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[UMS] Photon Discs

Forum Index > SC2 Maps & Custom Games
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Bounty4321
Profile Joined August 2010
334 Posts
Last Edited: 2012-05-05 13:27:44
April 11 2012 05:55 GMT
#1
Get ready for the ultimate action packed battle.net experience in Photon Discs! Up to 10 players compete for victory. Throw Discs, Bounce them off walls or Recall them to you... whatever you have to do to get the kill.

Current Features
* Five Modes - For both Free For All and Team Based.
* Light Speed - Players travel and super sonic speeds across the field, this ability uses the same resource as shields so make your choices wisely!
* Recall/Reload System - Recall your discs to you to refresh your available discs, you can also use this ability to slay other players who are in the path of you and your discs.
* Block/Shielding System - When you have enough Shield Power, you can activate your shield therefore reflecting/defending against any incoming discs for the remainder of your shield power life.
* Dynamic Level Shifting - During gameplay, the playing field will constantly change from either an 100% open field to a maze of walls.
* Ultimate Performance - Photon Discs is built from the ground up to support any and all computers while maintaining the max possible framerate!


Photon Discs is no longer in beta, it is now officially "Public Release"!
Current Release Status
US - Released
EU - Released


KING OF THE GRID MODE


STATE OF THE MAP VIDEO (April 30th 2012)
This video shows all of the exciting new features that have been added since the map went open beta, Enjoy!

New Features and Content
- Capture the Flag Mode.
- Earn new titles and appearances with 60 Ranks of Progression!
- Humiliated your opponents with the new melee kill.
- Photon Ball Mode.
- Lifetime Stat Tracking.

Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 11 2012 06:12 GMT
#2
Wow. can't wait to try this out.
~ ~ <°)))><~ ~ ~
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
April 11 2012 06:41 GMT
#3
This looks effing sick!
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
lost_artz
Profile Joined January 2012
United States366 Posts
April 11 2012 10:53 GMT
#4
Can't help but feel like a top down perspective would be better for this since there's no way to see if someones directly behind you.
ObserverSix2One
Profile Joined February 2011
Israel115 Posts
April 11 2012 11:30 GMT
#5
On April 11 2012 19:53 lost_artz wrote:
Can't help but feel like a top down perspective would be better for this since there's no way to see if someones directly behind you.

+1 or if you really want the 3rd person view then maybe make a mini map?
I'm not a Vampire.
XenoJesus
Profile Joined June 2010
United States72 Posts
April 11 2012 12:54 GMT
#6
Great map, keep it up!
Bounty4321
Profile Joined August 2010
334 Posts
April 11 2012 16:05 GMT
#7
On April 11 2012 19:53 lost_artz wrote:
Can't help but feel like a top down perspective would be better for this since there's no way to see if someones directly behind you.


Thats kinda one of the things that makes the game so intense, you have to always be aware of your surroundings. With that said, if enough people ask for a minimap during the beta then i will most definently add one.
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-04-11 19:18:42
April 11 2012 19:13 GMT
#8
On April 12 2012 01:05 Bounty4321 wrote:
Show nested quote +
On April 11 2012 19:53 lost_artz wrote:
Can't help but feel like a top down perspective would be better for this since there's no way to see if someones directly behind you.


Thats kinda one of the things that makes the game so intense, you have to always be aware of your surroundings. With that said, if enough people ask for a minimap during the beta then i will most definently add one.


I like it as-is. But this is coming from someone who love first person shooters. Getting stabbed in the back is just part of the game!

Also, question. Where could I go to start learning how to do some of this stuff with the editor, i.e. what resources did you use?
How many people worked on this and is there somewhere we can see more info about the specifics of how it was done?

This has given me an insane idea to remake an old first person shooter / RPG hybrid game called Rolemaster Magestorm I used to play on my 56k connection. I lack the knowledge about the data editor though...
~ ~ <°)))><~ ~ ~
Bounty4321
Profile Joined August 2010
334 Posts
April 12 2012 01:53 GMT
#9
Updated with a New Video!

