• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:29
CEST 05:29
KST 12:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
BW General Discussion ASL21 General Discussion vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2072 users

[A] Starbow - Page 521

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 519 520 521 522 523 537 Next
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 30 2014 20:34 GMT
#10401
http://www.reddit.com/r/starcraft/comments/1wl2v5/starbow_invitational_tournament_announced/

Please upvote
aka KanBan85. Working on Starbow.
Doominator10
Profile Joined August 2012
United States515 Posts
January 30 2014 20:42 GMT
#10402
On January 31 2014 03:22 labbe wrote:
Show nested quote +
On January 31 2014 01:27 Grumbels wrote:
On January 31 2014 00:13 Fishgle wrote:
On January 30 2014 23:48 Xiphias wrote:
On January 30 2014 21:13 enord wrote:
hi,
if i may
starbow needs a campaign, i humbly think it would make an awesome tutorial
(not to mention extra fun and practice area for people wanting to better control/understand starbow specific mechanics/gameplay)
mmm... + Show Spoiler +
long live brood war in all its avatars, for ever


We had a guy working on a campaign (just story and some general ideas). He was going to work more on it once the game "settled down" a bit more. We are getting close to that and we have tried to get a hold of him, but he does not reply. He had some really good ideas (No Jim Raynor / Kerrigan love story...) I hope he responds soon

If he never responds, I'd be down for writing some sort of campaign script.

To stay with the theme: pick off after the events of brood war and pretend like the sc2 campaign never happened. Kerrigan isn't a whiny schoolgirl, Raynor isn't a love sick macho idiot, the feral zerg are all long dead, Mengsk is smart, Zerus is a volcanic wasteland.

I like you.

I like him a lot too.
Lemme proofread when / if you have something
Your DOOM has arrived,,,, and is handing out cookies
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 30 2014 20:47 GMT
#10403
Time to make some awesome maps then.
Author of Coda and Eastwatch.
baba44713
Profile Joined October 2011
83 Posts
January 30 2014 22:50 GMT
#10404
On January 31 2014 01:27 Grumbels wrote:
Show nested quote +
On January 31 2014 00:13 Fishgle wrote:
On January 30 2014 23:48 Xiphias wrote:
On January 30 2014 21:13 enord wrote:
hi,
if i may
starbow needs a campaign, i humbly think it would make an awesome tutorial
(not to mention extra fun and practice area for people wanting to better control/understand starbow specific mechanics/gameplay)
mmm... + Show Spoiler +
long live brood war in all its avatars, for ever


We had a guy working on a campaign (just story and some general ideas). He was going to work more on it once the game "settled down" a bit more. We are getting close to that and we have tried to get a hold of him, but he does not reply. He had some really good ideas (No Jim Raynor / Kerrigan love story...) I hope he responds soon

If he never responds, I'd be down for writing some sort of campaign script.

To stay with the theme: pick off after the events of brood war and pretend like the sc2 campaign never happened. Kerrigan isn't a whiny schoolgirl, Raynor isn't a love sick macho idiot, the feral zerg are all long dead, Mengsk is smart, Zerus is a volcanic wasteland.


Don't forget - Tassadar is still f***ing dead.


(but seriously, I don't think campaign is neccessary; a functioning ladder with enough players of all skills would be sufficient)
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2014-01-31 14:26:23
January 31 2014 06:02 GMT
#10405

Perfectly aware the game volume is much louder than my mic thanks guys ^^.
NukeD
Profile Joined October 2010
Croatia1612 Posts
January 31 2014 06:26 GMT
#10406
^I cant hear a word you say december.

