on the arcade search for "HOTS Unit Tester Online"
[A] HotS Unit Tester
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Brandhor
482 Posts
on the arcade search for "HOTS Unit Tester Online" | ||
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Torte de Lini
Germany38463 Posts
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Brandhor
482 Posts
On September 05 2012 22:53 Torte de Lini wrote: I have access to the beta if there's any way I can help. I think you can try to replace the dependencies with the real one from file->dependencies in the editor, swarm and swarmmulti should be under add standard and if it works you can publish it on the beta server so everyone can easily use it | ||
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wrj
219 Posts
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Brandhor
482 Posts
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larse
1611 Posts
Edit: ok got it going. Only need to turn off all other user slot | ||
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Brandhor
482 Posts
On September 07 2012 00:25 larse wrote: Hi Brandhor, I tried both the editor and starcraft all-in-one, but when I started the map I got this "The launch of this game makes reference to mod or map dependencies which are no longer available." are you sure you are opening the file with the sc2 editor from the beta? it should say that you don't have a license for heart of the swarm but it works anyway when you test it you need to do pretty much the same stuff as this one except the player properties and game speed things http://www.teamliquid.net/forum/viewmessage.php?topic_id=366548 | ||
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overloadrages
United States2 Posts
On September 07 2012 00:33 Brandhor wrote: are you sure you are opening the file with the sc2 editor from the beta? it should say that you don't have a license for heart of the swarm but it works anyway when you test it you need to do pretty much the same stuff as this one except the player properties and game speed things http://www.teamliquid.net/forum/viewmessage.php?topic_id=366548 Says that for me too :/ the other thing works fine. Edit* Got rid of all other players and now it works fine. | ||
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TangledAvatar
United States2 Posts
Edit: Hmm. Played around with it and still can't get it to work. How is the Player Properties supposed to look like? Edit: I got it! I just deleted all the players, kept neutral, and then added one player for user and one player for computer. One more question tho, how do I make the AI cast storm and stuff like that? I tried using options but it doesn't work. | ||
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Brandhor
482 Posts
On September 08 2012 08:52 TangledAvatar wrote: I had the "The launch of this game makes reference to mod or map dependencies which are no longer available." error too. In player properties, select all other players and under control, select none. I'm having another problem. The game launches, but I none of the buttons respond. I can't make units, I can't start, I can't look at options... But the workers on the right work, which is weird. Do I make both of them user controled? I tried one and both and either way I wasn't able to get it to work. I feel like I'm making a silly mistake. Edit: Hmm. Played around with it and still can't get it to work. How is the Player Properties supposed to look like? Edit: I got it! I just deleted all the players, kept neutral, and then added one player for user and one player for computer. One more question tho, how do I make the AI cast storm and stuff like that? I tried using options but it doesn't work. that error is weird, make sure you are using the hots editor and not the wol one and that you are using the latest version of the map with the dependencies set to swarm and swarmmulti MD5: abd9270d6da5329040d36dc1efe943a9 file->dependencies should look like this ![]() for storm you need to control both armies, if you are not fast enough you can shift queue the storm | ||
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Grapefruit
Germany439 Posts
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Brandhor
482 Posts
On September 09 2012 09:44 Grapefruit wrote: Any way to update this with the first balance patch? not that I know of, I think the patch is downloaded after you log into the game | ||
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hitsuyosi
9 Posts
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Brandhor
482 Posts
On September 09 2012 22:37 hitsuyosi wrote: Can we mannually editor this map in the editor to fit the balance updates? I tried to change the Warhound fire rate, but I cannot find the Warhound in the data editer. There is only Liberty.SC2mod in the data source, how can i add the Swarm.SC2mod? that's because the map is linked to the official swarm and swarmmulti sc2mod, when you open it in the editor it will warn you that you don't have a license for hots so they won't be loaded but when you launch the game it works, if you want to edit the units you need to open the files inside swarm and swarmulti folders with mpqeditor and extract them and copy the files in a new mod created with the editor(I made 1 mod for each files otherwise texture and other stuff don't work) then you need to change the dependencies in the editor from swarm and swarmmulti to your custom mod files | ||
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Brandhor
482 Posts
