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Community mapping?

Forum Index > SC2 Maps & Custom Games
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Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-07-16 13:34:04
July 15 2012 13:17 GMT
#1
So I have been thinking about streaming my mapping for some time. I originally got the idea when Ironman was streaming on ESV and was asking the viewers for advice. We could push this further by just having someone pick a community-made concept and then execute the ideas of the viewers on stream. This would actually be more interesting for people who are not very much into mapping but would still like to see their ideas realized than for mappers.

If I get enough positive reactions in this thread I will try it. Just post your ideas visualized with Paint, GIMP or something like that.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
moskonia
Profile Joined January 2011
Israel1448 Posts
July 15 2012 13:46 GMT
#2
What exactly do you mean? will you stream your work and people commenting how you could improve the layout and the aesthetics? Will you take the layout other people suggested and make it into a map while people watch you? Or will you go into the map without any knowledge of what it will look like and just take random ideas from the viewers and implant them in the map until it comes out as a whole map? Or maybe will you just make a map while taking questions about it from the audience?
thurst0n
Profile Blog Joined December 2010
United States611 Posts
July 15 2012 13:47 GMT
#3
I think the common man will get turned off pretty quickly at how slowly the map actually comes together. I can sit and watch someone play SC2 for 1-2 hours, or if it's a tournament with good casters/good games, then longer. But I don't think I"d find it fun to watch a mapper for more than 20 minutes, and I like to mess around in map editor myself.

I wish you good luck though, it's a good idea overall, I just think you'll have a difficult time executing.
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
July 15 2012 13:56 GMT
#4
i've streamed my map making a few times, i get lower viewers doing it :D, but add it to your description, some people just like to watch ♥
Live Fast Die Young :D
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-07-15 14:16:06
July 15 2012 14:13 GMT
#5
On July 15 2012 22:46 moskonia wrote:
What exactly do you mean? will you stream your work and people commenting how you could improve the layout and the aesthetics? Will you take the layout other people suggested and make it into a map while people watch you? Or will you go into the map without any knowledge of what it will look like and just take random ideas from the viewers and implant them in the map until it comes out as a whole map? Or maybe will you just make a map while taking questions about it from the audience?


I will not take my layout. I want people to post their layouts in this thread so I can make a poll which map I (we) should work on. Yes, I will pretty much take random ideas without any planning done by myself.


On July 15 2012 22:47 thurst0n wrote:
I think the common man will get turned off pretty quickly at how slowly the map actually comes together. I can sit and watch someone play SC2 for 1-2 hours, or if it's a tournament with good casters/good games, then longer. But I don't think I"d find it fun to watch a mapper for more than 20 minutes, and I like to mess around in map editor myself.


Just watching someone do mapping is indeed boring. If you can be part of the creation I think it could be more interesting. Ironman for example got a ridicolous amout of viewers a few weeks ago.
Already experienced mapmakers will obviously rather make their own maps.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
ChaosRefined
Profile Joined July 2011
United States52 Posts
July 15 2012 14:14 GMT
#6
I would love this. I can never find a stream where someone is making a map.. maybe we could have a commmunity stream that would always be map making?
Noza
Profile Joined April 2012
Denmark16 Posts
July 15 2012 14:24 GMT
#7
I think it would be really cool, I would enjoy just hanging out and learning a few tips and tricks here and there, interacting with the viewers and taking suggestions would just make it even more delightful.
WhiteRa | PartinG | Squirtle | MKP | BoxeR | Dragon | Destiny | DongRaeGu | JulyZerg
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-07-15 19:14:45
July 15 2012 19:09 GMT
#8
There are people who enjoy map making. I've seen it every time I streamed. The thing is that you need to do it on a featured stream of some sort. On ESVTV I would get around 40-80 average, sometimes exceeding 100 viewers. Before I went to ESV, I streamed mapmaking on my private stream and had 3-7 viewers average, with 12 at the most. So that's something you have to consider.

If you were planning on doing this on a private stream, don't think for one moment that you will get any more attention than I did on my private stream.

