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3m1g Bounty Beach Winter 3m1g 바운티 비치 겨울 made by chuky Published on EU and NA !
This is a macro version of Smallest Map Possible with a beach theme.
You expand away from your opponent so it's good for Zerg. There are cliffs in the middle so it's good for Terran. And there's no 3rd expansion so Protoss won't complain the 3rd is too far.
Save your precious minerals and don't salvage buildings !
![[image loading]](http://i.imgur.com/ZRujA.jpg)
Analyzer pictures : + Show Spoiler +
gl hf !
PS : If you're not on the Euro or American server, you'll have to publish the map yourself. Download link (click "télécharger ce fichier")
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your Country52797 Posts
I'm doing one of these tomorrow :p Well played ^^
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Here's the file in case someone would want to play on another server. Download link (click "télécharger ce fichier")
edit : updated with latest version
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On April 01 2012 12:38 chuky500 wrote: You expand away from your opponent so it's good for Zerg. There are cliffs in the middle so it's good for Terran. And there's no 3rd expansion so Protoss won't complain the 3rd is too far.
LOL
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these keep getting better and better
i wish april fools didn't have to end
edit: the depots at the bottom of the ramp made this 2x funnier
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I actually want to play this.
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Hmm 6 pool seems a bit strong being saturated right away and all
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On April 01 2012 13:43 lost_artz wrote:Show nested quote +On April 01 2012 12:38 chuky500 wrote: You expand away from your opponent so it's good for Zerg. There are cliffs in the middle so it's good for Terran. And there's no 3rd expansion so Protoss won't complain the 3rd is too far.
LOL I laughed so fucking hard.
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I think this map is almost perfect. The one problem is that protoss has too much of an advantage with proxy void rays. The neutral depot allows them to charge up outside of range and then attack with full charge, creating an uncounterable situation for terran.
Also warpin looks underpowered. Not sure if this is good or not for this new style of macro map.
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:DDD best map ever. this is just hilarious :D
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What's that shiny doodad up top? It actually looks really cool.
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On April 01 2012 19:47 Akinokaze wrote: What's that shiny doodad up top? It actually looks really cool. Multiple mineral mills.
Terran OP on this map - nuke and proxy raxx too good.
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I updated the map, you were able to walk in the scenery with a reaper or a colossus.
Personally I'm more scared of reapers.
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Still better than steppes of war.
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On April 01 2012 22:38 Mazaire wrote: Still better than steppes of war.
Loled. Just won with Terran there. 1 viking, 1 dropship, 20 marines + 4 siege tanks and its GG.
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I love how there are still neutral supply depots to prevent walling in by the enemy.
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Snowflakes added along with a bluish tone ! They're a lot harder than I thought btw.
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I love the concept, but the mineral/gas ratio is wrong - the main needs 4 patches.
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You should make sure that close by ground spawns are disabled or at least force a cross spawn or something. Other than that I think the map has potential. The sensor towers are clearly overlapping in their vision radius.
Only 3 sets of destructible rocks does not fulfill Blizzard's aesthetic standards. Gotta put more in to even be considered.
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Where is the poll to vote it into map pool?
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ROFL The destructable rocks to the expansion are amazing
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On April 02 2012 05:48 Crazyeyes wrote: ROFL The destructable rocks to the expansion are amazing Arent they favoring Terran too much? I think there should be a second set to prevent an expo from landing.
Also it would slow down the macro a little generally, as this map seems to favor turtling styles already.
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I fixed the symmetry and ran the map analyzer. Wierdly I had to delete the expansion rocks so the map analyzer didn't infinite loop, and then photoshop the rocks back.
About having 4 minerals in the base, I think this would give a big excess of minerals compared to 8 mineral 2 gas bases because here you start with a fully saturated base while on a regular base you have to ramp up until full saturation.
About the backdoor rocks, they don't really favor terran regarding an expansion because only 1 worker can mine the gold at a time so you can only have 2 workers up there. If you expand that's money you don't spend on units.
Here are the analyzer pictures : + Show Spoiler +
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This map creates some incredible strats and rushes, is there a possibility of you making another one? Id like to have an inhouse tourney with some friends and it would be pretty boring to just play the same map over and over. Some variation is needed
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Nice, played some games on it and the 3m 1 gas really promotes a Macro game
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On April 01 2012 23:15 Barrin wrote: This is the future of SC2.
I'm so proud.
You have started a great trend, sir.
I am going to play this when I get home. Amazing design. I think a siege tank drop on the middle or back will break the game which is exactly what I intend to do.
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This map is golden. <33333
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your Country52797 Posts
This map is perfectly positionally balanced!
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I just realized:
max saturation is 3 on gas + 6 on minerals
so whenever zergs want to build buildings they lose 11% of their economy?
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On April 03 2012 08:46 Roblin wrote: I just realized:
max saturation is 3 on gas + 6 on minerals
so whenever zergs want to build buildings they lose 11% of their economy?
Build drones in advance, use them immediately to build!
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The map is apparently posted to the NA server now !
On April 03 2012 02:07 Ballnazor wrote: This map creates some incredible strats and rushes, is there a possibility of you making another one? Id like to have an inhouse tourney with some friends and it would be pretty boring to just play the same map over and over. Some variation is needed
I was thinking of making a 2v2 map out of it but I'm a bit scared about the strategy where one player only mines and gives all his income to his teammate, saving the cost of buildings.
I've made other maps like Congo, a giant map, and Back to Back a more standard map where the main and natural are back to back.
If you want rush maps I'd suggest looking at other April 1st's maps like Petite, Cockayne, BCPGALMENBMOT, Gollum, Frostfang, Jackhammer.
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