The pathing is not so radical of a change, I dont think anyone would mind implementing it. I like it.
sorry for dem one liners
labbe
Profile Joined October 2010
Sweden1456 Posts
January 31 2014 09:38 GMT
#10407
On January 31 2014 15:02 decemberscalm wrote:
http://www.youtube.com/watch?v=FAMXPBWUcW8&feature=youtu.be

Looks good, though you are pretty much inaudible
baba44713
Profile Joined October 2011
83 Posts
January 31 2014 10:49 GMT
#10408
Yeah.. I think it's SURE THING! a minor change and OUSTANDING! noone will THAT'S FINE! really have ARMED AND READY! anything against it.
Daumen
Profile Joined July 2011
Germany1073 Posts
January 31 2014 14:36 GMT
#10409
Just randomly read about the Devourer and noticed he has an abillity that I never saw, Blight. 5dps in an AoE, no Upgrade needed. Any1 got some experience with this? is it any good? how big is the aoe? :o
President of the ReaL Fan Club.
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
January 31 2014 16:02 GMT
#10410
On January 31 2014 23:36 Daumen wrote:
Just randomly read about the Devourer and noticed he has an abillity that I never saw, Blight. 5dps in an AoE, no Upgrade needed. Any1 got some experience with this? is it any good? how big is the aoe? :o


Sounds like a really crazy late game harass and/or siege line break for ZvT and ZvP :O "STAY BACK! STAY BACK ALL OF YOU!"
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
Doominator10
Profile Joined August 2012
United States515 Posts
January 31 2014 18:23 GMT
#10411
On January 31 2014 23:36 Daumen wrote:
Just randomly read about the Devourer and noticed he has an abillity that I never saw, Blight. 5dps in an AoE, no Upgrade needed. Any1 got some experience with this? is it any good? how big is the aoe? :o


The ability is garbage vs anything that can move. It is basically a storm that takes about a minute to kill anything or something like that. The devourer is immobile during this time. Personally I think it would be better off as more of a toggle or at least a fire and forget ability and maybe a very slight dps buff. There is a Starbow Unit tester if you want to play with it and learn more about it (Maybe it instagibs worker lines who knows)
Your DOOM has arrived,,,, and is handing out cookies
Daumen
Profile Joined July 2011
Germany1073 Posts
January 31 2014 23:52 GMT
#10412
On February 01 2014 03:23 Doominator10 wrote:
Show nested quote +
On January 31 2014 23:36 Daumen wrote:
Just randomly read about the Devourer and noticed he has an abillity that I never saw, Blight. 5dps in an AoE, no Upgrade needed. Any1 got some experience with this? is it any good? how big is the aoe? :o

The devourer is immobile during this time


wat... ok, then its rly crap.
President of the ReaL Fan Club.
WarpTV
Profile Joined August 2011
205 Posts
February 01 2014 18:34 GMT
#10413
I would like to address zealot's lack of micro, I play as Protoss vs Zerg players. also, as Zerg vs Protoss and Terran players. (as in I don't play ZvZ or PvT). Do to this 2/3rd of my games are PvZ playing on both sides of the matchup.

In Brood War you had to move Zealots next to a retreating unit in order for an attack to hit. Just plane old attack move would net little hits vs well microed ranged units. So, in BW the Protoss had to micro too not just the Zerg (or T) when there was a micro battle with Hydra (or Marines) preforming shutter-step kiting vs zealots The out come of the battle depended on who had the better micro skills between the 2 players rather than the micro skills of one player (the Z or T) vs the built in AI (for the P).

In Starbow, Zealots get free prefect micro. The Zerg must drop much of his APM in to the micro. This works to limit the skill expression of the Protoss player at ultra high levels of play. At low levels of play it is monstrously imbalanced as a zerg player with low AMP must spend his time microing, an equally low APM Protoss player can spend that same time on Macro wile the AI gives him grate zealot micro.

I think Starbow should meet this halfway. By tweaking Zealot settings so that none microed Zealots are still effective on their own. This none microed effectiveness should be halfway between the current state of Starbow (perfect) and what it was in Brood War (not effective). At the same time, We allow for skill expression of Protoss in this micro battle.

This can be achieved with a Zealot melee attack that is instant. But the damage is on a slight delay. So if the unit moves out of range in that delay time the attack as in-effect missed. It needs to be tuned so that on average 20 to 35 % of none micro ed Zealot attacks miss when the target moves at the time of the attack. From my experience in Brood War 40 to 60 % of zealot attacks missed. Also, We can increase or decrease the acceleration rate of hydras to allow for the right number of hits to land by none microed Zaelots.