Also, the only reason I got 1800 viewers was because the map stream was featured on the front page of twitch because there weren't any other tournaments going on I guess. I don't know, but I basically tripped out and almost fell out of my chair.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Aunvilgod
Profile Joined December 2011
2653 Posts
July 15 2012 19:20 GMT
#9
On July 16 2012 04:09 IronManSC wrote:
There are people who enjoy map making. I've seen it every time I streamed. The thing is that you need to do it on a featured stream of some sort. On ESVTV I would get around 40-80 average, sometimes exceeding 100 viewers. Before I went to ESV, I streamed mapmaking on my private stream and had 3-7 viewers average, with 12 at the most. So that's something you have to consider.

If you were planning on doing this on a private stream, don't think for one moment that you will get any more attention than I did on my private stream.

Also, the only reason I got 1800 viewers was because the map stream was featured on the front page of twitch because there weren't any other tournaments going on I guess. I don't know, but I basically tripped out and almost fell out of my chair.


I did read your tweets about it. :D

I really don´t expect more than a few viewers. But I imagine even with 100 viewers the mapping would result in total chaos. The viewers should be part of the action.

But so far nobody has postet any ideas so maybe I won´t stream at all.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 15 2012 19:26 GMT
#10
On July 16 2012 04:20 Aunvilgod wrote:
Show nested quote +
On July 16 2012 04:09 IronManSC wrote:
There are people who enjoy map making. I've seen it every time I streamed. The thing is that you need to do it on a featured stream of some sort. On ESVTV I would get around 40-80 average, sometimes exceeding 100 viewers. Before I went to ESV, I streamed mapmaking on my private stream and had 3-7 viewers average, with 12 at the most. So that's something you have to consider.

If you were planning on doing this on a private stream, don't think for one moment that you will get any more attention than I did on my private stream.

Also, the only reason I got 1800 viewers was because the map stream was featured on the front page of twitch because there weren't any other tournaments going on I guess. I don't know, but I basically tripped out and almost fell out of my chair.


I did read your tweets about it. :D

I really don´t expect more than a few viewers. But I imagine even with 100 viewers the mapping would result in total chaos. The viewers should be part of the action.

But so far nobody has postet any ideas so maybe I won´t stream at all.


lol believe me when I say this... I've tried to gather ideas from the community way back when. I tried doing it in day9 style, asking for PMs with ideas, concepts, drawings, etc... never got a single one. You might get lucky though =)
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 15 2012 20:28 GMT
#11
On July 15 2012 22:47 thurst0n wrote:
I think the common man will get turned off pretty quickly at how slowly the map actually comes together. I can sit and watch someone play SC2 for 1-2 hours, or if it's a tournament with good casters/good games, then longer. But I don't think I"d find it fun to watch a mapper for more than 20 minutes, and I like to mess around in map editor myself.

I wish you good luck though, it's a good idea overall, I just think you'll have a difficult time executing.


Totally agree. Can't believe anyone rly wants to watch mapmaking. Even with people like Superouman who is a brilliant and innovative mapmaker and make aesthetics very quickly, it's just a long and boring process to make a map and also it's not linear cos you constantly scrap layouts that suck and so on.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
July 15 2012 20:59 GMT
#12
On July 16 2012 04:26 IronManSC wrote:
Show nested quote +
On July 16 2012 04:20 Aunvilgod wrote:
On July 16 2012 04:09 IronManSC wrote:
There are people who enjoy map making. I've seen it every time I streamed. The thing is that you need to do it on a featured stream of some sort. On ESVTV I would get around 40-80 average, sometimes exceeding 100 viewers. Before I went to ESV, I streamed mapmaking on my private stream and had 3-7 viewers average, with 12 at the most. So that's something you have to consider.

If you were planning on doing this on a private stream, don't think for one moment that you will get any more attention than I did on my private stream.

Also, the only reason I got 1800 viewers was because the map stream was featured on the front page of twitch because there weren't any other tournaments going on I guess. I don't know, but I basically tripped out and almost fell out of my chair.


I did read your tweets about it. :D

I really don´t expect more than a few viewers. But I imagine even with 100 viewers the mapping would result in total chaos. The viewers should be part of the action.

