• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:32
CEST 05:32
KST 12:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou17Weekly Cups (Oct 13-19): Clem Goes for Four2BSL Team A vs Koreans - Sat-Sun 16:00 CET7Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Weekly Cups (Oct 13-19): Clem Goes for Four Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (March 17-23): Clem Bounces Back
Tourneys
Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
SnOw's Awful Building Placements vs barracks BSL Team A vs Koreans - Sat-Sun 16:00 CET Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues 300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament
Strategy
Current Meta BW - ajfirecracker Strategy & Training Roaring Currents ASL final [I] Funny Protoss Builds/Strategies
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Chess Thread Russo-Ukrainian War Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2421 users

[A] Starbow - Page 524

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 522 523 524 525 526 537 Next
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
February 05 2014 18:34 GMT
#10461
You will need to make dragoons way worse if you reduce the power of Vulture runbys. The Dragoon A-moves efficiently versus every terran unit. Dragoons with storm support beat all terran comps in a head on fight (if you storm the tanks). The power of the Vulture was very much covering for the inability for the terran army to deal with dragoons.

My suggestion: remove the nerve jammer from the science vessel and give them Point Defense Drone instead. PDD would would give terrans a comp that actually answers the Dragoon deathball. Nerve jammer's long activation time and limited area of effect don't cut it (Irradiate on templar or EMP on templar both mitigate vastly more damage by limiting outgoing storms).
Dun tuch my cheezbrgr
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
February 05 2014 19:28 GMT
#10462
On February 06 2014 03:34 CannonsNCarriers wrote:
You will need to make dragoons way worse if you reduce the power of Vulture runbys. The Dragoon A-moves efficiently versus every terran unit. Dragoons with storm support beat all terran comps in a head on fight (if you storm the tanks). The power of the Vulture was very much covering for the inability for the terran army to deal with dragoons.

My suggestion: remove the nerve jammer from the science vessel and give them Point Defense Drone instead. PDD would would give terrans a comp that actually answers the Dragoon deathball. Nerve jammer's long activation time and limited area of effect don't cut it (Irradiate on templar or EMP on templar both mitigate vastly more damage by limiting outgoing storms).

The dragoon, like the Brood War hydra, is one of those units that SEEMS overpowered because they are jack-of-all-trades mass-able units, but unlike SC2, Starbow has positioning and mid-term splash damage defensive units to deal with it. I think we have to give it time before knowing that a change is needed. Anti-hydra strats took time to develop.
Hider
Profile Blog Joined May 2010
Denmark9405 Posts
Last Edited: 2014-02-06 00:22:53
February 06 2014 00:16 GMT
#10463
On February 06 2014 04:28 Beef Noodles wrote:
Show nested quote +
On February 06 2014 03:34 CannonsNCarriers wrote:
You will need to make dragoons way worse if you reduce the power of Vulture runbys. The Dragoon A-moves efficiently versus every terran unit. Dragoons with storm support beat all terran comps in a head on fight (if you storm the tanks). The power of the Vulture was very much covering for the inability for the terran army to deal with dragoons.

My suggestion: remove the nerve jammer from the science vessel and give them Point Defense Drone instead. PDD would would give terrans a comp that actually answers the Dragoon deathball. Nerve jammer's long activation time and limited area of effect don't cut it (Irradiate on templar or EMP on templar both mitigate vastly more damage by limiting outgoing storms).

The dragoon, like the Brood War hydra, is one of those units that SEEMS overpowered because they are jack-of-all-trades mass-able units, but unlike SC2, Starbow has positioning and mid-term splash damage defensive units to deal with it. I think we have to give it time before knowing that a change is needed. Anti-hydra strats took time to develop.


Dragoon and Vulture are definitely the two units that benefits the most from Sbow movement/pathing system relative to BW. You can just take a look at a normal BW game. If 30 + Dragoons were on an a-move command, they would spread them self over a much larger distance, which reduces its effective DPS. The same is relevant for the Vulture, but the Vulture also benefits from the Sbow "moving shot" which doesn't bring the Vulture closer to its target unlike the BW-Vulture.
You could argue that the same is relevant for the Hydralisks, but the Hydralisk is much more vulnerable to AOE than the Dragoon and the Vulture is. Though obvioulsy if mass Hydralisks suddenly start to do dominate in TvZ mech then one would need to evaluate whether they would need a small DPS nerf as well (but I kinda doubt it).

