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[A] Starbow - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
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( bush
Profile Joined April 2011
321 Posts
January 21 2012 02:13 GMT
#21
man, i just cant find the map in blizzard search ingame.

which name should i search?
oo
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2012-01-21 02:27:28
January 21 2012 02:24 GMT
#22
please make siege tanks do full damage to protoss shields. Maybe tanks need a general buff if you've increased unit spread.

I don't really see why you removed the Raven - it's a much cooler looking unit than the Science Vessel, and ghosts are fine in SC2 "vanilla" after the recent emp nerf.

Production building salvage is pointless. The only use I can see for it is to salvage a building your proxy and float for scouting or something
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 21 2012 04:09 GMT
#23
Do BoL-
Broods of Liberty.
Seems interesting, I may give it a go.
Moderatorshe/her
TL+ Member
GinDo
Profile Blog Joined September 2010
3327 Posts
January 21 2012 04:44 GMT
#24
On January 21 2012 03:54 Kabel wrote:
Show nested quote +
On January 21 2012 03:42 Itisis wrote:
Barracks, Factories, and Starports can be salvaged..?


A way for Terran to become more flexible.

Zerg can switch back and forth between units really easy with their hatcherys.

Protoss as well, because they have their gateways and Gateway units is the core in their army.

If Terran goes bio with lots of barracks, they have to stick to it. With salvage they have the option of switching into factories, starport, or if they have few bases, scrap a couple of buildings to get money for extra units instead.. etc.



These types of thread usually piss me off. Just a bunch of theorycrafters thinking they can fix SC2. But this right here is probably the best Idea i've ever heard. And its not really OP considering that factories and starports take forever to build.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
January 21 2012 06:35 GMT
#25
On January 21 2012 10:39 Kabel wrote:
Show nested quote +
On January 21 2012 10:06 DYEAlabaster wrote:
I love it! except that if the collosus is now mentally retarded and can't walk up/down cliffs, you should give it some more health. It's way too fragile to be so stupid (think of the ultra and how much health it has and is still consisdered terrible because of its mentality).

Also what does BoW stand for? Brood of Wings? Bacon Onion Wrap?


The colossus can still walk up and down cliff and is considered both ground and air. It can´t just walk over units. But I would actually like the reaver instead, but it was to hard to add to the map.

I´m glad you ask

It means:

Brood or War
Britania or Wales?
Back of, Walrus!
Billys own walnuts
Boston or Whitney

I do not have a name for my map at all. All sueggestions are welcome ^^


Get rid of the collosus.... please. I beg you. I hate it, and I play toss. Making it ultra-retarded (PUNS ABOUND) won't help its case.

In that thread,
BoW-->
BRINGBACK OUR WEAVERS!
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
January 21 2012 06:38 GMT
#26
--- Nuked ---
Shintuku
Profile Joined December 2010
Canada76 Posts
January 21 2012 07:52 GMT
#27
Playtested, here's my feedback:
Baneling and lurker have too much overlapping
Workers are unbalanced(why mod workers?)scv based rushes are much stronger
Early game terran is boring, aswell as vulnerable(dragoon/zealot pushes destroy aswell as ling hydra pushes because of a lack of firebats)
Proxy gate is too hard to defend if gateways finish
Salvage adds uneeded versatility to terran, makes proxy raxing extremely forgiving
Carrier and colossus still overlap too much
Colossus is still a badly designed units( you either see it and countera nd proceed to win or the opposite happens)
Ff on ht is pointless, always more worth it to storm
Siege tank still sucks vs P
Thats it for the moment
FreeTossCZComentary
Profile Joined September 2011
Czech Republic143 Posts
January 21 2012 09:33 GMT
#28
+ Show Spoiler +
On January 21 2012 03:32 Kabel wrote:
I have created a map that is a mixture between Sc2 and BW. The races consists of units and mechanics from both games, as well as some new stuff.

- Units are "dumber" and less clumped up.
- More units that benefits from micro.
- More area control and protracted battles.
- Units don´t die as quickly as in SC2.

Since this is the first version, units, stats, abilities and mechanics will be changed. I will not write down all details, stats and everything of the races here. Just give you a brief overview.

Zerg:

+ Show Spoiler +
[image loading]


Terran:

+ Show Spoiler +
[image loading]


Protoss:

+ Show Spoiler +
[image loading]


All suggestions, ideas, feedback etc are welcome!

The map is uploaded on EU server and is called: Sc2 BoW.

PM me here if you want to play the map straigth away OR msg me in SC2. My name on EU server is Gossen.

