• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:56
CEST 11:56
KST 18:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Preview: Daunting Task7[ASL19] Ro4 Recap : The Peak14DreamHack Dallas 2025 - Info & Preview19herO wins GSL Code S Season 1 (2025)17Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6
Community News
[BSL20] RO20 Group Stage0EWC 2025 Regional Qualifiers (May 28-June 1)8Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results212025 GSL Season 2 (Qualifiers)14
StarCraft 2
General
Interview with oPZesty on Cheeseadelphia/Coaching herO wins GSL Code S Season 1 (2025) DreamHack Dallas 2025 - Info & Preview Power Rank: October 2018 Code S Season 2 (2025) - Qualifier Results
Tourneys
DreamHack Dallas 2025 EWC 2025 Regional Qualifiers (May 28-June 1) Last Chance Qualifiers for OlimoLeague 2024 Winter $5,100+ SEL Season 2 Championship (SC: Evo) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
[ASL19] Finals Preview: Daunting Task [ASL19] Ro4 Recap : The Peak ASL 19 Tickets for foreigners BW General Discussion Cwal.gg not working
Tourneys
[ASL19] Semifinal B [Megathread] Daily Proleagues [BSL20] RO20 Group C - Saturday 20:00 CET [BSL20] RO20 Group Stage
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11815 users

[A] Starbow - Page 526

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 524 525 526 527 528 537 Next
elmerpogs
Profile Joined August 2011
Philippines441 Posts
February 12 2014 16:06 GMT
#10501
@BUG
While playing AI TvP, I planted mines somewhere near Ps expo and when i lured stalkers and DTs (no detection yet and I didnt use scan), the stalkers died to mines but DTs just walk through the mines. Any solution to that?
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
O.P.
Profile Joined October 2007
Sweden109 Posts
February 12 2014 16:27 GMT
#10502
On February 13 2014 00:26 Ej_ wrote:
Show nested quote +
On February 12 2014 20:30 Foxxan wrote:
@Scv calldown.
Okay. Any plans to change this into another macro?
Cuz you can abuse this alot. Not to mention island maps, or just maps that have "island expansions" like python etc. How do you plan to balance that?

make called down SCVs a bit different in appearance and unable to build at all? would fix all issues with proxying stuff

One thing I thought was cool is that one can call down an scv during a bunker rush if the first one gets sniped. What if a called down scv can finish a building another scv started? Or is that still imba?
Ej_
Profile Blog Joined January 2013
47656 Posts
February 12 2014 17:12 GMT
#10503
On February 13 2014 01:27 O.P. wrote:
Show nested quote +
On February 13 2014 00:26 Ej_ wrote:
On February 12 2014 20:30 Foxxan wrote:
@Scv calldown.
Okay. Any plans to change this into another macro?
Cuz you can abuse this alot. Not to mention island maps, or just maps that have "island expansions" like python etc. How do you plan to balance that?

make called down SCVs a bit different in appearance and unable to build at all? would fix all issues with proxying stuff

One thing I thought was cool is that one can call down an scv during a bunker rush if the first one gets sniped. What if a called down scv can finish a building another scv started? Or is that still imba?

yeah i dont think that would be much of an issue
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 12 2014 17:35 GMT
#10504
need to use the mule model for called down scvs imo
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
February 12 2014 18:46 GMT
#10505
@SCV calldown

I don't really see the problem with the proxy stuff. Terrans can already LIFT their buildings. So its not that much different. Its more map specific abusing SCV calldown.

Python is still in need for some fixes. In the BW version you were not able to land any sort of CC in the corner island expansions, but for some reason, the area is so big enough to fit that. So you can just float a CC, land, build an SCV and remove the mineral blocking patch. So Python needs to have some kind of doodad or neutral creep, to block off any attempts of landing a CC as well. Again this is map specific stuff to balance out features of SB.
I am boss. -Minami-ke
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 12 2014 18:48 GMT
#10506
I don't really see the problem with the proxy stuff

Who said anything about this?

So Python needs to have some kind of doodad or neutral creep, to block off any attempts of landing a CC as well. Again this is map specific stuff to balance out features of SB

And this is what iam talking about - This is abuseable with the scv calldown.
zerK
Profile Joined September 2010
Canada176 Posts
February 12 2014 20:44 GMT
#10507
Wow awesome game, when blizzard will make a second ladder for that? lol
zerK the Zerg !
Meerel
Profile Joined March 2012
Germany713 Posts
February 12 2014 21:22 GMT
#10508
On February 13 2014 02:35 Grumbels wrote:
need to use the mule model for called down scvs imo

no, it doesnt do the same as a mule and then people get confused. why do oyu think it should have a mule model, makes zero sense
SDMF
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 12 2014 21:23 GMT
#10509
On February 13 2014 06:22 Meerel wrote:
Show nested quote +
On February 13 2014 02:35 Grumbels wrote:
need to use the mule model for called down scvs imo

