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[A] Starbow - Page 135

Forum Index > SC2 Maps & Custom Games
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Gendi2545
Profile Joined February 2012
South Africa50 Posts
October 28 2012 17:04 GMT
#2681
Currently inject/breed is the main spell used by the queen and you want to tone down its use a bit to make the queen more multi-functional and rely more on macro hatches than inject.

How about reworking breed to make it a channeled spell?

As long as the queen tickles a hatchery it gains an increase in larva production, every now and then players will break their queens off to do other necessary work like defending the base, tumouring and transfusing. Queens will be busy all the time macroing and defending, and players won't have to worry about constantly manually injecting.

You could fiddle the numbers to make tickle work. Maybe it just slows down/stops the queens energy regeneration, which would mean the other spells would HAVE to be used as the mana is there. Maybe the larva boost can be pretty small so macro hatches become more important.
There is something strange in the Starcraft engine - liquipedia
purakushi
Profile Joined August 2012
United States3307 Posts
Last Edited: 2012-10-28 17:14:15
October 28 2012 17:11 GMT
#2682
Wow, big changes. I am not sure if I like the zergling changes though. Now, cannons take 3 shots to kill them. Runbys are going to be so much more powerful. Buffing both the HP and the attack speed is a bit too much. Try one or the other, IMHO.
T P Z sagi
SmileZerg
Profile Joined March 2012
United States543 Posts
Last Edited: 2012-10-28 17:47:28
October 28 2012 17:44 GMT
#2683
One aesthetic change I would like to suggest - if we keep Spine Crawlers at 9 range, would it be possible to modify the animation so that they plunge the tendril underground and have it come up under the target ala Sunken Colonies? It would strengthen that connection with BW and also probably look less silly than seeing that tendril stretch so far. I know I've seen a mod that does that already so it's definitely programmable, can't remember which one though... Might have been SC2BW, or maybe the custom BW Zerg Campaign remake.

@ Purakushi
Zergling attack speed actually got nerfed with the health increase. It's still better than it was in SC2 but not by much, and their DPS in SC2 is fucking atrocious compared to BW anyways. I agree though, I don't like the change. Would prefer less HP, more DPS. But let's see how it turns out.
"Show me your teeth."
purakushi
Profile Joined August 2012
United States3307 Posts
October 28 2012 18:23 GMT
#2684
Eh, attack speed was increased from 0.55 to 0.65 for Zerglings. I actually like how it is playing out in terms of how long zerglings last, but I do not think it should come with an attack speed increase.

One thing I would like is for the lurker attack sound to be more noticeable. Unit sounds in SC2 are just so boring compared to in BW. In particular though, I think having a more noticeable lurker sound is overall just better feedback to all players in the game.
T P Z sagi
SmileZerg
Profile Joined March 2012
United States543 Posts
Last Edited: 2012-10-28 18:28:38
October 28 2012 18:27 GMT
#2685
That's the attack cooldown. 0.55 is faster than 0.65. It's the length of delay.
"Show me your teeth."
Doominator10
Profile Joined August 2012
United States515 Posts
October 28 2012 18:48 GMT
#2686
longer number in the atk speed = nerf
Your DOOM has arrived,,,, and is handing out cookies
purakushi
Profile Joined August 2012
United States3307 Posts
October 28 2012 19:19 GMT
#2687
Oops, haha, silly me. You're right. >_<;
T P Z sagi
Eifer
Profile Blog Joined January 2011
United States138 Posts
October 28 2012 19:23 GMT
#2688
On October 28 2012 15:11 Traceback wrote:
Show nested quote +
On October 28 2012 12:41 Ogww wrote:
I'll re-install SC2 to try this out Comments later.

Just remember it's a WIP. It will only get better.


But no one is in the channel and people don't play it...
SmileZerg
Profile Joined March 2012
United States543 Posts
October 28 2012 19:35 GMT
#2689
On October 29 2012 04:23 Eifer wrote:
Show nested quote +
On October 28 2012 15:11 Traceback wrote:
On October 28 2012 12:41 Ogww wrote:
I'll re-install SC2 to try this out Comments later.