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TangledAvatar
United States2 Posts
On September 08 2012 20:13 Brandhor wrote: for storm you need to control both armies, if you are not fast enough you can shift queue the storm Hmm, is there any way for the computer to cast automatically, or is that not possible? Also, my ultra charge isn't working I don't even get an icon for it. | ||
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Brandhor
482 Posts
On September 10 2012 10:18 TangledAvatar wrote: Hmm, is there any way for the computer to cast automatically, or is that not possible? Also, my ultra charge isn't working I don't even get an icon for it.I've updated the map to fix the missing burrow charge, it was a dependency order problem I don't think there is a way to automatically cast storm because there is no AI, a second player can control the units but you need access to the beta to play online, your best chance is to shift queue storms | ||
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Brandhor
482 Posts
I don't have access to the beta so I can't fully test it but it should work ![]() | ||
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Brandhor
482 Posts
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Ahli
Germany355 Posts
On September 17 2012 12:24 Brandhor wrote: I've updated the map with the balance updates #2 except the reaper one since I have no idea how to do it Unit - Vision Height: 2 If it can only look 1 level upwards, set it to 1. I'm not sure as the newest balance changes aren't in the hots editor. -.- Maybe someone that actually plays hots ladder can test/check it. I'm to lazy to publish a map just to test that. | ||
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Brandhor
482 Posts
On September 17 2012 18:18 Ahli wrote: Unit - Vision Height: 2 If it can only look 1 level upwards, set it to 1. I'm not sure as the newest balance changes aren't in the hots editor. -.- Maybe someone that actually plays hots ladder can test/check it. I'm to lazy to publish a map just to test that. thanks I've updated it | ||
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Brandhor
482 Posts
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Brandhor
482 Posts
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Brandhor
482 Posts
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hitsuyosi
9 Posts
Thanks for update, this map is very useful. By the way, I found two values didn't updated. battlecruiser ground damage should be 8?(Not sure)) Tempest damage should be 50 against Massive. | ||
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Brandhor
482 Posts
On September 30 2012 09:41 hitsuyosi wrote: I guess it's 5. I saw the marrine was not out ranged from some stream. Thanks for update, this map is very useful. By the way, I found two values didn't updated. battlecruiser ground damage should be 8?(Not sure)) Tempest damage should be 50 against Massive. I haven't changed the bc, it should have the same damage as WoL the tempest already does 50 damage against massive, you can try it against a broodlord, it should do 49 damage since the broodlord has 1 armor | ||
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Brandhor
482 Posts
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larse
1611 Posts
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Soulous
United States133 Posts
On September 30 2012 11:12 Brandhor wrote: I haven't changed the bc, it should have the same damage as WoL the tempest already does 50 damage against massive, you can try it against a broodlord, it should do 49 damage since the broodlord has 1 armor It doesn't | ||
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Brandhor
482 Posts
that's weird, do you use the version with the balance updates or without and do you have access to the beta? | ||
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Brandhor
482 Posts
On October 01 2012 16:36 Brandhor wrote: that's weird, do you use the version with the balance updates or without and do you have access to the beta? I think I've found the problem, I'll update the map in an hour or two | ||
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Brandhor
482 Posts
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JohnnyZerg
Italy378 Posts
http://us.battle.net/sc2/en/forum/topic/6794980782 | ||
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Brandhor
482 Posts
On October 06 2012 21:43 JohnnyZerg wrote: Balance update #5: http://us.battle.net/sc2/en/forum/topic/6794980782 yeah I'm working on it already I have already done the widow mine and oracle changes so I guess 1-2 hours to do the ms core | ||
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Brandhor
482 Posts
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larse
1611 Posts
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Brandhor
482 Posts
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Brandhor
482 Posts
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Brandhor
482 Posts
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hitsuyosi
9 Posts
And there is one bug. No the burrow charge in the latest update. | ||
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Brandhor
482 Posts
On October 28 2012 18:48 hitsuyosi wrote: Thank you for update! And there is one bug. No the burrow charge in the latest update. unfortunately since I have the beta now I couldn't reproduce this bug but I think I fixed it, try to redownload it | ||
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hitsuyosi
9 Posts
