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[UMS] Photon Discs - Page 3

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 5 Next All
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 17 2012 17:00 GMT
#41
@urashimakt - I have tried making a couple of experimental maps that use WASD and 3rd person camera, using just those tutorials you're talking about. Most of those tutorials use the move commands for the units, while I'm fairly certain that this map uses the "move unit array instantly blended" function, which I have been trying to figure out how to script in the editor.

Also, a large portion of the population in Belgium speaks French and uses French keyboards :-D
~ ~ <°)))><~ ~ ~
Laurens
Profile Joined September 2010
Belgium4547 Posts
April 17 2012 17:01 GMT
#42
Azerty is used by most (read: pretty much all) people in Belgium, doesn't matter if they speak French or not.
Bounty4321
Profile Joined August 2010
334 Posts
Last Edited: 2012-04-19 02:23:04
April 19 2012 02:22 GMT
#43
As of this post, the following have been added.

-Level Cap Increased to 50.
-Sprint and Shield now only use half bar per use.
-Capture the Flag (Team Mode)
-Juggernaut (FFA Mode)
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Nightinyou
Profile Joined May 2011
United States59 Posts
April 19 2012 03:19 GMT
#44
Not sure what happened but tonight I must have had easily 5+ direct hits on people that did nothing.

Did not have this issue the other day. Quite frustrating
Bounty4321
Profile Joined August 2010
334 Posts
April 19 2012 03:46 GMT
#45
On April 19 2012 12:19 Nightinyou wrote:
Not sure what happened but tonight I must have had easily 5+ direct hits on people that did nothing.

Did not have this issue the other day. Quite frustrating



Nothing has changed, maybe it just looked like you hit them?

Someone would have reported discs going directly through players by now lol.
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Nendan
Profile Joined January 2011
United States10 Posts
April 19 2012 04:09 GMT
#46
On April 19 2012 12:19 Nightinyou wrote:
Not sure what happened but tonight I must have had easily 5+ direct hits on people that did nothing.

Did not have this issue the other day. Quite frustrating


I've never seen that, and I've played a lot, rank 50 + 5 or so games (that's over 1000 kills), a couple of days ago Bounty did make the hitboxes more reasonably sized, hitbox used to be huge, now you have to actually hit the model to kill them, I'd say either you adjusting to the change or a depth perception issue
Bounty4321
Profile Joined August 2010
334 Posts
Last Edited: 2012-04-21 04:29:48
April 21 2012 04:29 GMT
#47
NEW UPDATE!

-Added a new Team Mode "Photon Ball".
Bring the Ball to the enemy end zone to score. Pass the ball to allies to help you achieve this goal.
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
April 23 2012 08:53 GMT
#48
Tried to play my french friend but he had a lot of trouble moving around 'cause the buttons for WASD are placed differently for them. Any thing you can do to make it easier for them? Here's a pic of french layout http://www.google.se/imgres?q=french keyboards&um=1&hl=sv&client=firefox-a&sa=N&rls=org.mozilla:sv-SE:official&biw=1920&bih=930&tbm=isch&tbnid=GeV6p31hzB7TPM:&imgrefurl=http://www.listentofrench.org/Accents.html&docid=fGU85-_BoY8PzM&imgurl=http://www.listentofrench.org/keybfr.gif&w=500&h=241&ei=ARaVT-TDE-Ph4QT5qfHQDw&zoom=1&iact=rc&dur=271&sig=111151190299571848666&page=1&tbnh=85&tbnw=176&start=0&ndsp=42&ved=1t:429,r:3,s:0,i:71&tx=42&ty=23
For the swarm
urashimakt
Profile Joined October 2009
United States1591 Posts
April 23 2012 18:37 GMT
#49
On April 23 2012 17:53 Gene(S)is wrote:
Tried to play my french friend but he had a lot of trouble moving around 'cause the buttons for WASD are placed differently for them. Any thing you can do to make it easier for them? Here's a pic of french layout http://www.google.se/imgres?q=french keyboards&um=1&hl=sv&client=firefox-a&sa=N&rls=org.mozilla:sv-SE:official&biw=1920&bih=930&tbm=isch&tbnid=GeV6p31hzB7TPM:&imgrefurl=http://www.listentofrench.org/Accents.html&docid=fGU85-_BoY8PzM&imgurl=http://www.listentofrench.org/keybfr.gif&w=500&h=241&ei=ARaVT-TDE-Ph4QT5qfHQDw&zoom=1&iact=rc&dur=271&sig=111151190299571848666&page=1&tbnh=85&tbnw=176&start=0&ndsp=42&ved=1t:429,r:3,s:0,i:71&tx=42&ty=23

If you have experience using a QWERTY keyboard at all, you can change your keyboard settings to pretend it's a QWERTY. Just an option you have direct control over.
Who dat ninja?
syva
Profile Joined April 2011
United Kingdom6 Posts
April 24 2012 12:19 GMT
#50
nice. is that the unreal tournament music? *memories* <3
Jakal2
Profile Blog Joined December 2008
United States13 Posts
April 25 2012 16:13 GMT
#51
I enjoyed playing it, but I just wish the controls were tighter. Right now I'm getting about a half of a second of delay when I try to strafe in the other direction (delay not because of lag). Turning also feels odd and I'm guessing it is for the same reason. Because the game revolves so heavily on how the controls feel I think improving those would vastly increase the quality of the game.