Notable Changes
- Addition of Light Speed.
- New Model Textures.

Enjoy!
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Bounty4321
Profile Joined August 2010
334 Posts
April 12 2012 05:15 GMT
#10
For those on US Servers, you can participate in the closed beta by either PMing me @Bounty.820 or joining channel Photon Discs!
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Samcai
Profile Joined March 2011
Belgium58 Posts
April 12 2012 21:40 GMT
#11
Just amazing
Nendan
Profile Joined January 2011
United States10 Posts
April 12 2012 23:20 GMT
#12
Been helping beta this map some, it's really fun, I can only hope that it stays popular when it is released so that I can always find people to play (or that they revamp the custom game system well, but you know, one miracle at a time).
Bounty4321
Profile Joined August 2010
334 Posts
Last Edited: 2012-04-12 23:59:37
April 12 2012 23:59 GMT
#13
Heads up to everyone who wants to try Photon Discs.

I'll be hosting a testathon tonight to test the new update that adds the main menu and team deathmatch mode.

To Participate simply join channel "Photon Discs"!
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
chocopaw
Profile Blog Joined May 2011
2072 Posts
April 13 2012 00:00 GMT
#14
So when's the EU upload coming?
http://twitter.com/lechocopaw
VictorJones
Profile Blog Joined December 2010
United States235 Posts
April 13 2012 00:35 GMT
#15
Dude this is awesome. It's really cool that you were able to make this with the Sc2 map editor.
Suggestion: Maybe make some powerups spawn on the map that would temporarily increase your disk speed or allow you to make a temporary impassable barrier directly in front of you or something like that? I think it would add a lot of depth to the gameplay even though this game looks pretty cool as is. I'll definitely give it a couple trys when it's out of beta :D
Bounty4321
Profile Joined August 2010
334 Posts
April 13 2012 19:01 GMT
#16
IMPORTANT UPDATE!

The chat channel has been changed to "PhotonDiscs". For some reason the original chat channel is giving everyone a network error.

Also, we'll be filming the official public beta release video today so expect to be able to play Photon Discs on US by tonight!

EU will be coming soon
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
April 13 2012 20:36 GMT
#17
This looks neat- I'll give it a try
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Bounty4321
Profile Joined August 2010
334 Posts
April 13 2012 21:31 GMT
#18
ANNOUNCEMENT!

Photon Discs is now official Public Beta!

Join channel "PhotonDiscs" or simply join from the list, plenty of people playing tonight!



Also, expect a new video tonight!
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Bounty4321
Profile Joined August 2010
334 Posts
Last Edited: 2012-04-13 22:47:07
April 13 2012 22:46 GMT
#19
New Video!

This video showcases what you can expect from the first version of the Public Release Beta!

Hope to see you guys in channel PhotonDiscs

We'll be playing all night!
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
April 13 2012 22:48 GMT
#20
I did so bad in the beta video... but in my defense, it was my first game
Xapti
Profile Joined April 2010
Canada2473 Posts
April 14 2012 03:21 GMT
#21
This is great, but it seems like the game engine limits it a lot unfortunately.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
urashimakt
Profile Joined October 2009
United States1591 Posts
April 14 2012 07:43 GMT
#22
As always, your work is superb (especially the visuals). I kind've feel like the forced minimum latency works against the third person, fast-paced style though.
Who dat ninja?
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
April 14 2012 13:07 GMT
#23
Looks awesome, really cool work here man.
For the swarm
chocopaw
Profile Blog Joined May 2011
2072 Posts
April 14 2012 19:25 GMT
#24
On April 14 2012 06:31 Bounty4321 wrote:
ANNOUNCEMENT!

Photon Discs is now official Public Beta!


Are you looking for someone to upload on EU?
http://twitter.com/lechocopaw
Bounty4321
Profile Joined August 2010
334 Posts
April 15 2012 17:37 GMT
#25
Photon Discs is now on Page 2 of the Customs list!

Its at 386 Hours Played ATM.



