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Active: 1717 users

[M] (4) 6m1hyg TPW Petite

Forum Index > SC2 Maps & Custom Games
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wrl
Profile Joined April 2011
United States209 Posts
March 31 2012 22:30 GMT
#1
[image loading]

TPW Petite
made by wrl
Published on NA!

Concept: After Barrin's exciting and epic post about 6m all of us in TPW realized how we had been wasting our time on all of these 8m2g maps, and knew we had to be at the forefront of this 6m revolution. We were enamored with what this new idea could bring to the world of competetive SC2 and quickly got to work to create the highest quality 6m1hyg maps anyone would see.

I bring you, TPW Petite the summation of many weeks of hard analytical work to develop the perfect map for the next generation of SC2.

Stats:
6m1hyg!
4 Spawns
Rotational + Reflective Symmetry
BEACH TILESET

Overview:
+ Show Spoiler +

[image loading]


Aesthetics:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]


Thanks everyone, I look forward to your comments!

+ Show Spoiler +
<3 barrin
It's funny; I dream a lot, but I'm not a very good sleeper.
Kmatt
Profile Joined July 2011
United States1019 Posts
March 31 2012 22:33 GMT
#2
Nyoh my gawd...

It's... it's just beautiful... I'm doing this whole thread a sin by tainting this map's presence with my imperfect words.
We CAN have nice things
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 31 2012 23:02 GMT
#3
Wow this is pretty brilliant! A lot of different ideas compared to my most recent maps but I like this as well!
Especially the rotational balance in this one just seems right. Probably cos of 6m1hyg?

I think it's pretty cool that you used a very underused aesthetic theme and showed how good it can look! I think I haven't seen a beach map in SC2 so far (correct me if I'm wrong).
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
nicotn
Profile Joined September 2010
Netherlands186 Posts
March 31 2012 23:13 GMT
#4
It is 4 player Steppes of War omg. Nice map tho.
wrl
Profile Joined April 2011
United States209 Posts
March 31 2012 23:28 GMT
#5
On April 01 2012 08:13 nicotn wrote:
It is 4 player Steppes of War omg. Nice map tho.


Steppes of War was a big influence, but I felt it needed to go smaller. This map is actually half the overall size of Steppes of War, and I think it worked out great!
It's funny; I dream a lot, but I'm not a very good sleeper.
o)_Saurus
Profile Joined January 2011
Germany260 Posts
March 31 2012 23:49 GMT
#6
I bring you, TPW Petite the summation of many weeks of hard analytical work to develop the perfect map for the next generation of SC2.


Sorry but this is not 1 step forward but instead 4 backwards.
Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.
I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here.
MarcusRife
Profile Joined March 2011
343 Posts
April 01 2012 00:03 GMT
#7
Fairly certain he is trolling in case you weren't sure. It seems not everyone is on board with FRB.
Denop
Profile Joined December 2011
Canada14 Posts
April 01 2012 00:09 GMT
#8
On April 01 2012 08:49 o)_Saurus wrote:
Show nested quote +
I bring you, TPW Petite the summation of many weeks of hard analytical work to develop the perfect map for the next generation of SC2.


Sorry but this is not 1 step forward but instead 4 backwards.
Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.
I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here.


Today just might be April 1st. Yet I can't find my calender.

Ruscour
Profile Blog Joined April 2011
5233 Posts
April 01 2012 00:09 GMT
#9
Phenomenal aesthetics, the close up shots really show off the brilliance that is this map.
o)_Saurus
Profile Joined January 2011
Germany260 Posts
April 01 2012 00:15 GMT
#10
On April 01 2012 09:09 Denop wrote:
Show nested quote +
On April 01 2012 08:49 o)_Saurus wrote:
I bring you, TPW Petite the summation of many weeks of hard analytical work to develop the perfect map for the next generation of SC2.


Sorry but this is not 1 step forward but instead 4 backwards.
Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.
I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here.


Today just might be April 1st. Yet I can't find my calender.



hate that day... but tbh there are also too many bad new maps coming out to take this one here not serious....
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 01 2012 00:17 GMT
#11
Blood Bath 2.0?
ㅇㅅㅌㅅ
Baumvieh
Profile Joined February 2012
Germany67 Posts
Last Edited: 2012-04-01 00:22:51
April 01 2012 00:22 GMT
#12
On April 01 2012 09:15 o)_Saurus wrote:
Show nested quote +
On April 01 2012 09:09 Denop wrote:
On April 01 2012 08:49 o)_Saurus wrote:
I bring you, TPW Petite the summation of many weeks of hard analytical work to develop the perfect map for the next generation of SC2.