On October 28 2012 21:00 Brandhor wrote: unfortunately since I have the beta now I couldn't reproduce this bug but I think I fixed it, try to redownload it Now it's fixed, thank you very much. | ||
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Brandhor
482 Posts
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Brandhor
482 Posts
ground and air upgrades for terran are separated in the upgrades panel but it works as expected when upgrading them from the eng bay | ||
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Brandhor
482 Posts
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Brandhor
482 Posts
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TrickNachos
United States23 Posts
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Brandhor
482 Posts
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PROPrototype
Canada36 Posts
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Brandhor
482 Posts
On January 11 2013 02:30 PROPrototype wrote: I first tried this an the button tooltip thing came up, did you fix this? sorry I don't understand what do you mean, do you have a screenshot? | ||
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PROPrototype
Canada36 Posts
On January 11 2013 10:49 Brandhor wrote: sorry I don't understand what do you mean, do you have a screenshot? it said button_tooltip_(unit name) where the icons were | ||
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Brandhor
482 Posts
On January 13 2013 03:13 PROPrototype wrote: it said button_tooltip_(unit name) where the icons were yeah I fixed them | ||
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Brandhor
482 Posts
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Brandhor
482 Posts
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Brandhor
482 Posts
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urashimakt
United States1591 Posts
On March 12 2013 23:26 Brandhor wrote: I've published it on the european server for now, I'm still trying to figure out how to publish it on the other servers Log out of your account in the map editor. Go to preferences > Battle.net and set your region appropriately. Log in and publish as usual (you must log onto the region in-game first to create the regional account if you haven't). | ||
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Brandhor
482 Posts
On March 12 2013 23:43 urashimakt wrote: Log out of your account in the map editor. Go to preferences > Battle.net and set your region appropriately. Log in and publish as usual (you must log onto the region in-game first to create the regional account if you haven't). thanks, now it's published on all regions | ||
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soujiro75
El Salvador43 Posts
Edit: srry, didn't notice the map was in the custom games and not in the arcade | ||
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Brandhor
482 Posts
On March 14 2013 13:57 soujiro75 wrote: Edit: srry, didn't notice the map was in the custom games and not in the arcade I wasn't quite sure about this, do you think I should put it in the arcade? | ||
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urashimakt
United States1591 Posts
On March 15 2013 02:38 Brandhor wrote: I wasn't quite sure about this, do you think I should put it in the arcade? Custom games used to be where "legitimate melee maps" should go, but melee mapmakers loved the Arcade features so much (patch notes, screenshots, etc) that the line has been officially blurred. I think most people will still expect maps that don't conform to standard melee play to be in the Arcade, though. | ||
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Roarer
Hong Kong124 Posts
thx for the map anyway | ||
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viasacra89
United States134 Posts
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Proof.
535 Posts
The other unit testers from WoL are on there and it's also the place I checked before checking TL. | ||
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Brandhor
482 Posts
On March 15 2013 11:17 viasacra89 wrote: Your void rays need to be fixed, they still do bonus damage to armored. what do you mean? they are supposed to do bonus damage vs armored | ||
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Dyce
United States18 Posts
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pwei
United States62 Posts
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i.of.the.storm
United States795 Posts
(besides the obvious air units). | ||
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Brandhor
482 Posts
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Stinray
14 Posts
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jinjin5000
United States1490 Posts
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StarscreamG1
Portugal1653 Posts
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Existor
Russian Federation4295 Posts
On November 29 2015 19:19 StarscreamG1 wrote: Sorry about the bump, but is there a lotv unit tester? Yes, there... are. Brandon version (old WOl design) and mine with Cybros design and some fixed stuff such as energy button not affecting some LOTV units as well as some fixed upgrades. Search unit tester in arcade | ||
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![[image loading]](http://i.cubeupload.com/t/2kvG1g.png)
![[image loading]](http://img1.uploadscreenshot.com/images/orig/9/25021485986-orig.png)
I don't even get an icon for it.
I have already done the widow mine and oracle changes so I guess 1-2 hours to do the ms core