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[A] Starbow - Page 520

Forum Index > SC2 Maps & Custom Games
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Prev 1 518 519 520 521 522 537 Next
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 29 2014 13:39 GMT
#10381
Are you still using uniform blockers? I think that with having different units have different size blockers you might create more desirable (chaotic) spread. I think otherwise we should err on the side of making it feel consistent and reliable and therefore not steer too far from the regular SC2 pathfinding.

I thought that this system could be like every unit having a shadow and you weren't allowed to stand on someone's shadow. With the blockers moving at extreme speed it would be like a shadow that always sticks to the body, but with speed only slightly higher than the unit's, the shadow would constantly have to catch up to its host and movement would be more unreliable. (which might be desired for units like zerglings perhaps, although maybe not for groups of hydras and marines?)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
baba44713
Profile Joined October 2011
83 Posts
Last Edited: 2014-01-29 14:36:53
January 29 2014 14:36 GMT
#10382
Question: what would you recommend as a good primer / starting point for HotS -> Starbow transition?

I'm asking because I am currently pitching Starbow to members of my clan, but since most of the people there have exclusive SC2 background and are only vaguely informed about what BW was and how it played so far I am getting very mixed reactions. I am sure someone somewhere has made a nice Starbow overview (especially concerning the actual changes and how they affect the game) but I just can't seem to find it anywhere.

Cheers!
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 29 2014 15:05 GMT
#10383
On January 29 2014 23:36 baba44713 wrote:
Question: what would you recommend as a good primer / starting point for HotS -> Starbow transition?

I'm asking because I am currently pitching Starbow to members of my clan, but since most of the people there have exclusive SC2 background and are only vaguely informed about what BW was and how it played so far I am getting very mixed reactions. I am sure someone somewhere has made a nice Starbow overview (especially concerning the actual changes and how they affect the game) but I just can't seem to find it anywhere.

Cheers!


This is a bit difficult and time-consuming. I guess looking through the games from ESL cups and the Axiom tournament might be good. I wish Day9 did a Starbow daily and explained some stuff. I was thinking about doing something to this effect but my time in front of a computer with quite surroundings is limited. Decmberscalm did a "Terran Overview" but that's more for complete beginners.



He wanted to do one for toss and zerg as well.
aka KanBan85. Working on Starbow.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2014-01-29 19:33:58
January 29 2014 19:33 GMT
#10384
On January 30 2014 00:05 Xiphias wrote:
Show nested quote +
On January 29 2014 23:36 baba44713 wrote:
Question: what would you recommend as a good primer / starting point for HotS -> Starbow transition?

I'm asking because I am currently pitching Starbow to members of my clan, but since most of the people there have exclusive SC2 background and are only vaguely informed about what BW was and how it played so far I am getting very mixed reactions. I am sure someone somewhere has made a nice Starbow overview (especially concerning the actual changes and how they affect the game) but I just can't seem to find it anywhere.

Cheers!


This is a bit difficult and time-consuming. I guess looking through the games from ESL cups and the Axiom tournament might be good. I wish Day9 did a Starbow daily and explained some stuff. I was thinking about doing something to this effect but my time in front of a computer with quite surroundings is limited. Decmberscalm did a "Terran Overview" but that's more for complete beginners.

http://www.youtube.com/watch?v=MYTv2DwcQPs

He wanted to do one for toss and zerg as well.

Heeey. I hadn't advertised that because I wanted to do a much better one x.x.
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
January 29 2014 20:17 GMT
#10385
Laptop at home broken, and can't go in to work for a week because of chinese new year. eager to try out any developments you make on the pathing front by then, antez. keep up the good work. really think you're on to something
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 29 2014 21:40 GMT
#10386
On January 30 2014 04:33 decemberscalm wrote:

Heeey. I hadn't advertised that because I wanted to do a much better one x.x.


Want me to delete it? Lol, I posted it on reddit as well I think XD
aka KanBan85. Working on Starbow.
ninjadavid09
Profile Joined December 2011
United States6 Posts
January 30 2014 04:27 GMT
#10387
I have one quick question, I can't find the roach unit portrait in the hotkey menu (unless I'm just losing my mind). Is that something that can be added in or..? Just a question of convenience, really, because I use custom hotkeys and it's tough to reach across the keyboard to hit the R key.

Love what you all are doing. This is probably the best game I've ever played. <3
baba44713
Profile Joined October 2011
83 Posts
January 30 2014 10:42 GMT
#10388
On January 30 2014 00:05 Xiphias wrote:
Show nested quote +
On January 29 2014 23:36 baba44713 wrote:
Question: what would you recommend as a good primer / starting point for HotS -> Starbow transition?

I'm asking because I am currently pitching Starbow to members of my clan, but since most of the people there have exclusive SC2 background and are only vaguely informed about what BW was and how it played so far I am getting very mixed reactions. I am sure someone somewhere has made a nice Starbow overview (especially concerning the actual changes and how they affect the game) but I just can't seem to find it anywhere.

