• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:58
CEST 14:58
KST 21:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League31Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1275.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
SCII needs to put more weight on strategy and tact No more sc2 streamers on team liquid? Server Blocker Terran AddOns placement How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Practice Partners (Official) Rollback Netcode in Brood War [Megathread] Daily Funny Videos GG Lan Fest Sofia, Bulgaria [this November] [Recap] Hive ZvZ in MonstarZ vs Dreams
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10036 users

[A] Starbow - Page 529

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 527 528 529 530 531 537 Next
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
March 05 2014 11:15 GMT
#10561
Invented a new method of moving shot
Izerman
Profile Joined May 2013
Sweden99 Posts
March 05 2014 11:35 GMT
#10562
You're so awesome..
why arent you working on Starcraft 3 ? or perhaps Warcraft 4 ?
TopRamen
Profile Joined February 2011
United States96 Posts
March 05 2014 17:03 GMT
#10563
On March 05 2014 20:15 decemberscalm wrote:
Invented a new method of moving shot
https://www.youtube.com/watch?v=8ygrJ3VahMc&feature=youtu.be

Jeeze man...
Those look so much like BW Vults
Use your noodle!
Crisium
Profile Blog Joined February 2010
United States1618 Posts
March 05 2014 19:30 GMT
#10564
On March 04 2014 11:07 Laertes wrote:
Show nested quote +
On March 02 2014 01:20 Crisium wrote:
I know you're not entirely trying to mirror BW, but isn't BW miss chance 46.875%, not 50%? I understand that it's basically 0-119 = miss and 120-255 = hit. So you have a 120/256 chance to miss = 46.875%. Likewise, ranged units have a 1/256 chance to miss on equal terrain (I have seen this very, very rarely, so I believe the math is true).


Woah, woah there buddy, is this really going to matter THAT much?


Why the emphasis on "that"? Are you suggesting that lowing the miss rate by a few percentage points requires too many man hours to be worth it? O_o

I guess I am fine with it being even better in Starbow since microing units onto the high ground should be easier with the SC2 pathing, but part of me wants dat BW percentage.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
HeyHoStarbow
Profile Joined March 2014
South Africa12 Posts
March 06 2014 16:15 GMT
#10565
Can I ask why the swarm queens need the enrage ability?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 06 2014 16:31 GMT
#10566
On March 07 2014 01:15 HeyHoStarbow wrote:
Can I ask why the swarm queens need the enrage ability?


Sure. Several reasons:

1. It denied toss scouting too easily with always attack.
2. It gives you further simple choices which matter (attack ot boost eco, or boost etch (nurture swarm)).
3. Gives opponents an opportunity to "bait out" an enrage and get's a small advantage that way.

Probably more good reasons.
aka KanBan85. Working on Starbow.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2014-03-06 16:51:12
March 06 2014 16:47 GMT
#10567
So a drawback of the free arcade. There is a player on NA called clbull. He is notorious for being an obnoxious little shit. He's terrible and when you beat him, he immediately accusing you of hacking. Needless to say, most people blocked him promptly. Today i get on the channel and there's a barcode player (with a completely brand new account), and starts randomly accusing me of hacking, yet fails to yield proof. It's pretty obvious that its him. After i blocked him, he proceeded to message me on 2 more barcode accounts. I actually kinda feel bad for him.

edit: though i was under the impression that you cant chat on the free arcade accounts..does this guy actually have 3-4 real accounts?
When they see MC Probe, all the ladies disrobe.
HeyHoStarbow
Profile Joined March 2014
South Africa12 Posts
March 06 2014 17:34 GMT
#10568
On March 07 2014 01:31 Xiphias wrote:
Show nested quote +
On March 07 2014 01:15 HeyHoStarbow wrote:
Can I ask why the swarm queens need the enrage ability?