Join in on the fun at channel "PhotonDiscs"
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
LeeDawg
Profile Joined April 2012
United States1306 Posts
April 15 2012 17:58 GMT
#26
this looks fun as fuck
:-)
yakitate304
Profile Joined April 2009
United States655 Posts
April 15 2012 19:22 GMT
#27
Played this last night, it's very, very fun!
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
April 15 2012 20:05 GMT
#28
We demand an EU release !!! :D
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
tsuxiit
Profile Joined July 2010
1305 Posts
April 15 2012 21:19 GMT
#29
3rd person camera systems have always been tricky in UMS, WC3 and SC2, you did a really good job.
Bounty4321
Profile Joined August 2010
334 Posts
Last Edited: 2012-04-15 21:34:39
April 15 2012 21:34 GMT
#30
UPDATE!

As of Version 1.0 the following things have been added.


-Leveling System!
-Unlock Titles and New Armor/Graphics for your character!
-New FFA Mode - "Juggernaut"



Expect an EU Release soon!
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Nightinyou
Profile Joined May 2011
United States59 Posts
April 15 2012 23:53 GMT
#31
Just played my first few games and I must say this is by far my favorite UMS that I've played (including BW ones).

Really good job making this.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
April 16 2012 01:56 GMT
#32
On April 16 2012 02:37 Bounty4321 wrote:
Photon Discs is now on Page 2 of the Customs list!

Its at 386 Hours Played ATM.



Join in on the fun at channel "PhotonDiscs"

I've gotta be at least like 10 of those hours
Xapti
Profile Joined April 2010
Canada2473 Posts
April 16 2012 02:03 GMT
#33
On April 16 2012 10:56 ClysmiC wrote:
Show nested quote +
On April 16 2012 02:37 Bounty4321 wrote:
Photon Discs is now on Page 2 of the Customs list!
Its at 386 Hours Played ATM.

Join in on the fun at channel "PhotonDiscs"

I've gotta be at least like 10 of those hours
while it doesn't change your point, you should know that the time played isn't an additive total, but some sort of rolling average over a specific timeframe (24h? I don't know/remember).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Bounty4321
Profile Joined August 2010
334 Posts
April 16 2012 17:11 GMT
#34
PHOTON DISCS IS NOW AVAILABLE ON EU!

Enjoy!
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
April 16 2012 17:22 GMT
#35
Nice!!! Thanks alot Bounty !!!!
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Lord Zeya
Profile Joined February 2012
United States82 Posts
April 16 2012 21:18 GMT
#36
I am SO going to try this out. So rare to see such epic custom games and this level of editor skill. Shame people started hating on light cycles, I'm somewhat concerned that this will be like that- popular for a while then overwhelmed by repetitive, lame games based on remaking old games (COUGH COUGH Nexus Wars)
moskonia
Profile Joined January 2011
Israel1448 Posts
April 16 2012 22:36 GMT
#37
OMFG just played like 10 games on this map in EU, such an awesome map i love you man, can't wait till you release all the features and modes after the beta.

Only thing i can say might need some more work is the movement, might want to smooth it out, it is a bit hard to control and maneuver the way you want.

Anyways good job! together with photon cycles you can really play TRON in SC2
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-04-17 04:17:58
April 17 2012 04:16 GMT
#38
On April 17 2012 07:36 moskonia wrote:
Only thing i can say might need some more work is the movement, might want to smooth it out, it is a bit hard to control and maneuver the way you want.


The movement is probably about as good as it can get. This is due to the limits inside of starcraft 2, battle.net, and the editor since movement is all done server-side.

I'd actually be really interested to see Bounty's triggers and data because its better than anything i could find so far.
~ ~ <°)))><~ ~ ~
Juice!
Profile Joined January 2011
Belgium295 Posts
April 17 2012 14:38 GMT
#39
AZERTY support please =)

playing with WASD on an azerty-keyboard is a pain!
Second place is just a fancy term for loser
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-04-17 16:20:58
April 17 2012 16:15 GMT
#40
On April 17 2012 13:16 TheFish7 wrote:
Show nested quote +
On April 17 2012 07:36 moskonia wrote:
Only thing i can say might need some more work is the movement, might want to smooth it out, it is a bit hard to control and maneuver the way you want.