If we look at stimmed Marines, we actually chose to increase its agiligty (so it became an Sc2-marine) and instead nerfed the Stim from roughly a 70% bonus to a 50% bonus. So in that regard, we kinda took into account that a Marine w/ Sc2 mechanics would be OP w/ BW stats. The same thing should IMO be done with the Dragoon and the Vulture (if there is no change to pathing).

You will need to make dragoons way worse if you reduce the power of Vulture runbys.


Offensive Spider Mines will get buffed at the same time, so that's not so much of a concern. The DPS nerf I suggested is actally quite significant which means that protoss won't improve its cost efficiciency in straight up battles (as long as you have tank support).
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2014-02-06 07:49:12
February 06 2014 07:41 GMT
#10464


I think I did a pretty good job at a faithful BW mine.

I frankly think they are slightly better just because they feel less random than BW.

In BW, if you a-move a tight knit group of hydras and goons right into mines some times they derp and just waltz into the mine, other times they are for some reason particularly smarter at firing right away and auto defuse them.
Booom3
Profile Joined January 2011
Sweden11 Posts
February 06 2014 07:56 GMT
#10465
That's really nice. I like that.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 06 2014 08:07 GMT
#10466
On February 06 2014 16:41 decemberscalm wrote:


I think I did a pretty good job at a faithful BW mine.



You did :D
aka KanBan85. Working on Starbow.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 06 2014 08:10 GMT
#10467
That looks sick.
It looked like broodwar in 3d(positive).

And that map looked like a nice broodwar map to(positive).
Someone make a map with that grass, and open area?

You also fixed so the vults dont plant all at one spot(like bw). Looks better for the eye(positive).
Also cooler to use it as a player(positive)
labbe
Profile Joined October 2010
Sweden1456 Posts
February 06 2014 10:48 GMT
#10468
On February 06 2014 16:41 decemberscalm wrote:
http://www.youtube.com/watch?v=DGPF748jwBY&feature=youtu.be

I think I did a pretty good job at a faithful BW mine.

I frankly think they are slightly better just because they feel less random than BW.

In BW, if you a-move a tight knit group of hydras and goons right into mines some times they derp and just waltz into the mine, other times they are for some reason particularly smarter at firing right away and auto defuse them.

Awesome! The Starbow mines has been one of my biggest gripes with the game. You are doing a great job with this.
Code
Profile Blog Joined June 2009
Canada634 Posts
February 06 2014 16:33 GMT
#10469
Nice work...those mines look awesome
Dirtyharry
Profile Blog Joined August 2012
Germany171 Posts
February 06 2014 16:52 GMT
#10470
Those mines look nice. Great work.
I was in Ravenholm
Season
Profile Blog Joined May 2010
United States301 Posts
February 06 2014 19:01 GMT
#10471
Mines look good! Will there still be a chance for Terran players to activate them on enemy units or will that be taken away with the improvement?
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2014-02-06 19:18:15
February 06 2014 19:16 GMT
#10472
sick city
"Technically the dictionary has zero authority on the meaning or words" - Rodya
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2014-02-06 19:18:43
February 06 2014 19:17 GMT
#10473
On February 07 2014 04:01 Season wrote:
Mines look good! Will there still be a chance for Terran players to activate them on enemy units or will that be taken away with the improvement?

I'm thinking about some sort of manual control for mines.
Perhaps the ability to retarget a currently popped mine. Maybe the ability to hit S to stop a really viscous mine drag.
Or even a manual detonate in place like the baneling has.

I dislike the older spider mine because manual detonation gave it a very odd buff, +range. HotS widow mine retarget makes more sense to me because you're not buffing its capabilities, just giving it a more intelligent order.
Season
Profile Blog Joined May 2010
United States301 Posts
February 06 2014 19:34 GMT
#10474
On February 07 2014 04:17 decemberscalm wrote:
Show nested quote +
On February 07 2014 04:01 Season wrote:
Mines look good! Will there still be a chance for Terran players to activate them on enemy units or will that be taken away with the improvement?

