• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:44
CEST 10:44
KST 17:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
WORTEX 2026 - Hungarian SC2 Finals Budapest PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
yooooooooooooooo Pros React To: First 'Fastest' Map in ASL History BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues Toronto invitational lan 22 august [ASL22] Ro24 Group B
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4673 users

[A] Starbow - Page 527

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 525 526 527 528 529 537 Next
AnteZ
Profile Joined September 2011
Germany29 Posts
February 16 2014 13:18 GMT
#10521
On February 16 2014 21:12 Foxxan wrote:
Show nested quote +
On February 16 2014 20:53 AnteZ wrote:
Hey guys I have found a neat little trick to implement a working moving shot for ground units (in particular the vulture). I think this would be a nice little addition to the mod and give the vulture a bit more character by removing the instantaneous accelleration and decelleration.
Check it out.

The vulture can move while shoot in starbow, without stopping in speed at all. Even if the enemy die the vulture keeps on going.
The muta deadstops while he kills units but can still move while shoot, or do he deadstop slightly while doing it even if the unit is not dieing?

Looked like your vultures stopped after they did shoot-while-move.
ALso, it was very hard to hear what u said. I turned the volume up but still it was hard.


Sorry for the audio. It was my first time recording my mic. Also I am mumbling too much. I will make a new video.

Moving shot does not work. Just to make sure I tested it with the unit tester a minute ago. You can do stutter stepping where you go, stop and shoot, then go again. But you can't shoot without coming to a full stop first.

Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-02-16 13:26:03
February 16 2014 13:24 GMT
#10522
On February 16 2014 22:18 AnteZ wrote:
Show nested quote +
On February 16 2014 21:12 Foxxan wrote:
On February 16 2014 20:53 AnteZ wrote:
Hey guys I have found a neat little trick to implement a working moving shot for ground units (in particular the vulture). I think this would be a nice little addition to the mod and give the vulture a bit more character by removing the instantaneous accelleration and decelleration.
Check it out.

The vulture can move while shoot in starbow, without stopping in speed at all. Even if the enemy die the vulture keeps on going.
The muta deadstops while he kills units but can still move while shoot, or do he deadstop slightly while doing it even if the unit is not dieing?

Looked like your vultures stopped after they did shoot-while-move.
ALso, it was very hard to hear what u said. I turned the volume up but still it was hard.


Sorry for the audio. It was my first time recording my mic. Also I am mumbling too much. I will make a new video.

Moving shot does not work. Just to make sure I tested it with the unit tester a minute ago. You can do stutter stepping where you go, stop and shoot, then go again. But you can't shoot without coming to a full stop first.


You can, i just tested it

Move your vultures at full speed and right click the unit and then move, iam not sure entirely how i do it but it works

btw, we had another method before where the vulture would shootwhilemove much easier - the problem was that the player could not choose which unit the vult would target.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
February 16 2014 13:37 GMT
#10523
Unit test map "Starbow Tester 2.0" Updated!
AnteZ
Profile Joined September 2011
Germany29 Posts
February 16 2014 13:45 GMT
#10524
On February 16 2014 22:24 Foxxan wrote:
Show nested quote +
On February 16 2014 22:18 AnteZ wrote:
On February 16 2014 21:12 Foxxan wrote:
On February 16 2014 20:53 AnteZ wrote:
Hey guys I have found a neat little trick to implement a working moving shot for ground units (in particular the vulture). I think this would be a nice little addition to the mod and give the vulture a bit more character by removing the instantaneous accelleration and decelleration.
Check it out.

The vulture can move while shoot in starbow, without stopping in speed at all. Even if the enemy die the vulture keeps on going.
The muta deadstops while he kills units but can still move while shoot, or do he deadstop slightly while doing it even if the unit is not dieing?

Looked like your vultures stopped after they did shoot-while-move.
ALso, it was very hard to hear what u said. I turned the volume up but still it was hard.


Sorry for the audio. It was my first time recording my mic. Also I am mumbling too much. I will make a new video.

Moving shot does not work. Just to make sure I tested it with the unit tester a minute ago. You can do stutter stepping where you go, stop and shoot, then go again. But you can't shoot without coming to a full stop first.