Sure. Several reasons:

1. It denied toss scouting too easily with always attack.
2. It gives you further simple choices which matter (attack ot boost eco, or boost etch (nurture swarm)).
3. Gives opponents an opportunity to "bait out" an enrage and get's a small advantage that way.

Probably more good reasons.

Im just scared that the wide open spaces between bases may increase the difficulty of defending them. That coupled with the fact that if you lose drones in STARBOW it is much harder to replace them in HOTS. Im just about finished casting a ZvsT where the terran crippled the zerg economy several times just with simple vulture run byes.

If the vulture harass becomes unfair the enrage ability may have to be revisited.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
March 06 2014 18:14 GMT
#10569
On March 07 2014 02:34 HeyHoStarbow wrote:
Show nested quote +
On March 07 2014 01:31 Xiphias wrote:
On March 07 2014 01:15 HeyHoStarbow wrote:
Can I ask why the swarm queens need the enrage ability?


Sure. Several reasons:

1. It denied toss scouting too easily with always attack.
2. It gives you further simple choices which matter (attack ot boost eco, or boost etch (nurture swarm)).
3. Gives opponents an opportunity to "bait out" an enrage and get's a small advantage that way.

Probably more good reasons.

Im just scared that the wide open spaces between bases may increase the difficulty of defending them. That coupled with the fact that if you lose drones in STARBOW it is much harder to replace them in HOTS. Im just about finished casting a ZvsT where the terran crippled the zerg economy several times just with simple vulture run byes.

If the vulture harass becomes unfair the enrage ability may have to be revisited.

I think killing workers is a little less meaningful in Starbow than in Starcraft 2, because the economy gives you diminishing returns for each additional worker. So your first worker is the most relevant, and the worker killed by harass (the last worker) is the least relevant. On the other hand, you can kill a lot of workers with vultures, so it's hard to compare the two games.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-03-06 18:20:03
March 06 2014 18:17 GMT
#10570
On March 07 2014 01:31 Xiphias wrote:
Show nested quote +
On March 07 2014 01:15 HeyHoStarbow wrote:
Can I ask why the swarm queens need the enrage ability?


Sure. Several reasons:

1. It denied toss scouting too easily with always attack.
2. It gives you further simple choices which matter (attack ot boost eco, or boost etch (nurture swarm)).
3. Gives opponents an opportunity to "bait out" an enrage and get's a small advantage that way.

Probably more good reasons.

Have you considered turning enrage into an "increase attack damage and speed by 100% (quadrupling dps)" ability? I always thought it was so annoying to have units run into your base and not get an attack notification because the queen and drones don't auto attack (and I think you do get a notification if your queen attacks a passing vulture). And it's awkward using attack-move on queens that you have grouped in your army, for instance you might want to keep them in the main control group for nurturing swarm, but then they'd walk forward without enabling enrage. It feels clumsy to me.

Because I feel that the queen is your main unit as zerg, pretty much. If you don't enjoy using queens you probably shouldn't play zerg, so I think it's important to make them feel really polished.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 06 2014 18:56 GMT
#10571
No good reasoning here but I really like the idea that queens do not auto-attack. Just feels so "right" atm.
aka KanBan85. Working on Starbow.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
March 06 2014 19:21 GMT
#10572
On March 07 2014 03:56 Xiphias wrote:
No good reasoning here but I really like the idea that queens do not auto-attack. Just feels so "right" atm.

The maternal protective instinct getting triggered whenever her baby drones are in danger? Seems a bit sexist to imply women are only dangerous when that's triggered.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2014-03-06 19:33:19
March 06 2014 19:32 GMT
#10573
Queen with auto-attack would be way OP against early game harass. Remember, in BW zerg had no unit that provided larva (efficiently) and could deflect harass at the same time.

