While playing AI TvP, I planted mines somewhere near Ps expo and when i lured stalkers and DTs (no detection yet and I didnt use scan), the stalkers died to mines but DTs just walk through the mines. Any solution to that?
[A] Starbow - Page 526
Forum Index > SC2 Maps & Custom Games |
elmerpogs
Philippines441 Posts
While playing AI TvP, I planted mines somewhere near Ps expo and when i lured stalkers and DTs (no detection yet and I didnt use scan), the stalkers died to mines but DTs just walk through the mines. Any solution to that? | ||
O.P.
Sweden109 Posts
On February 13 2014 00:26 Ej_ wrote: make called down SCVs a bit different in appearance and unable to build at all? would fix all issues with proxying stuff One thing I thought was cool is that one can call down an scv during a bunker rush if the first one gets sniped. What if a called down scv can finish a building another scv started? Or is that still imba? | ||
Ej_
47656 Posts
On February 13 2014 01:27 O.P. wrote: One thing I thought was cool is that one can call down an scv during a bunker rush if the first one gets sniped. What if a called down scv can finish a building another scv started? Or is that still imba? yeah i dont think that would be much of an issue | ||
Grumbels
Netherlands7028 Posts
| ||
itsMAHVELbaybee
292 Posts
I don't really see the problem with the proxy stuff. Terrans can already LIFT their buildings. So its not that much different. Its more map specific abusing SCV calldown. Python is still in need for some fixes. In the BW version you were not able to land any sort of CC in the corner island expansions, but for some reason, the area is so big enough to fit that. So you can just float a CC, land, build an SCV and remove the mineral blocking patch. So Python needs to have some kind of doodad or neutral creep, to block off any attempts of landing a CC as well. Again this is map specific stuff to balance out features of SB. | ||
Foxxan
Sweden3427 Posts
I don't really see the problem with the proxy stuff Who said anything about this? So Python needs to have some kind of doodad or neutral creep, to block off any attempts of landing a CC as well. Again this is map specific stuff to balance out features of SB And this is what iam talking about - This is abuseable with the scv calldown. | ||
zerK
Canada176 Posts
| ||
Meerel
Germany713 Posts
On February 13 2014 02:35 Grumbels wrote: need to use the mule model for called down scvs imo no, it doesnt do the same as a mule and then people get confused. why do oyu think it should have a mule model, makes zero sense | ||
Grumbels
Netherlands7028 Posts
On February 13 2014 06:22 Meerel wrote: no, it doesnt do the same as a mule and then people get confused. why do oyu think it should have a mule model, makes zero sense well then called down scvs can be different from regular scvs, if people don't want called down scvs to be the same | ||
Gaius Baltar
United States449 Posts
| ||
RDaneelOlivaw
Vatican City State733 Posts
In unit tester zerg can't get drop upgrade | ||
elmerpogs
Philippines441 Posts
| ||
Xiphias
Norway2223 Posts
On February 16 2014 13:26 elmerpogs wrote: I want to have a Starbow Wallpaper for my networked PCs.Googling it displays no result yet. Well, this one is cool. Hiro made it for ladder release on valentine's day, but we wern't ready yet. + Show Spoiler + | ||
starslayer
United States696 Posts
| ||
elmerpogs
Philippines441 Posts
| ||
elmerpogs
Philippines441 Posts
| ||
[SC]Django
Poland44 Posts
Please ADD... | ||
AnteZ
Germany29 Posts
Check it out. | ||
Foxxan
Sweden3427 Posts
On February 16 2014 20:53 AnteZ wrote: Hey guys I have found a neat little trick to implement a working moving shot for ground units (in particular the vulture). I think this would be a nice little addition to the mod and give the vulture a bit more character by removing the instantaneous accelleration and decelleration. Check it out. The vulture can move while shoot in starbow, without stopping in speed at all. Even if the enemy die the vulture keeps on going. The muta deadstops while he kills units but can still move while shoot, or do he deadstop slightly while doing it even if the unit is not dieing? Looked like your vultures stopped after they did shoot-while-move. ALso, it was very hard to hear what u said. I turned the volume up but still it was hard. | ||
JohnnyZerg
Italy378 Posts
On February 16 2014 10:06 RDaneelOlivaw wrote: @Bug In unit tester zerg can't get drop upgrade Drop upgrade is considered to be researched, but to avoid confusion will be added shortly. | ||
| ||