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Active: 35348 users

(NA) MotM September Tourney - $400 Prize

Forum Index > SC2 Maps & Custom Games
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monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2012-10-13 18:02:26
September 22 2012 19:01 GMT
#1
[image loading]


Live right now! http://www.twitch.tv/axeltoss

The MotM September tournament has arrived! This month we a hosting a $400 prize pool, max 512-player competition with public replays casted by ROOTAxeltoss. Each game will be played out on a map pool of the 5 winning maps from the map contest, seen here (MotM September). If you want information on the tournament, see here:

http://playhem.com/#!/tourney/25563

Prize pool breakdown: $250 winner, $100 second place, $50 third place. Note: the prize pool is not listed on the playhem signup page, we will be transferring directly via paypal.




The Map Pool (aka Top 5 MotM winners)

Rust In Peace by Timmay
+ Show Spoiler +
[image loading]


Bel'Shir Waterways by GDR
+ Show Spoiler +
[image loading]


Wightbane Gorge by NewSunshine
+ Show Spoiler +
[image loading]


TPW Breaking Point by Mereel
+ Show Spoiler +
[image loading]


Astro Haze by Samro
+ Show Spoiler +
[image loading]


Mapmakers, please make sure your maps are uploaded to the NA server under these given names (team tags are acceptable). If there is a problem with uploading, please let me know well before the 29th.

This month the judges filled out score cards. Much discussion was held afterwards, and we were forced to make compromises to pick the top 5. Not all the highest ranking maps won- a few maps that weren't the highest rated got in because of our discussion. We want a mix of standard maps, innovative maps, and I think we all wanted to see how one or two played at a competitive level.

The link to the google document containing scores and feedback can be found here. For everybody that is looking at this, please do not to change anything, I am trusting you. As we move forward, more comments may be added by the judges. Most of our decisions were based on skype conversations, so what may look like "not much feedback" is just that we didn't have time to write down all of our thoughts in the document.




Thanks to everybody who submitted and good luck to the tournament participants!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 22 2012 19:17 GMT
#2
Grats to the winners and let's hope for a worthy tournament.

Personally I'm not that convinced about Rust in Peace. Yes it's a decent 3p map, meaning it's not horrible. I did prefer Ancient Fates or Aradia however.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Ingebrigtsen
Profile Blog Joined December 2010
Norway343 Posts
September 22 2012 19:22 GMT
#3
Breaking Point looks to be my favorite ;D
"These animals should be rewarded for not being people... I hate people"
Namrufus
Profile Blog Joined August 2011
United States396 Posts
September 22 2012 19:23 GMT
#4
Congrats top 5!

I think my favorite is Wightbane Gorge; very elegantly put together. I like that center area with the 2 towers and the split path.

Astro haze is very beautiful, but its hard to tell what's going on from just the overview.
This is it... the alpaca lips.
ArcticRaven
Profile Joined August 2011
France1406 Posts
September 22 2012 19:28 GMT
#5
Wightbane Gorge gogogogo !
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-09-22 19:41:28
September 22 2012 19:32 GMT
#6
Another top 5 that I can't be displeased with. We just make too many nice maps. ;D

Can't wait for games!

edit: thanks for the google doc btw! Are all the zeros just unjudged or actual zeros? lol
Comprehensive strategic intention: DNE
Meerel
Profile Joined March 2012
Germany713 Posts
September 22 2012 19:49 GMT
#7
hurray i made it for the first time
SDMF
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 22 2012 19:50 GMT
#8
On September 23 2012 04:49 Terranlover wrote:
hurray i made it for the first time

congrats ^^
Comprehensive strategic intention: DNE
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 22 2012 19:53 GMT
#9
Terranlover, Breaking Point is awesome. I love to play it <3

FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 22 2012 20:49 GMT
#10
Not a bad line-up and congrats to Dream Forge for a finalist map in their first ever Motm! Also lol at the sheer number of 0s handed out by Nightmarjoo.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 22 2012 21:15 GMT
#11
lol my scores are so bad :D
Maps are good though.
Moderatorshe/her
TL+ Member
Samro225am
Profile Joined August 2010
Germany982 Posts
September 22 2012 21:28 GMT
#12
Oh I guess it is time to get up a map thread! Very happy with getting my map included in top5. Congratulations to the other map makers! Hopefully we will see a high level of play and entertaining matches. Really looking forward to the show.

