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Map Jam & Challenge #2 - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 All
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 09 2012 19:11 GMT
#61
On December 10 2012 03:31 moskonia wrote:
Show nested quote +
On December 10 2012 02:14 TheHourglass wrote:
On December 10 2012 01:53 moskonia wrote:
You should publish the poll in a new thread in the general sc2 forum, to give map making more exposure!

Would you mind if i did that?
Edit: Done! there is now a link in the GD forums of the SC2 website.
You can see it http://us.battle.net/sc2/en/forum/topic/7350045549?page=1#0HERE

I meant the TL general sc2 forum, since even in the TL community most people are not aware of the map making community, and its better if the OP will be the OP there as well.

Might as well be on battle.net too for fun anyway.


@Hourglass: btw, in order for fog to show up in your screenshot you need to A.) make sure your fog has the desired settings in the data editor in the texture profile you're using and B.) use in-game settings while taking a screenshot in the editor, or use the proper settings in the export image feature.
Comprehensive strategic intention: DNE
TheHourglass
Profile Joined November 2012
11 Posts
December 09 2012 19:36 GMT
#62
On December 10 2012 04:11 EatThePath wrote:
Show nested quote +
On December 10 2012 03:31 moskonia wrote:
On December 10 2012 02:14 TheHourglass wrote:
On December 10 2012 01:53 moskonia wrote:
You should publish the poll in a new thread in the general sc2 forum, to give map making more exposure!

Would you mind if i did that?
Edit: Done! there is now a link in the GD forums of the SC2 website.
You can see it http://us.battle.net/sc2/en/forum/topic/7350045549?page=1#0HERE

I meant the TL general sc2 forum, since even in the TL community most people are not aware of the map making community, and its better if the OP will be the OP there as well.

Might as well be on battle.net too for fun anyway.


@Hourglass: btw, in order for fog to show up in your screenshot you need to A.) make sure your fog has the desired settings in the data editor in the texture profile you're using and B.) use in-game settings while taking a screenshot in the editor, or use the proper settings in the export image feature.

I did all that.
but ,maybe its cuz the map is too big.
Save the endangered tree octopus!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 09 2012 19:38 GMT
#63
On December 10 2012 04:36 TheHourglass wrote:
Show nested quote +
On December 10 2012 04:11 EatThePath wrote:
On December 10 2012 03:31 moskonia wrote:
On December 10 2012 02:14 TheHourglass wrote:
On December 10 2012 01:53 moskonia wrote:
You should publish the poll in a new thread in the general sc2 forum, to give map making more exposure!

Would you mind if i did that?
Edit: Done! there is now a link in the GD forums of the SC2 website.
You can see it http://us.battle.net/sc2/en/forum/topic/7350045549?page=1#0HERE

I meant the TL general sc2 forum, since even in the TL community most people are not aware of the map making community, and its better if the OP will be the OP there as well.

Might as well be on battle.net too for fun anyway.


@Hourglass: btw, in order for fog to show up in your screenshot you need to A.) make sure your fog has the desired settings in the data editor in the texture profile you're using and B.) use in-game settings while taking a screenshot in the editor, or use the proper settings in the export image feature.

I did all that.
but ,maybe its cuz the map is too big.

You might need to adjust the options so that "game settings" matches your actual game client, or set them manually to high enough graphics so the fog renders.
Comprehensive strategic intention: DNE
RFDaemoniac
Profile Joined September 2011
United States544 Posts
December 09 2012 19:42 GMT
#64
It looks like you zoomed out and took a screenshot, to me. Instead you should use Data -> Export Map Image ^^

Participants are still allowed to vote again in comments, right?

I'll use my extra vote for Gfire's 4p
TheHourglass
Profile Joined November 2012
11 Posts
December 09 2012 19:45 GMT
#65
Ok, this might work a bit better:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
Save the endangered tree octopus!
Gfire
Profile Joined March 2011
United States1699 Posts
December 09 2012 19:54 GMT
#66
Oh, my map's called "Photon Temple" but I guess I forgot to mention that.
all's fair in love and melodies
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2012-12-09 19:59:24
December 09 2012 19:54 GMT
#67
On December 10 2012 04:42 RFDaemoniac wrote:
It looks like you zoomed out and took a screenshot, to me. Instead you should use Data -> Export Map Image ^^

Participants are still allowed to vote again in comments, right?