Actually, we believe the current way Queens function into the quick 3hatch metagame isn't working optimally as Queen's actually have to much energy to constantly Enrage, which makes alot of aggressive terran and zerg openings unviable.
When the Queen was designed, we had thought 2 hatch + 2 queens would be a lot more common (as that is comparable to a BW 3hatch build), however for various reasons, it didn't turt out that way. Thus, we are considering tweaks to it.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
March 06 2014 19:47 GMT
#10574
On March 07 2014 04:32 Hider wrote:
Queen with auto-attack would be way OP against early game harass. Remember, in BW zerg had no unit that provided larva (efficiently) and could deflect harass at the same time.

Actually, we believe the current way Queens function into the quick 3hatch metagame isn't working optimally as Queen's actually have too much energy to constantly Enrage, which makes alot of aggressive terran and zerg openings unviable.
When the Queen was designed, we had thought 2 hatch + 2 queens would be a lot more common (as that is comparable to a BW 3hatch build), however for various reasons, it didn't turt out that way. Thus, we are considering tweaks to it.

Well, not an incredibly powerful auto-attack, but what about the version I mentioned which is only 25% of the dps of an enraged queen? If necessary, you could even slightly reduce the power of an enraged queen to off-set the free normal attack. Which would also help vs the queen being too powerful defensively.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-03-06 20:57:29
March 06 2014 19:57 GMT
#10575
On March 07 2014 03:17 Grumbels wrote:
Show nested quote +
On March 07 2014 01:31 Xiphias wrote:
On March 07 2014 01:15 HeyHoStarbow wrote:
Can I ask why the swarm queens need the enrage ability?


Sure. Several reasons:

1. It denied toss scouting too easily with always attack.
2. It gives you further simple choices which matter (attack ot boost eco, or boost etch (nurture swarm)).
3. Gives opponents an opportunity to "bait out" an enrage and get's a small advantage that way.

Probably more good reasons.

Have you considered turning enrage into an "increase attack damage and speed by 100% (quadrupling dps)" ability? I always thought it was so annoying to have units run into your base and not get an attack notification because the queen and drones don't auto attack (and I think you do get a notification if your queen attacks a passing vulture). And it's awkward using attack-move on queens that you have grouped in your army, for instance you might want to keep them in the main control group for nurturing swarm, but then they'd walk forward without enabling enrage. It feels clumsy to me.

Because I feel that the queen is your main unit as zerg, pretty much. If you don't enjoy using queens you probably shouldn't play zerg, so I think it's important to make them feel really polished.


Yeah, though I see Xiphias point. There is good reasons to not have the queen autoattack at all:

- denies slowerlord scouting too heavily (currently you need 2enrage to kill an overlord)
- probably too strong vs early reaper play (with the reaper in the current form)
- quite strong against any form of early scouting

But it's true, queens feel very weird gameplaywise (just a list of obstructions; I don't want to argue they all have to go, but I want to point out that the amount of special rules and obstructions for the queen make it feel so clumsy):
- can only have one per hatch (and the hatch has to be finished, so you have to wait until the hatch has finished to start a queen), which is a very unintuitive rule since the queen that you get is a "normal unit" (so nothing that is bound to the hatchery).
- energy costs on it seem to be weirdly calculated (you often have so much excess energy; even if you boost your tech all the time, you can kind of get away with it while getting some injects off)
- perfect injects are extremely hard and time consuming (because of the low energy/low time relation) - and feel very unnecessary in the midgame with only 3stored larva possible.
- injects can be placed upon injected hatcheries
- creep tumor spell has a cooldown that prevents you from putting down multiple tumors fast (which is a weird way to balance it imo; since with multiple queens you can still creep a lot, but it's very hard to replenish creep later on; also technically it's just a little weird for a SC2 player, and rather a prevention of good play (=big creep spread), than emphasizing skill)
- nurturing swarm still has SC2's spam-prevention (not sure what it is; a minicooldown, or some animation), which prevents "normal" heal-spam "hotkey+click and repeat", while you can still heal fast with shift-queuing the same thing. So balancewise it does nothing of importance, but it is clumsy gameplaywise.
- it is the only unit in BW, SC2 and Starbow with 4abilities
- 15energy abilities feel a little weird. Not that I think they should go, but I don't quite see why they have to be implemented in the particular cases. Creep is powerful and 25energy are OK for a tumor, 50 if you geet rid of the cooldown imo.
- enrage in the mid-lategame is (rightfully) weak, yet it just feels wrong to enrage a queen when it makes no difference. Maybe make it an upgrade that removes the need to enrage, or just give queens a normal attack on lair/hive?