I assume Astro Haze cannot make much damage anyway being set not before the final. But I will not complain. It should be a guaranteed high level match. :D
gl hf!

Btw I would have liked to see Rkynick's map. I thought it would be quite interesting.
Fatam
Profile Joined June 2012
1986 Posts
September 22 2012 21:59 GMT
#13
Maps are great for the most part, grats winners! I think seeing the judging is pretty interesting - they disagree on most maps. But maybe that is a good system, to have judges that have very different POVs. Are those scores out of 10? cuz almost no one got above 8 LOL
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 23 2012 00:10 GMT
#14
The scores are not meant to be taken literally. The maps I gave 0s for I don't actually think deserve that score. We gave soft ranks to help us decide what to discuss, and we made the final ranking based purely on discussion. By "0" I simply indicated I had no desire to consider it in the discussion for a multitude of reasons.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 23 2012 00:23 GMT
#15
On September 23 2012 06:28 Samro225am wrote:
Oh I guess it is time to get up a map thread! Very happy with getting my map included in top5. Congratulations to the other map makers! Hopefully we will see a high level of play and entertaining matches. Really looking forward to the show.

Ditto

To be honest though, I knew straight from the start that NMJ wouldn't like the center of my map lol. I had to have a bit of faith in the end that that wouldn't bog me down too much. Looking forward to the competition, maybe I'll get a map thread going before long
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 23 2012 00:53 GMT
#16
On September 23 2012 06:59 Fatam wrote:
Maps are great for the most part, grats winners! I think seeing the judging is pretty interesting - they disagree on most maps. But maybe that is a good system, to have judges that have very different POVs. Are those scores out of 10? cuz almost no one got above 8 LOL


I think it's probably the best possible situation to have wide differences of opinion, so that we get to see a mix of maps in the top 5, which at a certain point has to be an arbitrary cutoff amongst many possible candidates with today's mapping turnout. I was also glad to see varying comments.
Comprehensive strategic intention: DNE
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-09-23 02:02:19
September 23 2012 02:01 GMT
#17
--- Nuked ---
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2012-09-23 02:11:01
September 23 2012 02:10 GMT
#18
On September 23 2012 09:23 NewSunshine wrote:
Show nested quote +
On September 23 2012 06:28 Samro225am wrote:
Oh I guess it is time to get up a map thread! Very happy with getting my map included in top5. Congratulations to the other map makers! Hopefully we will see a high level of play and entertaining matches. Really looking forward to the show.

Ditto

To be honest though, I knew straight from the start that NMJ wouldn't like the center of my map lol. I had to have a bit of faith in the end that that wouldn't bog me down too much. Looking forward to the competition, maybe I'll get a map thread going before long

Your faith is justified! Your map was the only one that all three of us were strongly in support of from the start. I don't like that the map has even paths, but that alone isn't going to make an otherwise-good-map bad. Certainly just removing the line that divides the main path into two, cementing the over-arching theme of even-pathing alone would not improve the map.

I hate the even paths less than I hate the reaper path in the back of the main ._>
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 23 2012 02:23 GMT
#19
On September 23 2012 11:10 Nightmarjoo wrote:
Show nested quote +
On September 23 2012 09:23 NewSunshine wrote:
On September 23 2012 06:28 Samro225am wrote:
Oh I guess it is time to get up a map thread! Very happy with getting my map included in top5. Congratulations to the other map makers! Hopefully we will see a high level of play and entertaining matches. Really looking forward to the show.

Ditto

To be honest though, I knew straight from the start that NMJ wouldn't like the center of my map lol. I had to have a bit of faith in the end that that wouldn't bog me down too much. Looking forward to the competition, maybe I'll get a map thread going before long

Your faith is justified! Your map was the only one that all three of us were strongly in support of from the start. I don't like that the map has even paths, but that alone isn't going to make an otherwise-good-map bad. Certainly just removing the line that divides the main path into two, cementing the over-arching theme of even-pathing alone would not improve the map.

