![[image loading]](http://i.imgur.com/ScE4bro.png)
With the Colorscheme and 3d effects from:
![[image loading]](http://i.imgur.com/NhxJq0h.png)
Possibly adding the bow from:
![[image loading]](http://i.imgur.com/XKJt0lQ.png)
We might have a winner
Forum Index > SC2 Maps & Custom Games |
Zaphod Beeblebrox
Denmark697 Posts
![]() With the Colorscheme and 3d effects from: ![]() Possibly adding the bow from: ![]() We might have a winner | ||
IeZaeL
Italy991 Posts
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Xiphias
Norway2223 Posts
He has made every letter in 3D so it is easy to change color / settings if needed. Not sure if he is up for compining stuff, he has been quite busy lately. I'll talk to him about if if there is enough interest for it. ![]() ![]() ![]() ![]() | ||
Kabel
Sweden1746 Posts
I will upload an update today and take care off some of the bugs, including fixed maps. @Zergling attack speed A small starting DPS nerf seems reasonable based on the reasoning in this thread. @Tooltips and information inside the game Yea I know many of the tooltips lack information and are badly worded. XiA will help me go through all of them and update them. Won´t probably be done today though. @Hotkey bindings I am not sure how to do it. Anyone knows? I am ofc willing to make it easier for people to try Starbow. If anyone has more ideas, feel free to share them. @Logo Bring em on! I think the most fair thing is to have a poll about it. (Or I just brutally decide.. HA HA HA) But there are many alternatives now. Maybe choose 1 or 2 you like the most, out of your work, and I put them together in a poll? I aim to start the poll maybe tomorrow, in case people want to fine tune their work further. (And with "people" I mean Xiphias friend and iHirO since you are the ones who have made logos :D) @Warp in time I do think Warp in is a fun mechanic. But I fear it causes huge balance problems. It gives P an insane defenders advantage in the late game. Its very easy to shut down drops and smaller skirmishes. If P is strongly ahead in bases/economy, it becomes even harder for for example Terran to get back into the game via harassment/smaller attacks. Get instant reinforcements anywhere on the map. I will not adjust anything about it yet. It obviously needs more games. Just a thing to keep an eye on. With this said, I will not lower the warp in time of units since that would be even "worse". Instead I would prefer to just fix the graphic. @Vods I added the Vods to the opening thread. Check them out! | ||
IeZaeL
Italy991 Posts
With this said, I will not lower the warp in time of units since that would be even "worse". Instead I would prefer to just fix the graphic. Never said i would want to lower the warp in time. I just said warp in animation looks bad right now , and i would like it to be adjusted. I think it should be an easy fix under the actor settings for the skill. | ||
Kabel
Sweden1746 Posts
(I am not sure how to fix it properly. If you know a way to make it look super good, please send me instructions via PM. ^^ ) | ||
Kabel
Sweden1746 Posts
Zealots have a short delay before they execute their attack. This is mostly visible in Hydra vs Zealot combats, since it allows more micro from the Zerg player. (Kinda as in BW) Zerglings & Marines do not have this kind of delay, which gives them an advantage vs Zealots. (Easy to outmicro them) Possible solutions: - Remove the attack delay, aka Marines, Zerglings and Zealots act as in SC2 - Add an attack delay to Marines, Zergling, Zealot so they act in BW (Probably causes frustration, but will be more fair) - Keep the attack delay on Zealots but compensate them in some other way. (Or by making Zerglings/Marines "weaker") December, you don´t happen to have a good micro solution in your backpocket? | ||
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iHirO
United Kingdom1381 Posts
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iHirO
United Kingdom1381 Posts
On January 09 2014 21:44 decemberscalm wrote: Thanks for the link Dirty! @iHiro logo I have a request. Try a smaller or more subtle bow like the one in page 489. Use kabel/gossen's traditional color scheme. That could be amazing. More like this then? ![]() | ||
Hider
Denmark9341 Posts
For Zealots - If there is no good fix to the "miss thing", then I wonder about just increasing movement speed of slow-zealots by 0.25. This will make them better vs mostly terran early game which can allow for some early game pressure. It will also make them marginally less awfull vs speedhydras. | ||
decemberscalm
United States1353 Posts
On January 09 2014 23:04 iHirO wrote: What about this for a subtle bow? ![]() THIS. WE NEED THIS AS OUR LOGO. @micro I'll look what I can do for it. I've worked on some more cleaned up micro so, so I'll see if it will work well for Starbow. I think unit speed relationships are more important, but how BW attacking works is pretty beast and really hard to properly replicate in sc2. | ||
IeZaeL
Italy991 Posts
Btw , i fail to understand the sentinel role. Can someone give me some tips about his role ? Also , ever thought about a long range 1-shot cannon for protoss ? I think it might be interesting :D | ||
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iHirO
United Kingdom1381 Posts
![]() EDIT: Removed texture effect and darkened. | ||
Kabel
Sweden1746 Posts
I will write a larger post about it. @leZaeL Thanks for the help with the editor! @Sentinel role + Show Spoiler + It is able to do three things: - Harass (with its high mobility, attack and with Null ward) - Area control (Nullward and "Time warp) - Support armies (Glare and Time warp) Affects on the gameplay in the match-ups: PvT: Enables early Stargate play vs T, can use Nullward both for harassment or for defence, example vs Vulture runbys. Its detection ability allows P another choice vs Spider mine/Banshee, instead of "always" going Robo bay as in BW. (Even though Observer is still the better detector) PvZ: Mainly allows P to secure expansions earlier in the game, due to Null wards, which encourages more map presence. PvP: Enables Stargate play in PvP. Null wards deal extra damage vs shield. Extra good vs Probes, can catch enemy Reavers+Warp prism with Null wards, can support army with "Time warp" spell. (I will try to rename it) This unit is completely built and designed from scratch. Hopefully is it fun to play with, play against, and offers room for players to be creative with it in a useful way. | ||
Fishgle
United States2174 Posts
The kerning is also bugging me, especially between the S/T and between O/W. | ||
Zaphod Beeblebrox
Denmark697 Posts
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TotalBiscuit
United Kingdom5437 Posts
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Xiphias
Norway2223 Posts
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SolidSMD
Belgium408 Posts
On January 10 2014 02:59 TotalBiscuit wrote: I watched the game decemberscalm linked last night and it was great. So much constantly going on all over the map, tech switches, micro battles, small skirmishes, runbys, drops, harass. Compared to the average SC2 game it was action packed. I wonder if that was just an isolated example though. Depends on the players I guess, all the games I've seen with romson were pretty good and actionpacked. =) | ||
Deleted User 97295
1137 Posts
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