no, it doesnt do the same as a mule and then people get confused. why do oyu think it should have a mule model, makes zero sense

well then called down scvs can be different from regular scvs, if people don't want called down scvs to be the same
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
February 13 2014 04:15 GMT
#10510
With a different model you could scout and get an idea of how much they're using the energy on scvs instead of other macro mechanics. Maybe could add some depth at very high level play.
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
February 16 2014 01:06 GMT
#10511
@Bug
In unit tester zerg can't get drop upgrade
elmerpogs
Profile Joined August 2011
Philippines441 Posts
February 16 2014 04:26 GMT
#10512
I want to have a Starbow Wallpaper for my networked PCs.Googling it displays no result yet.
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 16 2014 06:11 GMT
#10513
On February 16 2014 13:26 elmerpogs wrote:
I want to have a Starbow Wallpaper for my networked PCs.Googling it displays no result yet.


Well, this one is cool. Hiro made it for ladder release on valentine's day, but we wern't ready yet.


+ Show Spoiler +


http://i.imgur.com/mwQy4yC.jpg

aka KanBan85. Working on Starbow.
starslayer
Profile Joined August 2011
United States696 Posts
February 16 2014 07:33 GMT
#10514
is there anyone streaming who is good at mech tvp i cant win a game vs protoss would like some help on builds and such plz and ty
i came here to kickass and chew bubblegum and i'm all out of bubble gum
elmerpogs
Profile Joined August 2011
Philippines441 Posts
February 16 2014 08:00 GMT
#10515
you can just use the normal TvP builds which are very abundant in liquipedia and mix it up with sb builds.
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
elmerpogs
Profile Joined August 2011
Philippines441 Posts
February 16 2014 08:21 GMT
#10516
more...... more ....... more wallpapers plsss
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
[SC]Django
Profile Joined September 2013
Poland44 Posts
February 16 2014 10:22 GMT
#10517
When StarBow goes to "Extension Mod" ?
Please ADD...
AnteZ
Profile Joined September 2011
Germany29 Posts
February 16 2014 11:53 GMT
#10518
Hey guys I have found a neat little trick to implement a working moving shot for ground units (in particular the vulture). I think this would be a nice little addition to the mod and give the vulture a bit more character by removing the instantaneous accelleration and decelleration.
Check it out.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-02-16 12:13:03
February 16 2014 12:12 GMT
#10519
On February 16 2014 20:53 AnteZ wrote:
Hey guys I have found a neat little trick to implement a working moving shot for ground units (in particular the vulture). I think this would be a nice little addition to the mod and give the vulture a bit more character by removing the instantaneous accelleration and decelleration.
Check it out.

The vulture can move while shoot in starbow, without stopping in speed at all. Even if the enemy die the vulture keeps on going.
The muta deadstops while he kills units but can still move while shoot, or do he deadstop slightly while doing it even if the unit is not dieing?

Looked like your vultures stopped after they did shoot-while-move.
ALso, it was very hard to hear what u said. I turned the volume up but still it was hard.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
February 16 2014 12:27 GMT
#10520
On February 16 2014 10:06 RDaneelOlivaw wrote:
@Bug
In unit tester zerg can't get drop upgrade


Drop upgrade is considered to be researched, but to avoid confusion will be added shortly.
Prev 1 524 525 526 527 528 537 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 26
StarCraft: Brood War
Britney 21793
Pusan 1216
EffOrt 792
Horang2 470
Bisu 243
Shuttle 225
TY 143
hero 59
HiyA 44
sSak 42
[ Show more ]
Backho 33
NaDa 24
Movie 22
Sacsri 17
ivOry 2
Dota 2
Dendi1954
XcaliburYe586
League of Legends
JimRising 436
Super Smash Bros
Mew2King119
Heroes of the Storm
Khaldor231
Other Games
B2W.Neo1312
mouzStarbuck448
Fuzer 300
SortOf174
Organizations
Other Games
gamesdonequick717
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH277
• Dystopia_ 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota270
League of Legends
• Stunt599
Upcoming Events
Replay Cast
4m
CranKy Ducklings16
AllThingsProtoss
1h 4m
SC Evo League
2h 4m
Road to EWC
5h 4m
BSL Season 20
8h 4m
Dewalt vs TT1
UltrA vs HBO
WolFix vs TBD
Afreeca Starleague
19h 4m
BeSt vs Soulkey
AllThingsProtoss
1d 1h
Road to EWC
1d 4h
Wardi Open
2 days
SOOP
2 days
NightMare vs Wayne
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
GSL Code S
3 days
Cure vs Zoun
Solar vs Creator
The PondCast
4 days
Online Event
4 days
Clem vs ShoWTimE
herO vs MaxPax
GSL Code S
4 days
GuMiho vs Bunny
ByuN vs SHIN
Online Event
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
DreamHack Dallas 2025
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.