I hate the even paths less than I hate the reaper path in the back of the main ._>

Haha

It's one of those things I don't mind fixing/changing, but I always feel this nagging voice telling me to show some love to the Reaper. I do suppose it would be more of an issue with Blink-Stalkers though, I'll definitely keep an eye on that.

side-note: What is the overriding opinion on making changes to a map before the tourney? I know that improving certain foibles of a map might make it better, but I imagine constantly changing the map under these circumstances might be a pain for all involved.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 23 2012 03:47 GMT
#20
On September 23 2012 11:23 NewSunshine wrote:
Show nested quote +
On September 23 2012 11:10 Nightmarjoo wrote:
On September 23 2012 09:23 NewSunshine wrote:
On September 23 2012 06:28 Samro225am wrote:
Oh I guess it is time to get up a map thread! Very happy with getting my map included in top5. Congratulations to the other map makers! Hopefully we will see a high level of play and entertaining matches. Really looking forward to the show.

Ditto

To be honest though, I knew straight from the start that NMJ wouldn't like the center of my map lol. I had to have a bit of faith in the end that that wouldn't bog me down too much. Looking forward to the competition, maybe I'll get a map thread going before long

Your faith is justified! Your map was the only one that all three of us were strongly in support of from the start. I don't like that the map has even paths, but that alone isn't going to make an otherwise-good-map bad. Certainly just removing the line that divides the main path into two, cementing the over-arching theme of even-pathing alone would not improve the map.

I hate the even paths less than I hate the reaper path in the back of the main ._>

Haha

It's one of those things I don't mind fixing/changing, but I always feel this nagging voice telling me to show some love to the Reaper. I do suppose it would be more of an issue with Blink-Stalkers though, I'll definitely keep an eye on that.

side-note: What is the overriding opinion on making changes to a map before the tourney? I know that improving certain foibles of a map might make it better, but I imagine constantly changing the map under these circumstances might be a pain for all involved.

In this case the blink isn't likely to actually be a problem. Blinkable mains become a problem when the distance between the nat choke and the main is short on the outside (especially if it's shorter than the actual nat2main distance). Here harassing the nat and then moving out of the nat around the expo to blink in takes a fair amount of time and is easy to scout, so the defender has time to react.

The reaper path on the other hand is very far from the main ramp (the other possible reaper hop location). So the problem there is that e.g. in tvt if one t scouts or expects the other to reaper or just preemptively blocks the reaper path in back if reaper is a possibility (so either there's no scouting information or only gas and 1 marine are known) there's a 50-50 chance that he gets punished for doing the "right thing". Which is to say if the other t goes reaper and the nonreaper t has 3 marines at the back choke and the idiot going reaper hops up the edge next to the main choke he got lucky and can reap the benefit of being lucky (unhindered scouting and scv kills for a bit and an escape route). If however the guy going reaper thinks his opponent will block the back choke and deliberately picks the front choke and it turns out his opponent wasn't smart enough to cover the back choke with his 3 marines then instead the reaper user is punished for doing the "right thing". So your map makes this horrible scenario possible. Not a huge deal, but not a good thing to keep imo.

Personally I think it's nice to improve your map as you see fit to do so before a tournament, but I suppose you should confirm it with monitor since he's in charge of the tournament.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 23 2012 03:56 GMT
#21
On September 23 2012 12:47 Nightmarjoo wrote:
So your map makes this horrible scenario possible.

No really, BE HONEST lol.

I see though, I suppose a small tweak is in order. And if one is made, I'll be sure to update in the pertinent threads, as well as messaging Moni directly. Problem is, though, my map is about 23 MB, roughly 20 times the size of my next biggest map file, so e-mailing an update will take an age D:

Not anyone else's problem though, far as I know.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 23 2012 04:04 GMT
#22
Be honest? I don't understand.

If the reaper thing is the only thing you'd be changing, an update probably isn't worth it. I'd only edit it if you've found something objectively important or a series of minor things to edit.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 23 2012 04:14 GMT
#23
On September 23 2012 13:04 Nightmarjoo wrote:
Be honest? I don't understand.

NMJ doesn't understand humor D: Learning new things, I guess.

