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[M] (2) Steppes of War 2.0 - Page 2

Forum Index > SC2 Maps & Custom Games
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OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
October 12 2012 18:52 GMT
#21
Looks sweet! you should post it on reddit, they'd lap it up.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
October 12 2012 21:51 GMT
#22
Call it neo Steepes of War, thats what they did for the Brood war maps.
Looks like a really good map imo, maybe make the center full bases, or dare i say it...even golds!
I'm a mennonite, yes I'm allowed to use a computer
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 12 2012 22:06 GMT
#23
What I'm going to do with my Metalopolis remake is name it Metalopolis: Presidium so that people who search for the old map see the new one. You should do something like that, since after all the whole point is to recognize the old map.

i.e. Steppes of War: Distant Thunder

(see, the map name is "distant thunder" (whatever) but it calls up an image of distance -- which is a major point of differentiation for the new version)
Comprehensive strategic intention: DNE
SolarJto
Profile Blog Joined April 2011
United States260 Posts
October 13 2012 23:08 GMT
#24
Looks very good! Good job
-University of New Mexico CSL Coordinator-
Leviance
Profile Joined November 2009
Germany4079 Posts
October 13 2012 23:20 GMT
#25
Awesome! Send it to Blizz :D
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Fatam
Profile Joined June 2012
1986 Posts
October 13 2012 23:43 GMT
#26
Metalopolis remake sounds cool. Always liked that map other than the nat being retarded.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Carmine
Profile Joined September 2010
United States263 Posts
October 14 2012 01:40 GMT
#27
You've done something great here.
Terran was created third, with purity of tanks.
Daumen
Profile Joined July 2011
Germany1073 Posts
October 14 2012 03:37 GMT
#28
Nice! I like it ;D

On August 21 2012 13:19 -NegativeZero- wrote:
-Potentially too easy to defend 3 bases (possible solution: remove rocks in front of nat)


I dont understand this concern, I dont see how it is easier to defend than on Daybreak or any other map. Quite the contrary when I think about TvZ and Muta Harass(maybe im too focused on that mu atm to see what you mean). The issue with Muta harass nowadays(as many Zerg players told me) is that the Mineral Fields on the current Maps are too close to each other to make it worth the Mutas, on your Map this is not an issue anymore, i like that. Even though I am terran ;D
President of the ReaL Fan Club.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2012-10-15 02:54:15
October 15 2012 02:49 GMT
#29
On October 13 2012 03:52 OxyGenesis wrote:
Looks sweet! you should post it on reddit, they'd lap it up.

Indeed, 57 replies and 229 upvotes. :D

On October 14 2012 12:37 Daumen wrote:
Nice! I like it ;D

Show nested quote +
On August 21 2012 13:19 -NegativeZero- wrote:
-Potentially too easy to defend 3 bases (possible solution: remove rocks in front of nat)


I dont understand this concern, I dont see how it is easier to defend than on Daybreak or any other map. Quite the contrary when I think about TvZ and Muta Harass(maybe im too focused on that mu atm to see what you mean). The issue with Muta harass nowadays(as many Zerg players told me) is that the Mineral Fields on the current Maps are too close to each other to make it worth the Mutas, on your Map this is not an issue anymore, i like that. Even though I am terran ;D

The 3rd choke is significantly narrower than on Daybreak, plus it's a ramp to high ground. Right now, the ramp to the 3rd is 2 FF wide and the ramp in front of the natural is 3 FF wide, which is the same as on Entombed Valley - except right now I have the rocks narrowing the 3 FF ramp. The 2 ramps are further apart than on Entombed, but it still might be too easy to defend against ground units - in which case I'll remove the rocks.

I'm glad you like the air harassment vulnerabilities - that's something which I liked about the original map layout and wanted to keep in my version since it's exciting to see and has been pretty rare in recent games.
vibeo gane,
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