Get ready for the ultimate action packed battle.net experience in Photon Discs! Up to 10 players compete for victory. Throw Discs, Bounce them off walls or Recall them to you... whatever you have to do to get the kill.
Current Features * Five Modes - For both Free For All and Team Based. * Light Speed - Players travel and super sonic speeds across the field, this ability uses the same resource as shields so make your choices wisely! *Recall/Reload System - Recall your discs to you to refresh your available discs, you can also use this ability to slay other players who are in the path of you and your discs. *Block/Shielding System - When you have enough Shield Power, you can activate your shield therefore reflecting/defending against any incoming discs for the remainder of your shield power life. * Dynamic Level Shifting - During gameplay, the playing field will constantly change from either an 100% open field to a maze of walls. * Ultimate Performance - Photon Discs is built from the ground up to support any and all computers while maintaining the max possible framerate!
Photon Discs is no longer in beta, it is now officially "Public Release"! Current Release Status US - Released EU - Released
KING OF THE GRID MODE
STATE OF THE MAP VIDEO (April 30th 2012) This video shows all of the exciting new features that have been added since the map went open beta, Enjoy!
New Features and Content - Capture the Flag Mode. - Earn new titles and appearances with 60 Ranks of Progression! - Humiliated your opponents with the new melee kill. - Photon Ball Mode. - Lifetime Stat Tracking.
On April 11 2012 19:53 lost_artz wrote: Can't help but feel like a top down perspective would be better for this since there's no way to see if someones directly behind you.
+1 or if you really want the 3rd person view then maybe make a mini map?
On April 11 2012 19:53 lost_artz wrote: Can't help but feel like a top down perspective would be better for this since there's no way to see if someones directly behind you.
Thats kinda one of the things that makes the game so intense, you have to always be aware of your surroundings. With that said, if enough people ask for a minimap during the beta then i will most definently add one.
On April 11 2012 19:53 lost_artz wrote: Can't help but feel like a top down perspective would be better for this since there's no way to see if someones directly behind you.
Thats kinda one of the things that makes the game so intense, you have to always be aware of your surroundings. With that said, if enough people ask for a minimap during the beta then i will most definently add one.
I like it as-is. But this is coming from someone who love first person shooters. Getting stabbed in the back is just part of the game!
Also, question. Where could I go to start learning how to do some of this stuff with the editor, i.e. what resources did you use? How many people worked on this and is there somewhere we can see more info about the specifics of how it was done?
This has given me an insane idea to remake an old first person shooter / RPG hybrid game called Rolemaster Magestorm I used to play on my 56k connection. I lack the knowledge about the data editor though...
Been helping beta this map some, it's really fun, I can only hope that it stays popular when it is released so that I can always find people to play (or that they revamp the custom game system well, but you know, one miracle at a time).
Dude this is awesome. It's really cool that you were able to make this with the Sc2 map editor. Suggestion: Maybe make some powerups spawn on the map that would temporarily increase your disk speed or allow you to make a temporary impassable barrier directly in front of you or something like that? I think it would add a lot of depth to the gameplay even though this game looks pretty cool as is. I'll definitely give it a couple trys when it's out of beta :D