One more thing that I would like to adress (since I use grid):
It would be nice to have abilities that are in SC2 on the same positions as they are in the SC2 UI.
of the top of my head (only Zerg things)

Viper
- swap ensnare with consume

hatchery
- swap burrow upgrade with tunneling claws upgrade

lair
- in the train menu, the second row should be (from left to right):
roach, mutalisk, scourge, viper

Defiler (though not in SC2, just to have the same consume-setup with the Viper again if the Viper is changed)
- put consume to the left
tehredbanditt
Profile Joined July 2010
103 Posts
March 07 2014 01:36 GMT
#10576
The viking is invulnerable when taking off and landing. Is this intentional?
life of lively to live to life of full life thx to shield battery
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 07 2014 08:41 GMT
#10577
On March 07 2014 10:36 tehredbanditt wrote:
The viking is invulnerable when taking off and landing. Is this intentional?

So are lurkers and spidermines
Iam guessing its unintentional. Hope its fixable
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
March 07 2014 08:47 GMT
#10578
vikings being invulnerable when landing allows it to dodge sttscks, like banshees activating cloak
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 07 2014 08:49 GMT
#10579
On March 07 2014 17:47 Grumbels wrote:
vikings being invulnerable when landing allows it to dodge sttscks, like banshees activating cloak

So you like this?
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
March 07 2014 09:24 GMT
#10580
On March 07 2014 17:49 Foxxan wrote:
Show nested quote +
On March 07 2014 17:47 Grumbels wrote:
vikings being invulnerable when landing allows it to dodge sttscks, like banshees activating cloak

So you like this?

dunno, I thought it was cool since it promotes changing state with your vikings, which is tactically interesting
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Prev 1 527 528 529 530 531 537 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
20:00
Not-Summer Championship
WardiTV683
TaKeTV 247
TKL 222
IndyStarCraft 211
Liquipedia
Sparkling Tuna Cup
19:00
Weekly #151 (SHIN Mod Edition)
herO vs ByuNLIVE!
ByuN416
CranKy Ducklings149
SHIN 35
CranKy Ducklings SOOP17
LiquipediaDiscussion
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 416
TKL 222
IndyStarCraft 211
SHIN 35
MindelVK 15
StarCraft: Brood War
Britney 58583
Calm 4609
EffOrt 835
Mini 700
Horang2 639
Soma 556
firebathero 470
Stork 358
actioN 350
Soulkey 262
[ Show more ]
BeSt 229
Snow 186
Last 183
Hyuk 153
Zeus 114
ggaemo 92
Leta 84
Sharp 79
Free 70
hero 68
Pusan 57
Shinee 56
Hyun 54
PianO 48
ToSsGirL 38
Sexy 28
910 25
Sacsri 23
Killer 23
JYJ 20
Bishop 19
HiyA 16
Hm[arnc] 15
yabsab 11
Icarus 5
Dota 2
Dendi651
420jenkins255
Counter-Strike
x6flipin352
Other Games
singsing2451
B2W.Neo1264
XaKoH 392
DeMusliM281
Khaldor243
crisheroes199
Fuzer 64
Organizations
StarCraft: Brood War
UltimateBattle 18
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4881
• WagamamaTV824
Upcoming Events
OSC
3m
IPSL
3h 3m
BSL Open Qualifier
6h 3m
WardiTV Weekly
22h 3m
IntoTheTV X SOOP
1d 22h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
FEL
5 days
[ Show More ]
FEL
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.