• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:12
CEST 14:12
KST 21:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Semifinals B [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1789 users

[A] Starbow - Page 493

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 491 492 493 494 495 537 Next
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 09 2014 19:29 GMT
#9841
Let's wait until we are done with the beta?
aka KanBan85. Working on Starbow.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2014-01-09 21:49:25
January 09 2014 21:48 GMT
#9842
Haha. Just figured why Zealots performed so awfully. They only deal 1*8 instead of 2*8.....

Pretty hard to win then with protoss..... Patch needs to come asap.
SolidSMD
Profile Joined April 2011
Belgium408 Posts
January 09 2014 21:56 GMT
#9843
On January 10 2014 06:48 Hider wrote:
Haha. Just figured why Zealots performed so awfully. They only deal 1*8 instead of 2*8.....

Pretty hard to win then with protoss..... Patch needs to come asap.


wow, that is huge xD
Working on Starbow!
Romson
Profile Joined January 2011
Poland12 Posts
Last Edited: 2014-01-09 22:21:23
January 09 2014 22:16 GMT
#9844
On January 10 2014 06:48 Hider wrote:
Haha. Just figured why Zealots performed so awfully. They only deal 1*8 instead of 2*8.....

Pretty hard to win then with protoss..... Patch needs to come asap.


lol i played 10 games~ and didnt realise it, explains some of the fights that went bad ^^
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-01-10 03:19:15
January 10 2014 03:08 GMT
#9845
wtf they only did 8x1 the entire time, or did the bug-patch yesterday fuck things up or something?
edit: They did 8x1 the entire time
This means my zvp is very bad
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2014-01-10 03:36:03
January 10 2014 03:29 GMT
#9846
This bug happend with yesterdays patch, as far as I know.

In it, I made so all melee units and Marines got 0.1 second overkill. (Which we have discussed before in the thread)

But I missed a thing with the Zealot attack, I see now. I don´t think the problem was there before.

I will upload a fix tomorrow


Ps. Anyone happens to have a fixed version of the map Texas? The only version I have is the one with the black holes.
And I think another version circulated among us a while ago.
Creator of Starbow
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 10 2014 03:36 GMT
#9847
@Micro
I had to reinstall my SC2 completely. My editor is on the fritz. I'll be able to work on it soon as that is done.

@TB
Glad you enjoyed the match!
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
January 10 2014 03:38 GMT
#9848
what if warp-in only worked for select units like dts or Templar, or for hallucinated units or temporary units? The flavour would be interesting; it still allows warp-in to be in the game; and it won't be overpowered.

Is there still no AM scene, you guys are still all EU?
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
January 10 2014 04:37 GMT
#9849
On January 10 2014 12:29 Kabel wrote:
This bug happend with yesterdays patch, as far as I know.

In it, I made so all melee units and Marines got 0.1 second overkill. (Which we have discussed before in the thread)

But I missed a thing with the Zealot attack, I see now. I don´t think the problem was there before.

I will upload a fix tomorrow


Ps. Anyone happens to have a fixed version of the map Texas? The only version I have is the one with the black holes.
And I think another version circulated among us a while ago.


Does a patch like that affect replays?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 10 2014 08:46 GMT
#9850
On January 10 2014 12:38 CutTheEnemy wrote:
what if warp-in only worked for select units like dts or Templar, or for hallucinated units or temporary units? The flavour would be interesting; it still allows warp-in to be in the game; and it won't be overpowered.

Is there still no AM scene, you guys are still all EU?


Most of us are on EU, but I know that some NA guys are playing on EU (since most of us are there). I think there is enough NA interest now though. People should just start to "hang out" in the NA Starbow chat (even if it is empty) and take it from there imo.
aka KanBan85. Working on Starbow.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-01-10 09:53:27
January 10 2014 09:43 GMT
#9851
Any folks wanna play this weekend?

Possible to get the zealot patched soon? This weekend? The bug, and their attack-system?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 10 2014 10:23 GMT
#9852
I'm up for playing / casting tonight. (Hopefully zealot will be fixed by then).
aka KanBan85. Working on Starbow.
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
January 10 2014 11:33 GMT
#9853
On January 10 2014 03:29 SolidSMD wrote:
Show nested quote +
On January 10 2014 02:59 TotalBiscuit wrote:
I watched the game decemberscalm linked last night and it was great. So much constantly going on all over the map, tech switches, micro battles, small skirmishes, runbys, drops, harass. Compared to the average SC2 game it was action packed. I wonder if that was just an isolated example though.