The movement is probably about as good as it can get. This is due to the limits inside of starcraft 2, battle.net, and the editor since movement is all done server-side.

I'd actually be really interested to see Bounty's triggers and data because its better than anything i could find so far.

If you're interested in how WASD movement and 3rd person camera work is achieved, there are tutorials available on sc2mapster. What there aren't tutorials for is Bounty's amazing creativity.

On April 17 2012 23:38 Juice! wrote:
AZERTY support please =)

playing with WASD on an azerty-keyboard is a pain!

AZERTY is used in Belgium? I thought it was a French typing thing.
Who dat ninja?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 17 2012 17:00 GMT
#41
@urashimakt - I have tried making a couple of experimental maps that use WASD and 3rd person camera, using just those tutorials you're talking about. Most of those tutorials use the move commands for the units, while I'm fairly certain that this map uses the "move unit array instantly blended" function, which I have been trying to figure out how to script in the editor.

Also, a large portion of the population in Belgium speaks French and uses French keyboards :-D
~ ~ <°)))><~ ~ ~
Laurens
Profile Joined September 2010
Belgium4547 Posts
April 17 2012 17:01 GMT
#42
Azerty is used by most (read: pretty much all) people in Belgium, doesn't matter if they speak French or not.
Bounty4321
Profile Joined August 2010
334 Posts
Last Edited: 2012-04-19 02:23:04
April 19 2012 02:22 GMT
#43
As of this post, the following have been added.

-Level Cap Increased to 50.
-Sprint and Shield now only use half bar per use.
-Capture the Flag (Team Mode)
-Juggernaut (FFA Mode)
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Nightinyou
Profile Joined May 2011
United States59 Posts
April 19 2012 03:19 GMT
#44
Not sure what happened but tonight I must have had easily 5+ direct hits on people that did nothing.

Did not have this issue the other day. Quite frustrating
Bounty4321
Profile Joined August 2010
334 Posts
April 19 2012 03:46 GMT
#45
On April 19 2012 12:19 Nightinyou wrote:
Not sure what happened but tonight I must have had easily 5+ direct hits on people that did nothing.

Did not have this issue the other day. Quite frustrating



Nothing has changed, maybe it just looked like you hit them?

Someone would have reported discs going directly through players by now lol.
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Nendan
Profile Joined January 2011
United States10 Posts
April 19 2012 04:09 GMT
#46
On April 19 2012 12:19 Nightinyou wrote:
Not sure what happened but tonight I must have had easily 5+ direct hits on people that did nothing.

Did not have this issue the other day. Quite frustrating


I've never seen that, and I've played a lot, rank 50 + 5 or so games (that's over 1000 kills), a couple of days ago Bounty did make the hitboxes more reasonably sized, hitbox used to be huge, now you have to actually hit the model to kill them, I'd say either you adjusting to the change or a depth perception issue
Bounty4321
Profile Joined August 2010
334 Posts
Last Edited: 2012-04-21 04:29:48
April 21 2012 04:29 GMT
#47
NEW UPDATE!