Cheers!


This is a bit difficult and time-consuming. I guess looking through the games from ESL cups and the Axiom tournament might be good. I wish Day9 did a Starbow daily and explained some stuff. I was thinking about doing something to this effect but my time in front of a computer with quite surroundings is limited. Decmberscalm did a "Terran Overview" but that's more for complete beginners.

He wanted to do one for toss and zerg as well.


Thanks.

I think one serious thing Starbow kinda lacks is marketing. For a while there was a huge hype on Blizz forums but now it has both died down (and been modded down ) so I don't know exactly how much recognition Starbow gets outside of the part of the community that is already aware of it. But with the Arcade being free now I guess there is no better time to up the playerbase pool...

Anyways, great work on Starbow. Initially I thought it was a fad, but the more I play it, it just gets better and better. The only bad thing I can say about it currently is that it makes it that much harder to go back to regular laddering.



stoppa
Profile Joined July 2011
Brazil11 Posts
January 30 2014 11:06 GMT
#10389
Hi!
I have noticed a bug with queens.

Imagine a scenario where you have 3 hatchs and 3 queens.
When I select all 3 queens and cicle through hatchs injecting on them, the expectation is that each queen will inject on the closest hatch.
It is what happens on HOTS/WOL.
But, on Starbow, (even when the queens [obviously] have energy,) they cross position every single time.

Is this working as intended?

Thanks.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 30 2014 11:09 GMT
#10390
On January 30 2014 20:06 stoppa wrote:
Hi!
I have noticed a bug with queens.

Imagine a scenario where you have 3 hatchs and 3 queens.
When I select all 3 queens and cicle through hatchs injecting on them, the expectation is that each queen will inject on the closest hatch.
It is what happens on HOTS/WOL.
But, on Starbow, (even when the queens [obviously] have energy,) they cross position every single time.

Is this working as intended?

Thanks.

Do you have a replay?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
stoppa
Profile Joined July 2011
Brazil11 Posts
January 30 2014 11:16 GMT
#10391
Yes, I do.

Actually, as soon as I reach home (3 hour from now), I will create a dummy game and reproduce it, since I'm silver and can't post a replay with 20 apm on TL forums. It will bring the servers down.
enord
Profile Blog Joined September 2013
France258 Posts
January 30 2014 12:13 GMT
#10392
hi,
if i may
starbow needs a campaign, i humbly think it would make an awesome tutorial
(not to mention extra fun and practice area for people wanting to better control/understand starbow specific mechanics/gameplay)
mmm... + Show Spoiler +
long live brood war in all its avatars, for ever
make / have a good tl .. ohhh and i want my icon back :°D
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
January 30 2014 12:16 GMT
#10393
If someone wanted to make a campaign, they'ed face a nightmare of constantly rebalancing with each patch. I think you would have to wait till the beta finishes at least.

A starbow version of Darglein's Micro Trainer would probably work.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
stoppa
Profile Joined July 2011
Brazil11 Posts
Last Edited: 2014-01-30 14:37:08
January 30 2014 14:36 GMT
#10394
On January 30 2014 20:09 Grumbels wrote:
Show nested quote +
On January 30 2014 20:06 stoppa wrote:
Hi!
I have noticed a bug with queens.

Imagine a scenario where you have 3 hatchs and 3 queens.
When I select all 3 queens and cicle through hatchs injecting on them, the expectation is that each queen will inject on the closest hatch.
It is what happens on HOTS/WOL.
But, on Starbow, (even when the queens [obviously] have energy,) they cross position every single time.

Is this working as intended?

Thanks.

Do you have a replay?


On January 30 2014 20:16 stoppa wrote:
Yes, I do.

Actually, as soon as I reach home (3 hour from now), I will create a dummy game and reproduce it, since I'm silver and can't post a replay with 20 apm on TL forums. It will bring the servers down.


Link to replay.
http://www.sendspace.com/file/8nxdbm
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 30 2014 14:48 GMT
#10395
On January 30 2014 21:13 enord wrote:
hi,
if i may
starbow needs a campaign, i humbly think it would make an awesome tutorial
(not to mention extra fun and practice area for people wanting to better control/understand starbow specific mechanics/gameplay)
mmm... + Show Spoiler +
long live brood war in all its avatars, for ever


We had a guy working on a campaign (just story and some general ideas). He was going to work more on it once the game "settled down" a bit more. We are getting close to that and we have tried to get a hold of him, but he does not reply. He had some really good ideas (No Jim Raynor / Kerrigan love story...) I hope he responds soon
aka KanBan85. Working on Starbow.
stoppa
Profile Joined July 2011
Brazil11 Posts
Last Edited: 2014-01-30 15:32:05
January 30 2014 14:49 GMT
#10396
I think this occurs since the original Inject Larvae smarcast AI goes as:
-> If the hatchery is under spell effect, and while next hatchery is a viable target, go to next hatchery.