I'll use my extra vote for Gfire's 4p


Participants of the event can place an additional vote by sending a private message to ScorpSCII containing the author and map name that their additional vote goes to.

This is done to keep the voting anonymous, and to make it easier to keep track of votes.

edit:
@Gfire: I added the map name to the submission. Unfortunately I can't update the poll information.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-12-10 04:19:57
December 10 2012 04:19 GMT
#68
my extra vote @ coppermantis' map, it's not perfect but I think it has some cool things and it's a crime that it has no votes yet

edit: ah crap, just read your post right above mine LOL. I'll pm you
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
Last Edited: 2012-12-10 21:09:35
December 10 2012 19:07 GMT
#69
Wow I can't believe I've completely missed this entire thing... I was just thinking the other day, I wonder when the next mapping contest waaas going to be...... man am I behind on my TL. My vote incoming once I peruse the selection.

EDIT: Ok, my brief thoughts... I like look and use of multiple single ramps in RFDaemonic's Antagonite, I think I would put this as my #4 for this jam. I like all of the interesting, just stuff, going on in Fatam's Insurgentes, but don't think it quite utilizes the "open space" aspect as well -- #3. I'm a little torn for the #2 and the one I vote for... but it comes down to Gfire's Photon Temple and ScorpSCII's Sand Circles, which for obvious reasons both cannot, but should, be renamed "Boobs". Now, I think I would have to go with Boobs if all spawns were enabled, because that would be awesome. But since it's crossspawn (I hope I didn't misinterpret that note in the post!) I'm going to have to go with Photon Temple since it reminds me of something they might have tried back in the BW days -- something like a cross between Outsider and Judgement Day. Anyway, I won't feel too bad if I understood the "crossspawn enabled" in Scorp's post since it was pretty close anyway. GL to everyone who made it in. Hopefully third time's a charm for me, and I'll get one done next time.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
December 11 2012 18:22 GMT
#70

Results


[image loading] Gfire - Photon Temple 1st
[image loading] moskonia - Blue Desert Flower 2nd
[image loading] Scorp - Sand Circles 2nd


Thanks to everyone who participated - it's been a great and successful event because of your support!
If anyone's up for it, the Map Jam & Challenge #3 can be administrated by you; just let ScorpSCII or Samro225 know. The process is very simple, to allow for different administrators each time and thereby increasing the chances for these events to continue in the future.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 11 2012 23:28 GMT
#71
On December 12 2012 03:22 ScorpSCII wrote:

Results


[image loading] Gfire - Photon Temple 1st
[image loading] moskonia - Blue Desert Flower 2nd
[image loading] Scorp - Sand Circles 2nd


Thanks to everyone who participated - it's been a great and successful event because of your support!
If anyone's up for it, the Map Jam & Challenge #3 can be administrated by you; just let ScorpSCII or Samro225 know. The process is very simple, to allow for different administrators each time and thereby increasing the chances for these events to continue in the future.

Thanks Scorp! Really nice 1-day maps everyone. Congrats top 3.
Comprehensive strategic intention: DNE
TheHourglass
Profile Joined November 2012
11 Posts
January 07 2013 14:49 GMT
#72
Well, seeing as this is now irrelevant, i might as well tell what i added.
What i did was i added a holding cell in the middle of the map that spawned a hybrid reaver every 5 mins.
the hostile terran guards would try to keep it in, but they couldn't keep up after 15 mins or so.
Save the endangered tree octopus!
Fatam
Profile Joined June 2012
1986 Posts
January 08 2013 05:43 GMT
#73
Hmm looks like the next map challenge should happen in the next few days if we are going to keep to our once-a-month schedule :-O
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
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