So, I guess I'll leave it as is? Not much else I really see as in-need-of-attention. Monitor doesn't like how big the corner expo is, but that's his problem.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
RFDaemoniac
Profile Joined September 2011
United States544 Posts
Last Edited: 2012-09-23 05:07:04
September 23 2012 04:54 GMT
#24
Is there any possibility of seeing all the maps scored? It'd be useful to see what features the judges did/didn't like so that people who didn't submit could also learn from this

Really excited to see some tournament games on these maps!

EDIT: also Nightmarjoo, why do you dislike having an even number of paths through the middle?
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 23 2012 09:19 GMT
#25
On September 23 2012 13:54 RFDaemoniac wrote:
Is there any possibility of seeing all the maps scored? It'd be useful to see what features the judges did/didn't like so that people who didn't submit could also learn from this

Really excited to see some tournament games on these maps!

EDIT: also Nightmarjoo, why do you dislike having an even number of paths through the middle?


Link to the google doc with scores:

https://docs.google.com/spreadsheet/ccc?key=0AlyRARpv5GzidFJDZlVQa21hQTllUUU1dnZEdUs3NUE#gid=0

Nightmarjoo on even paths:

Yes even paths are bad. Why? Unit AI. If you tell a group of units at some position such that half favour one path and half the other (assuming equal lengths of each path) and command them to move to some place on the other side of those paths your units will split up. This is bad and annoying. What's worse is beyond unit AI, even paths can be easily abused by the more mobile race for counters or forcing base trade scenarios. Neither of these are enjoyable or desireable and lead to poor gameplay. The more mobile race can already do these on maps that don't further lubricate the decision. Facilitating it to too great an extent can ruin racial balance potentially.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Semmo
Profile Joined June 2011
Korea (South)627 Posts
September 23 2012 09:20 GMT
#26
Congratz to Timmmmmmmay with Rust in Peace~
Mapmaker of Frost, Fruitland and Bridgehead
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
September 23 2012 13:02 GMT
#27
wightbane gorge all the way! grats to all mappers, and to judges for putting their time into this
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 23 2012 14:19 GMT
#28
--- Nuked ---
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 23 2012 15:18 GMT
#29
Ask any bw player what they think of bad unit ai. Endless stories of complaints about dragoons getting stuck, game-changing reaver shots dudding out, etc. If you're moving your army around and it doesn't go where you expect that's bad. This is not a matter of "1aing your army". You may need to retreat from some point on the map and because of this easily avoided pathing issue your army inexplicably splits up or units block each other trying to take the wrong side etc etc and your opponent gets free kills when you should've otherwise gotten away safely. That's not a matter of the player having made a mistake, that's a problem with the game and the map. And since we can't fix the game, we must fix the map.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
September 23 2012 15:59 GMT
#30
how can i sumit my map, i would like to give my creation to this organisation
Robofish
Profile Joined September 2012
United States5 Posts
September 23 2012 16:21 GMT
#31
Can anyone sign up for the tourney or do you have to be a well known name?
futures perfect
monitor
Profile Blog Joined June 2010
United States2404 Posts
September 23 2012 16:31 GMT
#32
On September 24 2012 00:59 Gyro_SC2 wrote:
how can i sumit my map, i would like to give my creation to this organisation


This months contest is over, you'll have to wait until next time.

On September 24 2012 01:21 Robofish wrote:
Can anyone sign up for the tourney or do you have to be a well known name?


Anybody can sign up.

However there are only 5 spots left... I think it needs to be a 64 man tourney.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
MarcusRife
Profile Joined March 2011
343 Posts
September 23 2012 19:02 GMT
#33
On September 24 2012 01:31 monitor wrote:
However there are only 5 spots left... I think it needs to be a 64 man tourney.


Can't you increase it to 64?
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-09-23 19:08:13
September 23 2012 19:07 GMT
#34
Why not make it unlimited ?

Edit : probably too late, genuine question here
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
monitor
Profile Blog Joined June 2010
United States2404 Posts
September 23 2012 22:06 GMT
#35
On September 24 2012 04:02 MarcusRife wrote:
Show nested quote +
On September 24 2012 01:31 monitor wrote:
However there are only 5 spots left... I think it needs to be a 64 man tourney.