With this change Protoss has skill expression of up to 35% more effectiveness with microed Zealots wile not hindering newer starbow players.



NapkinBox
Profile Blog Joined January 2012
United States314 Posts
February 01 2014 19:08 GMT
#10414
On February 02 2014 03:34 WarpTV wrote:
I would like to address zealot's lack of micro, I play as Protoss vs Zerg players. also, as Zerg vs Protoss and Terran players. (as in I don't play ZvZ or PvT). Do to this 2/3rd of my games are PvZ playing on both sides of the matchup.

In Brood War you had to move Zealots next to a retreating unit in order for an attack to hit. Just plane old attack move would net little hits vs well microed ranged units. So, in BW the Protoss had to micro too not just the Zerg (or T) when there was a micro battle with Hydra (or Marines) preforming shutter-step kiting vs zealots The out come of the battle depended on who had the better micro skills between the 2 players rather than the micro skills of one player (the Z or T) vs the built in AI (for the P).

In Starbow, Zealots get free prefect micro. The Zerg must drop much of his APM in to the micro. This works to limit the skill expression of the Protoss player at ultra high levels of play. At low levels of play it is monstrously imbalanced as a zerg player with low AMP must spend his time microing, an equally low APM Protoss player can spend that same time on Macro wile the AI gives him grate zealot micro.

I think Starbow should meet this halfway. By tweaking Zealot settings so that none microed Zealots are still effective on their own. This none microed effectiveness should be halfway between the current state of Starbow (perfect) and what it was in Brood War (not effective). At the same time, We allow for skill expression of Protoss in this micro battle.

This can be achieved with a Zealot melee attack that is instant. But the damage is on a slight delay. So if the unit moves out of range in that delay time the attack as in-effect missed. It needs to be tuned so that on average 20 to 35 % of none micro ed Zealot attacks miss when the target moves at the time of the attack. From my experience in Brood War 40 to 60 % of zealot attacks missed. Also, We can increase or decrease the acceleration rate of hydras to allow for the right number of hits to land by none microed Zaelots.

With this change Protoss has skill expression of up to 35% more effectiveness with microed Zealots wile not hindering newer starbow players.





What about an ability that that is instant, no cooldown, and it gives a buff that empowers only the zealot's next attack by like 1.5 :S
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
February 01 2014 19:32 GMT
#10415
We tried to make Zealots and other melee units have more micro by changing how they attack. Unfortunately this is another one of those SC2 engine things where nomatter the effort, we can't make it work sadly. December was working on some kind of solution when the hype train started, but I don't know how succesful that was.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2014-02-01 19:38:10
February 01 2014 19:37 GMT
#10416
@Warp TV
Already tried.

I've spent plenty of time trying out various ways to make the melee micro more fun, satisfying, and skillful.

We've already tried dodgeable melee attacks. Proved to be extremely annoying in practice for the players.

In BW zealots NEVER MISSED. What happened is that they didn't immediately attack, they have to path up to a target but if said target was currently retreat the zealot would never be able to take the shot, hence the need to micro it.

Longer damage points with lower range slop (how far away the target can get without the zealot cancelling his attack and not dealing his damage) was also annoying.

One big problem is plainly pathfinding. If you click past or to the side but in front of an enemy unit the zealot will try to path around him, slowing him down in sc2. Makes for really annoying micro in sc2. In BW you have no problem trying to click past an enemy unit, right up to him, or to his side. This made micro solutions so far for the zealot really anti fun compared to the really solid and skillful feeling Zealot micro of BW.

Another problem is how slippery pathfinding is for melee fights. Its really hard to block units, everything slips around each other. BW pathfinding made for some really solid feeling fights, where SC2 system feels more frustrating and annoying when the same kind of micro solutions are implemented.

If you have any other sugguestions I'd love to hear them.

I've made a few different methods myself but the more peoeple who have ideas the more likely we'd be to having an actually nice feeling one.
WarpTV
Profile Joined August 2011
205 Posts
Last Edited: 2014-02-01 21:50:07
February 01 2014 19:53 GMT
#10417
@ decemberscalm
suggestion ?

