M [2] New Amsterdam Medical, or Antiga Shipyard II - Page 2
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lorestarcraft
United States1049 Posts
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-NegativeZero-
United States2140 Posts
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TheFish7
United States2824 Posts
Otherwise, this is really quite good. The potential for a 4th base makes antiga a much better concept imo. Definitely an improvement. I am wondering if you can sneak around the towers at the 4th? also, what made you decide to rotate the whole map like 30 degrees CCW? | ||
Quakecomm
United States344 Posts
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SiskosGoatee
Albania1482 Posts
On November 16 2012 09:46 TheFish7 wrote: I don't think so necessarily, a gold base yields as much income as a normal base because it ha only 6 patches, you just need viewer drones to saturate it, there's also only one gas, it's a risk/reward ratio because good luck holding that base against a sentry/immortal all in.Gold bases in the middle is imba because of ZvP... , Z will take a gold as their 3rd base against a FFE protoss, the toss now has to deal with like 25% more roach/ling aggression. If it was that imbalanced ZvP the Antiga on the ladder, which has a high yield would be unwinnable for PvZ, I've noticed no such thing myself. The only real problem that I see happening with that gold is TvZ, without ranged units Z cannot deny mining, however I purposefully designed the map to be able to do counter attacks around it quite easily. I am wondering if you can sneak around the towers at the 4th? In what way? You can of course sneak past every tower theoretically unless its vision covers the entire map.also, what made you decide to rotate the whole map like 30 degrees CCW? The layout just fit that way I guess, I tend to start executing ideas that I have from the centre out, it just happen to fit that way together with the backdoor ramp changes.Maybe I should doodad it up and add no fly zones though. | ||
IndyO
390 Posts
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Fluid
Canada136 Posts
On November 16 2012 12:15 IndyO wrote: I'm curious as to how the gold base in the middle works out for balance now. Terran often feels weaker in the lategame in all matchups, so I suppose it could work out. That's not really the problem. The problem is that whoever has map control also gets a free gold base, so that makes it almost impossible for the defending player to win. | ||
Timetwister22
United States538 Posts
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SiskosGoatee
Albania1482 Posts
On November 16 2012 13:18 Timetwister22 wrote: I disagree, this is the entire reward of getting map control as in asserting yourself at the centre that I like. That you have the centre far from means that you have 'won' by any stretch, it's a decision you make because it's not the optimal position tot take to defend your main and natural at all, it leaves them quite vulnerable to counter attacks.Winner gold bases need to go. I don't mind gold bases appearing in maps again with the mule nerf, however they need to be designed in such a way that if a player already has map control, they don't get gold bases with it. In other words, put golds along the sides with big vulnerabilities that you'd have to give up center map control to defend. This was tried, and often just meant hatch first to the gold because you need to get out of position so much to punish it that you leave yourself open for a counter especially on map with high CS like this one.Also, I'd like to see the fourth be dropped onto the low ground instead of the high ground This is honestly a pretty interesting idea that could probably work out well.as well as the backdoor into the main be removed. This map has the same blink and drop vulnerabilities as Antiga, so there is really no reason to have an offensive back door. I feel the backdoor helps to defend drops rather than making them harder to defend wouldn't you think? If you break down your own rocks you can very easily just walk into your main to defend a drop rather than having to walk all the way around, which is part of their purpose, the other part is to threaten backstabs when someone vies for control of the centre to mine from the gold. | ||
SiskosGoatee
Albania1482 Posts
![]() ![]() Aesthetics are still a little bit rough of course. | ||
AssyrianKing
Australia2111 Posts
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SiskosGoatee
Albania1482 Posts
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WniO
United States2706 Posts
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iMrising
United States1099 Posts
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