Can't you increase it to 64?


Done! I needed the help of a mod

This tournament is now a 64 man tourney, tell your friends! Lost of coL is signed up, trying to get some more NA teams.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
September 23 2012 22:41 GMT
#36
Congrats to the winners! I figured Wightbane Gorge and Breaking Point were going to be in the top 5; they were also in my imaginary top 5 of maps I'd have picked.
Twitter: @iamcaustic
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1678 Posts
September 25 2012 20:12 GMT
#37
How the hell is Rust in Peace a map of the month? Has the TL map making community really died that much? It's a 4 base turtle fest with TERRIBLE aesthetics...

•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
September 25 2012 20:38 GMT
#38
On September 26 2012 05:12 ShowTheLights wrote:
How the hell is Rust in Peace a map of the month? Has the TL map making community really died that much? It's a 4 base turtle fest with TERRIBLE aesthetics...


It's because it's a 3-player map. Novelty wins the day here, but it's not the end of the world for there to be some encouragement toward those who go out of their way to make 3p (and other unique style) maps; they're hard as hell to do!
Twitter: @iamcaustic
SidianTheBard
Profile Joined October 2010
United States2474 Posts
September 25 2012 21:06 GMT
#39
Thought I'd throw my feedback out on the top 5 maps since I try to do it every time. I don't have time to actually get on and play the maps until the weekend so I'm strictly just going by what I notice from looking at the overview picture.

Rust In Peace:
Back when MoTM was doing their 3p only month, this map looks almost exactly like the submission I was going to do if I had more time to make it look nicer. Main/Nat is fine. I think the 3rds might be a little too tight and I do wish they were a little farther away. Not sure I care too much about the rocks blocking the 4th from the 3rd. I know it's most likely to keep rush distance longer but I think I'd like it better if there just weren't any rocks. The aesthetics are very dull and boring but that shouldn't really matter that much because that can easily be fixed if gameplay is great. I'm not too sure if I like that there are 3 XWT, but I do think they are in great spots.

Bel'Shir Waterways:
I really like the Main-Nat-3rd setup, although 1 problem I can see if tanks camping out by the third and shelling into the main. It's choked off enough that tanks would be able to shell up by the ramp down to the natural and are far enough back that they can easily trap you in your base, especially since there's only 1 giant funnel for you to get in/out.

I feel there needs to be at least 1 more base for each player on this map. Right now it seems you'll get 3 and 1/2 bases and that's pretty much the max you will ever get. Taking the 2 and 8 oclock bases seem waaay too close to your enemy especially if they end up taking the 1/2 base in the middle. The island bases being on the corners doesn't seem to help much because I don't think they will ever get used. Far away from everything and almost impossible to defend.

Wightbane Gorge:
I really like this map and can tell you put a good amount of time into it. The main/nat is awesome. The little high ground next to the nat overlooking the rocks/third is awesome. The third infront of your main is perfect for an aggressive player. Do you have LoSB under the rocks by your natural so toss can't warp over them? (Doesn't effect much but just wondering)

XWT are in great spots, they provide vision to the shortest paths, yet don't give vision to every path. They make you feel a lot safer if you hold them, but can also easily be great for the aggressor as well to watch for flanks.

Seems a lot of people are complaining about the reaper path but I love it. It's just another way to attack into the main base. Be a perfect spot to ward units up or drop a pack of marines as well. Keep it there, will just make players have to put a building/overlord over on that side of their base so they don't get owned.

TPW Breaking Point:
Main and Natural are awesome. Not sure I care about the 2 minerals by the natural rocks, think I'd rather see those gone and have a narrower choke. The 3rd seems a little weird just because it looks so choked in that spot. Maybe it's just me but the positioning of the minerals/gas just seems weird and like it shouldn't belong there. I love the corner bases (4ths) The harass opportunities and placement of it is great. I think you should move/get rid of the 1/2 bases in the middle because I don't think they serve much of a purpose besides if you're ahead, you get more ahead. I think I'd also like to see Rocks blocking 1/2 the ramps by the 3 and 9 oclock bases. Not blocking the whole ramp, but just 1/2, to make it a single wide FF ramp.