-Added a new Team Mode "Photon Ball".
Bring the Ball to the enemy end zone to score. Pass the ball to allies to help you achieve this goal.
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
April 23 2012 08:53 GMT
#48
Tried to play my french friend but he had a lot of trouble moving around 'cause the buttons for WASD are placed differently for them. Any thing you can do to make it easier for them? Here's a pic of french layout http://www.google.se/imgres?q=french keyboards&um=1&hl=sv&client=firefox-a&sa=N&rls=org.mozilla:sv-SE:official&biw=1920&bih=930&tbm=isch&tbnid=GeV6p31hzB7TPM:&imgrefurl=http://www.listentofrench.org/Accents.html&docid=fGU85-_BoY8PzM&imgurl=http://www.listentofrench.org/keybfr.gif&w=500&h=241&ei=ARaVT-TDE-Ph4QT5qfHQDw&zoom=1&iact=rc&dur=271&sig=111151190299571848666&page=1&tbnh=85&tbnw=176&start=0&ndsp=42&ved=1t:429,r:3,s:0,i:71&tx=42&ty=23
For the swarm
urashimakt
Profile Joined October 2009
United States1591 Posts
April 23 2012 18:37 GMT
#49
On April 23 2012 17:53 Gene(S)is wrote:
Tried to play my french friend but he had a lot of trouble moving around 'cause the buttons for WASD are placed differently for them. Any thing you can do to make it easier for them? Here's a pic of french layout http://www.google.se/imgres?q=french keyboards&um=1&hl=sv&client=firefox-a&sa=N&rls=org.mozilla:sv-SE:official&biw=1920&bih=930&tbm=isch&tbnid=GeV6p31hzB7TPM:&imgrefurl=http://www.listentofrench.org/Accents.html&docid=fGU85-_BoY8PzM&imgurl=http://www.listentofrench.org/keybfr.gif&w=500&h=241&ei=ARaVT-TDE-Ph4QT5qfHQDw&zoom=1&iact=rc&dur=271&sig=111151190299571848666&page=1&tbnh=85&tbnw=176&start=0&ndsp=42&ved=1t:429,r:3,s:0,i:71&tx=42&ty=23

If you have experience using a QWERTY keyboard at all, you can change your keyboard settings to pretend it's a QWERTY. Just an option you have direct control over.
Who dat ninja?
syva
Profile Joined April 2011
United Kingdom6 Posts
April 24 2012 12:19 GMT
#50
nice. is that the unreal tournament music? *memories* <3
Jakal2
Profile Blog Joined December 2008
United States13 Posts
April 25 2012 16:13 GMT
#51
I enjoyed playing it, but I just wish the controls were tighter. Right now I'm getting about a half of a second of delay when I try to strafe in the other direction (delay not because of lag). Turning also feels odd and I'm guessing it is for the same reason. Because the game revolves so heavily on how the controls feel I think improving those would vastly increase the quality of the game.

There are also a couple of features I think would improve it:

1. Press a key to see behind you (camera turn 180) without rotating the character. There are so many times you want to look behind you to check a player or bouncing disc and right now that is very clunky.

2. I want to be able to see where my discs are at all times so I can try to time and position my recalls better. I would like to see something to aid this, perhaps make your discs glow very brightly so you can see them even in the distance?

3. A visual effect for the invulnerability on spawn that gives the players feedback on the fact that they can't take damage or throw discs.


And maybe one day I won't be absolutely terrible.
urashimakt
Profile Joined October 2009
United States1591 Posts
April 25 2012 19:08 GMT
#52
On April 26 2012 01:13 Jakal2 wrote:
(delay not because of lag)

The delay between pressing a key and seeing the result on Battle.net is equal to the amount of time it takes for your packets to hit Battle.net and be returned, which has an enforced minimum threshhold of 100 ms and increases based on not only your latency but the latency of the person with the worst connection to Battle.net in the game. This doesn't take into account the time it takes the movement loop to catch the change in key press values, but that's so small it's indiscernable.

Traditional WASD games outside of SC2 are designed so the client computes and instantly displays the results of key presses and the server merely confirms the validity and updates other connected clients. SC2 WASD will always seem delayed in comparison.
Who dat ninja?
Jakal2
Profile Blog Joined December 2008
United States13 Posts
April 25 2012 19:33 GMT
#53
That's...awful. I had no idea it handled it like that. It's also disappointing because it really hurts the feel of the game a lot.
Sepi
Profile Joined September 2010
Finland231 Posts
April 25 2012 21:53 GMT
#54
Anyone has same vibes as i do from ut 2004. Hyperblast redux was one of the best game ost tracks that i remember in my time. The song in this is somekind of remix. But Neat map! Will try it out even if it has delay on controls!
♞live like a windrammer as you fuck ♞
Bounty4321
Profile Joined August 2010
334 Posts
Last Edited: 2012-04-25 22:33:08
April 25 2012 22:28 GMT
#55
On April 26 2012 06:53 Sepi wrote:
Anyone has same vibes as i do from ut 2004. Hyperblast redux was one of the best game ost tracks that i remember in my time. The song in this is somekind of remix. But Neat map! Will try it out even if it has delay on controls!


