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[A] Starbow - Page 526

Forum Index > SC2 Maps & Custom Games
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elmerpogs
Profile Joined August 2011
Philippines441 Posts
February 12 2014 16:06 GMT
#10501
@BUG
While playing AI TvP, I planted mines somewhere near Ps expo and when i lured stalkers and DTs (no detection yet and I didnt use scan), the stalkers died to mines but DTs just walk through the mines. Any solution to that?
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
O.P.
Profile Joined October 2007
Sweden109 Posts
February 12 2014 16:27 GMT
#10502
On February 13 2014 00:26 Ej_ wrote:
Show nested quote +
On February 12 2014 20:30 Foxxan wrote:
@Scv calldown.
Okay. Any plans to change this into another macro?
Cuz you can abuse this alot. Not to mention island maps, or just maps that have "island expansions" like python etc. How do you plan to balance that?

make called down SCVs a bit different in appearance and unable to build at all? would fix all issues with proxying stuff

One thing I thought was cool is that one can call down an scv during a bunker rush if the first one gets sniped. What if a called down scv can finish a building another scv started? Or is that still imba?
Ej_
Profile Blog Joined January 2013
47656 Posts
February 12 2014 17:12 GMT
#10503
On February 13 2014 01:27 O.P. wrote:
Show nested quote +
On February 13 2014 00:26 Ej_ wrote:
On February 12 2014 20:30 Foxxan wrote:
@Scv calldown.
Okay. Any plans to change this into another macro?
Cuz you can abuse this alot. Not to mention island maps, or just maps that have "island expansions" like python etc. How do you plan to balance that?

make called down SCVs a bit different in appearance and unable to build at all? would fix all issues with proxying stuff

One thing I thought was cool is that one can call down an scv during a bunker rush if the first one gets sniped. What if a called down scv can finish a building another scv started? Or is that still imba?

yeah i dont think that would be much of an issue
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 12 2014 17:35 GMT
#10504
need to use the mule model for called down scvs imo
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
February 12 2014 18:46 GMT
#10505
@SCV calldown

I don't really see the problem with the proxy stuff. Terrans can already LIFT their buildings. So its not that much different. Its more map specific abusing SCV calldown.

Python is still in need for some fixes. In the BW version you were not able to land any sort of CC in the corner island expansions, but for some reason, the area is so big enough to fit that. So you can just float a CC, land, build an SCV and remove the mineral blocking patch. So Python needs to have some kind of doodad or neutral creep, to block off any attempts of landing a CC as well. Again this is map specific stuff to balance out features of SB.
I am boss. -Minami-ke
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 12 2014 18:48 GMT
#10506
I don't really see the problem with the proxy stuff

Who said anything about this?

So Python needs to have some kind of doodad or neutral creep, to block off any attempts of landing a CC as well. Again this is map specific stuff to balance out features of SB

And this is what iam talking about - This is abuseable with the scv calldown.
zerK
Profile Joined September 2010
Canada176 Posts
February 12 2014 20:44 GMT
#10507
Wow awesome game, when blizzard will make a second ladder for that? lol
zerK the Zerg !
Meerel
Profile Joined March 2012
Germany713 Posts
February 12 2014 21:22 GMT
#10508
On February 13 2014 02:35 Grumbels wrote:
need to use the mule model for called down scvs imo

no, it doesnt do the same as a mule and then people get confused. why do oyu think it should have a mule model, makes zero sense
SDMF
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 12 2014 21:23 GMT
#10509
On February 13 2014 06:22 Meerel wrote:
Show nested quote +
On February 13 2014 02:35 Grumbels wrote:
need to use the mule model for called down scvs imo

no, it doesnt do the same as a mule and then people get confused. why do oyu think it should have a mule model, makes zero sense

well then called down scvs can be different from regular scvs, if people don't want called down scvs to be the same
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
February 13 2014 04:15 GMT
#10510
With a different model you could scout and get an idea of how much they're using the energy on scvs instead of other macro mechanics. Maybe could add some depth at very high level play.
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
February 16 2014 01:06 GMT
#10511
@Bug
In unit tester zerg can't get drop upgrade
elmerpogs
Profile Joined August 2011
Philippines441 Posts
February 16 2014 04:26 GMT
#10512
I want to have a Starbow Wallpaper for my networked PCs.Googling it displays no result yet.
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 16 2014 06:11 GMT
#10513
On February 16 2014 13:26 elmerpogs wrote:
I want to have a Starbow Wallpaper for my networked PCs.Googling it displays no result yet.


Well, this one is cool. Hiro made it for ladder release on valentine's day, but we wern't ready yet.


+ Show Spoiler +


http://i.imgur.com/mwQy4yC.jpg

aka KanBan85. Working on Starbow.
starslayer
Profile Joined August 2011
United States696 Posts
February 16 2014 07:33 GMT
#10514
is there anyone streaming who is good at mech tvp i cant win a game vs protoss would like some help on builds and such plz and ty
i came here to kickass and chew bubblegum and i'm all out of bubble gum
elmerpogs
Profile Joined August 2011
Philippines441 Posts
February 16 2014 08:00 GMT
#10515
you can just use the normal TvP builds which are very abundant in liquipedia and mix it up with sb builds.
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
elmerpogs
Profile Joined August 2011
Philippines441 Posts
February 16 2014 08:21 GMT
#10516
more...... more ....... more wallpapers plsss
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
[SC]Django
Profile Joined September 2013
Poland44 Posts
February 16 2014 10:22 GMT
#10517
When StarBow goes to "Extension Mod" ?
Please ADD...
AnteZ
Profile Joined September 2011
Germany29 Posts
February 16 2014 11:53 GMT
#10518
Hey guys I have found a neat little trick to implement a working moving shot for ground units (in particular the vulture). I think this would be a nice little addition to the mod and give the vulture a bit more character by removing the instantaneous accelleration and decelleration.
Check it out.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-02-16 12:13:03
February 16 2014 12:12 GMT
#10519
On February 16 2014 20:53 AnteZ wrote:
Hey guys I have found a neat little trick to implement a working moving shot for ground units (in particular the vulture). I think this would be a nice little addition to the mod and give the vulture a bit more character by removing the instantaneous accelleration and decelleration.
Check it out.

The vulture can move while shoot in starbow, without stopping in speed at all. Even if the enemy die the vulture keeps on going.
The muta deadstops while he kills units but can still move while shoot, or do he deadstop slightly while doing it even if the unit is not dieing?

Looked like your vultures stopped after they did shoot-while-move.
ALso, it was very hard to hear what u said. I turned the volume up but still it was hard.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
February 16 2014 12:27 GMT
#10520
On February 16 2014 10:06 RDaneelOlivaw wrote:
@Bug
In unit tester zerg can't get drop upgrade


Drop upgrade is considered to be researched, but to avoid confusion will be added shortly.
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