You can, i just tested it

Move your vultures at full speed and right click the unit and then move, iam not sure entirely how i do it but it works

btw, we had another method before where the vulture would shootwhilemove much easier - the problem was that the player could not choose which unit the vult would target.


Hmm ok ill try once again a bit more thoroughly. Perhaps what you are doing is issuing the move command very quickly after attacking. So it looks like a moving shot. The problem with that is that it only works if you have infinite acceleration.
But I find that the bw vulture movement with slow acceleration and deceleration is much more desirable.
TopRamen
Profile Joined February 2011
United States96 Posts
February 17 2014 02:21 GMT
#10525
On February 16 2014 20:53 AnteZ wrote:
Hey guys I have found a neat little trick to implement a working moving shot for ground units (in particular the vulture). I think this would be a nice little addition to the mod and give the vulture a bit more character by removing the instantaneous accelleration and decelleration.
Check it out.


That seemed pretty sexy.
I'll have to test the current vulture too, but I really liked the way those vultures handled in your video, def feels more BW like.
Use your noodle!
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
Last Edited: 2014-02-17 18:02:35
February 17 2014 17:53 GMT
#10526
Ive been playing Toss and Zerg on and off and see a few potential issues overall.

Some of the concepts with WoL mixing with BW for toss doesn't transition as well. Windows of vulnerability come and go especially for Toss when you try and implement warpgate into templar archive requirement but yet by mixing the WoL concept with BW you need this towards mid/late game however you basically need to rush it off 1-2 gate play. In PvZ you wont really be able to do this without securing a expansion and the way Hydras play is very strong vs Toss.

I havent played a single ZvT yet always ZvZ/ZvP so I cant make any suggestions/potential issues known on that aspect.

Seeing 10 psi for zerg starting from the original 9 in bw is much different.

Alot of people are trying to implement SC2 styles into a Bw core set for mineral production. (Not an issue just a personal thing for individuals to figure out).

These are just some of the things I've seen so far. I cant sit and play a BW+WoL mod with trying to mix the two games. You have entirely different play styles/mindsets/strategic differences between the two games. But it may just be me since I played Brood War for 10 years and loved it, moved to WoL and hated how it played because it was entirely reworked and different.

Edit - Add Luna to the map pool. Probably one of the most if not most balanced throughout BW.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2014-02-18 02:05:57
February 18 2014 00:59 GMT
#10527
This is a modified older version of mine. Seems better than nothing if we don't get anything new to work.

I realllly dislike the need of a patrol key for this. I'd rather attack command do the same thing patrol would in BW.

We'll see if antez comes up with anything shiny, we found some problems with his version that have to be fixed.

edit:Made a new variant that properly works with a-move


Antez's latest version, oh god its fun :D
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 18 2014 01:56 GMT
#10528
I think it is good that it has two attacks. One which can target but loses speed, and one which retains speed but cannot target. Makes for much more strategic play imo.
aka KanBan85. Working on Starbow.
TopRamen
Profile Joined February 2011
United States96 Posts
February 18 2014 02:17 GMT
#10529
On February 18 2014 09:59 decemberscalm wrote:
This is a modified older version of mine. Seems better than nothing if we don't get anything new to work.

I realllly dislike the need of a patrol key for this. I'd rather attack command do the same thing patrol would in BW.

We'll see if antez comes up with anything shiny, we found some problems with his version that have to be fixed.

edit:Made a new variant that properly works with a-move
https://www.youtube.com/watch?v=vngWWl4skyM&feature=youtu.be

Antez's latest version, oh god its fun :D
https://www.youtube.com/watch?v=wV9BjPh5dfU


Awwwwwww yeaaahh....
Will this be in the next patch?
Use your noodle!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 18 2014 07:26 GMT
#10530
I dont see much of a difference
elmerpogs
Profile Joined August 2011
Philippines441 Posts
February 18 2014 16:23 GMT
#10531
Nice adjustment to vultures.Well, in BW , the most efficient way to attack/dodge a zealot/zergling is move+patrol command.But it's our preference, as a BW player, Im so used to spamming P than spamming A while attacking/dodging zealot/lings.
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
Gammkrabb
Profile Joined October 2010
Sweden42 Posts
February 19 2014 01:55 GMT
#10532
Balance dont really matter unless your playing at the top. Just as in SC2 but even more. Lesser players and medium players shouldnt care about Balance Issues.

