which name should i search?
[A] Starbow - Page 2
Forum Index > SC2 Maps & Custom Games |
( bush
321 Posts
which name should i search? | ||
Quotidian
Norway1937 Posts
I don't really see why you removed the Raven - it's a much cooler looking unit than the Science Vessel, and ghosts are fine in SC2 "vanilla" after the recent emp nerf. Production building salvage is pointless. The only use I can see for it is to salvage a building your proxy and float for scouting or something | ||
![]()
The_Templar
your Country52797 Posts
Broods of Liberty. Seems interesting, I may give it a go. | ||
GinDo
3327 Posts
On January 21 2012 03:54 Kabel wrote: A way for Terran to become more flexible. Zerg can switch back and forth between units really easy with their hatcherys. Protoss as well, because they have their gateways and Gateway units is the core in their army. If Terran goes bio with lots of barracks, they have to stick to it. With salvage they have the option of switching into factories, starport, or if they have few bases, scrap a couple of buildings to get money for extra units instead.. etc. These types of thread usually piss me off. Just a bunch of theorycrafters thinking they can fix SC2. But this right here is probably the best Idea i've ever heard. And its not really OP considering that factories and starports take forever to build. | ||
DYEAlabaster
Canada1009 Posts
On January 21 2012 10:39 Kabel wrote: The colossus can still walk up and down cliff and is considered both ground and air. It can´t just walk over units. But I would actually like the reaver instead, but it was to hard to add to the map. ![]() I´m glad you ask ![]() It means: Brood or War Britania or Wales? Back of, Walrus! Billys own walnuts Boston or Whitney I do not have a name for my map at all. All sueggestions are welcome ^^ Get rid of the collosus.... please. I beg you. I hate it, and I play toss. Making it ultra-retarded (PUNS ABOUND) won't help its case. In that thread, BoW--> BRINGBACK OUR WEAVERS! | ||
Phyrigian
New Zealand1332 Posts
| ||
Shintuku
Canada76 Posts
Baneling and lurker have too much overlapping Workers are unbalanced(why mod workers?)scv based rushes are much stronger Early game terran is boring, aswell as vulnerable(dragoon/zealot pushes destroy aswell as ling hydra pushes because of a lack of firebats) Proxy gate is too hard to defend if gateways finish Salvage adds uneeded versatility to terran, makes proxy raxing extremely forgiving Carrier and colossus still overlap too much Colossus is still a badly designed units( you either see it and countera nd proceed to win or the opposite happens) Ff on ht is pointless, always more worth it to storm Siege tank still sucks vs P Thats it for the moment | ||
FreeTossCZComentary
Czech Republic143 Posts
On January 21 2012 03:32 Kabel wrote: I have created a map that is a mixture between Sc2 and BW. The races consists of units and mechanics from both games, as well as some new stuff. - Units are "dumber" and less clumped up. - More units that benefits from micro. - More area control and protracted battles. - Units don´t die as quickly as in SC2. Since this is the first version, units, stats, abilities and mechanics will be changed. I will not write down all details, stats and everything of the races here. Just give you a brief overview. Zerg: + Show Spoiler + Terran: + Show Spoiler + Protoss: + Show Spoiler + All suggestions, ideas, feedback etc are welcome! The map is uploaded on EU server and is called: Sc2 BoW. PM me here if you want to play the map straigth away OR msg me in SC2. My name on EU server is Gossen. I need an opponent ^^ Anyone knows how I can upload the map in this thread? I can´t find where to do it T_T Hi Kabel. I am FreeToss, man who made FreeCraft(http://www.teamliquid.net/forum/viewmessage.php?topic_id=292319#1) by himself. When I first saw your posts about making BW-SC2 Hybrid, I realised you and your assists were really unexperienced with editor (I am not much experienced either, but at least I know how to destroy autocast and these kinda stuff) so I believed you are destined to fail, while idea was not that bad, so I merged with some guys trying to do same thing. However your progress really surprised me, so I would like to ask you, if I and my asists can join your modmaking army. My asists are Diamand and Master zergs, totaly unskilled with editor, however with deep game in-sight. So, will you accept my help? I would probably have more time now as FreeCraft is nearing completion. My team had few ideas that you may apreciate. Thanks for answer, sincerly your FreeToss. | ||
Kabel
Sweden1746 Posts
| ||
spacek
United States213 Posts
| ||
Kabel
Sweden1746 Posts
On January 22 2012 02:16 spacek wrote: just published v.02 on na, search for sc2 bow Thanks! Please bring feedback and/or replays if possible! ![]() | ||
EternaLLegacy
United States410 Posts
Edit: Got it uploaded finally. I really hate the editor... I've got a massive list of comments but I'll summarize with a few things: -Holy shit don't change so much at once -There doesn't seem to be any direction with the changes -Why are we using metal it's such a terribad map -_- | ||
JoeAWESOME
Sweden1080 Posts
![]() | ||
( bush
321 Posts
| ||
deanyo
United Kingdom206 Posts
| ||
JoeAWESOME
Sweden1080 Posts
On January 21 2012 13:44 GinDo wrote: These types of thread usually piss me off. Just a bunch of theorycrafters thinking they can fix SC2. But this right here is probably the best Idea i've ever heard. And its not really OP considering that factories and starports take forever to build. The only odd situation can be in base trades. Then they can be really powerful. Terran are already strong in basetrades but with this salvage system they would be unbeatable :D but then again. You need the ebay for it and you can't move that so I would really like to see this for real | ||
Kabel
Sweden1746 Posts
Suggestions of names please!!! | ||
Fealthas
607 Posts
| ||
CptObnoxious
Australia24 Posts
Otherwise, this is a really cool map! | ||
EternaLLegacy
United States410 Posts
The map currently listed is what I would call a "proof of concept" and it shouldn't be taken seriously as any sort of finished product by anyone. Anyone who has expressed interest in the project in this thread shall receive a PM from me detailing a little about the project and what our goals are with it. If you PM'd Kabel, feel free to PM me as well so I can fill you in. Anyone who still wants to help is GREATLY encouraged to send me/Kabel a PM. The more the merrier. | ||
| ||