• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:01
CEST 15:01
KST 22:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 28ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon295.0.16 Hotfix (June 30) - Balance + Bug Fixes35Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Serral wins Maestros of the Game 2 HomeStory Cup In Early July 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Vespene Cup #1 — $300+ USD, July 10 Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion Starcraft vs Retro Category on Twitch First season(s) of tastosis gomtv gsl vods? ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered?
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 17308 users

[A] Starbow - Page 524

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 522 523 524 525 526 537 Next
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
February 05 2014 18:34 GMT
#10461
You will need to make dragoons way worse if you reduce the power of Vulture runbys. The Dragoon A-moves efficiently versus every terran unit. Dragoons with storm support beat all terran comps in a head on fight (if you storm the tanks). The power of the Vulture was very much covering for the inability for the terran army to deal with dragoons.

My suggestion: remove the nerve jammer from the science vessel and give them Point Defense Drone instead. PDD would would give terrans a comp that actually answers the Dragoon deathball. Nerve jammer's long activation time and limited area of effect don't cut it (Irradiate on templar or EMP on templar both mitigate vastly more damage by limiting outgoing storms).
Dun tuch my cheezbrgr
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
February 05 2014 19:28 GMT
#10462
On February 06 2014 03:34 CannonsNCarriers wrote:
You will need to make dragoons way worse if you reduce the power of Vulture runbys. The Dragoon A-moves efficiently versus every terran unit. Dragoons with storm support beat all terran comps in a head on fight (if you storm the tanks). The power of the Vulture was very much covering for the inability for the terran army to deal with dragoons.

My suggestion: remove the nerve jammer from the science vessel and give them Point Defense Drone instead. PDD would would give terrans a comp that actually answers the Dragoon deathball. Nerve jammer's long activation time and limited area of effect don't cut it (Irradiate on templar or EMP on templar both mitigate vastly more damage by limiting outgoing storms).

The dragoon, like the Brood War hydra, is one of those units that SEEMS overpowered because they are jack-of-all-trades mass-able units, but unlike SC2, Starbow has positioning and mid-term splash damage defensive units to deal with it. I think we have to give it time before knowing that a change is needed. Anti-hydra strats took time to develop.
Hider
Profile Blog Joined May 2010
Denmark9443 Posts
Last Edited: 2014-02-06 00:22:53
February 06 2014 00:16 GMT
#10463
On February 06 2014 04:28 Beef Noodles wrote:
Show nested quote +
On February 06 2014 03:34 CannonsNCarriers wrote:
You will need to make dragoons way worse if you reduce the power of Vulture runbys. The Dragoon A-moves efficiently versus every terran unit. Dragoons with storm support beat all terran comps in a head on fight (if you storm the tanks). The power of the Vulture was very much covering for the inability for the terran army to deal with dragoons.

My suggestion: remove the nerve jammer from the science vessel and give them Point Defense Drone instead. PDD would would give terrans a comp that actually answers the Dragoon deathball. Nerve jammer's long activation time and limited area of effect don't cut it (Irradiate on templar or EMP on templar both mitigate vastly more damage by limiting outgoing storms).

The dragoon, like the Brood War hydra, is one of those units that SEEMS overpowered because they are jack-of-all-trades mass-able units, but unlike SC2, Starbow has positioning and mid-term splash damage defensive units to deal with it. I think we have to give it time before knowing that a change is needed. Anti-hydra strats took time to develop.


Dragoon and Vulture are definitely the two units that benefits the most from Sbow movement/pathing system relative to BW. You can just take a look at a normal BW game. If 30 + Dragoons were on an a-move command, they would spread them self over a much larger distance, which reduces its effective DPS. The same is relevant for the Vulture, but the Vulture also benefits from the Sbow "moving shot" which doesn't bring the Vulture closer to its target unlike the BW-Vulture.
You could argue that the same is relevant for the Hydralisks, but the Hydralisk is much more vulnerable to AOE than the Dragoon and the Vulture is. Though obvioulsy if mass Hydralisks suddenly start to do dominate in TvZ mech then one would need to evaluate whether they would need a small DPS nerf as well (but I kinda doubt it).

If we look at stimmed Marines, we actually chose to increase its agiligty (so it became an Sc2-marine) and instead nerfed the Stim from roughly a 70% bonus to a 50% bonus. So in that regard, we kinda took into account that a Marine w/ Sc2 mechanics would be OP w/ BW stats. The same thing should IMO be done with the Dragoon and the Vulture (if there is no change to pathing).

