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Community mapping? - Page 2

Forum Index > SC2 Maps & Custom Games
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OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 16 2012 14:59 GMT
#21
[image loading]

Metropolis-style, 4p no close spawns map.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
moskonia
Profile Joined January 2011
Israel1448 Posts
July 16 2012 15:56 GMT
#22
On July 16 2012 23:13 Aunvilgod wrote:
Streaming now.

http://de.twitch.tv/aunvilgod

I will work on one of my own maps until I get some viewers.

DUDE! you need to say in advance, something like - i will stream tomorrow at XX time. just saying ur streaming now wont work...
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 16 2012 16:20 GMT
#23
On July 16 2012 23:59 OxyGenesis wrote:
+ Show Spoiler +
[image loading]


Metropolis-style, 4p no close spawns map.


First of all I personally think making 4p maps with blocked spawns is pretty lame. Especially these 4p mirrored maps that are all more or less the same easy 5 base shit.

In this map I think the third is too hard and those very middle bases seem like winner bases considering all the ground you have to cover to hold them.

My biggest problem however with this is the insane amount of wasted space on the outside!
+ Show Spoiler +
[image loading]
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 16 2012 16:30 GMT
#24
On July 17 2012 01:20 Ragoo wrote:
Show nested quote +
On July 16 2012 23:59 OxyGenesis wrote:
+ Show Spoiler +
[image loading]


Metropolis-style, 4p no close spawns map.


First of all I personally think making 4p maps with blocked spawns is pretty lame. Especially these 4p mirrored maps that are all more or less the same easy 5 base shit.

In this map I think the third is too hard and those very middle bases seem like winner bases considering all the ground you have to cover to hold them.

My biggest problem however with this is the insane amount of wasted space on the outside!
+ Show Spoiler +
[image loading]


all good points well made. As no one was posting any I figured I would post a layout and since it was a community map we could work out the bumps together.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-07-16 17:04:20
July 16 2012 16:59 GMT
#25
On July 17 2012 01:20 Ragoo wrote:
Show nested quote +
On July 16 2012 23:59 OxyGenesis wrote:
+ Show Spoiler +
[image loading]


Metropolis-style, 4p no close spawns map.


First of all I personally think making 4p maps with blocked spawns is pretty lame. Especially these 4p mirrored maps that are all more or less the same easy 5 base shit.

In this map I think the third is too hard and those very middle bases seem like winner bases considering all the ground you have to cover to hold them.

My biggest problem however with this is the insane amount of wasted space on the outside!
+ Show Spoiler +
[image loading]


Rotate the map by 45 degrees and tell me the difference to the "use of space" on Ohana. Following your logic all maps would have to be squares.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-07-17 12:49:00
July 17 2012 12:48 GMT
#26
Today I won´t have time but I will stream tomorrow at 6:00 CEST and try to make one of the posted concepts work.

Note that while OxyGenesis concept looks prettier it does not necessarily mean the product will be better. So vote for the map you think has more potential!

Poll: Which concept should I use?

moskonias concept (4)
 
50%

OxyGenesis concept (4)
 
50%

8 total votes

Your vote: Which concept should I use?

(Vote): moskonias concept
(Vote): OxyGenesis concept



If somebody wants to post another concept go ahead.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Callynn
Profile Joined December 2010
Netherlands917 Posts
July 17 2012 13:00 GMT
#27
Though I think an accelerated composition of how the map is built from scratch will be quite awesome for a video, I feel the stream process is a tad slow. Even if you allow for feedback and really allow the community to 'help' with the process it will still be slow and possibly boring for most viewers.

However, I do believe that this kind of stream is absolutely perfect for helping people learn how to use the editor and all of it's functions, which is a very positive aspect of this idea.

Good luck with it.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Aunvilgod
Profile Joined December 2011
2653 Posts
July 18 2012 16:06 GMT
#28
Will start streaming now.

http://www.justin.tv/aunvilgod
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-07-18 17:37:59
July 18 2012 17:26 GMT
#29
Seems like I am having internet problems. I will continue if I can fix them.

Making somebody else concept into a map is harder than I thought.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
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