Depends on the players I guess, all the games I've seen with romson were pretty good and actionpacked. =)


The thing that really gets me exited about Romson's games were more the elements he used to win, and the strategies both Hider and Foxxan adapted to try and combat him. We saw a Protoss who despite the consensus that Stalkers are bad against mech play, he made them work by using their mobility and map control power to overcome the disadvantages. We also saw players realising what their relative strong points were, and trying to force the game flow to their advantage.
Relentless early game agression to stop macro, sub-optimal engagements to hold map control or economic edge or multipronged attacks and counter attacks to ensure succes on the critical front. All of these were tools used in the games to force initiative and a gamepace that would benefit one side.

This shows that the optimal way to play StarBow might very well be to find your own style and ways to enforce your style. If we can make sure that there is not one strategy to rule them all (hello safe SC2 macro play), players will always be encouraged to be creative and highly tactical in their approach to getting the edge.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2014-01-10 12:57:34
January 10 2014 12:55 GMT
#9854
On January 10 2014 20:33 Zaphod Beeblebrox wrote:
Show nested quote +
On January 10 2014 03:29 SolidSMD wrote:
On January 10 2014 02:59 TotalBiscuit wrote:
I watched the game decemberscalm linked last night and it was great. So much constantly going on all over the map, tech switches, micro battles, small skirmishes, runbys, drops, harass. Compared to the average SC2 game it was action packed. I wonder if that was just an isolated example though.


Depends on the players I guess, all the games I've seen with romson were pretty good and actionpacked. =)


The thing that really gets me exited about Romson's games were more the elements he used to win, and the strategies both Hider and Foxxan adapted to try and combat him. We saw a Protoss who despite the consensus that Stalkers are bad against mech play, he made them work by using their mobility and map control power to overcome the disadvantages. We also saw players realising what their relative strong points were, and trying to force the game flow to their advantage.
Relentless early game agression to stop macro, sub-optimal engagements to hold map control or economic edge or multipronged attacks and counter attacks to ensure succes on the critical front. All of these were tools used in the games to force initiative and a gamepace that would benefit one side.

This shows that the optimal way to play StarBow might very well be to find your own style and ways to enforce your style. If we can make sure that there is not one strategy to rule them all (hello safe SC2 macro play), players will always be encouraged to be creative and highly tactical in their approach to getting the edge.


Yeh I think that Starbow in TvP has definitely added new elements relative to BW. Warp-tech /+ Stalkers) gives the protoss player the option to choose mobility over cost-efficiency.
Terran on the other hand has received strong Banshee's and much better dropships, which also makes it possible for the terran to opt for a more aggressive multitask-based style.

I feel that this both increases the skill cap and also makes the game more entertaining than just normal BW (with Sc2 mechanics). When that is said, it is stilll possible to opt for the BW-playstyle in all matchups, so new players aren't being forced to adapt to Starbow the first time they play the game. They can for the most part maintain their BW-builds and strategies which makes the game easier to play for new players.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2014-01-10 13:09:54
January 10 2014 13:07 GMT
#9855
@Patch

I will get the Zealot patch up before the evening. (I post here when its done)

@Protoss air

Sorry for my delay about this matter. I will get a post up to adress my concerns and possible solutions.

@Updating the Starbow-wiki

Both Xiphias, GamanNO and me are working on it.

Just to make sure we don´t overdo each others work, lets keep in contact. I can take care of all spells and abilities in the game since that data is harder to find in the editor. It would be cool if you two could adjust stats for units and structures (including build time). Maybe pick a race each?

@Regarding Spider mines
(And the secret ability on Spider mines...)

+ Show Spoiler +
Some wonders exactly how they work. Spider mines in Sbow works a bit different compared to BW, mainly due to AI problems.

Here is an explanation:


A Vulture plants one at target location.
It takes ca 5 seconds before it burrows. (It can be killed during this time)
As soon as an enemy ground unit comes within range 3, the mine will unburrow.
The mine stands still for 2 seconds before it detonates.
When it detonates, it launches a missile towards the enemy.
Upon impact, the missile deals splash damage.

