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[M] (8) Small Game Hunters 6m1hyg

Forum Index > SC2 Maps & Custom Games
Post a Reply
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-03-27 00:49:32
March 27 2012 00:47 GMT
#1
Small Game Hunters 6m1hyg
Made by: TheFish
Published on: NA

[image loading]


In-Game Description:
Another Remake of SC1 classic The Hunters. Team play map designed for 6m1hyg. High-ground main bases and LOS-blockers to prevent cheesy warp-ins. Mineral patches and gas geysers have extra reserves for those longer games.

Introduction/Inspiration:
OK, I know. Another BGH remake, yawn... Actually this map comes sort of by request from the community. I have been playing a lot on the various 6m maps that have been popping up, and several people have mentioned that they would like to see a team map for 6m. Because of the similarities between the feel of 6m and sc1, many said they would like a remake of bgh. I'm not out to bring back sc1, but I thought this map could be a good case study towards my next project, which is to make a "real" team map for 6m. The bottom line is that I want to do 2 things with this map;
1. fulfill a perceived demand from the community
2. begin to study how team games will play out in 6m.

This map is a remake of:

+ Show Spoiler +
THE HUNTERS
[image loading]


Data (Aesthetics)
Aiur.

Pictures

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]


Analyzer

+ Show Spoiler +
[image loading]


Gameplay Data and further balance discussion:

There are a few subtle differences to this map you may not expect which I felt were necessary.

1. The main bases are on high ground. Any protoss can tell you why.
2. The main bases also have LOS blockers around the edges. same reason as above.
3. Mineral counts for blue minerals - 5,000 gas count - 12,500. This is reminiscent of the original BGH, as well as to ensure the minerals don't run out too fast during a long 4v4 game. gold minerals hold 2,000
4. The gas geysers at the natural are a couple squares farther than normal. This feature was present in the original The Hunters, and is something that has been discussed as a possibility in 6m maps.

Feedback is welcome !! :-)

Poll: How should I handle spawn locations for team games?

Random spawn locations like the original. (30)
 
100%

Fixed spawn locations (cross spawn / top v bottom) (0)
 
0%

30 total votes

Your vote: How should I handle spawn locations for team games?

(Vote): Random spawn locations like the original.
(Vote): Fixed spawn locations (cross spawn / top v bottom)

~ ~ <°)))><~ ~ ~
VictorJones
Profile Blog Joined December 2010
United States235 Posts
March 27 2012 01:48 GMT
#2
The title is clever
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 27 2012 01:49 GMT
#3
Can you get this map for Maverck's SC2BW?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 27 2012 01:53 GMT
#4
--- Nuked ---
FlaShFTW
Profile Blog Joined February 2010
United States10123 Posts
March 27 2012 02:00 GMT
#5
Who the hell would want fixed locations? random made it either the most micro intensive games, or the most long ass boring macro games :D nice map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-03-27 06:12:18
March 27 2012 06:11 GMT
#6
Yea buddy!

Anyway, I haven't messed with spawn locations. random it is

On March 27 2012 10:49 Torte de Lini wrote:
Can you get this map for Maverck's SC2BW?


Not sure what this is but if someone wants to use this for their mod thats cool with me
~ ~ <°)))><~ ~ ~
iceman8711
Profile Joined March 2012
United States14 Posts
March 28 2012 16:42 GMT
#7
The aesthetics are very true to the original, but your mains are way too big. You could probably halve the size of all of the mains and be in pretty good shape. This map is very true to the vibe of the original though, good job
Edmund Duke Stadium - http://www.teamliquid.net/forum/viewmessage.php?topic_id=318778
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 28 2012 16:56 GMT
#8
This.... is gorgeous :o IronMan Approves.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
KapsyL
Profile Joined November 2011
Sweden704 Posts
March 28 2012 19:11 GMT
#9
wtb this on EU. Great job man!
Jurg Jurg Jurg
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 28 2012 21:31 GMT
#10
Thanks guys!

haha yes, the bases are very big! I may need to widen the gap between some of them because it seems blink stalkers can actually make the jump in some spots if micro'ed individually, despite the LoS blockers.

I'm not sure what the etiquette is for cross-server uploads, but if someone wants to upload this on another server, send me a PM, I guess.
~ ~ <°)))><~ ~ ~
Xaulior
Profile Joined August 2011
24 Posts
March 28 2012 21:48 GMT
#11
Nice work.
MNdakota
Profile Joined March 2012
United States512 Posts
March 28 2012 21:56 GMT
#12
I am definitely going to be trying this out once I get some games going.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
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