One suggestion is to make melee units that are on attack-move command slightly slower than on move command.
Just enough so that move command zealots are a tiny bit faster than Hydras can catch up to kiting hydras. Yet, Attack move zealots gate a speed debuff and barely miss kiting Hydras. And it does not have to be a big change in the speed values. Some players may not know at first. We would need to inform them on the OP page.

This would let Protoss move command zealots closer to hydras, then attack command until the hydras move again.
At the very less, this could be a place holder until you get a more rounded mechanic. Right now It feels like a wast to try and micro against zealots.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 01 2014 20:07 GMT
#10418
On February 02 2014 04:53 WarpTV wrote:
@ decemberscalm

One suggestion is to make melee units on attack-move command slightly slower than on move command.
Just enough so that move command zealots are a tiny bit faster than Hydras can catch up to kiting hydras. Yet, Attack move zealots gate a speed debuff and barely miss kiting Hydras. And it does not have to be a big change in the speed values.

This would let Protoss move command zealots closer to hydras, then attack command until the hydras move again.
At the very less, this could be a place holder until you get a more rounded mechanic. Right now It feels like a wast to try and micro against zealots.

What would happen if you rightclick a probe with a zergling' would that count as attack-move?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
WarpTV
Profile Joined August 2011
205 Posts
February 01 2014 20:09 GMT
#10419
On February 02 2014 05:07 Grumbels wrote:
Show nested quote +
On February 02 2014 04:53 WarpTV wrote:
@ decemberscalm

One suggestion is to make melee units on attack-move command slightly slower than on move command.
Just enough so that move command zealots are a tiny bit faster than Hydras can catch up to kiting hydras. Yet, Attack move zealots gate a speed debuff and barely miss kiting Hydras. And it does not have to be a big change in the speed values.

This would let Protoss move command zealots closer to hydras, then attack command until the hydras move again.
At the very less, this could be a place holder until you get a more rounded mechanic. Right now It feels like a wast to try and micro against zealots.

What would happen if you rightclick a probe with a zergling' would that count as attack-move?

yes that is attack move,
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 01 2014 20:50 GMT
#10420
On February 02 2014 05:09 WarpTV wrote:
Show nested quote +
On February 02 2014 05:07 Grumbels wrote:
On February 02 2014 04:53 WarpTV wrote:
@ decemberscalm

One suggestion is to make melee units on attack-move command slightly slower than on move command.
Just enough so that move command zealots are a tiny bit faster than Hydras can catch up to kiting hydras. Yet, Attack move zealots gate a speed debuff and barely miss kiting Hydras. And it does not have to be a big change in the speed values.

This would let Protoss move command zealots closer to hydras, then attack command until the hydras move again.
At the very less, this could be a place holder until you get a more rounded mechanic. Right now It feels like a wast to try and micro against zealots.

What would happen if you rightclick a probe with a zergling' would that count as attack-move?

yes that is attack move,

It's weird though, usually when you have a target you can run faster, not slower.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Prev 1 519 520 521 522 523 537 Next
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Korean Starcraft League #89
CranKy Ducklings82
davetesta29
Liquipedia
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 496
RuFF_SC2 179
Ketroc 39
StarCraft: Brood War
Jaeyun 31
Icarus 4
Dota 2
NeuroSwarm177
League of Legends
JimRising 625
Counter-Strike
taco 624
Other Games
summit1g6485
C9.Mang0527
WinterStarcraft356
monkeys_forever288
ViBE129
Trikslyr56
amsayoshi37
Organizations
Other Games
gamesdonequick1228
BasetradeTV68
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 88
• EnkiAlexander 37
• CranKy Ducklings SOOP21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo431
Upcoming Events
RSL Revival
6h 32m
Clem vs Rogue
Bunny vs Lambo
IPSL
12h 32m
Dewalt vs nOmaD
Ret vs Cross
BSL
12h 32m
Artosis vs Sterling
eOnzErG vs TBD
BSL
15h 32m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 4h
Cure vs herO
SHIN vs Maru
IPSL
1d 12h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 15h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.