resolution, but since the topic was "multiple towers" ... I went a little overboard (17 towers!). XD Every main and natural has a tower (the middle has two), and there is a lot of tower overlap, so you can be scouting if you are being scouted. Sometimes this is at a distance, and sometimes this is just next to the cliff you are standing in front of. Hopefully it would make for some interesting shennanigans.

Enjoy!
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 15 2013 08:32 GMT
#62
^ all I have to say is...

:O
Comprehensive strategic intention: DNE
Samro225am
Profile Joined August 2010
Germany982 Posts
January 16 2013 09:06 GMT
#63
i guess FATAM WON!


Fatam - Gr33n
[image loading]


Congratulations!

EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 16 2013 18:02 GMT
#64
Too appealing green! congrats
Comprehensive strategic intention: DNE
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 16 2013 18:31 GMT
#65
It's the one I voted for! Good job Fatam.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 17 2013 00:18 GMT
#66
Another successful map jam! nice work to all who participated
~ ~ <°)))><~ ~ ~
Fatam
Profile Joined June 2012
1986 Posts
January 17 2013 00:57 GMT
#67
Thanks. When I make maps quickly vs. taking a lot of time on them it seems like people are more likely to like them.. maybe I overthink things and just mess things up when I take my time.

Another successful map jam! nice work to all who participated


Yeah, all the maps were super solid. I hope we don't get something intimidating like "3 player" next time.. it's more fun when there's a ton of submissions. Although I can't blame people who didn't do it this go around, I almost didn't make a map because I hate 3 player maps and had never made one before.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 17 2013 06:14 GMT
#68
On January 17 2013 09:57 Fatam wrote:
Thanks. When I make maps quickly vs. taking a lot of time on them it seems like people are more likely to like them.. maybe I overthink things and just mess things up when I take my time.

Show nested quote +
Another successful map jam! nice work to all who participated


Yeah, all the maps were super solid. I hope we don't get something intimidating like "3 player" next time.. it's more fun when there's a ton of submissions. Although I can't blame people who didn't do it this go around, I almost didn't make a map because I hate 3 player maps and had never made one before.

It's a little harder to make a "good" 3p map, but I think the big factor is it takes at least twice as long since every inch of the map requires attention to detail in placing terrain. I think I spent 4 absent minded hours while watching TV just filling in the different areas after I already spent 1 highly focused hour laying out the major features with a lot of measuring and adjusting. Sheesh.
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
January 17 2013 08:54 GMT
#69
I think my biggest issue w/ 3p maps is it's impossible to avoid 1 of the sides having completely different airspace than the other two, which can be imbalanced whenever banshee/drops are involved. I guess you can put some no fly zones to eliminate the space, but no fly zones are a little quirky.. it's definitely a flaw w/ the format
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Duvon
Profile Joined October 2011
Sweden2360 Posts
January 17 2013 14:54 GMT
#70
Or put Xel'nagas there so that you can see!
Nothing is impossible, only some things for some people.
Gfire
Profile Joined March 2011
United States1699 Posts
January 17 2013 16:30 GMT
#71
On January 17 2013 17:54 Fatam wrote:
I think my biggest issue w/ 3p maps is it's impossible to avoid 1 of the sides having completely different airspace than the other two, which can be imbalanced whenever banshee/drops are involved. I guess you can put some no fly zones to eliminate the space, but no fly zones are a little quirky.. it's definitely a flaw w/ the format

I think you can make it work for the mains and nats if you really work on it. I wasn't quite able to do it on my map since I had to conform to the watchtower vision areas,

Anyway, getting something like fair airspace or something like that is probably more important than exact symmetry, considering you'll always have positional imbalance from being rotational.

Some concepts are more doable than others. Outlier, for instance, has pretty good balance... Maybe it's easier because the nats are towards the middle from the mains.
all's fair in love and melodies
TheHourglass
Profile Joined November 2012
11 Posts
January 19 2013 06:15 GMT
#72
DAMNIT! Didn't find out fast enough, but would have loved to enter.
Save the endangered tree octopus!
RFDaemoniac
Profile Joined September 2011
United States544 Posts
January 20 2013 09:32 GMT
#73
The next one will be on a weekend ~February 9th/10th!
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
January 20 2013 11:26 GMT
#74
On January 20 2013 18:32 RFDaemoniac wrote:
The next one will be on a weekend ~February 9th/10th!


Good initiative
If you need information at how to administrate the event, contact either me or samro.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
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