If I get enough positive reactions in this thread I will try it. Just post your ideas visualized with Paint, GIMP or something like that.
Community mapping?
Forum Index > SC2 Maps & Custom Games |
Aunvilgod
2653 Posts
If I get enough positive reactions in this thread I will try it. Just post your ideas visualized with Paint, GIMP or something like that. | ||
moskonia
Israel1448 Posts
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thurst0n
United States611 Posts
I wish you good luck though, it's a good idea overall, I just think you'll have a difficult time executing. | ||
TibblesEvilCat
United Kingdom766 Posts
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Aunvilgod
2653 Posts
On July 15 2012 22:46 moskonia wrote: What exactly do you mean? will you stream your work and people commenting how you could improve the layout and the aesthetics? Will you take the layout other people suggested and make it into a map while people watch you? Or will you go into the map without any knowledge of what it will look like and just take random ideas from the viewers and implant them in the map until it comes out as a whole map? Or maybe will you just make a map while taking questions about it from the audience? I will not take my layout. I want people to post their layouts in this thread so I can make a poll which map I (we) should work on. Yes, I will pretty much take random ideas without any planning done by myself. On July 15 2012 22:47 thurst0n wrote: I think the common man will get turned off pretty quickly at how slowly the map actually comes together. I can sit and watch someone play SC2 for 1-2 hours, or if it's a tournament with good casters/good games, then longer. But I don't think I"d find it fun to watch a mapper for more than 20 minutes, and I like to mess around in map editor myself. Just watching someone do mapping is indeed boring. If you can be part of the creation I think it could be more interesting. Ironman for example got a ridicolous amout of viewers a few weeks ago. Already experienced mapmakers will obviously rather make their own maps. | ||
ChaosRefined
United States52 Posts
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Noza
Denmark16 Posts
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IronManSC
United States2119 Posts
If you were planning on doing this on a private stream, don't think for one moment that you will get any more attention than I did on my private stream. Also, the only reason I got 1800 viewers was because the map stream was featured on the front page of twitch because there weren't any other tournaments going on I guess. I don't know, but I basically tripped out and almost fell out of my chair. | ||
Aunvilgod
2653 Posts
On July 16 2012 04:09 IronManSC wrote: There are people who enjoy map making. I've seen it every time I streamed. The thing is that you need to do it on a featured stream of some sort. On ESVTV I would get around 40-80 average, sometimes exceeding 100 viewers. Before I went to ESV, I streamed mapmaking on my private stream and had 3-7 viewers average, with 12 at the most. So that's something you have to consider. If you were planning on doing this on a private stream, don't think for one moment that you will get any more attention than I did on my private stream. Also, the only reason I got 1800 viewers was because the map stream was featured on the front page of twitch because there weren't any other tournaments going on I guess. I don't know, but I basically tripped out and almost fell out of my chair. I did read your tweets about it. :D I really don´t expect more than a few viewers. But I imagine even with 100 viewers the mapping would result in total chaos. The viewers should be part of the action. But so far nobody has postet any ideas so maybe I won´t stream at all. | ||
IronManSC
United States2119 Posts
On July 16 2012 04:20 Aunvilgod wrote: I did read your tweets about it. :D I really don´t expect more than a few viewers. But I imagine even with 100 viewers the mapping would result in total chaos. The viewers should be part of the action. But so far nobody has postet any ideas so maybe I won´t stream at all. lol believe me when I say this... I've tried to gather ideas from the community way back when. I tried doing it in day9 style, asking for PMs with ideas, concepts, drawings, etc... never got a single one. You might get lucky though =) | ||
Ragoo
Germany2773 Posts
On July 15 2012 22:47 thurst0n wrote: I think the common man will get turned off pretty quickly at how slowly the map actually comes together. I can sit and watch someone play SC2 for 1-2 hours, or if it's a tournament with good casters/good games, then longer. But I don't think I"d find it fun to watch a mapper for more than 20 minutes, and I like to mess around in map editor myself. I wish you good luck though, it's a good idea overall, I just think you'll have a difficult time executing. Totally agree. Can't believe anyone rly wants to watch mapmaking. Even with people like Superouman who is a brilliant and innovative mapmaker and make aesthetics very quickly, it's just a long and boring process to make a map and also it's not linear cos you constantly scrap layouts that suck and so on. | ||
SigmaFiE
United States333 Posts
On July 16 2012 04:26 IronManSC wrote: lol believe me when I say this... I've tried to gather ideas from the community way back when. I tried doing it in day9 style, asking for PMs with ideas, concepts, drawings, etc... never got a single one. You might get lucky though =) -- If I had known you were looking for ideas I would have shot you one! Heck, I loved coming home on my lunch breaks to watch you map for 20-30 minutes so I could learn stuff. -- It's good if you can work with some other mapmakers while streaming. It helps process ideas if you're execution is a little on the sloppy side (i.e. mine a lot). Depends on the audience you are shooting for. But Ragoo is right -- it can be very boring if you're uninterested. It's more or a less an industry specific type of thing (like say training videos for 3D modeling/render work, etc. . .). | ||
thurst0n
United States611 Posts
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HornyHerring
Papua New Guinea1053 Posts
On July 15 2012 22:17 Aunvilgod wrote:Just post your ideas visualized with Paint, GIMP or something like that. + Show Spoiler + | ||
Praetorial
United States4241 Posts
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moskonia
Israel1448 Posts
EDIT: I actually wanted to do this myself but I am bad with the editor and I can't make good looking maps, so here it is: yellow - low ground teal - cliff level 1 green - cliff level 2 red - cliff level 3 E - expo M - main |= - ramp The idea is only a general and I am not sure if there should be XN towers, and if there should be rocks by the sides paths? that would make sieging the natural much harder which is good but I donnu. Anyways I would love to see this concept made into a map | ||
IronManSC
United States2119 Posts
On July 16 2012 08:17 moskonia wrote: Can you link the stream and tell when will you stream? anyways I am making my idea right now EDIT: I actually wanted to do this myself but I am bad with the editor and I can't make good looking maps, so here it is: yellow - low ground teal - cliff level 1 green - cliff level 2 red - cliff level 3 E - expo M - main |= - ramp The idea is only a general and I am not sure if there should be XN towers, and if there should be rocks by the sides paths? that would make sieging the natural much harder which is good but I donnu. Anyways I would love to see this concept made into a map Reminds me of Desert Oasis | ||
-NegativeZero-
United States2138 Posts
the watchtower is too important and too easy to control, you should fix this by blocking it with rocks in the early game | ||
moskonia
Israel1448 Posts
Yeah I love DO, well I love the concept of short air distance and long ground distance, dunno why but I just like it But it is not based at all on DO and the only similarities is the mains location and maybe the 3 paths. | ||
Aunvilgod
2653 Posts
http://de.twitch.tv/aunvilgod I will work on one of my own maps until I get some viewers. | ||
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