The XWT placement I'm on the edge about. I like that it doens't show the middle so you can rush through the tiny choked out middle to get by the vision, but I dislike that it shows everything else. I think those towers just give too big of an advantage for whoever holds them, which I feel is a problem.

Astro Haze:
Probably the best map of the 5 in my opinion. Main/nat is great. Choice of thirds, plenty of harass opportunities. The major thing I don't like about this map is the placement of the 6 and 12 oclock bases. I'm unsure where I would put them to fix it but I think they are in a terrible spot. I like the 5th bases with the high ground behind it for some good harass and I love the low ground pods by the 3rds for harass as well. We need more stuff like this in maps because harass is...good! and fun to watch!

I actually like the rocks you placed out by the ramp when choosing your third but I don't think the 2 gold minerals are needed. Either make those rocks too, shrink the ramp or make no minerals/rocks there at all.

When all else fails, plop a XWT in the middle. Well done, it works well for this too.


Again, this is from looking at the overviews only so take this feedback how you want. Congrats to the winners and can't wait to watch some of the tournament VoDs.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Fatam
Profile Joined June 2012
1986 Posts
September 26 2012 00:42 GMT
#40
It's because it's a 3-player map. Novelty wins the day here, but it's not the end of the world for there to be some encouragement toward those who go out of their way to make 3p (and other unique style) maps; they're hard as hell to do!


I agree that this is the reason. Ask yourself, if it was the same map but 4p or 2p, would it have gotten picked? I sort of doubt it. Not that it's bad, but it looks more like a rough draft than a finished product. There are a few like lefix's that I think were more deserving, but the judges had it tough having to go through 40-ish submissions so maybe we should give them a little slack. As Meatloaf might say if he was here: 4 out of 5 ain't bad.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
xHadoken
Profile Blog Joined March 2012
United States171 Posts
September 26 2012 01:53 GMT
#41
Great tournament with a pretty well sized prize pool
Defeating a sandwich only makes it tastier
RFDaemoniac
Profile Joined September 2011
United States544 Posts
September 26 2012 04:08 GMT
#42
The tourney is the same days as WCG Canada Qualifiers
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 26 2012 04:40 GMT
#43
I like Rust in Peace a lot because I believe the expo layout will lead to very dynamic gameplay. This effect likely is due to the fact that it's a three player map, but that the map was merely a solid/standard three player map was not the reason for why it was chosen. If you feel you can create a similar effect in a less standard/boring map, go for it, it might win next motm!
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 26 2012 23:54 GMT
#44
I'd like to try out the finalist maps, hope some of you join me for games in a couple hours in channel MotM on NA. =]
Comprehensive strategic intention: DNE
Wherewolf
Profile Joined December 2010
United States353 Posts
September 27 2012 02:29 GMT
#45
Breaking Point's on an old patch- Queens have 3 range.
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2012-09-27 03:36:20
September 27 2012 02:50 GMT
#46
On September 27 2012 11:29 Wherewolf wrote:
Breaking Point's on an old patch- Queens have 3 range.


i think we fixed it....queen had 7 and 5 range.
you can test it again if you want
SDMF
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2012-09-27 17:26:13
September 27 2012 17:25 GMT
#47
I tried out all the maps. There are some aesthetic issues with Bel'Shir Waterways. If the fog effects are not changed the players will likely complain. It is not spectator friendly either. It is too thick and green. Also in places it is hard to tell where a cliff ends and the low ground begins. It would be nice if these things could be fixed before the tournament. Best food forward and everything.

Also there is a audio file that plays when you start a game on Breaking Point. I recognize it from Starjeweled. I'm not sure why that is there.
Wherewolf
Profile Joined December 2010
United States353 Posts
September 27 2012 19:30 GMT
#48
On September 27 2012 11:50 Terranlover wrote:
Show nested quote +
On September 27 2012 11:29 Wherewolf wrote:
Breaking Point's on an old patch- Queens have 3 range.


i think we fixed it....queen had 7 and 5 range.
you can test it again if you want

Working now, thanks. :D
Meltage
Profile Joined October 2010
Germany613 Posts
September 28 2012 09:26 GMT
#49
This is getting closer. Will it be casted live? Is there a time of day?
http://mentalbalans.se/aggedesign
MarcusRife
Profile Joined March 2011
343 Posts
September 28 2012 16:07 GMT
#50
On September 28 2012 18:26 Meltage wrote:
This is getting closer. Will it be casted live? Is there a time of day?