Just remember it's a WIP. It will only get better.


But no one is in the channel and people don't play it...

Really? We usually have 5-10 people in the channel pretty much all the time as far as I've seen. There are streams almost every day lately.
"Show me your teeth."
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
October 28 2012 19:42 GMT
#2690
NA's updated
Freeze967
Profile Joined August 2011
United States230 Posts
October 28 2012 19:51 GMT
#2691
Just as a poll, how many people here have access to HotS?
Kabel
Profile Joined September 2009
Sweden1746 Posts
October 28 2012 19:56 GMT
#2692
PvZ with the new patch http://drop.sc/268675



Anyone knows how to make a map able to have observers and 1v1 and 2v2 mode? T_T

Creator of Starbow
makmeatt
Profile Blog Joined June 2011
2024 Posts
October 28 2012 20:16 GMT
#2693
On October 29 2012 04:56 Kabel wrote:
PvZ with the new patch http://drop.sc/268675

Anyone knows how to make a map able to have observers and 1v1 and 2v2 mode? T_T

Uh, I told you dude.
On October 27 2012 02:35 JohnMadden wrote:
Gossen, on Sacred Sands - Map/Game Variants/Add/OK to allow spectators.

"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-10-28 20:22:43
October 28 2012 20:21 GMT
#2694
Yes I know and I have done like you described it. Sacred stands still does not work. Open it via the B.net map editor and look, if you have time
Creator of Starbow
makmeatt
Profile Blog Joined June 2011
2024 Posts
October 28 2012 20:34 GMT
#2695
On October 29 2012 05:21 Kabel wrote:
Yes I know and I have done like you described it. Sacred stands still does not work. Open it via the B.net map editor and look, if you have time

Game Variants/Custom/Custom Teams instead of 2 teams.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
Kabel
Profile Joined September 2009
Sweden1746 Posts
October 28 2012 20:52 GMT
#2696
new stream from EU: http://sv.twitch.tv/izerman
Creator of Starbow
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2012-10-29 02:22:24
October 29 2012 02:21 GMT
#2697
Streaming some games while doing homework on NA.
twitch.tv/decemberscalm
Don't expect anything professional
Von
Profile Joined May 2009
United States363 Posts
October 29 2012 04:28 GMT
#2698
On October 29 2012 11:21 decemberscalm wrote:
Streaming some games while doing homework on NA.
twitch.tv/decemberscalm
Don't expect anything professional


Thanks, checking it out now. I enjoy watching this mod when I get a chance. Very cool.

If its not fun I dont want it.
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
October 29 2012 05:46 GMT
#2699
Zergling nerf feels retarded in conjunction with the larva nerf, but now I'm attempting to inject like a regular SC2 Zerg and that works pretty well.

The early economy and army production that you lose out on as a result of the slower larva spawn and shittiness of zerglings forces you to tech rush to make it to lategame and win. It's pretty stupid stuff, but the engagements are apparently more fun to watch. Lurkers are good.

Also, P feels waaaaaaay strong against Zerg right now. None of the players are abusing it yet, but the Zergling nerf (yes, it's a huge nerf) invalidates Hydra/Ling armies completely, and P can get their reaver up unmolested while taking a comparatively safe third.

The loss of regen on units is what's really killer to Zergling play, IMO. Not getting any HP back but on creep just.. isn't good. I only make lings with an upgrade advantage to crush siege tank armies in ZvT now, and to deal damage in conjunction with lurkers because you have no other option for protecting the lurks.

Overall not very happy with the patch, but it makes Z harder, so that's a big plus.
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
movitz
Profile Joined October 2009
Sweden15 Posts
October 29 2012 06:15 GMT
#2700
Most of you have probably already read it, but for you who hasn't:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=377941

I believe this post points out a very important core piece of how sc2 should be.
I'm not saying starbow doesn't have it, im merely pushing it to stay in our memory going forward.

I <3 Kabel (and the rest of you working on starbow). You are awesome!
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