But so far nobody has postet any ideas so maybe I won´t stream at all.


lol believe me when I say this... I've tried to gather ideas from the community way back when. I tried doing it in day9 style, asking for PMs with ideas, concepts, drawings, etc... never got a single one. You might get lucky though =)



-- If I had known you were looking for ideas I would have shot you one! Heck, I loved coming home on my lunch breaks to watch you map for 20-30 minutes so I could learn stuff.

-- It's good if you can work with some other mapmakers while streaming. It helps process ideas if you're execution is a little on the sloppy side (i.e. mine a lot). Depends on the audience you are shooting for. But Ragoo is right -- it can be very boring if you're uninterested. It's more or a less an industry specific type of thing (like say training videos for 3D modeling/render work, etc. . .).

https://johnemerson.artstation.com/
thurst0n
Profile Blog Joined December 2010
United States611 Posts
July 15 2012 22:40 GMT
#13
I'll stream next time I map. Probably no one will watch though.
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
July 15 2012 22:42 GMT
#14
On July 15 2012 22:17 Aunvilgod wrote:Just post your ideas visualized with Paint, GIMP or something like that.

+ Show Spoiler +
[image loading]
oh, hai
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
July 15 2012 22:45 GMT
#15
I'd love to see some streamed mapping, I've always wondered how on earth you guys manage to make something so mundane look so amazing.
FOR GREAT JUSTICE! Bans for the ban gods!
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2012-07-15 23:35:32
July 15 2012 23:17 GMT
#16
Can you link the stream and tell when will you stream? anyways I am making my idea right now

EDIT: I actually wanted to do this myself but I am bad with the editor and I can't make good looking maps, so here it is:

[image loading]

yellow - low ground
teal - cliff level 1
green - cliff level 2
red - cliff level 3
E - expo
M - main
|= - ramp

The idea is only a general and I am not sure if there should be XN towers, and if there should be rocks by the sides paths? that would make sieging the natural much harder which is good but I donnu. Anyways I would love to see this concept made into a map
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 15 2012 23:54 GMT
#17
On July 16 2012 08:17 moskonia wrote:
Can you link the stream and tell when will you stream? anyways I am making my idea right now

EDIT: I actually wanted to do this myself but I am bad with the editor and I can't make good looking maps, so here it is:

[image loading]

yellow - low ground
teal - cliff level 1
green - cliff level 2
red - cliff level 3
E - expo
M - main
|= - ramp

The idea is only a general and I am not sure if there should be XN towers, and if there should be rocks by the sides paths? that would make sieging the natural much harder which is good but I donnu. Anyways I would love to see this concept made into a map


Reminds me of Desert Oasis
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 15 2012 23:57 GMT
#18
On July 16 2012 07:42 HornyHerring wrote:
Show nested quote +
On July 15 2012 22:17 Aunvilgod wrote:Just post your ideas visualized with Paint, GIMP or something like that.

+ Show Spoiler +
[image loading]

the watchtower is too important and too easy to control, you should fix this by blocking it with rocks in the early game
vibeo gane,
moskonia
Profile Joined January 2011
Israel1448 Posts
July 16 2012 01:50 GMT
#19
On July 16 2012 08:54 IronManSC wrote:
Show nested quote +
On July 16 2012 08:17 moskonia wrote:
Can you link the stream and tell when will you stream? anyways I am making my idea right now

EDIT: I actually wanted to do this myself but I am bad with the editor and I can't make good looking maps, so here it is:

[image loading]

yellow - low ground
teal - cliff level 1
green - cliff level 2
red - cliff level 3
E - expo
M - main
|= - ramp

The idea is only a general and I am not sure if there should be XN towers, and if there should be rocks by the sides paths? that would make sieging the natural much harder which is good but I donnu. Anyways I would love to see this concept made into a map


Reminds me of Desert Oasis

Yeah I love DO, well I love the concept of short air distance and long ground distance, dunno why but I just like it But it is not based at all on DO and the only similarities is the mains location and maybe the 3 paths.
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-07-16 14:14:20
July 16 2012 14:13 GMT
#20
Streaming now.

http://de.twitch.tv/aunvilgod

I will work on one of my own maps until I get some viewers.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 16 2012 14:59 GMT
#21
[image loading]

Metropolis-style, 4p no close spawns map.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
moskonia
Profile Joined January 2011
Israel1448 Posts
July 16 2012 15:56 GMT
#22
On July 16 2012 23:13 Aunvilgod wrote:
Streaming now.

http://de.twitch.tv/aunvilgod

I will work on one of my own maps until I get some viewers.