You will need to make dragoons way worse if you reduce the power of Vulture runbys.


Offensive Spider Mines will get buffed at the same time, so that's not so much of a concern. The DPS nerf I suggested is actally quite significant which means that protoss won't improve its cost efficiciency in straight up battles (as long as you have tank support).
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2014-02-06 07:49:12
February 06 2014 07:41 GMT
#10464


I think I did a pretty good job at a faithful BW mine.

I frankly think they are slightly better just because they feel less random than BW.

In BW, if you a-move a tight knit group of hydras and goons right into mines some times they derp and just waltz into the mine, other times they are for some reason particularly smarter at firing right away and auto defuse them.
Booom3
Profile Joined January 2011
Sweden11 Posts
February 06 2014 07:56 GMT
#10465
That's really nice. I like that.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 06 2014 08:07 GMT
#10466
On February 06 2014 16:41 decemberscalm wrote:


I think I did a pretty good job at a faithful BW mine.



You did :D
aka KanBan85. Working on Starbow.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 06 2014 08:10 GMT
#10467
That looks sick.
It looked like broodwar in 3d(positive).

And that map looked like a nice broodwar map to(positive).
Someone make a map with that grass, and open area?

You also fixed so the vults dont plant all at one spot(like bw). Looks better for the eye(positive).
Also cooler to use it as a player(positive)
labbe
Profile Joined October 2010
Sweden1456 Posts
February 06 2014 10:48 GMT
#10468
On February 06 2014 16:41 decemberscalm wrote:
http://www.youtube.com/watch?v=DGPF748jwBY&feature=youtu.be

I think I did a pretty good job at a faithful BW mine.

I frankly think they are slightly better just because they feel less random than BW.

In BW, if you a-move a tight knit group of hydras and goons right into mines some times they derp and just waltz into the mine, other times they are for some reason particularly smarter at firing right away and auto defuse them.

Awesome! The Starbow mines has been one of my biggest gripes with the game. You are doing a great job with this.
Code
Profile Blog Joined June 2009
Canada634 Posts
February 06 2014 16:33 GMT
#10469
Nice work...those mines look awesome
Dirtyharry
Profile Blog Joined August 2012
Germany171 Posts
February 06 2014 16:52 GMT
#10470
Those mines look nice. Great work.
I was in Ravenholm
Season
Profile Blog Joined May 2010
United States301 Posts
February 06 2014 19:01 GMT
#10471
Mines look good! Will there still be a chance for Terran players to activate them on enemy units or will that be taken away with the improvement?
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2014-02-06 19:18:15
February 06 2014 19:16 GMT
#10472
sick city
"Technically the dictionary has zero authority on the meaning or words" - Rodya
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2014-02-06 19:18:43
February 06 2014 19:17 GMT
#10473
On February 07 2014 04:01 Season wrote:
Mines look good! Will there still be a chance for Terran players to activate them on enemy units or will that be taken away with the improvement?

I'm thinking about some sort of manual control for mines.
Perhaps the ability to retarget a currently popped mine. Maybe the ability to hit S to stop a really viscous mine drag.
Or even a manual detonate in place like the baneling has.

I dislike the older spider mine because manual detonation gave it a very odd buff, +range. HotS widow mine retarget makes more sense to me because you're not buffing its capabilities, just giving it a more intelligent order.
Season
Profile Blog Joined May 2010
United States301 Posts
February 06 2014 19:34 GMT
#10474
On February 07 2014 04:17 decemberscalm wrote:
Show nested quote +
On February 07 2014 04:01 Season wrote:
Mines look good! Will there still be a chance for Terran players to activate them on enemy units or will that be taken away with the improvement?

I'm thinking about some sort of manual control for mines.
Perhaps the ability to retarget a currently popped mine. Maybe the ability to hit S to stop a really viscous mine drag.
Or even a manual detonate in place like the baneling has.

I dislike the older spider mine because manual detonation gave it a very odd buff, +range. HotS widow mine retarget makes more sense to me because you're not buffing its capabilities, just giving it a more intelligent order.