I need an opponent ^^

Anyone knows how I can upload the map in this thread? I can´t find where to do it T_T


Hi Kabel. I am FreeToss, man who made FreeCraft(http://www.teamliquid.net/forum/viewmessage.php?topic_id=292319#1) by himself. When I first saw your posts about making BW-SC2 Hybrid, I realised you and your assists were really unexperienced with editor (I am not much experienced either, but at least I know how to destroy autocast and these kinda stuff) so I believed you are destined to fail, while idea was not that bad, so I merged with some guys trying to do same thing. However your progress really surprised me, so I would like to ask you, if I and my asists can join your modmaking army. My asists are Diamand and Master zergs, totaly unskilled with editor, however with deep game in-sight. So, will you accept my help? I would probably have more time now as FreeCraft is nearing completion. My team had few ideas that you may apreciate. Thanks for answer, sincerly your FreeToss.
www.youtube.com/OnlyFreeToss, FreeCraft ForFun SC2 MOD Rulez: http://www.teamliquid.net/forum/viewmessage.php?topic_id=292319 Dont even dare waiting, join FreeCraft now!
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-01-21 17:27:33
January 21 2012 16:31 GMT
#29
The latest version of the map and two replays can be found here: http://www.sc2mapster.com/maps/sc2-bow/
Creator of Starbow
spacek
Profile Joined June 2010
United States213 Posts
January 21 2012 17:16 GMT
#30
just published v.02 on na, search for sc2 bow
yaya
Kabel
Profile Joined September 2009
Sweden1746 Posts
January 21 2012 17:24 GMT
#31
On January 22 2012 02:16 spacek wrote:
just published v.02 on na, search for sc2 bow


Thanks! Please bring feedback and/or replays if possible!
Creator of Starbow
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
Last Edited: 2012-01-21 19:19:47
January 21 2012 18:33 GMT
#32
Having trouble publishing on NA (says name already taken don't know how to get around that) and can't access the copy uploaded by spacek.

Edit:

Got it uploaded finally. I really hate the editor...

I've got a massive list of comments but I'll summarize with a few things:
-Holy shit don't change so much at once
-There doesn't seem to be any direction with the changes
-Why are we using metal it's such a terribad map -_-
Statists gonna State.
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
January 21 2012 20:25 GMT
#33
Cool, I'll try it out for sure
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
( bush
Profile Joined April 2011
321 Posts
January 21 2012 21:59 GMT
#34
i still cant find the map.
oo
deanyo
Profile Joined December 2010
United Kingdom206 Posts
January 21 2012 23:03 GMT
#35
how do you find the map? searching sc2 bow, or Sc2 BoW v 0.2 brings up loads of random maps but not this one
twitch.tv/deanyo
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
January 21 2012 23:08 GMT
#36
On January 21 2012 13:44 GinDo wrote:
Show nested quote +
On January 21 2012 03:54 Kabel wrote:
On January 21 2012 03:42 Itisis wrote:
Barracks, Factories, and Starports can be salvaged..?


A way for Terran to become more flexible.

Zerg can switch back and forth between units really easy with their hatcherys.

Protoss as well, because they have their gateways and Gateway units is the core in their army.

If Terran goes bio with lots of barracks, they have to stick to it. With salvage they have the option of switching into factories, starport, or if they have few bases, scrap a couple of buildings to get money for extra units instead.. etc.



These types of thread usually piss me off. Just a bunch of theorycrafters thinking they can fix SC2. But this right here is probably the best Idea i've ever heard. And its not really OP considering that factories and starports take forever to build.



The only odd situation can be in base trades. Then they can be really powerful. Terran are already strong in basetrades but with this salvage system they would be unbeatable :D but then again. You need the ebay for it and you can't move that so I would really like to see this for real
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
Kabel
Profile Joined September 2009
Sweden1746 Posts
January 21 2012 23:19 GMT
#37
Seems like a lot of people have problems finding the map. I will rename the map into something better so it is easier to find.

Suggestions of names please!!!
Creator of Starbow
Fealthas
Profile Joined May 2011
607 Posts
January 21 2012 23:27 GMT
#38
No NA upload ;(
CptObnoxious
Profile Joined June 2011
Australia24 Posts
January 22 2012 00:00 GMT
#39
Just a little issue I've found: some of the unit names are a bit messed up. For example, when you go to make a dropship from the starport, it's still called a medivac in the tooltip (and says it can heal stuff) but when it spawns it's called unit/name/dropship, and can't heal stuff. The swarm guardian also has an issue with naming (it's called button/name/SwarmGuardian) in the production menu. Those are just the couple i've come across while watching one of the replays, but there could be more so make sure you get those fixed.
Otherwise, this is a really cool map!
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
January 22 2012 00:20 GMT
#40
Ok, everyone. I've just had a length meeting with Kabel about the actual direction this project can take.

The map currently listed is what I would call a "proof of concept" and it shouldn't be taken seriously as any sort of finished product by anyone.

Anyone who has expressed interest in the project in this thread shall receive a PM from me detailing a little about the project and what our goals are with it. If you PM'd Kabel, feel free to PM me as well so I can fill you in.

Anyone who still wants to help is GREATLY encouraged to send me/Kabel a PM. The more the merrier.
Statists gonna State.
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