*Work on never supply blocked.
*Constant Worker Production and expanding, learn how to expand cuz u will get contained alot and bases are BW map style spread out and not just expand and photon lolcharge.
*2000 minerals etc, MACRO MACRO MACRO (I for one make alot of raxes / factorys just cuz i miss macro alot and then i can burst out units.
*Ninja expand!

Work on the things here and your Multitasking and just overall understanding of all races, timings etc. So no one not even BeastyQT can really complain about balance as much as the SC2 proplayers can since SC2 is so figured out and perfected that you kinda have to play perfect, in Starbow u dont have to play perfect cuz t here is no perfect, so much elemetns to consider.

Mithelle #882 for noob StarB Terran player
http://starbowmod.com/forum/showthread.php?tid=47 <- Tutorial/Guide how to get LADDER to work, its like instant fucking queue.
My wife for hire
Byleth
Profile Joined February 2013
France1 Post
February 19 2014 14:16 GMT
#10533
Hello everybody I know it is not here where I have to post my problems with the ladder of eros Starbow Starbow but I can not log on Starbowmod.com forum.

My problem is, I installed the needed to use eros Starbow but when I run the software stops working when the ladd is online but offline when the software does not crash.

Someone would have a solution to my problem? : D

Thank you for your future answers.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
February 21 2014 18:57 GMT
#10534
--- Nuked ---
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 22 2014 11:51 GMT
#10535
With changes to sc2 blizzard implemented (access to custom games without buying the game) Starbow is now free 2 play?
And outside matchmaking also does not need sc2 full access.

Can this be used to make starbow popular amongst people that currently don't own sc2?
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
February 22 2014 11:58 GMT
#10536
Yes, absolutely! StarBow for biggest esports game!!!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 22 2014 12:02 GMT
#10537
BW was played on free versions of the game in Korea and Dota was mostly played on pirate versions of WC3 that didn't use
battlenet.
Free access can really make something popular, there only needs to be a agressive campaign to let people know.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 22 2014 15:29 GMT
#10538
What happened to antez's pathfinding that would be tested?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
NiDoXiD
Profile Joined September 2009
Germany28 Posts
February 22 2014 17:32 GMT
#10539
This looks so awesome, how big is the community thou? Would be awesome if all met on one server.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 22 2014 17:57 GMT
#10540
On February 23 2014 02:32 NiDoXiD wrote:
This looks so awesome, how big is the community thou? Would be awesome if all met on one server.


We are trying to gather all to http://starbowmod.com/
aka KanBan85. Working on Starbow.
Prev 1 525 526 527 528 529 537 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech145
Trikslyr21
StarCraft: Brood War
Killer 616
Leta 99
Bale 74
scan(afreeca) 50
ajuk12(nOOB) 14
Dota 2
The International80482
Gorgc6783
singsing2088
League of Legends
JimRising 564
Counter-Strike
edward164
Super Smash Bros
Mew2King101
Other Games
Happy218
Organizations
Other Games
gamesdonequick465
StarCraft: Brood War
CasterMuse 19
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH337
• StrangeGG 35
• LUISG 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen43
League of Legends
• Jankos1149
• Rush1136
• Stunt817
Upcoming Events
CranKy Ducklings
1h 17m
PiG Sty Festival
3h 17m
Zoun vs Solar
SHIN vs Maru
Patches Events
7h 17m
Sparkling Tuna Cup
1d 1h
PiG Sty Festival
1d 3h
TBD vs Reynor
Serral vs TBD
OSC
1d 7h
Afreeca Starleague
2 days
hero vs ggaemo
Larva vs Mong
The Patches Monday
2 days
Afreeca Starleague
3 days
Soulkey vs PianO
JyJ vs sSak
GSL
3 days
[ Show More ]
PiGosaur Cup
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
4 days
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.