I'm thinking about some sort of manual control for mines.
Perhaps the ability to retarget a currently popped mine. Maybe the ability to hit S to stop a really viscous mine drag.
Or even a manual detonate in place like the baneling has.

I dislike the older spider mine because manual detonation gave it a very odd buff, +range. HotS widow mine retarget makes more sense to me because you're not buffing its capabilities, just giving it a more intelligent order.


Yeah this makes sense. Would be fun to play around with and see. You would have to be careful with the manual detonation (if it will be baneling-esque) though because you would not want to be able to damage units that float (vultures, archons, workers, etc) I'd assume
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
February 06 2014 19:37 GMT
#10475
On February 07 2014 04:34 Season wrote:
Show nested quote +
On February 07 2014 04:17 decemberscalm wrote:
On February 07 2014 04:01 Season wrote:
Mines look good! Will there still be a chance for Terran players to activate them on enemy units or will that be taken away with the improvement?

I'm thinking about some sort of manual control for mines.
Perhaps the ability to retarget a currently popped mine. Maybe the ability to hit S to stop a really viscous mine drag.
Or even a manual detonate in place like the baneling has.

I dislike the older spider mine because manual detonation gave it a very odd buff, +range. HotS widow mine retarget makes more sense to me because you're not buffing its capabilities, just giving it a more intelligent order.


Yeah this makes sense. Would be fun to play around with and see. You would have to be careful with the manual detonation (if it will be baneling-esque) though because you would not want to be able to damage units that float (vultures, archons, workers, etc) I'd assume

Well the difference with this manual detonation is that it would be much more limited. It doesn't shoot a long range away, a unit would have to actually physically walk over it which happens much less often.You're relying on its relatively small aoe, not the big activation range.

I can see a few scenarios for it. Detonate on a dt or a hovering unit in rare circumstances. Detonate a tiny bit faster vs hydras or units that could defuse them. Pop on a zealot before he drags a mine straight into your tank.
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
February 07 2014 03:29 GMT
#10476
How are you guys feeling about the new pathing system now that you've had a week or so to test it? Discussing any further tweaks with AnteZ?
WarpTV
Profile Joined August 2011
205 Posts
February 07 2014 06:57 GMT
#10477
We live the pathing.
Meerel
Profile Joined March 2012
Germany713 Posts
February 07 2014 13:39 GMT
#10478
http://www.teamliquid.net/forum/viewmessage.php?topic_id=418055&currentpage=5
vote that shit
SDMF
[SC]Django
Profile Joined September 2013
Poland44 Posts
February 07 2014 14:19 GMT
#10479
Why vehicle and ship upgrades are together 0:o ?
This is bad...
HaRuHi
Profile Blog Joined November 2010
1220 Posts
February 07 2014 23:12 GMT
#10480
Not sure if intentional, since the patch does not mention it, but the nydus worm lost it's cool (Units are trickling now like in Hots).
Prev 1 522 523 524 525 526 537 Next
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #34
LiquipediaDiscussion
OSC
16:00
Masters Cup #150 Qual 1-2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 149
NeuroSwarm 132
ProTech99
StarCraft: Brood War
Noble 34
KwarK 14
Icarus 12
Purpose 11
Dota 2
monkeys_forever628
LuMiX1
League of Legends
JimRising 879
Super Smash Bros
C9.Mang0380
Other Games
summit1g8814
hungrybox393
WinterStarcraft325
PiGStarcraft228
Maynarde129
ViBE115
Trikslyr57
Organizations
Other Games
gamesdonequick1175
BasetradeTV189
Counter-Strike
PGL113
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 63
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo499
Other Games
• WagamamaTV59
Upcoming Events
The PondCast
6h 28m
OSC
8h 28m
WardiTV Invitational
1d 7h
Online Event
1d 12h
RSL Revival
1d 22h
RSL Revival
2 days
WardiTV Invitational
2 days
Afreeca Starleague
3 days
Snow vs Soma
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
[ Show More ]
CrankTV Team League
3 days
RSL Revival
3 days
Wardi Open
4 days
CrankTV Team League
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.