Yeah this makes sense. Would be fun to play around with and see. You would have to be careful with the manual detonation (if it will be baneling-esque) though because you would not want to be able to damage units that float (vultures, archons, workers, etc) I'd assume
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
February 06 2014 19:37 GMT
#10475
On February 07 2014 04:34 Season wrote:
Show nested quote +
On February 07 2014 04:17 decemberscalm wrote:
On February 07 2014 04:01 Season wrote:
Mines look good! Will there still be a chance for Terran players to activate them on enemy units or will that be taken away with the improvement?

I'm thinking about some sort of manual control for mines.
Perhaps the ability to retarget a currently popped mine. Maybe the ability to hit S to stop a really viscous mine drag.
Or even a manual detonate in place like the baneling has.

I dislike the older spider mine because manual detonation gave it a very odd buff, +range. HotS widow mine retarget makes more sense to me because you're not buffing its capabilities, just giving it a more intelligent order.


Yeah this makes sense. Would be fun to play around with and see. You would have to be careful with the manual detonation (if it will be baneling-esque) though because you would not want to be able to damage units that float (vultures, archons, workers, etc) I'd assume

Well the difference with this manual detonation is that it would be much more limited. It doesn't shoot a long range away, a unit would have to actually physically walk over it which happens much less often.You're relying on its relatively small aoe, not the big activation range.

I can see a few scenarios for it. Detonate on a dt or a hovering unit in rare circumstances. Detonate a tiny bit faster vs hydras or units that could defuse them. Pop on a zealot before he drags a mine straight into your tank.
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
February 07 2014 03:29 GMT
#10476
How are you guys feeling about the new pathing system now that you've had a week or so to test it? Discussing any further tweaks with AnteZ?
WarpTV
Profile Joined August 2011
205 Posts
February 07 2014 06:57 GMT
#10477
We live the pathing.
Meerel
Profile Joined March 2012
Germany713 Posts
February 07 2014 13:39 GMT
#10478
http://www.teamliquid.net/forum/viewmessage.php?topic_id=418055&currentpage=5
vote that shit
SDMF
[SC]Django
Profile Joined September 2013
Poland44 Posts
February 07 2014 14:19 GMT
#10479
Why vehicle and ship upgrades are together 0:o ?
This is bad...
HaRuHi
Profile Blog Joined November 2010
1220 Posts
February 07 2014 23:12 GMT
#10480
Not sure if intentional, since the patch does not mention it, but the nydus worm lost it's cool (Units are trickling now like in Hots).
Prev 1 522 523 524 525 526 537 Next
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 1
TaKeTV 2313
TaKeSeN 327
SteadfastSC317
IndyStarCraft 191
EnkiAlexander 66
Liquipedia
The PondCast
10:00
Episode 99
CranKy Ducklings83
CranKy Ducklings SOOP53
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 418
SteadfastSC 317
IndyStarCraft 191
Rex 120
StarCraft: Brood War
Britney 32176
Shuttle 1551
firebathero 658
Mini 611
Hyuk 534
BeSt 453
EffOrt 391
Snow 284
Soma 278
Leta 252
[ Show more ]
actioN 238
Mind 165
Rush 133
Pusan 100
Sharp 75
ToSsGirL 70
hero 58
Aegong 57
soO 53
[sc1f]eonzerg 50
Sea.KH 46
Free 44
scan(afreeca) 39
JYJ 37
Hm[arnc] 34
910 25
Bale 22
HiyA 18
sSak 18
Terrorterran 18
GoRush 17
Barracks 17
Noble 16
IntoTheRainbow 14
zelot 12
Sacsri 11
Rock 5
NotJumperer 5
Dota 2
XcaliburYe1241
XaKoH 472
LuMiX0
Counter-Strike
olofmeister2089
byalli322
Super Smash Bros
Mew2King116
Westballz31
Other Games
singsing5084
B2W.Neo561
Sick199
Pyrionflax198
BEARDiaguz10
Organizations
StarCraft 2
ComeBackTV 770
Dota 2
PGL Dota 2 - Main Stream241
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 59
• Adnapsc2 3
• LaughNgamezSOOP
• sooper7s
• Migwel
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• escodisco3111
• iopq 1
• STPLYoutube
• BSLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2693
• TFBlade427
Upcoming Events
Replay Cast
10h 59m
HomeStory Cup
21h 59m
Replay Cast
1d 10h
HomeStory Cup
1d 21h
OSC
1d 23h
Sparkling Tuna Cup
2 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
[ Show More ]
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
Escore Tournament S3: W1
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.