Since on original inject you cannot inject twice on the same hatchery, the queen wouldn't move to next hatch or, as you inject on it 0.5s later, it become a unviable target and the queen stop moving.

The fact that others members of the selected group checks if current target is already a current target for other group member, helps to mess things up too.

In Starbow case, you can inject twice on same hatchery to refresh the effect. So, a little change on how queen priorize/analyze its targets (while in a group / smartcast) must + Show Spoiler +
should
be done.

=)
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
January 30 2014 15:13 GMT
#10397
On January 30 2014 23:48 Xiphias wrote:
Show nested quote +
On January 30 2014 21:13 enord wrote:
hi,
if i may
starbow needs a campaign, i humbly think it would make an awesome tutorial
(not to mention extra fun and practice area for people wanting to better control/understand starbow specific mechanics/gameplay)
mmm... + Show Spoiler +
long live brood war in all its avatars, for ever


We had a guy working on a campaign (just story and some general ideas). He was going to work more on it once the game "settled down" a bit more. We are getting close to that and we have tried to get a hold of him, but he does not reply. He had some really good ideas (No Jim Raynor / Kerrigan love story...) I hope he responds soon

If he never responds, I'd be down for writing some sort of campaign script.
aka ChillyGonzalo / GnozL
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 30 2014 16:27 GMT
#10398
On January 31 2014 00:13 Fishgle wrote:
Show nested quote +
On January 30 2014 23:48 Xiphias wrote:
On January 30 2014 21:13 enord wrote:
hi,
if i may
starbow needs a campaign, i humbly think it would make an awesome tutorial
(not to mention extra fun and practice area for people wanting to better control/understand starbow specific mechanics/gameplay)
mmm... + Show Spoiler +
long live brood war in all its avatars, for ever


We had a guy working on a campaign (just story and some general ideas). He was going to work more on it once the game "settled down" a bit more. We are getting close to that and we have tried to get a hold of him, but he does not reply. He had some really good ideas (No Jim Raynor / Kerrigan love story...) I hope he responds soon

If he never responds, I'd be down for writing some sort of campaign script.

To stay with the theme: pick off after the events of brood war and pretend like the sc2 campaign never happened. Kerrigan isn't a whiny schoolgirl, Raynor isn't a love sick macho idiot, the feral zerg are all long dead, Mengsk is smart, Zerus is a volcanic wasteland.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
January 30 2014 16:30 GMT
#10399
On January 31 2014 01:27 Grumbels wrote:
Show nested quote +
On January 31 2014 00:13 Fishgle wrote:
On January 30 2014 23:48 Xiphias wrote:
On January 30 2014 21:13 enord wrote:
hi,
if i may
starbow needs a campaign, i humbly think it would make an awesome tutorial
(not to mention extra fun and practice area for people wanting to better control/understand starbow specific mechanics/gameplay)
mmm... + Show Spoiler +
long live brood war in all its avatars, for ever


We had a guy working on a campaign (just story and some general ideas). He was going to work more on it once the game "settled down" a bit more. We are getting close to that and we have tried to get a hold of him, but he does not reply. He had some really good ideas (No Jim Raynor / Kerrigan love story...) I hope he responds soon

If he never responds, I'd be down for writing some sort of campaign script.

To stay with the theme: pick off after the events of brood war and pretend like the sc2 campaign never happened. Kerrigan isn't a whiny schoolgirl, Raynor isn't a love sick macho idiot, the feral zerg are all long dead, Mengsk is smart, Zerus is a volcanic wasteland.

oh. yea. definitely. I'm brainstorming some ideas, and the thought of Raynor getting killed off casually and insignificantly tickles me greatly.
aka ChillyGonzalo / GnozL
labbe
Profile Joined October 2010
Sweden1456 Posts
January 30 2014 18:22 GMT
#10400
On January 31 2014 01:27 Grumbels wrote:
Show nested quote +
On January 31 2014 00:13 Fishgle wrote:
On January 30 2014 23:48 Xiphias wrote:
On January 30 2014 21:13 enord wrote:
hi,
if i may
starbow needs a campaign, i humbly think it would make an awesome tutorial
(not to mention extra fun and practice area for people wanting to better control/understand starbow specific mechanics/gameplay)
mmm... + Show Spoiler +
long live brood war in all its avatars, for ever


We had a guy working on a campaign (just story and some general ideas). He was going to work more on it once the game "settled down" a bit more. We are getting close to that and we have tried to get a hold of him, but he does not reply. He had some really good ideas (No Jim Raynor / Kerrigan love story...) I hope he responds soon

If he never responds, I'd be down for writing some sort of campaign script.

To stay with the theme: pick off after the events of brood war and pretend like the sc2 campaign never happened. Kerrigan isn't a whiny schoolgirl, Raynor isn't a love sick macho idiot, the feral zerg are all long dead, Mengsk is smart, Zerus is a volcanic wasteland.

I like you.
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