[A] Starbow - Page 528
Forum Index > SC2 Maps & Custom Games |
IeZaeL
Italy991 Posts
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Foxxan
Sweden3427 Posts
Now when u brought that up, would be good if u made the natural more vulnerable to attacks behind that terrain. For example, its only one spot lurkers can attack the workers right now, in broodwar there are like 3spots behind that terrain. Thats the beauty of the map, so many strategies and tactical play in it. | ||
baba44713
83 Posts
Does anyone know if there is a place to find some stats about SB, specifically how many people are playing on each server, which are the peak hours, league distribution so on? I love the mod so much but it seems that whenever I want to play (and my free time is severely limited) I can rarely find an opponent to play with - so some guidelines when the best time is would be very much appreciated. It would also be nice to objectively see how popular SB is getting... | ||
Zaphod Beeblebrox
Denmark697 Posts
On February 28 2014 00:14 baba44713 wrote: Hi. Does anyone know if there is a place to find some stats about SB, specifically how many people are playing on each server, which are the peak hours, league distribution so on? I love the mod so much but it seems that whenever I want to play (and my free time is severely limited) I can rarely find an opponent to play with - so some guidelines when the best time is would be very much appreciated. It would also be nice to objectively see how popular SB is getting... http://starbowmod.com/ There. A place to find opponents, see ladder stats and get a feel for how popular the mod is atm. | ||
JohnnyZerg
Italy378 Posts
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FabledIntegral
United States9232 Posts
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Xiphias
Norway2223 Posts
On February 28 2014 13:41 FabledIntegral wrote: Is there a way to tell what streams on the right under "Live Streams" are playing Starbow vs normal HOTS? No, not really ![]() We are in the process of making a stream feature on starbowmod.com. That will help, but it probably won't show pro's streaming starbow unless they register and remember to add it to our list. | ||
FabledIntegral
United States9232 Posts
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JohnnyZerg
Italy378 Posts
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Crisium
United States1618 Posts
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-Archangel-
Croatia7457 Posts
And in some future is it possible for the client to auto join you into the needed channel? | ||
Fishgle
United States2174 Posts
On March 04 2014 01:55 -Archangel- wrote: Is it possible to expand the Eros client to automatically copy to clipboard the channel name? And in some future is it possible for the client to auto join you into the needed channel? These would be nice, especially the second one. Very helpful for newbs in particular. | ||
Foxxan
Sweden3427 Posts
On March 04 2014 02:48 Fishgle wrote: These would be nice, especially the second one. Very helpful for newbs in particular. Not only noobs. For everyone. Highly appreciated. | ||
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iHirO
United Kingdom1381 Posts
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Deleted User 97295
1137 Posts
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-Archangel-
Croatia7457 Posts
Is there a special reason why enemy can see the duration of Queen Enrage? Abilities that have timers should not have visible duration bar for enemies. It is about learning the game to know how long these things last and how to micro around them. | ||
Xiphias
Norway2223 Posts
On March 04 2014 18:22 -Archangel- wrote: Since it was pretty much ignored in sc2 general thread let me ask here. Is there a special reason why enemy can see the duration of Queen Enrage? Abilities that have timers should not have visible duration bar for enemies. It is about learning the game to know how long these things last and how to micro around them. I don't think we have given much thought to this. It's more of the: "It is standard so let's keep it" attitude. Enrage, chrono on canons and Planetary cooldown would all be effected by a potential change here. In my experience, you usually need to have an inner time as well since you don't want to be too close to any of these three once the abilities are activated. I'll bring it up with the others. | ||
Grumbels
Netherlands7028 Posts
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Xiphias
Norway2223 Posts
On March 04 2014 18:57 Grumbels wrote: I'm in favor of hiding timers. I personally think that all sorts of health bars, counters, notifications and timers breed laziness in players, and worse, bombard them with so much information that they start to ignore it. The animation and past experience together should suffice. I think I agree. Only problem is that it might be a lot of work in the editor. It might be a global behavior which could be removed though, and then it should be ez pz. | ||
-Archangel-
Croatia7457 Posts
On March 04 2014 19:08 Xiphias wrote: I think I agree. Only problem is that it might be a lot of work in the editor. It might be a global behavior which could be removed though, and then it should be ez pz. I am all for keeping timers for players that own the building/unit, but only for removing them from sight of enemy. | ||
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