Also, a large portion of the population in Belgium speaks French and uses French keyboards :-D
[UMS] Photon Discs - Page 3
Forum Index > SC2 Maps & Custom Games |
TheFish7
United States2824 Posts
Also, a large portion of the population in Belgium speaks French and uses French keyboards :-D | ||
Laurens
Belgium4513 Posts
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Bounty4321
334 Posts
-Level Cap Increased to 50. -Sprint and Shield now only use half bar per use. -Capture the Flag (Team Mode) -Juggernaut (FFA Mode) | ||
Nightinyou
United States59 Posts
Did not have this issue the other day. Quite frustrating | ||
Bounty4321
334 Posts
On April 19 2012 12:19 Nightinyou wrote: Not sure what happened but tonight I must have had easily 5+ direct hits on people that did nothing. Did not have this issue the other day. Quite frustrating Nothing has changed, maybe it just looked like you hit them? Someone would have reported discs going directly through players by now lol. | ||
Nendan
United States10 Posts
On April 19 2012 12:19 Nightinyou wrote: Not sure what happened but tonight I must have had easily 5+ direct hits on people that did nothing. Did not have this issue the other day. Quite frustrating I've never seen that, and I've played a lot, rank 50 + 5 or so games (that's over 1000 kills), a couple of days ago Bounty did make the hitboxes more reasonably sized, hitbox used to be huge, now you have to actually hit the model to kill them, I'd say either you adjusting to the change or a depth perception issue | ||
Bounty4321
334 Posts
-Added a new Team Mode "Photon Ball". Bring the Ball to the enemy end zone to score. Pass the ball to allies to help you achieve this goal. | ||
Gene(S)is
Sweden419 Posts
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urashimakt
United States1591 Posts
On April 23 2012 17:53 Gene(S)is wrote: Tried to play my french friend but he had a lot of trouble moving around 'cause the buttons for WASD are placed differently for them. Any thing you can do to make it easier for them? Here's a pic of french layout http://www.google.se/imgres?q=french keyboards&um=1&hl=sv&client=firefox-a&sa=N&rls=org.mozilla:sv-SE:official&biw=1920&bih=930&tbm=isch&tbnid=GeV6p31hzB7TPM:&imgrefurl=http://www.listentofrench.org/Accents.html&docid=fGU85-_BoY8PzM&imgurl=http://www.listentofrench.org/keybfr.gif&w=500&h=241&ei=ARaVT-TDE-Ph4QT5qfHQDw&zoom=1&iact=rc&dur=271&sig=111151190299571848666&page=1&tbnh=85&tbnw=176&start=0&ndsp=42&ved=1t:429,r:3,s:0,i:71&tx=42&ty=23 If you have experience using a QWERTY keyboard at all, you can change your keyboard settings to pretend it's a QWERTY. Just an option you have direct control over. | ||
syva
United Kingdom6 Posts
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Jakal2
United States13 Posts
There are also a couple of features I think would improve it: 1. Press a key to see behind you (camera turn 180) without rotating the character. There are so many times you want to look behind you to check a player or bouncing disc and right now that is very clunky. 2. I want to be able to see where my discs are at all times so I can try to time and position my recalls better. I would like to see something to aid this, perhaps make your discs glow very brightly so you can see them even in the distance? 3. A visual effect for the invulnerability on spawn that gives the players feedback on the fact that they can't take damage or throw discs. And maybe one day I won't be absolutely terrible. | ||
urashimakt
United States1591 Posts
On April 26 2012 01:13 Jakal2 wrote: (delay not because of lag) The delay between pressing a key and seeing the result on Battle.net is equal to the amount of time it takes for your packets to hit Battle.net and be returned, which has an enforced minimum threshhold of 100 ms and increases based on not only your latency but the latency of the person with the worst connection to Battle.net in the game. This doesn't take into account the time it takes the movement loop to catch the change in key press values, but that's so small it's indiscernable. Traditional WASD games outside of SC2 are designed so the client computes and instantly displays the results of key presses and the server merely confirms the validity and updates other connected clients. SC2 WASD will always seem delayed in comparison. | ||
Jakal2
United States13 Posts
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Sepi
Finland231 Posts
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Bounty4321
334 Posts
On April 26 2012 06:53 Sepi wrote: Anyone has same vibes as i do from ut 2004. Hyperblast redux was one of the best game ost tracks that i remember in my time. The song in this is somekind of remix. But Neat map! Will try it out even if it has delay on controls! Actually the song in the video is the ORIGINAL from UT99. Hyperblast Redux from UT2004 is the theme for Photon Ball mode though | ||
dudecrush
Canada418 Posts
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Geen
Netherlands51 Posts
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urashimakt
United States1591 Posts
On April 28 2012 18:39 Geen wrote: I really enjoyed playing this map with 2 friends and I'll be playing it a lot more in the future. Really entertaining map. Just one question about the gfx settings, my gfx settings don't come close to what the loading screen recommends, what kind of grahpical issues can occur? If you leave the graphics on high, the game will just appear to stutter to some extent. If the strain is extreme enough, you'll get a slideshow effect. If you turn the graphics down, some visual effects just won't render or will render in a lower quality. If you can run regular SC2 fine, I don't see why you'd have to worry playing this. Melee maps actually have a lot going on already. | ||
MrM04t
United States3 Posts
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Bounty4321
334 Posts
Lifetime Stat Tracking has been added, hold the TAB key when the game starts to view every players stats (including yourself) | ||
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