Actually the song in the video is the ORIGINAL from UT99.


Hyperblast Redux from UT2004 is the theme for Photon Ball mode though
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
dudecrush
Profile Joined August 2010
Canada418 Posts
April 26 2012 04:53 GMT
#56
Damn, great game!
Geen
Profile Joined December 2011
Netherlands51 Posts
April 28 2012 09:39 GMT
#57
I really enjoyed playing this map with 2 friends and I'll be playing it a lot more in the future. Really entertaining map. Just one question about the gfx settings, my gfx settings don't come close to what the loading screen recommends, what kind of grahpical issues can occur?
urashimakt
Profile Joined October 2009
United States1591 Posts
April 28 2012 09:48 GMT
#58
On April 28 2012 18:39 Geen wrote:
I really enjoyed playing this map with 2 friends and I'll be playing it a lot more in the future. Really entertaining map. Just one question about the gfx settings, my gfx settings don't come close to what the loading screen recommends, what kind of grahpical issues can occur?

If you leave the graphics on high, the game will just appear to stutter to some extent. If the strain is extreme enough, you'll get a slideshow effect. If you turn the graphics down, some visual effects just won't render or will render in a lower quality.

If you can run regular SC2 fine, I don't see why you'd have to worry playing this. Melee maps actually have a lot going on already.
Who dat ninja?
MrM04t
Profile Joined February 2012
United States3 Posts
April 28 2012 10:08 GMT
#59
Been playing this game on and off for about a week now. Its amazing. The only downside i see is not enough people playing to get games up quick enough SPREAD THE WORD PEOPLE!
h4rr0
Bounty4321
Profile Joined August 2010
334 Posts
April 28 2012 17:26 GMT
#60
NEW UPDATE!

Lifetime Stat Tracking has been added, hold the TAB key when the game starts to view every players stats (including yourself)
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
April 28 2012 18:06 GMT
#61
awesome map :p
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Lohse
Profile Joined February 2011
Denmark237 Posts
April 28 2012 18:45 GMT
#62
Quite fun for a game or two :p
Bounty4321
Profile Joined August 2010
334 Posts
May 01 2012 00:48 GMT
#63
MAJOR UPDATE!

I have updated the main post with an all new video showcasing all of the new exciting features that have been added since launch

Enjoy!
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Bounty4321
Profile Joined August 2010
334 Posts
Last Edited: 2012-05-02 17:13:54
May 02 2012 17:09 GMT
#64
New Update!

-The Final FFA Mode "King of the Grid" has been added.
Stay alive on the current Power Grid to earn points. Use the launch pads to quickly navigate from platform to platform!


Enjoy!
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Bounty4321
Profile Joined August 2010
334 Posts
May 02 2012 22:14 GMT
#65
New Video showing the all new KING OF THE GRID mode.

Enjoy.
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Bounty4321
Profile Joined August 2010
334 Posts
May 05 2012 13:27 GMT
#66
ANNOUNCEMENT!

As of last night, Photon Discs has left open beta and is now public release.

Both EU and US both have the full release version..
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Bounty4321
Profile Joined August 2010
334 Posts
May 10 2012 15:36 GMT
#67
Well, as usual after i add tons of content the game dies.