It is not going to be casted live. It will be cast from replays. The date of the cast has not been posted in the op yet.
Robofish
Profile Joined September 2012
United States5 Posts
September 29 2012 14:05 GMT
#51
Sorry to bother you but im confused to the check in time for this tourney (29th.) On the Plahem, it says 4pm GMT, yet on the teamliquid thread it says 1pm GMT. Can you clarify? I live in EST if that's easier thanks.
futures perfect
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 29 2012 14:52 GMT
#52
It starts at 4 pm EST, so check-in is probably in the 30 or 60 minutes prior to that time.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2012-09-29 17:51:35
September 29 2012 17:49 GMT
#53
Ro64: Bo3 - Astro Haze, loser picks
Ro32: Bo3 - Breaking Point, loser picks
Ro16: Bo3 - Rust in Peace, loser picks
Ro8: Bo3 - Wightbane Gorge, loser picks
Ro4: Bo3 - BelShir Waterways, loser picks
Finals: Bo7 - Astro Haze, loser picks

And send your replays to submit.motm[at]gmail.com (a real @ sign, not [at])
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
lawol
Profile Joined February 2011
91 Posts
September 29 2012 18:42 GMT
#54
Grats to the winners! :D

Rating a map 0 because you don't consider it is such a pile of fail though lol. It takes so much away from the point of giving us access to that doc. Thanks for it anyway tho!
@lawolawol
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 29 2012 19:39 GMT
#55
Those ratings were to facilitate discussion, not to enlighten you guys. Either way a rating is an arbitrary number which in and of itself does little to help mappers.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
MarcusRife
Profile Joined March 2011
343 Posts
September 29 2012 19:51 GMT
#56
Check in has started.
goswser
Profile Blog Joined May 2009
United States3519 Posts
September 29 2012 20:09 GMT
#57
Brackets aren't working for me..
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
monitor
Profile Blog Joined June 2010
United States2404 Posts
September 29 2012 20:14 GMT
#58
On September 30 2012 05:09 goswser wrote:
Brackets aren't working for me..


http://playhem.com/#!/tourney/25345

This doesn't show up?

I'll investigate the issue.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 29 2012 20:27 GMT
#59
[image loading]
[image loading]
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
monitor
Profile Blog Joined June 2010
United States2404 Posts
September 29 2012 20:34 GMT
#60
I am very sorry to announce that the tournament is rescheduled for next weekend. I messed up doing the tournament set-up and players couldn't see the bracket. A new tournament link will be up by the end of the day. Thanks and sorry again to everybody who was involved!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
monitor
Profile Blog Joined June 2010
United States2404 Posts
October 02 2012 03:40 GMT
#61
The new tournament page is up, with help from Unfortunate (the lead playhem admin). It will held on October 6th- more info can be found by clicking the link!

http://playhem.com/#!/tourney/25563
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-10-02 06:04:34
October 02 2012 06:03 GMT
#62
really looking forward to the tournament. hopefully everything works well this time (:

edit: will there be a new thread in the TL sc2tourneys section?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 02 2012 06:35 GMT
#63
gogo! ;D
Comprehensive strategic intention: DNE
monitor
Profile Blog Joined June 2010
United States2404 Posts
October 02 2012 23:22 GMT
#64
On October 02 2012 15:03 Samro225am wrote:
really looking forward to the tournament. hopefully everything works well this time (:

edit: will there be a new thread in the TL sc2tourneys section?


