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[A] Starbow - Page 528

Forum Index > SC2 Maps & Custom Games
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IeZaeL
Profile Joined July 2012
Italy991 Posts
February 22 2014 18:20 GMT
#10541
what the hell guys , Starbow Destination actually top rated map on Eu server. We beat desert strike and Squadron TD. http://www.reddit.com/r/starcraft/comments/1ymztn/oh_look_someone_actually_defeated_squadron/
Author of Coda and Eastwatch.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 22 2014 18:25 GMT
#10542
@destination
Now when u brought that up, would be good if u made the natural more vulnerable to attacks behind that terrain.
For example, its only one spot lurkers can attack the workers right now, in broodwar there are like 3spots behind that terrain.

Thats the beauty of the map, so many strategies and tactical play in it.
baba44713
Profile Joined October 2011
83 Posts
February 27 2014 15:14 GMT
#10543
Hi.

Does anyone know if there is a place to find some stats about SB, specifically how many people are playing on each server, which are the peak hours, league distribution so on?

I love the mod so much but it seems that whenever I want to play (and my free time is severely limited) I can rarely find an opponent to play with - so some guidelines when the best time is would be very much appreciated. It would also be nice to objectively see how popular SB is getting...
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
February 27 2014 15:16 GMT
#10544
On February 28 2014 00:14 baba44713 wrote:
Hi.

Does anyone know if there is a place to find some stats about SB, specifically how many people are playing on each server, which are the peak hours, league distribution so on?

I love the mod so much but it seems that whenever I want to play (and my free time is severely limited) I can rarely find an opponent to play with - so some guidelines when the best time is would be very much appreciated. It would also be nice to objectively see how popular SB is getting...


http://starbowmod.com/

There. A place to find opponents, see ladder stats and get a feel for how popular the mod is atm.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
February 27 2014 18:45 GMT
#10545
Unit test map "Starbow Tester 2.0" Updated!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 28 2014 04:41 GMT
#10546
Is there a way to tell what streams on the right under "Live Streams" are playing Starbow vs normal HOTS?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 28 2014 05:44 GMT
#10547
On February 28 2014 13:41 FabledIntegral wrote:
Is there a way to tell what streams on the right under "Live Streams" are playing Starbow vs normal HOTS?


No, not really I've asked admins on tl.net about this feature but nothing yet. Beastyqt has "Starbow" as a part of his name, and there is a stream list of people usually streaming Starbow, but that's about it.

We are in the process of making a stream feature on starbowmod.com. That will help, but it probably won't show pro's streaming starbow unless they register and remember to add it to our list.

aka KanBan85. Working on Starbow.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 01 2014 05:03 GMT
#10548
Oh ok that's sad. I think at this point I'd enjoy watching their streams more... just for something to shake it up.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
March 01 2014 13:05 GMT
#10549
Unit test map "Starbow Tester 2.0" Updated!
Crisium
Profile Blog Joined February 2010
United States1618 Posts
March 01 2014 16:20 GMT
#10550
I know you're not entirely trying to mirror BW, but isn't BW miss chance 46.875%, not 50%? I understand that it's basically 0-119 = miss and 120-255 = hit. So you have a 120/256 chance to miss = 46.875%. Likewise, ranged units have a 1/256 chance to miss on equal terrain (I have seen this very, very rarely, so I believe the math is true).
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 03 2014 16:55 GMT
#10551
Is it possible to expand the Eros client to automatically copy to clipboard the channel name?
And in some future is it possible for the client to auto join you into the needed channel?
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
March 03 2014 17:48 GMT
#10552
On March 04 2014 01:55 -Archangel- wrote:
Is it possible to expand the Eros client to automatically copy to clipboard the channel name?
And in some future is it possible for the client to auto join you into the needed channel?

These would be nice, especially the second one. Very helpful for newbs in particular.
aka ChillyGonzalo / GnozL
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 03 2014 17:48 GMT
#10553
On March 04 2014 02:48 Fishgle wrote:
Show nested quote +
On March 04 2014 01:55 -Archangel- wrote:
Is it possible to expand the Eros client to automatically copy to clipboard the channel name?
And in some future is it possible for the client to auto join you into the needed channel?

These would be nice, especially the second one. Very helpful for newbs in particular.

Not only noobs. For everyone.
Highly appreciated.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
March 03 2014 18:27 GMT
#10554
Veritas (the Eros client developer) has already added it to the next version of the client. The v4 release date won't be for a while though.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
March 04 2014 02:07 GMT
#10555
--- Nuked ---
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-03-04 09:22:35
March 04 2014 09:22 GMT
#10556
Since it was pretty much ignored in sc2 general thread let me ask here.

Is there a special reason why enemy can see the duration of Queen Enrage?

Abilities that have timers should not have visible duration bar for enemies. It is about learning the game to know how long these things last and how to micro around them.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 04 2014 09:31 GMT
#10557
On March 04 2014 18:22 -Archangel- wrote:
Since it was pretty much ignored in sc2 general thread let me ask here.

Is there a special reason why enemy can see the duration of Queen Enrage?

Abilities that have timers should not have visible duration bar for enemies. It is about learning the game to know how long these things last and how to micro around them.


I don't think we have given much thought to this. It's more of the: "It is standard so let's keep it" attitude.

Enrage, chrono on canons and Planetary cooldown would all be effected by a potential change here. In my experience, you usually need to have an inner time as well since you don't want to be too close to any of these three once the abilities are activated.

I'll bring it up with the others.
aka KanBan85. Working on Starbow.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-03-04 10:39:37
March 04 2014 09:57 GMT
#10558
I'm in favor of hiding timers. I personally think that all sorts of health bars, counters, notifications and timers breed laziness in players, and worse, bombard them with so much information that they start to ignore it. The animation and past experience together should suffice. (&breaks immersion a bit)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 04 2014 10:08 GMT
#10559
On March 04 2014 18:57 Grumbels wrote:
I'm in favor of hiding timers. I personally think that all sorts of health bars, counters, notifications and timers breed laziness in players, and worse, bombard them with so much information that they start to ignore it. The animation and past experience together should suffice.


I think I agree. Only problem is that it might be a lot of work in the editor. It might be a global behavior which could be removed though, and then it should be ez pz.
aka KanBan85. Working on Starbow.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 04 2014 10:14 GMT
#10560
On March 04 2014 19:08 Xiphias wrote:
Show nested quote +
On March 04 2014 18:57 Grumbels wrote:
I'm in favor of hiding timers. I personally think that all sorts of health bars, counters, notifications and timers breed laziness in players, and worse, bombard them with so much information that they start to ignore it. The animation and past experience together should suffice.


I think I agree. Only problem is that it might be a lot of work in the editor. It might be a global behavior which could be removed though, and then it should be ez pz.

I am all for keeping timers for players that own the building/unit, but only for removing them from sight of enemy.
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