The lava-esque textures are called Redstone Lava Cracks and Char Red Cracks.
Map Jam & Challenge #2 - Page 3
Forum Index > SC2 Maps & Custom Games |
RFDaemoniac
United States544 Posts
The lava-esque textures are called Redstone Lava Cracks and Char Red Cracks. | ||
TheFish7
United States2824 Posts
Published on NA Arcade ![]() + Show Spoiler + The naturals each have 3 small chokes, one of which is blocked off by a bunker loaded with 4 marines. The bunker has limited vision due to LOS blockers. ![]() The island is not blocked, but the island has 8 hostile marines waiting on it with a medivac. At 15:00 game time, the marines load into the medivac, which then explodes. ![]() | ||
Veloh15
United States161 Posts
Molarteau ![]() There is a Swarmhost at the island expansions. Also this was made with beta editor and is on Beta servers sorry if that is against the rules ![]() | ||
NewSunshine
United States5938 Posts
+ Show Spoiler [details] + | ||
ScorpSCII
Denmark499 Posts
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ScorpSCII
Denmark499 Posts
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Fatam
1986 Posts
by Fatam Overviews: 90 - ![]() 56 - + Show Spoiler + FFE - + Show Spoiler + WTF is going on here (lots of pics/explanations, beware :-O): + Show Spoiler + Dimensions - inner part is 148x148 which is pretty small for a 4p. but if you count the outer ring it's 192x192. I put distinct patches of terrain wherever there are hostile units, so you have an idea of where they are even w/ fog of war and don't just move command into tank fire or cannons (lol). ![]() Pic shows what order you can take the bases in. ![]() If you kill one of the gateways (either before your opponent expands here, or while he has one) then the zealots will see your opponent's town hall/workers and attack. Of course, it might behoove you to kill the zealots behind your own 3rd/4th with ranged units before your opponent can release the trap. ![]() The middle. Normally I'm in the "golds in middle are bad" camp of people, but here I think it's ok because a) you have to fight something for it, and b) the middle on this map really isn't that important, so it's not a winner's gold. The cannons don't have vision outside the LOS blockers, so you can still move through the middle unmolested as long as you don't go inside the middle LOS blockers. ![]() The rocks cut your natural choke down considerably (I wanted a small nat choke to encourage people to use the alternative pathways. No fun if people just play the map normally every time) AND block the path to your opponent's 3rd/4th, if he is CCW. So if you want to be aggressive that way you open your natural up at the same time. ![]() The corner 3rd/4th. I was ok with the other 3rd not being that easy because you have this base as another option. You can take this base quickly w/ quirky tech options such as banshee or DT because this force simply can't fight them. ![]() 2 of the 3 side paths. The top one is well-defended, since it is a direct path from main to main (well, you have to kill 2x of that force to get main to main), assuming you aren't cross-spawn, and it guards a base. The extra pylon + cannon next to the base is to ensure that terrans can't float a CC in there. The archon is necessary to prevent speedlings just running past the cannons into the opponent's nat. It's probably possible to move-command lings past that if you send enough, but it would be a crazy investment. The observers help spot for the tank. ![]() The outermost pathway. A little harder fight than it looks, at least early on, because BCs really don't die. | ||
ScorpSCII
Denmark499 Posts
Submissions Closed Winner is determined Wednesday, Dec 12 4:00pm GMT (GMT+00:00) Make sure to place your vote in the public poll. Participants of the event can place an additional vote by sending a private message to ScorpSCII containing the author and map name that their additional vote goes to. | ||
Fatam
1986 Posts
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EatThePath
United States3943 Posts
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Fatam
1986 Posts
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ScorpSCII
Denmark499 Posts
On December 09 2012 23:34 EatThePath wrote: Er... I have 30 minutes don't I? I have to watch this Manchester darby. XD You're allowed to submit when you've got time, though submissions past the deadline makes it more difficult to administrate. | ||
EatThePath
United States3943 Posts
On December 09 2012 23:47 ScorpSCII wrote: You're allowed to submit when you've got time, though submissions past the deadline makes it more difficult to administrate. No worries, I'll contribute unofficially. ![]() + Show Spoiler + Man U vs Man City -- oh the drama! | ||
TheHourglass
11 Posts
i wont tell you, however. Ok, the map is up and you may test it any time. | ||
SigmaFiE
United States333 Posts
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moskonia
Israel1448 Posts
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TheHourglass
11 Posts
On December 10 2012 01:53 moskonia wrote: You should publish the poll in a new thread in the general sc2 forum, to give map making more exposure! Would you mind if i did that? Edit: Done! there is now a link in the GD forums of the SC2 website. You can see it http://us.battle.net/sc2/en/forum/topic/7350045549?page=1#0HERE | ||
EatThePath
United States3943 Posts
by EatThePath aka Omne ![]() 156x146; 12 bases; 2 golds (blocked); 2 islands (blocked); 2 watchtowers (semi-blocked); time spent ~6 hrs Tried to combine the two themes as much as possible. Extreme open/choke was very interesting, I tried to create good flow while using as many tiny chokes as possible in place of "normal" ramps. The main structure of the map is the center high ground areas that are "blocked" at first by hostile planetary fortresses, leaving only long side paths and the center route for early game. Hostile units provide some other interesting little things. + Show Spoiler [features, closeups] +
Feel free to include / not include as you see fit, admin. ![]() | ||
a176
Canada6688 Posts
On December 09 2012 22:09 ScorpSCII wrote: I want to see this turned into a full fledged map. | ||
moskonia
Israel1448 Posts
On December 10 2012 02:14 TheHourglass wrote: Would you mind if i did that? Edit: Done! there is now a link in the GD forums of the SC2 website. You can see it http://us.battle.net/sc2/en/forum/topic/7350045549?page=1#0HERE I meant the TL general sc2 forum, since even in the TL community most people are not aware of the map making community, and its better if the OP will be the OP there as well. | ||
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