There are also a couple of features I think would improve it:

1. Press a key to see behind you (camera turn 180) without rotating the character. There are so many times you want to look behind you to check a player or bouncing disc and right now that is very clunky.

2. I want to be able to see where my discs are at all times so I can try to time and position my recalls better. I would like to see something to aid this, perhaps make your discs glow very brightly so you can see them even in the distance?

3. A visual effect for the invulnerability on spawn that gives the players feedback on the fact that they can't take damage or throw discs.


And maybe one day I won't be absolutely terrible.
urashimakt
Profile Joined October 2009
United States1591 Posts
April 25 2012 19:08 GMT
#52
On April 26 2012 01:13 Jakal2 wrote:
(delay not because of lag)

The delay between pressing a key and seeing the result on Battle.net is equal to the amount of time it takes for your packets to hit Battle.net and be returned, which has an enforced minimum threshhold of 100 ms and increases based on not only your latency but the latency of the person with the worst connection to Battle.net in the game. This doesn't take into account the time it takes the movement loop to catch the change in key press values, but that's so small it's indiscernable.

Traditional WASD games outside of SC2 are designed so the client computes and instantly displays the results of key presses and the server merely confirms the validity and updates other connected clients. SC2 WASD will always seem delayed in comparison.
Who dat ninja?
Jakal2
Profile Blog Joined December 2008
United States13 Posts
April 25 2012 19:33 GMT
#53
That's...awful. I had no idea it handled it like that. It's also disappointing because it really hurts the feel of the game a lot.
Sepi
Profile Joined September 2010
Finland231 Posts
April 25 2012 21:53 GMT
#54
Anyone has same vibes as i do from ut 2004. Hyperblast redux was one of the best game ost tracks that i remember in my time. The song in this is somekind of remix. But Neat map! Will try it out even if it has delay on controls!
♞live like a windrammer as you fuck ♞
Bounty4321
Profile Joined August 2010
334 Posts
Last Edited: 2012-04-25 22:33:08
April 25 2012 22:28 GMT
#55
On April 26 2012 06:53 Sepi wrote:
Anyone has same vibes as i do from ut 2004. Hyperblast redux was one of the best game ost tracks that i remember in my time. The song in this is somekind of remix. But Neat map! Will try it out even if it has delay on controls!


Actually the song in the video is the ORIGINAL from UT99.


Hyperblast Redux from UT2004 is the theme for Photon Ball mode though
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
dudecrush
Profile Joined August 2010
Canada418 Posts
April 26 2012 04:53 GMT
#56
Damn, great game!
Geen
Profile Joined December 2011
Netherlands51 Posts
April 28 2012 09:39 GMT
#57
I really enjoyed playing this map with 2 friends and I'll be playing it a lot more in the future. Really entertaining map. Just one question about the gfx settings, my gfx settings don't come close to what the loading screen recommends, what kind of grahpical issues can occur?
urashimakt
Profile Joined October 2009
United States1591 Posts
April 28 2012 09:48 GMT
#58
On April 28 2012 18:39 Geen wrote:
I really enjoyed playing this map with 2 friends and I'll be playing it a lot more in the future. Really entertaining map. Just one question about the gfx settings, my gfx settings don't come close to what the loading screen recommends, what kind of grahpical issues can occur?

If you leave the graphics on high, the game will just appear to stutter to some extent. If the strain is extreme enough, you'll get a slideshow effect. If you turn the graphics down, some visual effects just won't render or will render in a lower quality.

If you can run regular SC2 fine, I don't see why you'd have to worry playing this. Melee maps actually have a lot going on already.
Who dat ninja?
MrM04t
Profile Joined February 2012
United States3 Posts
April 28 2012 10:08 GMT
#59
Been playing this game on and off for about a week now. Its amazing. The only downside i see is not enough people playing to get games up quick enough SPREAD THE WORD PEOPLE!
h4rr0
Bounty4321
Profile Joined August 2010
334 Posts
April 28 2012 17:26 GMT
#60
NEW UPDATE!

Lifetime Stat Tracking has been added, hold the TAB key when the game starts to view every players stats (including yourself)
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
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