DUDE! you need to say in advance, something like - i will stream tomorrow at XX time. just saying ur streaming now wont work...
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 16 2012 16:20 GMT
#23
On July 16 2012 23:59 OxyGenesis wrote:
+ Show Spoiler +
[image loading]


Metropolis-style, 4p no close spawns map.


First of all I personally think making 4p maps with blocked spawns is pretty lame. Especially these 4p mirrored maps that are all more or less the same easy 5 base shit.

In this map I think the third is too hard and those very middle bases seem like winner bases considering all the ground you have to cover to hold them.

My biggest problem however with this is the insane amount of wasted space on the outside!
+ Show Spoiler +
[image loading]
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 16 2012 16:30 GMT
#24
On July 17 2012 01:20 Ragoo wrote:
Show nested quote +
On July 16 2012 23:59 OxyGenesis wrote:
+ Show Spoiler +
[image loading]


Metropolis-style, 4p no close spawns map.


First of all I personally think making 4p maps with blocked spawns is pretty lame. Especially these 4p mirrored maps that are all more or less the same easy 5 base shit.

In this map I think the third is too hard and those very middle bases seem like winner bases considering all the ground you have to cover to hold them.

My biggest problem however with this is the insane amount of wasted space on the outside!
+ Show Spoiler +
[image loading]


all good points well made. As no one was posting any I figured I would post a layout and since it was a community map we could work out the bumps together.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-07-16 17:04:20
July 16 2012 16:59 GMT
#25
On July 17 2012 01:20 Ragoo wrote:
Show nested quote +
On July 16 2012 23:59 OxyGenesis wrote:
+ Show Spoiler +
[image loading]


Metropolis-style, 4p no close spawns map.


First of all I personally think making 4p maps with blocked spawns is pretty lame. Especially these 4p mirrored maps that are all more or less the same easy 5 base shit.

In this map I think the third is too hard and those very middle bases seem like winner bases considering all the ground you have to cover to hold them.

My biggest problem however with this is the insane amount of wasted space on the outside!
+ Show Spoiler +
[image loading]


Rotate the map by 45 degrees and tell me the difference to the "use of space" on Ohana. Following your logic all maps would have to be squares.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-07-17 12:49:00
July 17 2012 12:48 GMT
#26
Today I won´t have time but I will stream tomorrow at 6:00 CEST and try to make one of the posted concepts work.

Note that while OxyGenesis concept looks prettier it does not necessarily mean the product will be better. So vote for the map you think has more potential!

Poll: Which concept should I use?

moskonias concept (4)
 
50%

OxyGenesis concept (4)
 
50%

8 total votes

Your vote: Which concept should I use?

(Vote): moskonias concept
(Vote): OxyGenesis concept



If somebody wants to post another concept go ahead.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Callynn
Profile Joined December 2010
Netherlands917 Posts
July 17 2012 13:00 GMT
#27
Though I think an accelerated composition of how the map is built from scratch will be quite awesome for a video, I feel the stream process is a tad slow. Even if you allow for feedback and really allow the community to 'help' with the process it will still be slow and possibly boring for most viewers.

However, I do believe that this kind of stream is absolutely perfect for helping people learn how to use the editor and all of it's functions, which is a very positive aspect of this idea.

Good luck with it.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Aunvilgod
Profile Joined December 2011
2653 Posts
July 18 2012 16:06 GMT
#28
Will start streaming now.

http://www.justin.tv/aunvilgod
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-07-18 17:37:59
July 18 2012 17:26 GMT
#29
Seems like I am having internet problems. I will continue if I can fix them.

Making somebody else concept into a map is harder than I thought.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
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