I guess that's that then lol.
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
May 10 2012 15:48 GMT
#68
lol bounty maybe with the updated custom game system maps can survive :p
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Bounty4321
Profile Joined August 2010
334 Posts
May 10 2012 16:04 GMT
#69
On May 11 2012 00:48 GizmoPT wrote:
lol bounty maybe with the updated custom game system maps can survive :p


Tower Defense Tycoon got to the top of page 1 almost a day after being launched. I'm starting to get the feeling that people just dont want to play my type of maps and would rather just play TD's and other maps that you can just sit there and do nothing and win.
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
May 10 2012 16:35 GMT
#70
i play your map a lot with my teammates xP
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
urashimakt
Profile Joined October 2009
United States1591 Posts
May 10 2012 16:51 GMT
#71
On May 11 2012 01:04 Bounty4321 wrote:
Show nested quote +
On May 11 2012 00:48 GizmoPT wrote:
lol bounty maybe with the updated custom game system maps can survive :p


Tower Defense Tycoon got to the top of page 1 almost a day after being launched. I'm starting to get the feeling that people just dont want to play my type of maps and would rather just play TD's and other maps that you can just sit there and do nothing and win.

That is correct.

There's also a $100 prize being offered for playing TD Tycoon well enough.
Who dat ninja?
Bounty4321
Profile Joined August 2010
334 Posts
May 10 2012 16:54 GMT
#72
On May 11 2012 01:35 GizmoPT wrote:
i play your map a lot with my teammates xP


Do you open to public before starting? For some silly reason if a game is started as private it nets the map zero popularity.
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Bounty4321
Profile Joined August 2010
334 Posts
May 10 2012 16:55 GMT
#73
On May 11 2012 01:51 urashimakt wrote:
Show nested quote +
On May 11 2012 01:04 Bounty4321 wrote:
On May 11 2012 00:48 GizmoPT wrote:
lol bounty maybe with the updated custom game system maps can survive :p


Tower Defense Tycoon got to the top of page 1 almost a day after being launched. I'm starting to get the feeling that people just dont want to play my type of maps and would rather just play TD's and other maps that you can just sit there and do nothing and win.

That is correct.

There's also a $100 prize being offered for playing TD Tycoon well enough.


Yeah i wish i had $100 to buy my maps popularity lol.
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
Bounty4321
Profile Joined August 2010
334 Posts
Last Edited: 2012-05-12 18:20:36
May 12 2012 18:20 GMT
#74
NEW MAJOR UPDATE!

- Added SFX and GFX to respawn.
- Spawn Immunity now lasts longer but can be broken at any time by attacking.
- Replaced Sprint with Turbo Cycle Morph. Players can now transform into a cycle leaving a trail of electricity behind them while in this form. This trail will kill any players or discs who across it.
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
May 12 2012 18:36 GMT
#75
Looks sick, definitively gonna check this out
Bounty4321
Profile Joined August 2010
334 Posts
May 13 2012 16:12 GMT
#76
On May 13 2012 03:36 StoRm_res wrote:
Looks sick, definitively gonna check this out


Enjoy!

The new update should be hitting EU very soon, i sent it over to my publisher today.
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
DrahtMaul
Profile Joined July 2011
Germany74 Posts
May 13 2012 19:24 GMT
#77
awesome map, played it quite often today
Update is already available on EU, thank you a lot!

Awesome, nothing more to say about!
KoRnishon
Profile Joined May 2012
Poland3 Posts
May 13 2012 21:23 GMT
#78
This map is really awesome, but it's hard to find anyone to play it in EU. :<
Daikas
Profile Joined December 2010
United States118 Posts
June 22 2012 04:39 GMT
#79
Just played this map with a friend and it's really well done. I hope you come back either when the arcade comes out or hots and that your maps will gain more players.
Is that a sword? Luxury! Is that a horse? Sloth! Is that a helmet? Vanity!
Bounty4321
Profile Joined August 2010
334 Posts
Last Edited: 2014-02-26 00:39:38
February 26 2014 00:38 GMT
#80
New Update

- Fixed facing/aiming not being accurate.
- Fixed text color bug.
- Photon Discs is back on EU!
Author of Doodad Hunt, Haunted Temple and the Planetary Boss Series
avilo
Profile Blog Joined November 2007
United States4100 Posts
February 26 2014 10:45 GMT
#81
Hey, nice work on this awesome game. I play this basically every day and i'm sure a lot of other people do. Imo this is the best custom arcade map i have ever seen/played in SC2.

Hope you keep working on it and it gets more of the popularity/exposure it deserves!
Sup
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