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[M] (2) 3m1g Bounty Beach Winter - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
April 01 2012 19:05 GMT
#21
ahhahahahha! wp sir.
Call me Marge Simpson cuz I love you homie
Badred
Profile Joined August 2009
Canada129 Posts
April 01 2012 19:09 GMT
#22
Plz post analyser pics.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
April 01 2012 20:14 GMT
#23
You should make sure that close by ground spawns are disabled or at least force a cross spawn or something. Other than that I think the map has potential. The sensor towers are clearly overlapping in their vision radius.

Only 3 sets of destructible rocks does not fulfill Blizzard's aesthetic standards. Gotta put more in to even be considered.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
WP_Insanity
Profile Joined November 2011
Germany33 Posts
April 01 2012 20:26 GMT
#24
Where is the poll to vote it into map pool?
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
April 01 2012 20:48 GMT
#25
ROFL
The destructable rocks to the expansion are amazing
WeeEEeeEEEeeEEEeeeEEee!!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-04-01 20:55:40
April 01 2012 20:54 GMT
#26
On April 02 2012 05:48 Crazyeyes wrote:
ROFL
The destructable rocks to the expansion are amazing

Arent they favoring Terran too much?
I think there should be a second set to prevent an expo from landing.

Also it would slow down the macro a little generally, as this map seems to favor turtling styles already.
chuky500
Profile Blog Joined March 2010
France473 Posts
April 01 2012 21:13 GMT
#27
I fixed the symmetry and ran the map analyzer. Wierdly I had to delete the expansion rocks so the map analyzer didn't infinite loop, and then photoshop the rocks back.

About having 4 minerals in the base, I think this would give a big excess of minerals compared to 8 mineral 2 gas bases because here you start with a fully saturated base while on a regular base you have to ramp up until full saturation.

About the backdoor rocks, they don't really favor terran regarding an expansion because only 1 worker can mine the gold at a time so you can only have 2 workers up there. If you expand that's money you don't spend on units.

Here are the analyzer pictures :
+ Show Spoiler +
[image loading]

[image loading]
Ballnazor
Profile Joined January 2012
Sweden22 Posts
April 02 2012 17:07 GMT
#28
This map creates some incredible strats and rushes, is there a possibility of you making another one? Id like to have an inhouse tourney with some friends and it would be pretty boring to just play the same map over and over. Some variation is needed
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 02 2012 18:08 GMT
#29
Nice, played some games on it and the 3m 1 gas really promotes a Macro game
"Its easy, just trust your CPU".-Boxer on being good at games
Indrium
Profile Joined November 2010
United States2236 Posts
April 02 2012 21:09 GMT
#30
On April 01 2012 23:15 Barrin wrote:
This is the future of SC2.

I'm so proud.


You have started a great trend, sir.

I am going to play this when I get home. Amazing design. I think a siege tank drop on the middle or back will break the game which is exactly what I intend to do.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
April 02 2012 21:59 GMT
#31
This map is golden. <33333
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 02 2012 23:45 GMT
#32
This map is perfectly positionally balanced!
ModeratorI am still alive, somehow
TL+ Member
Roblin
Profile Joined April 2010
Sweden948 Posts
April 02 2012 23:46 GMT
#33
I just realized:

max saturation is 3 on gas + 6 on minerals

so whenever zergs want to build buildings they lose 11% of their economy?
I'm better today than I was yesterday!
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
April 03 2012 00:04 GMT
#34
On April 03 2012 08:46 Roblin wrote:
I just realized:

max saturation is 3 on gas + 6 on minerals

so whenever zergs want to build buildings they lose 11% of their economy?


Build drones in advance, use them immediately to build!
FOR GREAT JUSTICE! Bans for the ban gods!
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2012-04-03 15:38:06
April 03 2012 15:37 GMT
#35
The map is apparently posted to the NA server now !

On April 03 2012 02:07 Ballnazor wrote:
This map creates some incredible strats and rushes, is there a possibility of you making another one? Id like to have an inhouse tourney with some friends and it would be pretty boring to just play the same map over and over. Some variation is needed


I was thinking of making a 2v2 map out of it but I'm a bit scared about the strategy where one player only mines and gives all his income to his teammate, saving the cost of buildings.

I've made other maps like Congo, a giant map, and Back to Back a more standard map where the main and natural are back to back.

If you want rush maps I'd suggest looking at other April 1st's maps like Petite, Cockayne, BCPGALMENBMOT, Gollum, Frostfang, Jackhammer.
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