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[M] (4) BCPGALMENBMOT

Forum Index > SC2 Maps & Custom Games
Post a Reply
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 01 2012 07:37 GMT
#1
[image loading]

I successfully remade the greatest Brood War map ever. Here's the description by flothefreak, the original creator of the map.
On November 25 2010 20:26 flothefreak wrote:
I skyrocketed my mapmaking skills and created the best map ever.

mapname is
"Best Concept Plus Gameplay And League Map Ever, No Better Map Out There". sadly this was too long.

i tried hard and finally succeeded to erase all negative aspects of all other maps, such as innovation, microbattles, gameplay, strategy, tactics, necessary intelligence, interesting games and seriousness.

i will sell this map to the highest bidder, as every league admin and every player and every mapper and even everyone having no clue broodwar exists is thrilled by my clear perfect map. momentarily iccup has the highest bid.

Indeed. Now, I can't release this map to the public yet or else GSL, MLG, Dreamhack and all the other tournaments will kill each other for the right to use this. For now, I will keep this in the hidden vault of SC2 until the time comes when everyone can coexist in harmony without killing each other for this map. For now, I accept donations starting from 100,000$ for the chance to play this map for a few seconds.

Please try not to kill yourselves at its magnificience.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
April 01 2012 08:30 GMT
#2
Fuck yeah. I approve of this remake. =)
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Chargelot
Profile Blog Joined December 2010
2275 Posts
April 01 2012 10:22 GMT
#3
Put a few destructible rocks on there, and that'll be in the Season 8 ladder.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Mazaire
Profile Joined July 2011
Australia217 Posts
April 01 2012 11:12 GMT
#4
im not so sure man, i think the spawns need to be a little closer together.
"No matter what event you go to there are so many koreans, like a swarm. Even if you beat three or four, there are like 10 others waiting." - Socke
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 01 2012 11:17 GMT
#5
Probably your best aesthetics so far! Keep up the good work!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
April 01 2012 11:41 GMT
#6
Too many troll maps rofl.
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-04-01 15:07:07
April 01 2012 15:06 GMT
#7
--- Nuked ---
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
April 01 2012 15:50 GMT
#8
Lots of wasted potential here.

The northeast and southwest corners of the map lend themselves well to pathable water. I think this kind of aesthetic will shine on your map, and it is barely explored since it was popularised on bel'shir beach.

If this is a space themed map, where are the decals? This map needs to be coated with white lines and numbers to signify its authenticity as a space platform.

Finally, the most crippling problem here is a lack of variation in expansions. Having every base as gold removes the excitement that gold bases have in the first place! I think it would be a step forward if you replaced a few expansions with half blue/half gold mineral lines. This type of dynamic allows for a middle ground expansion that can be rewarding but less risky than a gold base.

Put these in along with some destructible rocks and I think you'll have a good map.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 01 2012 17:55 GMT
#9
Interesting ideas, but that would mean introducing creativity and decoration into the map, bringing it from perfect to a mere very good. I should look into D-rocks, however.
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