Some important things:

- It can NOT detonate on hovering units (Reaper, Vulture, Archon, Workers) but they can still be affected by splash dmg

- I have made so only 4 Spider mines can activate towards the same target at the same time. Otherwise a Zergling can run into a Spider mine field and detonate 15+ Spider mines alone, which was not as possible in BW. (Because of how the missile attack works on Spider mines)

- Spider mines do not detect cloaked units. (As they did in BW)

- Spider mines will be auto-attacked by enemy units when it is in the 2-second unburrow-mode. (Before it attacks)
This causes a problem that has haunted me for a long time. If the unburrow time is too quick, Dragoons never have enough time to kill mines. If the unburrow time is too slow, fast-shooting units can A-move into Spider mine fields without detection and never get hit.

Here is my current solution to it: (And the unknown ability on them?)
+ Show Spoiler +
Spider mines have an ability called Detonate. It allows the Terran player to launch the Spider mine towards an enemy target within range 5.25. (Not vs hovering units)

This means that if Hydras, Marines or Stalkers, with attack range 5, A-move into a mine field, it is still possible for the Terran player to launch mines towards them by manual control. But it is a small window of time.

Without this ability, larger groups of Hydras, Marines and Stalkers will rarely be auto-hit by Spider mines due to their fast attack. They simply kill them before they detonate. With this ability, it is possible for T to catch them, but it requires micro.

It also allows us to maintain the slow unburrow time, which is important vs Dragoons. (The ability is short enough so it does not reach Dragoons with range upgrade)

It has been in the game for a couple of weeks. (Since I added this version of the Spider mine) But I am not sure people know about it. So please try it to see how it feels in game!


Creator of Starbow
Kabel
Profile Joined September 2009
Sweden1746 Posts
January 10 2014 13:51 GMT
#9856
Anyone knows how to solve the 2 black holes on Texas?
Creator of Starbow
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 10 2014 14:08 GMT
#9857
The map-maker does. Merell PM him.
aka KanBan85. Working on Starbow.
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 10 2014 14:16 GMT
#9858
Just apply some " Hots - Blast Crater " or something like this on the black holes. You can do it by Yourself. Just remember to regenerate static lightings.
Author of Coda and Eastwatch.
Meerel
Profile Joined March 2012
Germany713 Posts
January 10 2014 14:21 GMT
#9859
On January 10 2014 23:08 Xiphias wrote:
The map-maker does. Merell PM him.

lol its really easy....maybe add me on skype kabel
SDMF
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2014-01-10 14:57:09
January 10 2014 14:25 GMT
#9860
Thanks for the map, Meerel!
Creator of Starbow
Prev 1 491 492 493 494 495 537 Next
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 Season 1: Playoffs
herO vs SHINLIVE!
IntoTheiNu 479
CranKy Ducklings SOOP108
LamboSC285
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 85
Rex 46
Railgan 28
StarCraft: Brood War
Britney 55771
Sea 15165
Rain 15078
Jaedong 660
Mini 528
Light 426
EffOrt 397
ggaemo 335
Soma 268
ToSsGirL 261
[ Show more ]
Pusan 222
Mind 187
Last 172
JYJ 124
Hm[arnc] 83
scan(afreeca) 69
hero 66
Movie 58
Sea.KH 56
Sharp 49
JulyZerg 48
Shinee 38
Liquid`Ret 37
Larva 35
Backho 27
Sacsri 24
zelot 14
Barracks 14
Shine 9
IntoTheRainbow 9
Bonyth 7
GoRush 6
Dota 2
Gorgc5698
monkeys_forever218
Counter-Strike
olofmeister1922
Other Games
gofns25932
singsing2244
B2W.Neo590
Liquid`RaSZi413
XaKoH 329
crisheroes297
DeMusliM267
Pyrionflax219
QueenE153
KnowMe71
XcaliburYe47
Organizations
Counter-Strike
PGL95762
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH363
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2456
• Jankos1278
Counter-Strike
• C_a_k_e 2669
Upcoming Events
IPSL
3h 48m
Bonyth vs Napoleon
G5 vs JDConan
BSL
6h 48m
OyAji vs JDConan
DragOn vs TBD
OSC
11h 48m
Replay Cast
20h 48m
Monday Night Weeklies
1d 3h
Replay Cast
1d 11h
The PondCast
1d 21h
Kung Fu Cup
1d 22h
GSL
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
WardiTV Spring Champion…
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.