Sorry but this is not 1 step forward but instead 4 backwards.
Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.
I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here.


Today just might be April 1st. Yet I can't find my calender.


hate that day... but tbh there are also too many bad new maps coming out to take this one here not serious....

One April fools map was a fun idea yes (referring to TPW Jackhammer) but now I'm starting to find it a bit annoying how all the incoming fool maps are stealing all the attention away from the serious ones. :\
"We merely create the pallete to which players paint the scene on. But our pallete influences the way in which the brushes are stroked." -SigmaFiE
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2012-04-01 00:49:42
April 01 2012 00:47 GMT
#13
I don't agree I think it's sane to reboot the thought process that has lead Blizzard to balancing Starcraft 2. Eventually it will lead 6m supporters to choices like are the maps imbalanced or is the 6 minerals concept flawed ? And then units data will need to be changed thus making a different mod, which will probably lead to units being cheaper in the same proportions as sc2. So the game will be slower and the whole 6 mineral fad would be equivalent to playing Starcraft 2 in fast instead of faster.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2012-04-01 01:18:08
April 01 2012 01:16 GMT
#14
On April 01 2012 08:49 o)_Saurus wrote:
Show nested quote +
I bring you, TPW Petite the summation of many weeks of hard analytical work to develop the perfect map for the next generation of SC2.


Sorry but this is not 1 step forward but instead 4 backwards.
Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.
I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here.

This is absolutely correct.
I don't see why everyone is making 10 base 6m1g maps when that's actually equal to a 7.5 base 8m2g map. Gameplay is also boring, with 2 base allins prevalent due to a tiny nat to nat distance.
You also have no interesting bits of design, it's all uniform. This map has no potential in its current state.
You must make the map bigger, with viable thirds belonging to your main/nat, and not someone else's. It also needs more interesting features.

Edit: Wait a minute... It's still march 31 here -.-
Moderatorshe/her
TL+ Member
hysterial
Profile Joined April 2011
United States2044 Posts
April 01 2012 02:58 GMT
#15
You got a good laugh out of me, April Fools!
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 01 2012 03:39 GMT
#16
wow nice, i know this map is supposed to be some form of a joke, but i really like it. small maps ftw.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
April 01 2012 05:31 GMT
#17
On April 01 2012 10:16 TehTemplar wrote:
Show nested quote +
On April 01 2012 08:49 o)_Saurus wrote:
I bring you, TPW Petite the summation of many weeks of hard analytical work to develop the perfect map for the next generation of SC2.


Sorry but this is not 1 step forward but instead 4 backwards.
Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.
I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here.

This is absolutely correct.
I don't see why everyone is making 10 base 6m1g maps when that's actually equal to a 7.5 base 8m2g map. Gameplay is also boring, with 2 base allins prevalent due to a tiny nat to nat distance.
You also have no interesting bits of design, it's all uniform. This map has no potential in its current state.
You must make the map bigger, with viable thirds belonging to your main/nat, and not someone else's. It also needs more interesting features.

Edit: Wait a minute... It's still march 31 here -.-


kst bro
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
April 01 2012 05:56 GMT
#18
TL attack material
I will never ever play Mech against Protoss. - MVP
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
April 01 2012 05:59 GMT
#19
On April 01 2012 08:28 wrl wrote:
Show nested quote +
On April 01 2012 08:13 nicotn wrote:
It is 4 player Steppes of War omg. Nice map tho.


Steppes of War was a big influence, but I felt it needed to go smaller. This map is actually half the overall size of Steppes of War, and I think it worked out great!


Lol... april fools :/
133 221 333 123 111
wrl
Profile Joined April 2011
United States209 Posts
April 01 2012 06:05 GMT
#20
Thanks everyone, we are trying to get in contact with some major sponsors to get a tournament rolling, as we're starting to get a really strong map pool developed.
It's funny; I dream a lot, but I'm not a very good sleeper.
hoby2000
Profile Blog Joined April 2010
United States918 Posts
April 01 2012 07:30 GMT
#21
Why is there no brush? Even Steppes of War had that....
A lesson without pain is meaningless for nothing can be gained without giving something in return.
catatoni
Profile Joined December 2011
Finland23 Posts
April 01 2012 07:30 GMT
#22
I think an interesting feature to the map would be that you can siege the opponents natural from your main base.
Otherwise a great map!
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