I'm only updating that thread, not going to make a new one.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
monitor
Profile Blog Joined June 2010
United States2404 Posts
October 06 2012 01:43 GMT
#65
There are a lot of spots left. Keep in mind that this is a tournament for $400 so sign up and pass it around!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Veloh15
Profile Joined January 2012
United States161 Posts
October 06 2012 22:19 GMT
#66
Good luck tonight hope everthing goes smoothly
Samro225am
Profile Joined August 2010
Germany982 Posts
October 06 2012 23:55 GMT
#67
qxc streaming motm maps
Veloh15
Profile Joined January 2012
United States161 Posts
October 07 2012 18:22 GMT
#68
Will the Vods be streamed? I would very much like to watch!
Meerel
Profile Joined March 2012
Germany713 Posts
October 07 2012 18:48 GMT
#69
On October 08 2012 03:22 Veloh15 wrote:
Will the Vods be streamed? I would very much like to watch!

there will be casted replays. not sure when tho
SDMF
monitor
Profile Blog Joined June 2010
United States2404 Posts
October 07 2012 18:59 GMT
#70
On October 08 2012 03:48 Terranlover wrote:
Show nested quote +
On October 08 2012 03:22 Veloh15 wrote:
Will the Vods be streamed? I would very much like to watch!

there will be casted replays. not sure when tho


I have to sift through reps, then release a rep pack, and then Axeltoss will cast them. I think it'll be about a week.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2012-10-13 16:33:05
October 08 2012 00:58 GMT
#71
Congratulations to the winners!
+ Show Spoiler +
1st- Jookto - $250
2nd- Masa - $100
3rd- Arthur - $50


A replay pack will be released during the week. Games will then be casted on Sunday (oct 14th, time tbd) by Axeltoss!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-10-12 15:35:33
October 12 2012 15:35 GMT
#72
bump post

hate to be such a pest, but is there any news on when the replay pack will be available for the map makers and when the games are going to streamed?

players playing custom maps on a high level really deserve a broad public!
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2012-10-12 22:59:22
October 12 2012 22:57 GMT
#73
10/12 Update

The tournament will be casted tomorrow (10/13) by Axeltoss at 1pm EST. Thats 10am PST or 6pm UTC. Releasing a replay pack shortly.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
monitor
Profile Blog Joined June 2010
United States2404 Posts
October 13 2012 06:09 GMT
#74
Replay pack: https://docs.google.com/open?id=0B4y3jqWHGk0abHJNeGNEZVI5bEU
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2012-10-13 17:38:39
October 13 2012 09:54 GMT
#75
On October 08 2012 09:58 monitor wrote:
Congratulations to the winners!
+ Show Spoiler +
1st- Jookto - $250
2nd- Masa - $100
3rd- Arthur - $50


A replay pack will be released during the week. Games will then be casted on Sunday (oct 14th, time tbd) by Axeltoss!


nice spoiler bro
at least use spoiler tags :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Samro225am
Profile Joined August 2010
Germany982 Posts
October 13 2012 09:56 GMT
#76
On October 13 2012 15:09 monitor wrote:
Replay pack: https://docs.google.com/open?id=0B4y3jqWHGk0abHJNeGNEZVI5bEU


many thanks for taking your time to organize this whole thing!
monitor
Profile Blog Joined June 2010
United States2404 Posts
October 13 2012 16:33 GMT
#77
On October 13 2012 18:54 lefix wrote:
Show nested quote +
On October 08 2012 09:58 monitor wrote:
Congratulations to the winners!
+ Show Spoiler +
1st- Jookto - $250
2nd- Masa - $100
3rd- Arthur - $50


A replay pack will be released during the week. Games will then be casted on Sunday (oct 14th, time tbd) by Axeltoss!


nice spoiler bro
at least use spoiler tags :D


Oops... my bad. Fixed.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
monitor
Profile Blog Joined June 2010
United States2404 Posts
October 13 2012 18:02 GMT
#78
Live right now! http://www.twitch.tv/axeltoss
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-10-13 21:43:31
October 13 2012 21:42 GMT
#79
VOD of axeltoss casting the motm tourney here http://de.twitch.tv/axeltoss/b/335451632 (games start at like 20 min).

Thanks to monitor / axeltoss
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Drogith
Profile Blog Joined May 2010
United States1350 Posts
October 20 2012 17:54 GMT
#80
We have Rust in Peace coming up in the Semi-Pro Gaming League. Boyo vs Chrian

http://www.twitch.tv/spgl_northeast
Founder of the New England SC2 League
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